v0.9.4: Restructured the options menu slightly:

- fullscreen moved to display settings
- orientation toggle removed, game now uses system orientation
This commit is contained in:
Evan Debenham
2021-06-25 17:30:11 -04:00
parent 5f1f3be474
commit 110a8017f7
5 changed files with 35 additions and 71 deletions

View File

@@ -39,7 +39,7 @@
<activity
android:label="${appName}"
android:name=".AndroidGame"
android:screenOrientation="nosensor"
android:screenOrientation="user"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize|screenLayout|smallestScreenSize">
</activity>

View File

@@ -88,13 +88,6 @@ public class AndroidGame extends AndroidApplication {
instance = this;
}
//set desired orientation (if it exists) before initializing the app.
if (SPDSettings.landscape() != null) {
instance.setRequestedOrientation( SPDSettings.landscape() ?
ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE :
ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT );
}
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.depth = 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {

View File

@@ -55,12 +55,6 @@ import java.util.regex.Pattern;
public class AndroidPlatformSupport extends PlatformSupport {
public void updateDisplaySize(){
if (SPDSettings.landscape() != null) {
AndroidGame.instance.setRequestedOrientation( SPDSettings.landscape() ?
ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE :
ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT );
}
GLSurfaceView view = (GLSurfaceView) ((AndroidGraphics)Gdx.graphics).getView();
if (view.getMeasuredWidth() == 0 || view.getMeasuredHeight() == 0)
@@ -72,13 +66,6 @@ public class AndroidPlatformSupport extends PlatformSupport {
boolean fullscreen = Build.VERSION.SDK_INT < Build.VERSION_CODES.N
|| !AndroidGame.instance.isInMultiWindowMode();
if (fullscreen && SPDSettings.landscape() != null
&& (Game.dispWidth >= Game.dispHeight) != SPDSettings.landscape()){
int tmp = Game.dispWidth;
Game.dispWidth = Game.dispHeight;
Game.dispHeight = tmp;
}
float dispRatio = Game.dispWidth / (float)Game.dispHeight;
float renderWidth = dispRatio > 1 ? PixelScene.MIN_WIDTH_L : PixelScene.MIN_WIDTH_P;