v3.2.0: balance changes for T4 thrown weapons
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@@ -2163,7 +2163,8 @@ items.weapon.missiles.forcecube.ondeath=You killed yourself with your own Force
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items.weapon.missiles.forcecube.desc=This oddly-shaped weapon is small enough to hold in your hand, but is incredibly heavy. When thrown, it will spread the force of its impact over a small area, damaging everything in the blast.
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items.weapon.missiles.forcecube.desc=This oddly-shaped weapon is small enough to hold in your hand, but is incredibly heavy. When thrown, it will spread the force of its impact over a small area, damaging everything in the blast.
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items.weapon.missiles.heavyboomerang.name=heavy boomerang
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items.weapon.missiles.heavyboomerang.name=heavy boomerang
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items.weapon.missiles.heavyboomerang.desc=This large boomerang is difficult to wield effectively, but will deal considerable damage. After a few turns, it will fly back to the location it was thrown from.
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items.weapon.missiles.heavyboomerang,stats_desc=This weapon circles back to the location it was thrown from after a few turns.
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items.weapon.missiles.heavyboomerang.desc=This large boomerang is difficult to wield effectively, but will deal considerable damage.
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items.weapon.missiles.javelin.name=javelin
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items.weapon.missiles.javelin.name=javelin
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items.weapon.missiles.javelin.desc=These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air.
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items.weapon.missiles.javelin.desc=These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air.
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@@ -2216,7 +2217,8 @@ items.weapon.missiles.throwingstone.desc=These stones are sanded down to make th
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items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item.
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items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item.
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items.weapon.missiles.tomahawk.name=tomahawk
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items.weapon.missiles.tomahawk.name=tomahawk
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items.weapon.missiles.tomahawk.desc=These throwing axes have a serrated edge that makes them a bit tricky to use. However, a solid blow with this weapon will cause an enemy to bleed.
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items.weapon.missiles.tomahawk.stats_desc=This weapon inflicts bleed equal to half the damage dealt to its target.
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items.weapon.missiles.tomahawk.desc=These throwing axes have a serrated edge tears as they stick to an enemy.
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items.weapon.missiles.trident.name=trident
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items.weapon.missiles.trident.name=trident
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items.weapon.missiles.trident.desc=Massive throwing spears with three deadly prongs on the end. They are powerful, but quite heavy.
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items.weapon.missiles.trident.desc=Massive throwing spears with three deadly prongs on the end. They are powerful, but quite heavy.
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@@ -42,6 +42,7 @@ public class HeavyBoomerang extends MissileWeapon {
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tier = 4;
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tier = 4;
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sticky = false;
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sticky = false;
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baseUses = 5;
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}
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}
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@Override
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@Override
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@@ -46,13 +46,13 @@ public class Tomahawk extends MissileWeapon {
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@Override
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@Override
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public int max(int lvl) {
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public int max(int lvl) {
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return Math.round(3.75f * tier) + //15 base, down from 20
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return Math.round(4f * tier) + //16 base, down from 20
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(tier)*lvl; //scaling unchanged
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(tier-1)*lvl; //3 scaling, down from 4
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}
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}
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@Override
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@Override
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public int proc( Char attacker, Char defender, int damage ) {
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public int proc( Char attacker, Char defender, int damage ) {
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Buff.affect( defender, Bleeding.class ).set( Math.round(damage*0.6f) );
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Buff.affect( defender, Bleeding.class ).set( Math.round(damage/2f) );
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return super.proc( attacker, defender, damage );
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return super.proc( attacker, defender, damage );
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}
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}
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}
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}
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