v0.3.4: fixed a bug with multiple entries and crashes relating to the game log
This commit is contained in:
committed by
Evan Debenham
parent
d3273054ee
commit
108e466516
@@ -20,16 +20,16 @@
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*/
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import java.util.ArrayList;
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import java.util.regex.Pattern;
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import com.watabou.noosa.RenderedTextMultiline;
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import com.watabou.noosa.ui.Component;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.RenderedTextMultiline;
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import com.watabou.noosa.ui.Component;
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import com.watabou.utils.Signal;
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import com.watabou.utils.Signal;
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import java.util.ArrayList;
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import java.util.regex.Pattern;
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public class GameLog extends Component implements Signal.Listener<String> {
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public class GameLog extends Component implements Signal.Listener<String> {
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private static final int MAX_LINES = 3;
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private static final int MAX_LINES = 3;
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@@ -43,7 +43,7 @@ public class GameLog extends Component implements Signal.Listener<String> {
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public GameLog() {
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public GameLog() {
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super();
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super();
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GLog.update.add( this );
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GLog.update.replace( this );
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recreateLines();
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recreateLines();
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}
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}
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