v1.2.0: implemented sentry rooms (minus loot)

This commit is contained in:
Evan Debenham
2022-03-14 15:34:53 -04:00
parent adfce863d6
commit 0ef903befb
4 changed files with 382 additions and 0 deletions
@@ -14,6 +14,9 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense magical fi
levels.rooms.special.massgraveroom$bones.name=Mass grave
levels.rooms.special.massgraveroom$bones.desc=Bones litter the floor, what happened here?
levels.rooms.special.sentryroom$sentry.name=red sentry
levels.rooms.special.sentryroom$sentry.desc=This blood-red sentry seems to be positioned here to guard the treasure at the other end of this room. It will fire beams of disintegration magic at you if you step in the area it defends. It's immune to all harmful effects, but seems to take a while to charge up before it starts firing.\n\nSomehow the sentry only wants to fire on you, as if it knows that the denizens of the dungeon are no threat to the treasure.
levels.rooms.special.toxicgasroom$toxicvent.name=toxic vent
levels.rooms.special.toxicgasroom$toxicvent.desc=A careless adventurer must have triggered this trap ages ago. Despite its inactive state, it's still spewing toxic gas into the room and shows no signs of stopping. You'll need some way to prevent damage from the gas if you want to explore this room.
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