v3.2.0: balance changes for T4 thrown weapons

This commit is contained in:
Evan Debenham
2025-07-11 14:50:25 -04:00
parent a3ec81af24
commit 0f265acf78
3 changed files with 8 additions and 5 deletions

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@@ -2163,7 +2163,8 @@ items.weapon.missiles.forcecube.ondeath=You killed yourself with your own Force
items.weapon.missiles.forcecube.desc=This oddly-shaped weapon is small enough to hold in your hand, but is incredibly heavy. When thrown, it will spread the force of its impact over a small area, damaging everything in the blast. items.weapon.missiles.forcecube.desc=This oddly-shaped weapon is small enough to hold in your hand, but is incredibly heavy. When thrown, it will spread the force of its impact over a small area, damaging everything in the blast.
items.weapon.missiles.heavyboomerang.name=heavy boomerang items.weapon.missiles.heavyboomerang.name=heavy boomerang
items.weapon.missiles.heavyboomerang.desc=This large boomerang is difficult to wield effectively, but will deal considerable damage. After a few turns, it will fly back to the location it was thrown from. items.weapon.missiles.heavyboomerang,stats_desc=This weapon circles back to the location it was thrown from after a few turns.
items.weapon.missiles.heavyboomerang.desc=This large boomerang is difficult to wield effectively, but will deal considerable damage.
items.weapon.missiles.javelin.name=javelin items.weapon.missiles.javelin.name=javelin
items.weapon.missiles.javelin.desc=These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air. items.weapon.missiles.javelin.desc=These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air.
@@ -2216,7 +2217,8 @@ items.weapon.missiles.throwingstone.desc=These stones are sanded down to make th
items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item.
items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.name=tomahawk
items.weapon.missiles.tomahawk.desc=These throwing axes have a serrated edge that makes them a bit tricky to use. However, a solid blow with this weapon will cause an enemy to bleed. items.weapon.missiles.tomahawk.stats_desc=This weapon inflicts bleed equal to half the damage dealt to its target.
items.weapon.missiles.tomahawk.desc=These throwing axes have a serrated edge tears as they stick to an enemy.
items.weapon.missiles.trident.name=trident items.weapon.missiles.trident.name=trident
items.weapon.missiles.trident.desc=Massive throwing spears with three deadly prongs on the end. They are powerful, but quite heavy. items.weapon.missiles.trident.desc=Massive throwing spears with three deadly prongs on the end. They are powerful, but quite heavy.

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@@ -42,6 +42,7 @@ public class HeavyBoomerang extends MissileWeapon {
tier = 4; tier = 4;
sticky = false; sticky = false;
baseUses = 5;
} }
@Override @Override

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@@ -46,13 +46,13 @@ public class Tomahawk extends MissileWeapon {
@Override @Override
public int max(int lvl) { public int max(int lvl) {
return Math.round(3.75f * tier) + //15 base, down from 20 return Math.round(4f * tier) + //16 base, down from 20
(tier)*lvl; //scaling unchanged (tier-1)*lvl; //3 scaling, down from 4
} }
@Override @Override
public int proc( Char attacker, Char defender, int damage ) { public int proc( Char attacker, Char defender, int damage ) {
Buff.affect( defender, Bleeding.class ).set( Math.round(damage*0.6f) ); Buff.affect( defender, Bleeding.class ).set( Math.round(damage/2f) );
return super.proc( attacker, defender, damage ); return super.proc( attacker, defender, damage );
} }
} }