From 0ef4ad71fcef7d551e8d9acef608e442e60eb45f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 23 Nov 2015 15:08:12 -0500 Subject: [PATCH] v0.3.2c: adjusted gnoll shaman's magic damage again to be based on their damage roll --- .../shatteredpixeldungeon/actors/mobs/Shaman.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Shaman.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Shaman.java index 29d0b5662..3b4e32912 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Shaman.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Shaman.java @@ -95,7 +95,7 @@ public class Shaman extends Mob implements Callback { spend( TIME_TO_ZAP ); if (hit( this, enemy, true )) { - int dmg = Random.Int( 3, 8 ); + int dmg = (int)(damageRoll()*1.5f); if (Level.water[enemy.pos] && !enemy.flying) { dmg *= 1.5f; }