v0.8.0: added save/load support to key mappings
This commit is contained in:
@@ -26,6 +26,8 @@ import com.badlogic.gdx.Input;
|
||||
import java.util.ArrayList;
|
||||
import java.util.LinkedHashMap;
|
||||
|
||||
//FIXME at lot of the logic here, in WndKeyBindings, and SPDAction is fairly messy
|
||||
// should see about doing some refactoring to clean this up
|
||||
public class KeyBindings {
|
||||
|
||||
private static LinkedHashMap<Integer, GameAction> bindings = new LinkedHashMap<>();
|
||||
|
||||
Reference in New Issue
Block a user