v2.4.1: updated translations, version, and changelog for v2.4.1 release

This commit is contained in:
Evan Debenham
2024-05-22 14:47:54 -04:00
parent 89e5def20c
commit 11dd2e9cd0
57 changed files with 1365 additions and 1298 deletions

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@@ -599,13 +599,13 @@ actors.hero.herosubclass.champion_short_desc=Die _Meisterin_ kann zwei Waffen f
actors.hero.herosubclass.champion_desc=Die Meisterin beherrscht Nahkampfwaffen perfekt und kann zusätzlich zu ihrer Primärwaffe eine zweite Waffe ausrüsten. Ihre normalen Angriffe erfolgen mit der Primärwaffe, aber sie kann ihre Waffen augenblicklich tauschen und die Fähigkeit einer der Waffen einsetzen.\n\nSie erhält ausserdem 2 maximale Ladungen der Waffenfähigkeit mehr und eine um 50% erhöhte Aufladegeschwindigkeit der Waffenfähigkeit.
actors.hero.herosubclass.monk=Nonne
actors.hero.herosubclass.monk_short_desc=Die _Nonne_ baut im Kampf Energie auf. Diese Energie kann in einer Reihe von einzigartigen Fähigkeiten eingesetzt werden.
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges
actors.hero.herosubclass.monk_desc=Die Nonne beherrscht die Körpertechnik perfekt. Wenn sie Feinde besiegt, gewinnt sie Energie, welche in einer Vielzahl an defensiven und technischen Fähigkeiten eingesetzt werden kann. Diese Energie nimmt mit der Zeit nicht ab, hat aber einen Maximalwert in Abhängigkeit von der Stufe der Nonne.\n\n1 Energie: schnelle Faustschläge\n2 Energie: fokussiert aufs Ausweichen gegen den nächsten Angriff\n3 Energie: augenblicklich im Nahbereich springen\n4 Energie: einen Feind zurücktreten\n5 Energie: meditieren zur Wiederherstellung der Ladungen
##talents
actors.hero.talent$provokedangertracker.name=provoked anger
actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s.
actors.hero.talent$lingeringmagictracker.name=lingering magic
actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s.
actors.hero.talent$provokedangertracker.name=provozierter Zorn
actors.hero.talent$provokedangertracker.desc=Der Krieger hat gerade seine Abschirmung verloren, sein nächster physischer Angriff wird Zusatzschaden verursachen.\n\nVerbleibende Züge: %s.
actors.hero.talent$lingeringmagictracker.name=nachwirkende Magie
actors.hero.talent$lingeringmagictracker.desc=Der Magier hat gerade einen Zauberstab oder Magierstab verwendet, und sein nächster physischer Angriff wird Zusatzschaden verursachen.\n\nVerbleibende Züge: %s.
actors.hero.talent$followupstriketracker.name=Anschlusstreffer
actors.hero.talent$followupstriketracker.desc=Nachdem die Zweikämpferin einen Feind mit einer Wurfwaffe angegriffen hat, verursacht sie bei ihren nächsten Nahkampfangriff gegen dasselbe Ziel Bonusschaden.\n\nVerbleibende Züge: %s.
actors.hero.talent$patientstriketracker.name=geduldiger Schlag
@@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Der nächste Angriff der
#warrior
actors.hero.talent.hearty_meal.title=herzhafte Mahlzeit
actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health.
actors.hero.talent.hearty_meal.desc=_+1:_ Das Essen von Nahrung heilt den Krieger um _3 LP_, wenn er weniger als 30% Gesundheit hat.\n\n_+2:_ Das Essen von Nahrung heilt den Krieger um _5 LP_, wenn er weniger als 30% Gesundheit hat.
actors.hero.talent.veterans_intuition.title=Intuition des Veteranen
actors.hero.talent.veterans_intuition.desc=_+1:_ Der Krieger identifiziert Waffen _1,75x schneller_ und Rüstungen _2,5x schneller_.\n\n_+2:_ Der Krieger identifiziert Waffen _2,5x schneller_ und Rüstungen, _sobald er sie ausrüstet_.
actors.hero.talent.provoked_anger.title=provoked anger
actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_.
actors.hero.talent.provoked_anger.title=provozierter Zorn
actors.hero.talent.provoked_anger.desc=_+1:_ Wenn die Abschirmung des Kriegers zerbricht, wird sein nächster physischer Angriff _1-2 Punkte Zusatzschaden_ verursachen.\n\n_+2:_ Wenn die Abschirmung des Kriegers zerbricht, wird sein nächster physischer Angriff _2 Punkte Zusatzschaden_ verursachen.
actors.hero.talent.iron_will.title=eiserner Wille
actors.hero.talent.iron_will.desc=_+1:_ Der maximale Schild, den das Siegel des Kriegers bietet, wird _um 1_ erhöht.\n\n_+2:_ Der maximale Schild, den das Siegel des Kriegers bietet, wird _um 2_ erhöht.
actors.hero.talent.iron_will.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, so gewährt es seinen Schildbonus ohne das gebrochene Siegel.
@@ -644,7 +644,7 @@ actors.hero.talent.iron_will.meta_desc=_Wenn dieses Talent durch einen anderen H
actors.hero.talent.iron_stomach.title=eiserner Magen
actors.hero.talent.iron_stomach.desc=_+1:_ Nahrung zu sich nehmen braucht für den Krieger 1 Zug und verleiht ihm _75% Schadenswiderstand_ während des Essens.\n\n_+2:_ Nahrung zu sich nehmen braucht für den Krieger 1 Zug und verleiht ihm _100% Schadenswiderstand_ beim Essen.
actors.hero.talent.liquid_willpower.title=flüssige Willenskraft
actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.liquid_willpower.desc=_+1:_ Der Krieger erhält sofort _50% seiner Abschirmung_ von seinem zerbrochenen Siegel zurück, wenn er einen Trank, ein Gebräu oder Elixier trinkt oder wirft.\n\n_+2:_ Der Krieger erhält sofort _75% seiner Abschirmung_ von seinem zerbrochenen Siegel zurück, wenn er einen Trank, ein Gebräu oder Elixier trinkt oder wirft\n\nDer Schildregenerationseffekt verdoppelt sich, wenn Tränke der Stärke, der Erfahrung oder alchemisch aus diesen Tränken hergestellte Gegenstände verwendet werden.\n\nBei alchemischen Gegenständen mit größerer Ausgabemenge (z.B. Aqua-Gebräu) kann dieses Talent abhängig davon, wieviel dieses Gegenstands hergestellt wurde, ausgelöst werden.
actors.hero.talent.liquid_willpower.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, so gewährt es stattdessen Schildstärke entsprechend 5% der maximalen LP bei +1, oder 7,5% der maximalen LP bei +2.
actors.hero.talent.runic_transference.title=Runentransfer
actors.hero.talent.runic_transference.desc=_+1:_ Das zerbrochene Siegel des Kriegers kann _normale Glyphen_ genau so transferieren wie eine Verbesserung.\n\n_+2:_ Das zerbrochene Siegel des Kriegers kann _normale, starke und verfluchte Glyphen_ genau so transferieren wie eine Verbesserung.\n\nDas Siegel kann nur Glyphen transferieren, die an der Rüstung angewandt wurden, als das Siegel daran angebracht war.
@@ -699,7 +699,7 @@ actors.hero.talent.empowering_meal.title=stärkende Mahlzeit
actors.hero.talent.empowering_meal.desc=_+1:_ Verzehren von Nahrung gewährt dem Magier _2 Bonus-Schaden_ bei seinen nächsten 3 Angriffen mit Zauberstab.\n\n_+2:_ Verzehren von Nahrung gewährt dem Magier _3 Bonus-Schaden_ bei seinen nächsten 3 Angriffen mit Zauberstab.
actors.hero.talent.scholars_intuition.title=Intuition des Gelehrten
actors.hero.talent.scholars_intuition.desc=_+1:_ Der Magier kann Zauberstäbe _3 mal so schnell_ identifizieren.\n\n_+2:_ Der Magier identifiziert Zauberstäbe, _sobald er sie benutzt_.
actors.hero.talent.lingering_magic.title=lingering magic
actors.hero.talent.lingering_magic.title=nachwirkende Magie
actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_.
actors.hero.talent.backup_barrier.title=Notbarriere
actors.hero.talent.backup_barrier.desc=_+1:_ Der Magier erhält _3 Schildpunkte_, wenn er die letzte Ladung seines Stabs verbraucht.\n\n_+2:_ Der Magier erhält _5 Schildpunkte_, wenn er die letzte Ladung seines Stabs verbraucht.
@@ -1050,7 +1050,7 @@ actors.mobs.npcs.ratking.crown_thankyou=Hehehe, vielen Dank! Jetzt geh' und mach
actors.mobs.npcs.ratking.crown_fine=Schön! Es ist ja nicht so, dass ich sie wollte...
actors.mobs.npcs.ratking.crown_after=Freust du dich über deine neue Rüstung? Keine Rücknahme!
actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head.
actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King!
actors.mobs.npcs.ratking.desc_birthday=Diese Ratte ist etwas größer als eine gewöhnliche Beutelratte. Sie trägt einen klitzekleinen grüne Partyhut anstelle der üblichen Krone. Alles Gute zum Geburtstag, Rattenkönig!
actors.mobs.npcs.ratking.desc_winter=Diese Ratte ist etwas größer als eine gewöhnliche Beutelratte. Sie trägt eine klitzekleine festliche Kopfbedeckung anstelle der üblichen Krone. Schöne Feiertage!
actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head.
@@ -1198,11 +1198,11 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Fiel vor dem König der Zwerge
actors.mobs.dwarfking$dkwarlock.rankings_desc=Fiel vor dem König der Zwerge
actors.mobs.dwarfking$dkgolem.rankings_desc=Fiel vor dem König der Zwerge
actors.mobs.ebonymimic.name=ebony mimic
actors.mobs.ebonymimic.reveal=There was a mimic there!
actors.mobs.ebonymimic.hidden_name=suspicious outline
actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent.
actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well.
actors.mobs.ebonymimic.name=ebenholzschwarzes Mimik
actors.mobs.ebonymimic.reveal=Da war ein Mimik!
actors.mobs.ebonymimic.hidden_name=verdächtiger Umriss
actors.mobs.ebonymimic.hidden_desc=Es scheint etwas da zu sein, aber es ist fast vollkommen durchsichtig.
actors.mobs.ebonymimic.desc=Mimiks sind magische Kreaturen, die jede beliebige Gestalt annehmen können. Im Dungeon nehmen sie fast immer die Gestalt einer Schatztruhe an, um damit arglose Abenteurer zu verführen.\n\nEbenholzschwarze Mimiks sind enorm starke Mimiks und besitzen die Fähigkeit, sich nahezu unsichtbar zu machen. Sie lauern auf Dingen, mit denen Abenteurer wahrscheinlich interagieren werden, beinhalten aber auch eigene Beute.
actors.mobs.elemental$fireelemental.name=Feuerelementar
actors.mobs.elemental$fireelemental.desc=Elementare sind chaotische Wesen, die häufig hervorgebracht werden, wenn starke okkulte Magie nicht richtig kontrolliert wird. Elementare haben nur geringe Intelligenz, sie sind üblicherweise mit einer bestimmten Art von Magie verbunden.\n\nFeuerelementare sind eine häufige Art von Elementaren, sie fügen durch Feuermagie Schaden zu. Im Nahkampf setzen sie ihr Ziel in Brand, und gelegentlich können sie auch Feuerschläge schießen.

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@@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ Η Κυνηγός λαμβάνει 0-2
actors.hero.talent.invigorating_meal.title=αναζωογονητικό γεύμα
actors.hero.talent.invigorating_meal.desc=_+1:_ Η Κυνηγός χρειάζεται 1 γύρο για να φάει (τα μούρα τρώγονται κατευθείαν) και λαμβάνει _1 γύρο βιασύνης._\n\n_+2:_ Η Κυνηγός χρειάζεται 1 γύρο για να φάει (τα μούρα τρώγονται κατευθείαν) και λαμβάνει _2 γύρους βιασύνης._
actors.hero.talent.liquid_nature.title=υγρή φύση
actors.hero.talent.liquid_nature.desc=_+1:_ Όταν η Κυνηγός πίνει ή πετά κάποιο φίλτρο, σκεύασμα, ή ελιξίριο, ξεφυτρώνει γρασίδι _ σε έως και 4 τετράγωνα_ στη γύρω περιοχή και οι διπλανοί εχθροί ριζώνονται για _1 γύρο._\n\n_+2:_ Όταν η Κυνηγός πίνει ή πετά κάποιο φίλτρο, σκεύασμα, ή ελιξίριο, ξεφυτρώνει γρασίδι σε _έως και 6 τετράγωνα_ στη γύρω περιοχή και οι διπλανοί εχθροί ριζώνονται για _2 γύρους._\n\nΗ ποσότητα του γρασιδιού και η διάρκεια του ριζώματος διπλασιάζονται με τη χρήση φίλτρου δύναμης, εμπειρίας, καθώς και αντικείμενα που απαιτούν αυτά τα φίλτρα για να παρασκευαστούν αλχημικά.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. υδατικό σκεύασμα), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται.
actors.hero.talent.liquid_nature.desc=_+1:_ Όταν η Κυνηγός πίνει ή πετά κάποιο φίλτρο, σκεύασμα, ή ελιξίριο, ξεφυτρώνει γρασίδι _σε έως και 4 τετράγωνα_ στη γύρω περιοχή και οι διπλανοί εχθροί ριζώνονται για _1 γύρο._\n\n_+2:_ Όταν η Κυνηγός πίνει ή πετά κάποιο φίλτρο, σκεύασμα, ή ελιξίριο, ξεφυτρώνει γρασίδι σε _έως και 6 τετράγωνα_ στη γύρω περιοχή και οι διπλανοί εχθροί ριζώνονται για _2 γύρους._\n\nΗ ποσότητα του γρασιδιού και η διάρκεια του ριζώματος διπλασιάζονται με τη χρήση φίλτρου δύναμης, εμπειρίας, καθώς και αντικείμενα που απαιτούν αυτά τα φίλτρα για να παρασκευαστούν αλχημικά.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. υδατικό σκεύασμα), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται.
actors.hero.talent.rejuvenating_steps.title=αναζωογονητικά βήματα
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Όταν η Κυνηγός πατά σε κοντό γρασίδι ή κάρβουνα, ξεπηδούν ως ψηλό γρασίδι που το στραπατσάρει αμέσως. Αυτό έχει περίοδο αναπλήρωσης _10 γύρων._\n\n_+2:_ Όταν η Κυνηγός πατά σε κοντό γρασίδι ή κάρβουνα, ξεπηδούν ως ψηλό γρασίδι που το στραπατσάρει αμέσως. Αυτό έχει περίοδο αναπλήρωσης _5 γύρων._\n\nΤο ταλέντο θα παράξει απευθείας στραπατσαρισμένο γρασίδι αν οι παθητικές αναπληρώσεις -όπως η αναπλήρωση ζωής και η επαναφόρτιση ραβδιών- είναι απενεργοποιημένες, ή αν η ηρωίδα δεν έχει λάβει εμπειρία για μεγάλο χρονικό διάστημα.
actors.hero.talent.heightened_senses.title=οξυμένες αισθήσεις
@@ -859,7 +859,7 @@ actors.hero.talent.durable_tips.desc=_+1:_ Τα εμποτισμένα βέλη
actors.hero.talent.barkskin.title=φλοιώδες δέρμα
actors.hero.talent.barkskin.desc=_+1:_ Όταν πατά σε γρασίδι, η Δασοφύλακας λαμβάνει φλοιώδες δέρμα ίσο με το _0-50% του επιπέδου της._ Το φλοιώδες δέρμα εξασθενεί κάθε γύρο.\n\n_+2:_ Όταν πατά σε γρασίδι, η Δασοφύλακας λαμβάνει φλοιώδες δέρμα ίσο με το _0-100% του επιπέδου της._ Το φλοιώδες δέρμα εξασθενεί κάθε γύρο.\n\n_+3:_ Όταν πατά σε γρασίδι, η Δασοφύλακας λαμβάνει φλοιώδες δέρμα ίσο με το _0-150% του επιπέδου της._ Το φλοιώδες δέρμα εξασθενεί κάθε γύρο.
actors.hero.talent.shielding_dew.title=προστατευτική δρόσος
actors.hero.talent.shielding_dew.desc=_+1:_ Οι δροσοσταλιές προσφέρουν ασπίδα στη Δασοφύλακα, όταν έχει πλήρη ζωή, ίση με έως το _20% της μέγιστης ζωής της_. \n\n_+2:_ Οι δροσοσταλιές προσφέρουν ασπίδα στη Δασοφύλακα, όταν έχει πλήρη ζωή, ίση με έως το _40% της μέγιστης ζωής της_.\n\n_+3:_ Οι δροσοσταλιές προσφέρουν ασπίδα στη Δασοφύλακα, όταν έχει πλήρη ζωή, ίση με έως το _60% της μέγιστης ζωής της_.
actors.hero.talent.shielding_dew.desc=_+1:_ Οι δροσοσταλιές προσφέρουν προστασία στη Δασοφύλακα όταν έχει πλήρη ζωή, με όριο προστασίας ίσο με το _20% της μέγιστης ζωής της._ \n\n_+2:_ Οι δροσοσταλιές προσφέρουν προστασία στη Δασοφύλακα όταν έχει πλήρη ζωή, με όριο προστασίας ίσο με το _40% της μέγιστης ζωής της._\n\n_+3:_ Οι δροσοσταλιές προσφέρουν προστασία στη Δασοφύλακα όταν έχει πλήρη ζωή, με όριο προστασίας ίσο με το _60% της μέγιστης ζωής της._
actors.hero.talent.fan_of_blades.title=βεντάλια λεπίδων
actors.hero.talent.fan_of_blades.desc=_+1:_ Οι λεπίδες μπορούν να χτυπήσουν έως _1 ακόμα στόχο_ με 50% ζημιά. Ο στόχος πρέπει να είναι ορατός και μέσα σε κωνική περιοχή _30 μοιρών._\n\n_+2:_ Οι λεπίδες μπορούν να χτυπήσουν έως _2 ακόμα στόχους_ με 50% ζημιά. Οι στόχοι πρέπει να είναι ορατοί και μέσα σε κωνική περιοχή _60 μοιρών._\n\n_+3:_ Οι λεπίδες μπορούν να χτυπήσουν έως _3 ακόμα στόχους_ με 50% ζημιά. Οι στόχοι πρέπει να είναι ορατοί και μέσα σε κωνική περιοχή _90 μοιρών._\n\n_+4:_ Οι λεπίδες μπορούν να χτυπήσουν έως _4 ακόμα στόχους_ με 50% ζημιά. Οι στόχοι πρέπει να είναι ορατοί και μέσα σε κωνική περιοχή _120 μοιρών._
@@ -1072,7 +1072,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_intro=Έχω ό,τι σου χρειάζ
actors.mobs.npcs.shopkeeper.talk_prison_warrior=Ωραία η σφραγίδα που έχεις εκεί, αν και συνήθως βγαίνουν σε ένα κομμάτι. Μπας και είσαι κανένας ξεπεσμένος ήρωας; Κοίτα, ό,τι και να έχεις κάνει δεν με αφορά... τα θέλουμε τα κέρματά σου.
actors.mobs.npcs.shopkeeper.talk_prison_mage=Χε χε, νομίζω έχω δει μια αφίσα καταζητούμενου στην πόλη με το όνομά σου πάνω. Τρέχουμε, ε; Α, είσαι αθώος λες, ε; Βέβαια, βέβαια... Μην ανησυχείς, έχω καλύτερα πράγματα να κάνω από το να σε καταδώσω. Αλλά δεν αγοράζεις και τίποτα για να είμαστε σίγουροι;
actors.mobs.npcs.shopkeeper.talk_prison_rogue=Ήρθες από τη συντεχνία των ληστών για να καθαρίσεις την περιοχή; Όχι; Μόνο για ψώνια; Σκότωσε τουλάχιστον μερικά τέρατα όσο είσαι εδώ. Και μην περιμένεις καμία έκπτωση... ήδη σας πληρώνω αδρά για προστασία και μετά βίας με προστατεύετε εδώ κάτω.
actors.mobs.npcs.shopkeeper.talk_prison_huntress=Φαίνεσαι να είσαι έξω απ' τα νερά σου δεσποινίς. Δεν είναι απλωτοί οι στενοί διάδρομοι της κατακόμβης σαν τις μεγάλες αίθουσες και τα δάση που περιβάλλουν την πόλη, ε; Χε χε, μη μου δίνεις σημασία... γιατί δεν αγοράζεις κάτι;
actors.mobs.npcs.shopkeeper.talk_prison_huntress=Φαίνεσαι να είσαι έξω απ' τα νερά σου δεσποινίς. Δεν τους λες κι ευρύχωρους τους στενούς διαδρόμους εδώ σαν τα δάση γύρω απ' την πόλη, ε; Χεχε έλα, μη μου δίνεις σημασία... τι θα έλεγες να αγοράσεις κάτι;
actors.mobs.npcs.shopkeeper.talk_prison_duelist=Α, να και η περιπλανώμενη ηρωίδα! Αν επιδιώκεις να σώσεις άλλη μια πόλη, καλή σου τύχη. Οι κίνδυνοι εδώ πέρα είναι πολύ μεγαλύτεροι από απλές συμμοριούλες ληστών. Ξέρω πως θα τα πας πολύ καλύτερα από τον οποιονδήποτε μόνο μη μου πεθάνεις απ' έξω από το κατάστημα.
actors.mobs.npcs.shopkeeper.talk_caves=Ξόδεψε χρήμα, ζήσε περισσότερο.\n\nΑ, και πες ένα γεια στον τρολ σιδηρουργό αν τον δεις. Να του πεις του κρεμανταλά ότι ακόμα μου χρωστάει για το σφυρί που του πούλησα πριν μια βδομάδα!
actors.mobs.npcs.shopkeeper.talk_city=Το εμπόρευμά μου εγγυάται την ασφάλειά σου.\n\n...Και αν μπορείς μη χασομεράς εδώ. Μου πήρε πολύ για να κάνω τους ντόπιους να με αφήσουν ήσυχο και δεν θέλω να μου φέρεις φασαρίες!
@@ -1151,7 +1151,7 @@ actors.mobs.crystalwisp.desc=Ένα μικρό και αγριεμένο ιπτ
actors.mobs.demonspawner.name=γεννήτωρ δαιμόνων
actors.mobs.demonspawner.on_death=Η δαιμονική ενέργεια δείχνει να ελαττώνεται καθώς ο γεννήτωρ πεθαίνει.
actors.mobs.demonspawner.desc=Αυτή η συστρεφόμενη μάζα από σάρκες νάνων γεννά τους δαίμονες αντεροβγάλτες. Χρησιμοποιεί τους νάνους που πέθαναν σε αυτήν την τοποθεσία. Προφανώς, οι δαίμονες δεν διστάζουν να χρησιμοποιήσουν κάθε μέσο κατά των εχθρών τους.\n\nΑν και φαίνονται τρομακτικοί, οι γεννήτορες δεν έχουν τρόπο να αμυνθούν ή να κινηθούν. Η μεγάλη τους μάζα, όμως, τους κάνει πολύ ανθεκτικούς. Δημιουργούν γρηγορότερα τους δαίμονες αντεροβγάλτες όταν απειλούνται.\n\n_Οι γεννήτορες δείχνουν να είναι συνδεδεμένοι σε μία κεντρική πηγή δαιμονικής ενέργειας. Ίσως αυτή να αποδυναμωθεί σκοτώνοντάς τους._
actors.mobs.demonspawner.desc=Αυτή η συστρεφόμενη μάζα από σάρκες νάνων γεννά τους δαίμονες αντεροβγάλτες, χρησιμοποιώντας τους νάνους που πέθαναν σε αυτήν την τοποθεσία. Φαίνεται πως οι δαίμονες δεν διστάζουν να χρησιμοποιήσουν κάθε μέσο κατά των εχθρών τους.\n\nΑν και φαίνονται τρομακτικοί, οι γεννήτορες δεν έχουν τρόπο να αμυνθούν ή να κινηθούν. Η μεγάλη τους μάζα, όμως, τους κάνει πολύ ανθεκτικούς. Δημιουργούν γρηγορότερα τους δαίμονες αντεροβγάλτες όταν απειλούνται.\n\n_Οι γεννήτορες δείχνουν να είναι συνδεδεμένοι σε μία κεντρική πηγή δαιμονικής ενέργειας. Ίσως αυτή να αποδυναμωθεί εξοντώνοντάς τους._
actors.mobs.dm100.name=DM-100
actors.mobs.dm100.zap_kill=Η ριπή αστραπής σε εξόντωσε...

View File

@@ -159,16 +159,16 @@ actors.buffs.combo$combomove.clobber.desc=Mendorong musuh ke belakang sebanyak 2
actors.buffs.combo$combomove.clobber.empower_desc=Mendorong mundur Musuh sebanyak _3 petak, menimbulkan vertigo, ,dan bisa mendorog musuh ke lubang,_ namun tidak menimbulkan kerusakan. menaikan kombo sebesar 1.
actors.buffs.combo$combomove.slam.name=membanting
actors.buffs.combo$combomove.slam.desc=Menimbulkan %d %% (kombo*20%%) dari damage yang Anda blokir sebagai damage bonus. Mengulang kombo saat digunakan.
actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam.empower_desc=_Melompat hingga %1$d ubin_ dan menyebabkan %2$d%% (kombo*20%%) damage Anda memblokir kekuatan sebagai damage bonus. Menyetel ulang kombo saat digunakan.
actors.buffs.combo$combomove.parry.name=menangkis
actors.buffs.combo$combomove.parry.desc=Menahan serangan berikutnya dalam 1 giliran ketika diaktifkan, dan langsung membalasnya. Mengulang kombo jika tidak ada yang ditangkis
actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried.
actors.buffs.combo$combomove.parry.empower_desc=Memblokir _semua serangan_ dalam 1 giliran saat diaktifkan, dan langsung membalasnya. Menyetel ulang kombo jika tidak ada yang ditangkis.
actors.buffs.combo$combomove.crush.name=menghancurkan
actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush.desc=Menimbulkan damage sebesar %d%% (kombo*25%%) pada target utama, dan setengah damage tersebut kepada semua musuh lainnya dalam efek area 7x7. Menyetel ulang kombo saat digunakan.
actors.buffs.combo$combomove.crush.empower_desc=_Melompat hingga %1$d ubin_ dan menimbulkan %2$d%% (kombo*25%%) damage pada target utama, dan setengah damage tersebut pada semua musuh lainnya dalam efek area 7x7. Menyetel ulang kombo saat digunakan.
actors.buffs.combo$combomove.fury.name=mengamuk
actors.buffs.combo$combomove.fury.desc=Memukul musuh satu kali untuk setiap kombo yang kau miliki, setiap pukulan menghasilkan 60% damage dan dapat memicu enchantment. Mengulang kombo saat digunakan.
actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used.
actors.buffs.combo$combomove.fury.empower_desc=_Melompat hingga %d ubin_ dan mengenai musuh satu kali untuk setiap kombo yang Anda miliki, setiap pukulan menimbulkan 60%% damage dan dapat memicu enchantment. Menyetel ulang kombo saat digunakan.
actors.buffs.corruption.name=dirusak
actors.buffs.corruption.desc=Korupsi menyerap ke dalam inti makhluk hidup, memutarbalikkan sifat asli mereka.\n\nMakhluk yang dirusak akan menyerang teman mereka, dan mengabaikan musuh sebelumnya. Korupsi juga memberikan damage, dan akan perlahan membuat target tidak tahan.\n\nKorupsi ini permanen, efeknya hanya akan hilang saat mati.
@@ -291,22 +291,22 @@ actors.buffs.monkenergy.desc=Saat dia mengalahkan musuh, Biksu mendapatkan energ
actors.buffs.monkenergy.desc_cooldown=Biksu baru saja menggunakan sebuah kemampuan, dia harus menunggu sebelum menggunakan kemampuan lainnya.\n\nCooldown saat ini: %d giliran.
actors.buffs.monkenergy$monkability$flurry.name=pukulan beruntun
actors.buffs.monkenergy$monkability$flurry.desc=Dua serangan langsung yang memberikan %1$d-%2$d damage dan menghiraukan pertahanan. Kemampuan ini tidak mempunyai cooldown jika Biksu berhasil menyerang seorang musuh.
actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked.
actors.buffs.monkenergy$monkability$flurry.empower_desc=Dua serangan instan yang menghasilkan %1$d-%2$d damage, mengabaikan armor, _dan menggunakan enchantment senjatamu._ Tidak ada cooldown jika Biksu baru saja menyerang.
actors.buffs.monkenergy$monkability$focus.name=fokus
actors.buffs.monkenergy$monkability$focus.desc=Biksu mengambil giliran untuk fokus, membiarkannya menangkis serangan fisik berikutnya yang dilakukan terhadapnya dalam waktu 30 giliran.
actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns.
actors.buffs.monkenergy$monkability$focus.empower_desc=Biksu _langsung fokus,_ membiarkannya menangkis serangan fisik berikutnya yang dilakukan terhadapnya dalam 30 giliran.
actors.buffs.monkenergy$monkability$focus$focusbuff.name=terfokus
actors.buffs.monkenergy$monkability$focus$focusbuff.desc=Biksu itu terfokus pada sekelilingnya, mengantisipasi serangan fisik berikutnya yang dilakukan terhadapnya. Selagi terfokus, dia dijamin dapat menangkis serangan fisik berikutnya.\n\nGiliran tersisa: %s.
actors.buffs.monkenergy$monkability$dash.name=berlari
actors.buffs.monkenergy$monkability$dash.prompt=Pilih Lokasi
actors.buffs.monkenergy$monkability$dash.desc=Lari cepat hingga sejauh 3 ubin. Kemampuan ini dapat melewati bahaya, tapi tidak bisa melewati musuh atau medan yang padat.
actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain.
actors.buffs.monkenergy$monkability$dash.empower_desc=Lari cepat hingga _6 ubin_ jauhnya. Kemampuan ini dapat melewati bahaya, namun tidak dapat menembus musuh atau medan padat.
actors.buffs.monkenergy$monkability$dragonkick.name=tendangan naga
actors.buffs.monkenergy$monkability$dragonkick.desc=Sebuah tendangan dahsyat yang menyebabkan %1$d-%2$d damage dan menembus armor. Tendangan itu mendorong jauh target dan melumpuhkan mereka dengan lama waktu sebanyak setiap ubin yang mereka lewati.
actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel.
actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Tendangan dahsyat yang menimbulkan _%1$d-%2$d damage_ dan mengabaikan armor. Tendangan tersebut menjatuhkan _semua target yang berdekatan_ dan melumpuhkan mereka untuk setiap ubin yang dilewatinya.
actors.buffs.monkenergy$monkability$meditate.name=meditasi
actors.buffs.monkenergy$monkability$meditate.desc=Biksu memfokuskan energi ke tubuhnya selama 5 giliran. Ini menghilangkan sebagian besar efek negatif dan memberinya 8 giliran tongkat sihir dan pengisian ulang artefak.
actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._
actors.buffs.monkenergy$monkability$meditate.empower_desc=Biksu memfokuskan energi ke tubuhnya selama 5 giliran. Ini menghilangkan sebagian besar efek negatif dan memberinya 8 giliran tongkat sihir dan artefak untuk mengisi ulang. _Dia juga memperoleh 80% ketahanan terhadap damage saat bermeditasi, dan menyembuhkan 20% HP yang hilang secara perlahan._
actors.buffs.ooze.name=cairan kaustik
actors.buffs.ooze.heromsg=Cairan kaustik memakan tubuhmu. Segera cuci!
@@ -389,7 +389,7 @@ actors.buffs.terror.name=takut
actors.buffs.terror.desc=Teror adalah sihir manipulatif yang memaksa targetnya menjadi panik tak terkendali.\n\nKarakter yang takut dipaksa untuk melarikan diri dari lawan mereka, menjauh melewati pintu-pintu dan dinding-dinding sejauhnya. Namun begitu, kejutan dari rasa sakit akan mengurangi durasi teror.\n\nGiliran teror tersisa: %s.
actors.buffs.toxicimbue.name=dijiwai dengan racun
actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s.
actors.buffs.toxicimbue.desc=Kamu dipenuhi dengan energi beracun!\n\nSaat kau bergerak, gas beracun akan terus mengepul darimu, menyakiti musuhmu. Kau kebal terhadap gas beracun dan racun selama efeknya berlangsung, serta beberapa giliran setelahnya.\n\nGiliran sisa racun yang tersisa: %s.
actors.buffs.corrosion.name=korosi
actors.buffs.corrosion.heromsg=Kau meleleh!
@@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=_Berserker_ membangun amarah saat
actors.hero.herosubclass.berserker_desc=Berserker membangun kemarahan saat dia menerima damage fisik, termasuk damage yang ditahan oleh armornya! Kemarahan perlahan memudar dari waktu ke waktu, tetapi memudar lebih lambat jika HP-nya rendah.\n\nBerserker memberikan hingga +50% damage pada 100% kemarahan. Pada kemarahan 100% dia juga bisa mengamuk, mendapatkan 2-6x perisai maksimum segelnya tergantung pada kesehatannya yang hilang dan mempertahankan amarahnya pada 100% selama perisainya tersisa. Namun, Berserker membutuhkan waktu untuk pulih setelah mengamuk.
actors.hero.herosubclass.gladiator=gladiator
actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ membangun kombo saat dia berhasil melayangkan serangan. Dia bisa menggunakan kombo untuk menggunakan kemampuan unik.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo
actors.hero.herosubclass.gladiator_desc=Gladiator membangun satu titik kombo setiap kali dia berhasil melakukan serangan dengan senjata jarak dekat atau lempar. jika gladiator tidak berhasil melakukan serangan dalam 5 giliran, kombonya disetel ulang.\n\nSaat kombo dibangun, ia akan membuka berbagai kemampuan: \n2 Kombo: memukul mundur musuh, mempertahankan kombo\n4 Kombo: memberikan damage berdasarkan armor\n6 Kombo: menangkis, mempertahankan kombo\n8 Kombo: damage ke target dan musuh di sekitarnya\n10 Kombo: menyerang satu kali untuk setiap kombo
actors.hero.herosubclass.battlemage=penyihir tarung
actors.hero.herosubclass.battlemage_short_desc=_Penyihir Tarung_ memunculkan efek bonus saat bertarung dalam jarak dekat dengan tongkatnya. Efek ini bergantung pada tongkat sihir yang menjiwai tongkatnya.
actors.hero.herosubclass.battlemage_desc=Penyihir Tarung mendapatkan efek bonus setiap kali dia menyerang dalam jarak dekat dengan tongkatnya, seolah-olah tongkatnya memiliki enchantment tambahan. Efek ini bergantung pada tongkat sihir yang dijiwai tongkatnya, setiap tongkat sihir memiliki efeknya sendiri-sendiri. Selain efek tongkat sihir, tongkat Penyihir Tarung juga akan mengisi 0,5 charge saat dia menyerang.
@@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=penjaga
actors.hero.herosubclass.warden_short_desc=_Penjaga_ dapat melihat menembus rumput tinggi dan akan mendapat efek bonus saat ia menanam benih dan menginjak tanaman.
actors.hero.herosubclass.warden_desc=Penjaga memiliki hubungan yang kuat dengan alam memberinya berbagai efek bonus yang berkaitan dengan rumput dan tanaman. Ia dapat melihat menembus rumput tinggi dan berkerut seolah-olah itu adalah ruang kosong.\n\nPenjaga membuat rumput dapat tumbuh di sekitar benih yang ia lempar atau tanam, dan ia mendapatkan efek spesial ketika menginjak tanaman. Efek spesial itu akan menggantikan efek tanaman biasa, dengan kata lain tidak akan ada tanaman yang melukainya ketika diinjak.
actors.hero.herosubclass.champion=jagoan
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed.
actors.hero.herosubclass.champion_short_desc=_Jagoan_ dapat menggunakan dua senjata dan mendapat lebih banyak charge senjata. Serangan regulernya menggunakan senjata utamanya, tetapi dia dapat menukar senjata dan menggunakan kemampuan salah satu senjata tersebut.
actors.hero.herosubclass.champion_desc=Jagoan adalah ahli senjata jarak dekat yang dapat menggunakan senjata cadangan selain senjata utamanya. Serangan regulernya menggunakan senjata utamanya, tetapi dia dapat menukar senjata utamanya secara instan dan menggunakan kemampuan salah satu senjata tersebut.\n\nDia juga memperoleh 2 tambahan daya kemampuan senjata maksimal dan +50% kecepatan charge kemampuan senjata.
actors.hero.herosubclass.monk=biksu
actors.hero.herosubclass.monk_short_desc=_Biksu_ membangun energi saat bertarung. Energi ini bisa digunakan untuk berbagai kemampuan unik.
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges
actors.hero.herosubclass.monk_desc=Biksu adalah ahli teknik fisik. Saat dia mengalahkan musuh, dia memperoleh energi yang dapat digunakan pada berbagai kemampuan bertahan dan berfokus pada utilitas. Energi ini tidak memudar seiring berjalannya waktu, tetapi memiliki batas berdasarkan level biksu.\n\n1 energi: serang cepat dengan tinju\n2 Energi: fokus untuk menghindari serangan berikutnya\n3 Energi: langsung berlari ke sekitar\n4 Energi: tendang musuh\n5 Energi: bermeditasi untuk memulihkan charge
##talents
actors.hero.talent$provokedangertracker.name=kemarahan yang terprovokasi
actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s.
actors.hero.talent$lingeringmagictracker.name=lingering magic
actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s.
actors.hero.talent$provokedangertracker.desc=Pendekar baru saja kehilangan perisainya, serangan fisik berikutnya akan menghasilkan damage bonus.\n\nGiliran tersisa: %s.
actors.hero.talent$lingeringmagictracker.name=sihir yang tersisa
actors.hero.talent$lingeringmagictracker.desc=Penyihir baru saja menggunakan tongkat atau tongkat sihir, serangan fisik berikutnya akan menghasilkan damage bonus.\n\nGiliran tersisa: %s.
actors.hero.talent$followupstriketracker.name=serangan lanjutan
actors.hero.talent$followupstriketracker.desc=Pemburu saat ini menyerang musuh dengan senjata lempar, serangan jarak dekat berikutnya terhadap target yang sama akan meningkatkan damage.\n\nGiliran tersisa: %s.
actors.hero.talent$patientstriketracker.name=serangan sabar
@@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Serangan Duelist berikut
#warrior
actors.hero.talent.hearty_meal.title=makanan sehat
actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health.
actors.hero.talent.hearty_meal.desc=_+1:_ Memakan makanan akan menyembuhkan _3 HP_ Pendekar ketika darahnya berada pada atau di bawah 30%.\n\n_+2:_ Memakan makanan akan menyembuhkan _5 HP_ Pendekar ketika darahnya berada pada atau di bawah 30%.
actors.hero.talent.veterans_intuition.title=naluri veteran
actors.hero.talent.veterans_intuition.desc=_+1:_ Pendekar mengidentifikasi senjata _1.75x lebih cepat_ dan armor _2.5x lebih cepat_.\n\n_+2:_ Pendekar mengidentifikasi senjata _2.5x lebih cepat_ dan armor _ketika dia menggunakannya_.
actors.hero.talent.provoked_anger.title=kemarahan yang terprovokasi
actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_.
actors.hero.talent.provoked_anger.desc=_+1:_ Saat perisai Pendekar rusak, serangan fisik berikutnya akan menghasilkan _1-2 bonus damage_.\n\n_+2:_ Saat perisai Pendekar rusak, serangan fisik berikutnya akan menghasilkan _2 bonus damage_.
actors.hero.talent.iron_will.title=kemauan besi
actors.hero.talent.iron_will.desc=_ +1: _ Perisai maksimal yang diberikan oleh pin Pendekar _meningkat sebesar 1_.\n\n_ +2: _ Perisai maksimal yang diberikan oleh pin Pendekar _meningkat sebesar 2_.
actors.hero.talent.iron_will.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda_ itu akan memberikan manfaat pelindungnya tanpa segel rusak.
@@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_Jika bakat ini didapatkan oleh pahlawan
actors.hero.talent.iron_stomach.title=perut besi
actors.hero.talent.iron_stomach.desc=_+1:_ Pendekar hanya akan mengabiskan 1 giliran untuk makan dan akan memberinya _ketahanan damage sebesar 75%_ ketika sedang makan.\n\n_+2:_ Pendekar hanya akan mengabiskan 1 giliran untuk makan dan akan memberinya _ketahanan damage sebesar 100%_ ketika sedang makan.
actors.hero.talent.liquid_willpower.title=kemauan cair
actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.liquid_willpower.desc=_+1:_ Pendekar langsung mendapatkan kembali _50% perisainya_ dari segel rusak saat meminum atau melempar ramuan, seduhan, atau eliksir.\n\n_+2:_ Pendekar langsung mendapatkan kembali _75% perisainya_ dari segel rusak saat meminum atau melempar ramuan, seduhan, atau eliksir.\n\nEfek regenerasi perisai berlipat ganda saat menggunakan ramuan kekuatan, experience, atau item racikan yang harus dibuat menggunakan ramuan itu.\n\nUntuk item racikan dengan jumlah keluaran lebih tinggi (misalnya seduhan air), bakat ini memiliki peluang terpicu berdasarkan berapa banyak item tersebut yang diproduksi.
actors.hero.talent.liquid_willpower.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda _ malah akan memberikan perisai setara dengan 5% max hp pada +1, atau 7,5% max hp pada +2.
actors.hero.talent.runic_transference.title=sihir pemindahan
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached.
actors.hero.talent.runic_transference.desc=_+1:_ Segel rusak Pendekar dapat mentransfer _glyph biasa_ sama seperti mentransfer upgrade.\n\n_+2:_ Segel rusak Pendekar dapat mentransfer _glyph biasa, glyph kuat, dan glyph kutukan_ sama seperti mentransfer upgrade.\n\nSegel tersebut hanya dapat mentransfer glyph jika diterapkan pada armor saat segel dipasang.
actors.hero.talent.runic_transference.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda_ itu akan membantu Glyph di armor Anda agar tidak dihilangkan oleh gulungan upgrade. Glyph akan mulai hilang saat upgrade dari level 6 (naik dari 4) di +1, atau level 7 (naik dari 4) di +2. Level di mana Glyph dijamin akan hilang tidak berubah di +8.
actors.hero.talent.lethal_momentum.title=momentum mematikan
actors.hero.talent.lethal_momentum.desc=_+1:_ Saat Pendekar mengalahkan musuh dengan senjata fisik, ada _peluang sebesar 67%_ serangan itu tidak memakan giliran sama sekali.\n\n_+2:_ Saat Pendekar mengalahkan musuh dengan senjata fisik, ada _peluang sebesar 100%_ serangan itu tidak memakan giliran sama sekali.
@@ -699,8 +699,8 @@ actors.hero.talent.empowering_meal.title=makanan bertenaga
actors.hero.talent.empowering_meal.desc=_+1:_ Memakan makanan memberi Penyihir _2 tambahan damage_ pada 3 tembakan tongkat sihir berikutnya.\n\n_+2:_ Memakan makanan memberi Penyihir _3 tambahan damage_ pada 3 tembakan tongkat sihir berikutnya.
actors.hero.talent.scholars_intuition.title=naluri orang terpelajar
actors.hero.talent.scholars_intuition.desc=_+1:_ Penyihir mengidentifikasi tongkat sihir _3x lebih cepat_.\n\n_+2:_ Penyihir mengidentifikasi tongkat sihir _saat dia menggunakannya_.
actors.hero.talent.lingering_magic.title=lingering magic
actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_.
actors.hero.talent.lingering_magic.title=sihir yang tersisa
actors.hero.talent.lingering_magic.desc=_+1:_ Saat Penyihir menyerang dengan tongkat sihir atau tongkatnya, serangan fisik berikutnya menimbulkan _1-2 bonus damage_.\n\n_+2:_ Saat Mage menyerang dengan tongkat sihir atau tongkatnya, serangan fisik berikutnya menimbulkan _2 bonus damage_.
actors.hero.talent.backup_barrier.title=penghalang cadangan
actors.hero.talent.backup_barrier.desc=_+1:_ Penyihir mendapatkan _3 perisai_ setiap kali ia memakai charge terakhir di tongkatnya.\n\n_+2:_ Penyihir mendapatkan _5 perisai_ setiap kali ia memakai charge terakhir di tongkatnya.
actors.hero.talent.backup_barrier.meta_desc=_Jika bakat ini didapatkan oleh pahlawan lain_ bakat ini akan terpicu dari tongkat sihir level tertinggi milik pahlawan.
@@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_Jika bakat ini didapatkan oleh pahl
actors.hero.talent.energizing_meal.title=makanan berenergi
actors.hero.talent.energizing_meal.desc=_+1:_ Penyihir hanya membutuhkan 1 giliran untuk makan dan makan akan memberikan ia _5 giliran isi ulang tongkat sihir_.\n\n_+2:_ Penyihir hanya membutuhkan 1 giliran untuk makan dan makan akan memberikan ia _8 giliran isi ulang tongkat sihir_.
actors.hero.talent.inscribed_power.title=kekuatan tertulis
actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_power.desc=_+1:_ Ketika Penyihir membaca sebuah gulungan, _2 serangan tongkat sihir berikutnya_ mendapat +2 level. \n\n_+2:_ Ketika Penyihir membaca sebuah gulungan, _3 serangan tongkat sihir berikutnya_ mendapat +2 level. \n\nJumlah serangan tongkat sihir menjadi dua kali lipat saat membaca gulungan upgrade, pengubah, enchantment, atau metamorfosis.\n\nUntuk item racikan dengan jumlah keluaran lebih tinggi (misalnya sebagian besar mantra), bakat ini memiliki peluang terpicu berdasarkan berapa banyak item tersebut dibuat.
actors.hero.talent.wand_preservation.title=pelestarian tongkat sihir
actors.hero.talent.wand_preservation.desc=_+1:_ Saat Penyihir menjiwai tongkat sihir baru pada tongkat miliknya, tongkat sihir yang lama memiliki _peluang 67%_ untuk kembali ke tangan Penyihir pada level +0, jika gagal maka akan kembali menjadi 1 getah sihir.\n\n_+2:_ Saat Penyihir menjiwai tongkat sihir baru pada tongkat miliknya, tongkat sihir yang lama memiliki _peluang 100%_ untuk kembali ke tangan Penyihir pada level +0.\n\nBakat ini dapat mengembalikan tongkat sihir sebanyak lima kali, setelah itu pengembalian hanya akan menghasilkan 1 getah sihir.
actors.hero.talent.wand_preservation.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda _ akan meningkatkan jumlah getah sihir yang diperoleh saat memasukkan tongkat ke dalam panci peracik sebanyak 1 pada +1, atau sebanyak 2 pada +2.
@@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ Penyihir sekarang dapat berpindah a
#rogue
actors.hero.talent.cached_rations.title=jatah tersembunyi
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows.
actors.hero.talent.cached_rations.desc=_+1:_ Pengembara dapat menemukan _2 jatah persediaan_ ditempatkan di peti saat dia menjelajahi beberapa lantai berikutnya di ruang bawah tanah.\n\n_+2:_ Pengembara dapat menemukan _3 jatah persediaan_ ditempatkan di peti saat dia menjelajahi beberapa lantai berikutnya di ruang bawah tanah.\n\nJatah persediaan dimakan dengan cepat, memulihkan rasa kenyang dalam jumlah sedang, menyembuhkan 5 hp, dan memulihkan 1 charge ke jubah bayangan.
actors.hero.talent.thiefs_intuition.title=naluri pencuri
actors.hero.talent.thiefs_intuition.desc=_+1:_ Pengembara mengidentifikasi cincin _2x lebih cepat_, dan mengidentifikasi jenis cincin _saat dia memakainya_.\n\n_+2:_ Pengembara mengidentifikasi cincin _saat dia memakainya_, dan mengidentifikasi jenis cincin _saat dia mengambilnya_.
actors.hero.talent.sucker_punch.title=serangan kejutan
@@ -768,9 +768,9 @@ actors.hero.talent.protective_shadows.title=bayangan pelindung
actors.hero.talent.protective_shadows.desc=_+1:_ Pengembara memperoleh satu perisai _setiap beberapa giliran sekali_ saat ia tembus pandang, _dengan batas 3 perisai._\n\n_+2:_ Pengembara memperoleh satu perisai _setiap giliran_ saat ia tembus pandang, _dengan batas 5 perisai._
actors.hero.talent.mystical_meal.title=makanan mistis
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_meal.desc=_+1:_ Pengembara mengabiskan 1 giliran untuk makan (persediaan makanan dimakan seketika) dan memberinya _3 giliran pengisian ulang artefak_.\n\n_+2:_ Pengembara mengabiskan 1 giliran untuk makan (persediaan makanan dimakan seketika) dan memberinya _5 giliran pengisian ulang artefak_.\n\nBakat ini tidak berlaku untuk charge terompet kecukupan.
actors.hero.talent.inscribed_stealth.title=penyamaran tertulis
actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_stealth.desc=_+1:_ Pengembara mendapatkan _3 giliran_ tembus pandang setelah membaca sebuah gulungan.\n\n_+2:_ Pengembara mendapatkan _5 giliran_ tembus pandang setelah membaca sebuah gulungan. \n\nDurasi tembus pandang menjadi dua kali lipat ketika membaca gulungan upgrade, gulungan pengubah, atau item racikan yang harus dibuat menggunakan gulungan tersebut. \n\nUntuk item racikan dengan jumlah keluaran lebih tinggi (misalnya sebagian besar mantra), bakat ini memiliki peluang terpicu berdasarkan berapa banyak item tersebut dibuat.
actors.hero.talent.wide_search.title=pencarian luas
actors.hero.talent.wide_search.desc=_+1:_ Radius pencarian Pengembara meningkat dari kotak 5x5 ke _lingkaran 7x7_.\n\n_+2:_ Radius pencarian Pengembara meningkat dari kotak 5x5 ke _kotak 7x7_.
actors.hero.talent.wide_search.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda_ akan meningkatkan radius pencarian mereka dari 3x3 kotak menjadi 5x5 lingkaran pada +1, atau 5x5 kotak pada +2.
@@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ Tiruan bayangan memperoleh _10%_ dara
#huntress
actors.hero.talent.natures_bounty.title=karunia alam
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed.
actors.hero.talent.natures_bounty.desc=_+1:_ Pemburu dapat menemukan _4 buah beri_ tersembunyi di rerumputan tinggi saat dia menjelajahi beberapa lantai berikutnya di ruang bawah tanah.\n\n_+2:_ Pemburu dapat menemukan _6 buah beri_ tersembunyi di rerumputan tinggi saat dia menjelajahi beberapa lantai berikutnya di ruang bawah tanah\n\nBuah beri dimakan dengan cepat, mengembalikan sedikit rasa kenyang, dan mungkin mengandung benih yang dapat digunakan.
actors.hero.talent.survivalists_intuition.title=naluri bertahan hidup
actors.hero.talent.survivalists_intuition.desc=_+1:_ Pemburu mengidentifikasi semua peralatan _1.75x lebih cepat_.\n\n_+2:_ Pemburu mengidentifikasi semua peralatan _2.5x lebih cepat_.
actors.hero.talent.followup_strike.title=serangan lanjutan
@@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ Pemburu mendapatkan 0-2 armor kulit ka
actors.hero.talent.invigorating_meal.title=makanan yang menyegarkan
actors.hero.talent.invigorating_meal.desc=_+1+:_ Pemburu hanya akan mengabiskan 1 giliran untuk makan (buah beri tidak menghabiskan giliran sama sekali) dan akan memberinya _1 giliran kecepatan_.\n\n_+2:_ Pemburu hanya akan mengabiskan 1 giliran untuk makan (buah beri tidak menghabiskan giliran sama sekali) dan akan memberinya _2 giliran kecepatan_.
actors.hero.talent.liquid_nature.title=cairan alam
actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.liquid_nature.desc=_+1:_ Saat Pemburu meminum atau melempar ramuan, seduhan, atau eliksir, _hingga 4 ubin rumput_ tumbuh di area sekitar, dan musuh di dekatnya tertanam selama _1 giliran_.\n\n_+2:_ Saat Pemburu meminum atau melempar ramuan, seduhan, atau eliksir, _hingga 6 ubin rumput_ tumbuh di area sekitar, dan musuh di dekatnya tertanam selama _2 giliran_.\n\nJumlah rumput dan durasi tertanam menjadi dua kali lipat ketika menggunakan ramuan kekuatan, experience, atau item racikan yang harus dibuat menggunakan ramuan tersebut.\n\nUntuk item racikan dengan jumlah keluaran lebih tinggi (misalnya seduhan air), bakat ini memiliki peluang terpicu berdasarkan berapa banyak item tersebut dibuat.
actors.hero.talent.rejuvenating_steps.title=langkah pertumbuhan
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Saat Pemburu menginjak rumput pendek atau bara api, mereka akan tumbuh menjadi rumput tinggi yang segera berkerut oleh Pemburu. Memiliki _cooldown 10 giliran_.\n\n_+2:_ Saat Pemburu menginjak rumput pendek atau bara api, mereka akan tumbuh menjadi rumput tinggi yang segera berkerut oleh Pemburu. Memiliki _cooldown 5 giliran_.\n\nBakat ini akan menghasilkan rumput berkerut jika efek regenerasi pasif dinonaktifkan atau pahlawan sudah lama tidak memperoleh exp.
actors.hero.talent.heightened_senses.title=peningkatan indera
@@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Duelis mengidentifikasi senj
actors.hero.talent.patient_strike.title=serangan sabar
actors.hero.talent.patient_strike.desc=_+1:_ Jika Duelis menunggu sebelum melakukan serangan jarak dekat, dia akan menimbulkan _1-2 damage tambahan_.\n\n_+2:_ Jika Duelis menunggu sebelum melakukan serangan jarak dekat, dia akan menimbulkan _2 damage tambahan_.
actors.hero.talent.aggressive_barrier.title=penghalang agresif
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health.
actors.hero.talent.aggressive_barrier.desc=_+1:_ Duelis mendapatkan _3 perisai_ ketika dia menggunakan kemampuan senjata dan memiliki darah pada atau di bawah 50%.\n\n_+2:_ Duelis mendapatkan _5 perisai_ ketika dia menggunakan kemampuan senjata dan memiliki darah pada atau di bawah 50%.
actors.hero.talent.aggressive_barrier.meta_desc=_Jika bakat ini didapatkan oleh karakter lain_ Bakat ini akan memberikan perlindungan ketika melakukan serangan jarak dekat saat darahnya sedikit, dengan cooldown 50 giliran.
actors.hero.talent.focused_meal.title=makanan terfokus
actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons.
actors.hero.talent.focused_meal.desc=_+1:_ Duelis membutuhkan 1 giliran untuk makan dan mendapat _0,67 charge_ untuk senjatanya.\n\n_+2:_ Duelis membutuhkan 1 giliran untuk makan dan mendapat _1 charge_ untuk senjatanya.
actors.hero.talent.focused_meal.meta_desc=_Jika bakat ini didapatkan oleh pahlawan lain_ maka akan mendapatkan bonus damage pada serangan selanjutnya yang setara dengan level/3 pada +1, atau level/2 pada +2 mereka.
actors.hero.talent.liquid_agility.title=cairan kelincahan
actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.liquid_agility.desc=_+1:_ Duelis mendapatkan _4x penghindaran_ ketika meminum atau melempar ramuan, seduhan, atau eliksir. \n\n_+2:_ Duelis mendapatkan _penghindaran tak terbatas_ ketika meminum atau melempar ramuan, seduhan, atau eliksir. \n\nBonus penghindaran berlaku selama 1 giliran tambahan saat menggunakan ramuan kekuatan, experience, atau item racikan yang harus dibuat menggunakan ramuan tersebut.\n\nUntuk item racikan dengan jumlah keluaran lebih tinggi (misalnya seduhan air), bakat ini memiliki peluang terpicu berdasarkan berapa banyak item tersebut yang diproduksi.
actors.hero.talent.weapon_recharging.title=mengisi ulang senjata
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.desc=_+1:_ Duelis memperoleh satu charge senjata setiap _15 giliran_ saat berada di bawah pengaruh peningkatan pengisian ulang tongkat atau artefak.\n\n_+2:_ Duelis memperoleh satu charge senjata setiap _10 giliran_ saat berada di bawah pengaruh peningkatan pengisian ulang tongkat atau artefak.
actors.hero.talent.weapon_recharging.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda_ malah akan menyebabkan mereka menimbulkan +5% damage jarak dekat saat mengisi ulang pada +1, atau +7,5% damage jarak dekat saat mengisi ulang pada +2.
actors.hero.talent.lethal_haste.title=pelarian mematikan
actors.hero.talent.lethal_haste.desc=_+1:_ Saat Duelis mendaratkan pukulan mematikan pada musuh dengan kemampuan senjata, dia memperoleh _2 giliran_ kecepatan.\n\n_+1:_ Saat Duelis mendaratkan pukulan mematikan pada musuh dengan kemampuan senjata, dia memperoleh _3 giliran_ kecepatan.
@@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_Jika bakat ini didapatkan oleh pah
actors.hero.talent.deadly_followup.title=lanjutan mematikan
actors.hero.talent.deadly_followup.desc=_+1:_ Saat Duelis mengenai musuh dengan senjata lempar, dia akan menimbulkan _8% lebih banyak damage jarak dekat_ kepada mereka selama 5 giliran.\n\n_+2:_ Saat Duelis mengenai musuh dengan senjata lempar, dia akan menimbulkan _16% lebih banyak damage jarak dekat_ kepada mereka selama 5 giliran.\n\n_+3:_ Saat Duelis mengenai musuh dengan senjata lempar, dia akan menimbulkan _24% lebih banyak damage jarak dekat_ kepada mereka selama 5 giliran.
actors.hero.talent.varied_charge.title=varied charge
actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit.
actors.hero.talent.varied_charge.title=charge bervariasi
actors.hero.talent.varied_charge.desc=_+1:_ Jagoan langsung mendapatkan kembali _0,17 charge senjata_ ketika dia menggunakan dua kemampuan senjata yang berbeda, tanpa batas waktu.\n\n_+2:_ Jagoan langsung mendapatkan kembali _0,33 charge senjata_ ketika dia menggunakan dua kemampuan senjata yang berbeda, tanpa batas waktu.\n\n_+3:_ Jagoan langsung mendapatkan kembali _0,5 charge senjata_ ketika dia menggunakan dua kemampuan senjata yang berbeda, tanpa batas waktu.
actors.hero.talent.twin_upgrades.title=upgrade kembar
actors.hero.talent.twin_upgrades.desc=_+1:_ Jika salah satu dari dua senjata yang digunakan Jagoan memiliki level lebih rendah dan _2 tingkat atau lebih rendah_ dibandingkan senjata lainnya, senjata tersebut akan ditingkatkan ke level senjata lainnya.\n\n_+2:_ Jika salah satu dari dua senjata yang digunakan Jagoan memiliki level lebih rendah dan _1 tingkat atau lebih rendah_ dibandingkan senjata lainnya, senjata tersebut akan ditingkatkan ke level senjata lainnya.\n\n_+3:_ Jika salah satu dari dua senjata yang digunakan Jagoan memiliki level lebih rendah dan _tingkat yang sama atau lebih rendah_ dibandingkan senjata lainnya, senjata tersebut akan ditingkatkan ke level senjata lainnya.
actors.hero.talent.combined_lethality.title=kombinasi mematikan
@@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ Jika musuh menyerang bayangan bela
actors.hero.talent.expose_weakness.title=menampakkan kelemahan
actors.hero.talent.expose_weakness.desc=_+1:_ Musuh yang menyerang bayangan Duelis menjadi rentan selama _2 giliran _.\n\n_+2:_ Musuh yang menyerang bayangan Duelis menjadi rentan selama _4 giliran _.\n\n_+3:_ Musuh yang menyerang bayangan Duelis menjadi rentan selama _6 giliran _.\n\n_+4:_ Musuh yang menyerang bayangan Duelis menjadi rentan selama _8 giliran _.
actors.hero.talent.counter_ability.title=kemampuan melawan
actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_.
actors.hero.talent.counter_ability.desc=_+1:_ Jika Duelis menggunakan kemampuan senjata dalam 3 giliran setelah bayangan belakangnya diserang, dia akan langsung mendapatkan kembali _0,38 charge_.\n\n_+2:_ Jika Duelis menggunakan kemampuan senjata dalam 3 giliran setelah bayangan belakangnya diserang, iadia akan langsung mendapatkan kembali _0,77 charge_.\n\n_+3:_ Jika Duelis menggunakan kemampuan senjata dalam 3 giliran setelah bayangan belakangnya diserang, iadia akan langsung mendapatkan kembali _1,33 charge_.\n\n_+4:_ Jika Duelis menggunakan kemampuan senjata dalam 3 giliran setelah bayangan belakangnya diserang, dia akan langsung mendapatkan kembali _1,5 charge_.
#universal
actors.hero.talent.heroic_energy.title=energi heroik
@@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=Kurasa tidak...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, terima kasih! Sekarang pergi dan buat rajamu bangga!
actors.mobs.npcs.ratking.crown_fine=Ya udah! Lagipun aku gak begitu pengen...
actors.mobs.npcs.ratking.crown_after=Menikmati armor barumu? Gak bisa diubah kembali loh!
actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head.
actors.mobs.npcs.ratking.desc_crown=Tikus ini sedikit lebih besar daripada tikus marsupial biasa. Dia memakai mahkota raja kurcaci di kepalanya.
actors.mobs.npcs.ratking.desc_birthday=Tikus ini sedikit lebih besar dari tikus marsupial biasanya. Ia memakai topi pesta kecil bewarna hijau, bukan sebuah mahkota seperti biasanya. Selamat ulang tahun Raja tikus!
actors.mobs.npcs.ratking.desc_winter=Tikus ini sedikit lebih besar dari pada tikus marsupial biasanya. Ia memakai topi pesta kecil, bukan sebuah mahkota biasanya. Selamat Berlibur!
actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head.
actors.mobs.npcs.ratking.desc=Tikus ini sedikit lebih besar daripada tikus marsupial biasa. Dia memakai mahkota kecil di kepalanya.
actors.mobs.npcs.sheep.name=domba
actors.mobs.npcs.sheep.baa!=Mbeek!
@@ -1177,7 +1177,7 @@ actors.mobs.dm300.rankings_desc=Dihancurkan oleh DM-300
actors.mobs.dm300.def_verb=ketahan
actors.mobs.dm300.defeated=KERUSAKAN PARAH! MENCOBA MEMATIK-
actors.mobs.dm300.desc=DM-300 adalah 'mesin pertahanan' terbesar dan terkuat yang pernah dibuat para kurcaci. Mesin yang begitu mengagumkan sulit untuk dibuat, jadi para kurcaci hanya membuat sedikit untuk menjaga pintu masuk ke kota metropolis bawah tanah mereka.\n\nIa dilengkapi dengan ventilasi untuk memancarkan asap beracun dan bor berdaya tinggi yang dapat digunakan untuk menyerang dan menghancurkan tanah. DM-300 juga dapat terhubung ke jaringan energi, yang selanjutnya meningkatkan kekuatannya.
actors.mobs.dm300.desc_supercharged=DM-300 saat ini diisi penuh dengan energi listrik. Dalam wujud ini DM-300 tidak dapat rusak dan bergerak dengan kecepatan ganda! Selain itu, bornya sekarang berputar cukup cepat untuk dapat _menerobos melalui batuan padat,_ meskipun jadi bergerak jauh lebih lambat saat melakukannya.\n\nMenyerang DM-300 secara langsung tidak ada gunanya saat sedang dalam keadaan supercharged, tetapi _sesuatu di area ini pasti ada yang memberikannya energi,_ menghancurkan hal itu mungkin dapat melemahkannya.
actors.mobs.dm300.desc_supercharged=DM-300 saat ini diisi penuh dengan energi listrik. Dalam wujud ini DM-300 tidak dapat rusak dan bergerak dengan kecepatan ganda! Selain itu, bornya sekarang berputar cukup cepat untuk dapat _menerobos melalui batuan padat,_ meskipun jadi bergerak jauh lebih lambat saat melakukannya.\n\nMenyerang DM-300 secara langsung tidak ada gunanya saat sedang dalam keadaan charge super, tetapi _sesuatu di area ini pasti ada yang memberikannya energi,_ menghancurkan hal itu mungkin dapat melemahkannya.
actors.mobs.dwarfking.name=Raja Kurcaci
actors.mobs.dwarfking.notice=Beraninya kau! Kau tidak tahu sedang berhadapan dengan siapa!
@@ -1198,11 +1198,11 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Jatuh Dihadapan Raja Kurcaci
actors.mobs.dwarfking$dkwarlock.rankings_desc=Jatuh Dihadapan Raja Kurcaci
actors.mobs.dwarfking$dkgolem.rankings_desc=Jatuh Dihadapan Raja Kurcaci
actors.mobs.ebonymimic.name=ebony mimic
actors.mobs.ebonymimic.name=mimik kayu hitam
actors.mobs.ebonymimic.reveal=Ada mimic di sana!
actors.mobs.ebonymimic.hidden_name=suspicious outline
actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent.
actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well.
actors.mobs.ebonymimic.hidden_name=garis besar yang mencurigakan
actors.mobs.ebonymimic.hidden_desc=Sepertinya ada sesuatu di sini, tapi hampir seluruhnya transparan.
actors.mobs.ebonymimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di ruang bawah tanah mereka hampir selalu memilih bentuk peti harta karun, untuk memikat petualang yang tidak menaruh curiga.\n\nMimik kayu hitam adalah peniru yang sangat tangguh dengan kemampuan membuat dirinya hampir tidak terlihat. Mereka mengintai hal-hal yang kemungkinan besar akan berinteraksi dengan para petualang, tetapi juga berisi jarahannya sendiri.
actors.mobs.elemental$fireelemental.name=elemental api
actors.mobs.elemental$fireelemental.desc=Elemental adalah makhluk kacau yang seringkali tercipta saat sihir magis yang kuat tidak dikontrol dengan benar. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemen api adalah jenis elemen umum yang memberikan damage dengan sihir api. Mereka akan membakar target mereka dengan serangan jarak dekat, dan terkadang dapat menembakkan api dari jauh juga.

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@@ -632,7 +632,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Il prossimo attacco dell
#warrior
actors.hero.talent.hearty_meal.title=pasto abbondante
actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health.
actors.hero.talent.hearty_meal.desc=_+1:_ Mangiare del cibo cura il Guerriero per _3HP_ quando si trova al 30% di salute o meno.\n\n_+2:_Mangiare del cibo cura il Guerriero per _5HP_ quando si trova al 30% di salute o meno.
actors.hero.talent.veterans_intuition.title=l'intuizione del veterano
actors.hero.talent.veterans_intuition.desc=_+1:_ Il Guerriero identifica le armi _1,75 volte più velocemente_ e le armature _2,5 volte più velocemente_.\n\n_+2:_ Il Guerriero identifica le armi _2,5 volte più velocemente_ e le armature _quando le equipaggia_.
actors.hero.talent.provoked_anger.title=provocò rabbia
@@ -1198,11 +1198,11 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Caduto Innanzi al Re dei Nani
actors.mobs.dwarfking$dkwarlock.rankings_desc=Caduto Innanzi al Re dei Nani
actors.mobs.dwarfking$dkgolem.rankings_desc=Caduto Innanzi al Re dei Nani
actors.mobs.ebonymimic.name=ebony mimic
actors.mobs.ebonymimic.reveal=There was a mimic there!
actors.mobs.ebonymimic.hidden_name=suspicious outline
actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent.
actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well.
actors.mobs.ebonymimic.name=imitatore d'ebano
actors.mobs.ebonymimic.reveal=C'era un imitatore qui!
actors.mobs.ebonymimic.hidden_name=contorno sospetto
actors.mobs.ebonymimic.hidden_desc=Sembra esserci qualcosa qui, ma è quasi completamente trasparente.
actors.mobs.ebonymimic.desc=Gli imitatori sono creature magiche che possono assumere qualunque forma desiderata. Nei dungeon scelgono quasi sempre la forma di un forziere, al fine di adescare ignari avventurieri.\n\nGli imitatori d'ebano sono imitatori più forti con l'abilità di rendersi quasi completamente trasparenti. Si nascondo su cose con cui un avventuriero potrebbe interagire, ma contengono comunque del bottino.
actors.mobs.elemental$fireelemental.name=elementale del fuoco
actors.mobs.elemental$fireelemental.desc=Gli elementali sono creature del caos che vengono creati perlopiù quando la potente magia occulta non viene propriamente controllata. Gli elementali hanno un'intelligenza minima e sono di solito associati con un determinato tipo di magia.\n\nGli elementali del fuoco rappresentano una tipologia comune e infliggono danni con la loro ardente magia. Manderanno in fiamme i loro bersagli con attacchi corpo a corpo e potranno inoltre sparare dardi infuocati, occasionalmente.

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@@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ 敵が決闘者の残像を攻撃
actors.hero.talent.expose_weakness.title=弱点暴き
actors.hero.talent.expose_weakness.desc=_+1:_ 決闘者の残像を攻撃した敵は、_2ターン_の間、脆弱状態になる。\n\n_+2:_ 決闘者の残像を攻撃した敵は、_4ターン_の間、脆弱状態になる。\n\n_+3:_ 決闘者の残像を攻撃した敵は、_6ターン_の間、脆弱状態になる。\n\n_+4:_ 決闘者の残像を攻撃した敵は、_8ターン_の間、脆弱状態になる。
actors.hero.talent.counter_ability.title=カウンター能力
actors.hero.talent.counter_ability.desc=_+1:_ 残像が攻撃されてから3ターン以内に決闘者が武器能力を使用する場合、充填消費量は_0.38回分軽減_される。\n\n_+2:_ 残像が攻撃されてから3ターン以内に決闘者が武器能力を使用する場合、充填消費量は_0.77回分軽減_される。\n\n_+3:_ 残像が攻撃されてから3ターン以内に決闘者が武器能力を使用する場合、充填消費量は_1.13回分軽減_される。\n\n_+4:_ 残像が攻撃されてから3ターン以内に決闘者が武器能力を使用する場合、充填消費量は_1.5回分軽減_される。
actors.hero.talent.counter_ability.desc=_+1:_ 残像が攻撃されてから3ターン以内に武器能力を使用した場合、即座に_0.38回分の充填_を回復する。\n\n_+2:_ 残像が攻撃されてから3ターン以内に武器能力を使用した場合、即座に_0.77回分の充填_を回復する。\n\n_+3:_ 残像が攻撃されてから3ターン以内に武器能力を使用した場合、即座に_1.13回分の充填_を回復する。\n\n_+4:_ 残像が攻撃されてから3ターン以内に武器能力を使用した場合、即座に_1.5回分の充填_を回復する。
#universal
actors.hero.talent.heroic_energy.title=勇壮なエネルギー

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@@ -632,7 +632,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=De volgende aanval van d
#warrior
actors.hero.talent.hearty_meal.title=hartige maaltijd
actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health.
actors.hero.talent.hearty_meal.desc=_+1:_ Het eten van voedsel geneest de Krijger voor _3 HP_ wanneer hij een gezondheid van 30% of minder heeft.\n\n_+2:_ Het eten van voedsel geneest de Krijger voor _5 HP_ wanneer hij een gezondheid van 30% of minder heeft.
actors.hero.talent.veterans_intuition.title=intuïtie van de kenner
actors.hero.talent.veterans_intuition.desc=_+1:_ De Krijger identificeert wapens _1,75x sneller_ en harnassen _2,5x sneller_.\n\n_+2:_ De Krijger identificeert wapens _2,5x sneller_ en harnassen _wanneer hij deze uitrust_.
actors.hero.talent.provoked_anger.title=uitgelokte woede
@@ -1198,11 +1198,11 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Gestorven door de Koning van Dwergen
actors.mobs.dwarfking$dkwarlock.rankings_desc=Gestorven door de Koning van Dwergen
actors.mobs.dwarfking$dkgolem.rankings_desc=Gestorven door de Koning van de Dwergen
actors.mobs.ebonymimic.name=ebony mimic
actors.mobs.ebonymimic.reveal=There was a mimic there!
actors.mobs.ebonymimic.hidden_name=suspicious outline
actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent.
actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well.
actors.mobs.ebonymimic.name=ebbenhouten nabootser
actors.mobs.ebonymimic.reveal=Daar was een nabootser!
actors.mobs.ebonymimic.hidden_name=verdachte contouren
actors.mobs.ebonymimic.hidden_desc=Er lijkt hier iets te zijn, maar het is bijna volledig transparant.
actors.mobs.ebonymimic.desc=Nabootsers zijn magische wezens die elke gewenste vorm kunnen aannemen. In kerkers kiezen ze bijna altijd voor de vorm van een schatkist, om nietsvermoedende avonturiers te lokken.\n\nEbbenhouten nabootsers zijn extreem stoere nabootsers met het vermogen zichzelf bijna onzichtbaar te maken. Ze loeren op dingen waar avonturiers waarschijnlijk mee te maken zullen krijgen, maar bevatten ook hun eigen buit.
actors.mobs.elemental$fireelemental.name=vuur elementair
actors.mobs.elemental$fireelemental.desc=Elementairs zijn chaotische wezens die vaak gecreëerd worden wanneer krachtige geheime magie niet goed onder controle wordt gehouden. Elementairs hebben minimale intelligentie, en zijn meestal gekoppeld met een bepaald type magie.\n\nVuur elementairs zijn een alledaags type elementair die schade aanbrengen met vurige magie. Ze zetten hun tegenstanders in vlam bij slagaanvallen, en vuren ook af en toe schichten van vuur af.

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@@ -101,7 +101,7 @@ actors.buffs.berserk.recovering_desc_turns=Tury do odzyskania: _%d_
actors.buffs.berserk.recovering_desc_levels=Poziomy do odzyskania: _%.2f_
actors.buffs.berserk.rankings_desc=Oszalał na śmierć
actors.buffs.berserk.action_name=Szał
actors.buffs.berserk.no_seal=Potrzebujesz swojej złamanej pieczęci, aby wpaść w szał.
actors.buffs.berserk.no_seal=Potrzebujesz swojej złamanej pieczęci, aby wpaść w szał!
actors.buffs.bleeding.name=krwotok
actors.buffs.bleeding.ondeath=Wykrwawiłeś się na śmierć...
@@ -156,19 +156,19 @@ actors.buffs.combo.prompt=Wybierz cel ataku.
actors.buffs.combo.desc=Gladiator wchodzi w rytm walki przy celnych uderzeniach. Każdy atak zwiększa długość ciągu o jeden, ale zbyt długie przerwy między atakami lub dwa niecelne ataki przerwą ciąg.\n\nDłuższe ciągi ataków pozwalają na wykonanie ruchów kończących: potężnych ataków, które zawsze trafią przeciwnika! Różne ruchy kończące stają się dostępne przy ciągu o długości 2, 4, 6, 8 i 10. Niektóre ruchy kończące przerywają ciąg, inne nie, jednak każdy z nich może być użyty tylko raz w danej sekwencji ataków.\n\nAktualna długość ciągu:%1$d.\n\nPozostałe tury do utracenia rytmu: %2$s.
actors.buffs.combo$combomove.clobber.name=wjazd z bara
actors.buffs.combo$combomove.clobber.desc=Odpycha przeciwnika o 2 pola, ale nie wyrządza żadnych obrażeń ani nie może wepchnąć przeciwnika w przepaść. Zwiększa licznik ciągu uderzeń o 1.
actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1.
actors.buffs.combo$combomove.clobber.empower_desc=Odpycha przeciwnika o _3 pola, nakłada zawroty głowy i może wepchnąć przeciwnika w przepaść_, ale nie zadaje obrażeń. Zwiększa licznik ciągu uderzeń o 1.
actors.buffs.combo$combomove.slam.name=trzaśnięcie
actors.buffs.combo$combomove.slam.desc=Zadaje %d%% (długość ciągu uderzeń*20%%) dodatkowych obrażeń zależnych od wartości twojej obrony. Po użyciu resetuje licznik ciągu uderzeń.
actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam.empower_desc=_Doskakuje na maksymalnie %1$d pole(a)_ i zadaje %2$d%% (długość ciągu uderzeń*20%%) dodatkowych obrażeń zależnych od wartości twojej obrony. Po użyciu resetuje licznik ciągu uderzeń.
actors.buffs.combo$combomove.parry.name=parowanie
actors.buffs.combo$combomove.parry.desc=Blokuje następny atak wykonany w ciągu 1 tury od aktywacji, a następnie wyprowadza natychmiastową kontrę. Licznik ciągu uderzeń jest resetowany, jeżeli nic nie zostało w ten sposób zablokowane.
actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried.
actors.buffs.combo$combomove.parry.desc=Blokuje następny atak wykonany w ciągu 1. tury od aktywacji, a następnie wyprowadza natychmiastową kontrę. Licznik ciągu uderzeń jest resetowany, jeżeli nic nie zostało w ten sposób zablokowane.
actors.buffs.combo$combomove.parry.empower_desc=Blokuje _wszystkie ataki_ wykonane w ciągu 1. tury od aktywacji i wyprowadza natychmiastową kontrę. Licznik ciągu uderzeń jest resetowany, jeżeli nic nie zostało w ten sposób zablokowane.
actors.buffs.combo$combomove.crush.name=cięcie na odlew
actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush.desc=Zadaje %d%% (długość ciągu uderzeń*25%%) twoich obrażeń wręcz wybranemu celowi oraz połowę tychże obrażeń wszystkim pozostałym przeciwnikom na obszarze 7x7 pól. Po użyciu resetuje licznik ciągu uderzeń.
actors.buffs.combo$combomove.crush.empower_desc=_Doskakuje na maksymalnie %1$d pole(a)_ i zadaje %2$d%% (długość ciągu uderzeń*25%%) twoich obrażeń wręcz wybranemu celowi oraz połowę tychże obrażeń wszystkim pozostałym przeciwnikom na obszarze 7x7 pól. Po użyciu resetuje licznik ciągu uderzeń.
actors.buffs.combo$combomove.fury.name=furia
actors.buffs.combo$combomove.fury.desc=Wyprowadza dodatkowy atak w przeciwnika za każdy posiadany punkt ciągu uderzeń. Każde uderzenie zadaje 60% obrażeń i może aktywować zaklęcie. Po użyciu resetuje licznik ciągu uderzeń.
actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used.
actors.buffs.combo$combomove.fury.empower_desc=_Doskakuje na maksymalnie %d pole(a)_ i wyprowadza dodatkowy atak w przeciwnika za każdy posiadany punkt ciągu uderzeń. Każde uderzenie zadaje 60%% obrażeń i może aktywować zaklęcie. Po użyciu resetuje licznik ciągu uderzeń.
actors.buffs.corruption.name=wypaczony
actors.buffs.corruption.desc=Korupcja wchłania się w duszę stworzenia, stawiając ich w sprzeczności ze swą dawną naturą.\n\nTak wypaczone stworzenia będą atakować swoich sojuszników i ignorować poprzednich wrogów. Korupcja także rani i powoli wyniszcza cel.\n\nKorupcja jest permanentna, jej efekt znika dopiero po śmierci.
@@ -291,22 +291,22 @@ actors.buffs.monkenergy.desc=Za każdego zabitego wroga Akolitka uzyskuje energi
actors.buffs.monkenergy.desc_cooldown=Akolitka niedawno użyła umiejętności i musi poczekać, zanim użyje kolejnej.\n\nPozostałe tury do odnowienia umiejętności: %d.
actors.buffs.monkenergy$monkability$flurry.name=nawałnica ciosów
actors.buffs.monkenergy$monkability$flurry.desc=Dwa natychmiastowe ciosy zadające %1$d-%2$d obrażeń, które omijają pancerz. Ta umiejętność nie ma czasu odnowienia, jeśli jest użyta przez Akolitkę bezpośrednio po udanym ataku.
actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked.
actors.buffs.monkenergy$monkability$flurry.empower_desc=Dwa natychmiastowe ciosy zadające %1$d-%2$d obrażeń, omijające pancerz i _korzystające z zaklęcia broni_. Ta umiejętność nie ma czasu odnowienia bezpośrednio po ataku.
actors.buffs.monkenergy$monkability$focus.name=skupienie
actors.buffs.monkenergy$monkability$focus.desc=Akolitka skupia się przez jedną turę, co pozwala jej sparować następny atak fizyczny wykonany przeciw niej w przeciągu 30 tur.
actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns.
actors.buffs.monkenergy$monkability$focus.empower_desc=Akolitka _natychmiastowo się skupia_, co pozwala jej sparować następny atak fizyczny wykonany przeciw niej w przeciągu 30 tur.
actors.buffs.monkenergy$monkability$focus$focusbuff.name=skupiony
actors.buffs.monkenergy$monkability$focus$focusbuff.desc=Akolitka jest skupiona na swoim otoczeniu, wyczekując kolejnego ataku. Kiedy jest skupiona, następny atak fizyczny zostanie sparowany.\n\nPozostałe tury skupienia: %s.
actors.buffs.monkenergy$monkability$dash.name=doskok
actors.buffs.monkenergy$monkability$dash.prompt=Wybierz miejsce
actors.buffs.monkenergy$monkability$dash.desc=Natychmiastowy doskok do 3 kafelków do przodu. Ta umiejętność jest w stanie ominąć pobliskie zagrożenia, lecz nie przeciwników lub ściany.
actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain.
actors.buffs.monkenergy$monkability$dash.desc=Natychmiastowy doskok na zasięg do 3 pól. Ta umiejętność jest w stanie ominąć pobliskie zagrożenia, lecz nie przeciwników czy ściany.
actors.buffs.monkenergy$monkability$dash.empower_desc=Natychmiastowy doskok na zasięg do 6 pól. Ta umiejętność jest w stanie ominąć pobliskie zagrożenia, lecz nie przeciwników czy ściany.
actors.buffs.monkenergy$monkability$dragonkick.name=kopnięcie z półobrotu
actors.buffs.monkenergy$monkability$dragonkick.desc=Potężne kopnięcie, które zadaje %1$d - %2$d obrażeń i omija pancerze. Ten kopniak odrzuca przeciwnika w dal oraz ogłusza go za każdy kafelek, który przeleciał.
actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel.
actors.buffs.monkenergy$monkability$dragonkick.desc=Potężne kopnięcie, które zadaje %1$d-%2$d obrażeń i omija pancerz. Ten kopniak odrzuca przeciwnika w dal oraz ogłusza go za każdy kafelek, który przeleciał.
actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Potężne kopnięcie, które zadaje _%1$d-%2$d obrażeń_ i omija pancerz. Ten kopniak odrzuca przeciwnika w dal oraz ogłusza go za każdy kafelek, który przeleciał.
actors.buffs.monkenergy$monkability$meditate.name=medytacja
actors.buffs.monkenergy$monkability$meditate.desc=Akolitka skupia energię w swoim ciele przez 5 tur. W ten sposób oczyszcza się z negatywnych efektów oraz zapewnia sobie 8 tur ładowania różdżek i artefaktów.
actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._
actors.buffs.monkenergy$monkability$meditate.empower_desc=Akolitka skupia energię w swoim ciele przez 5 tur. W ten sposób oczyszcza się z negatywnych efektów oraz zapewnia sobie 8 tur ładowania różdżek i artefaktów. _Dodatkowo, powoli przywraca 20% swojego brakującego zdrowia, a podczas medytacji uzyskuje 80% odporności na obrażenia_.
actors.buffs.ooze.name=żrący szlam
actors.buffs.ooze.heromsg=Żrący szlam przeżera się przez Twoje ciało. Zmyj go jak najszybciej!
@@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=Wściekłość _Berserkera_ rośni
actors.hero.herosubclass.berserker_desc=Berserker zyskuje wściekłość, gdy otrzymuje obrażenia fizyczne, w tym obrażenia zablokowane przez jego zbroję! Wściekłość zanika z biegiem czasu, ale dzieje się to wolniej na niskim poziomie PŻ.\n\nBerserker zadaje do +50% obrażeń przy 100% wściekłości. Przy 100% wściekłości może też wpaść w szał, uzyskując przy tym 2-6x maksymalnej osłony ze swojej pieczęci zależnie od ilości jego brakującego zdrowia oraz podtrzymując wściekłość na poziomie 100% dopóki jego osłona się nie wyczerpie. Berserker potrzebuje jednak czasu, aby dojść do siebie po wpadnięciu w szał.
actors.hero.herosubclass.gladiator=gladiator
actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ buduje ciąg uderzeń, gdy wykonuje udane ataki. Może użyć nagromadzony ciąg uderzeń, aby korzystać z unikalnych umiejętności.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo
actors.hero.herosubclass.gladiator_desc=Gladiator buduje ciąg uderzeń przy każdym udanym ataku bronią białą lub miotaną. Jeśli Gladiator nie wykona ataku w ciągu 5 tur, jego ciąg uderzeń zostanie zresetowany.\n\nW miarę budowania ciągu uderzeń odblokowuje on różne umiejętności:\nCiąg 2. uderzeń: odpycha przeciwnika, zachowuje ciąg uderzeń\nCiąg 4. uderzeń: zadaje obrażenia zależne od pancerza\nCiąg 6. uderzeń: parowanie, zachowuje ciąg uderzeń\nCiąg 8. uderzeń: zadaje obrażenia celowi i pobliskim przeciwnikom\nCiąg 10. uderzeń: wyprowadza atak za każdy punkt ciągu uderzeń
actors.hero.herosubclass.battlemage=mag bojowy
actors.hero.herosubclass.battlemage_short_desc=_Mag bojowy_ wywołuje dodatkowe efekty podczas walki w zwarciu przy użyciu kostura. Efekty te zależą od różdżki, z którą jego kostur został połączony.
actors.hero.herosubclass.battlemage_desc=Mag bojowy zyskuje dodatkowe efekty za każdym razem, gdy uderza w zwarciu swoim kosturem, tak jakby jego kostur posiadał dodatkowe zaklęcie. Efekty te są zależne od różdżki, z którą został połączony każda różdżka ma swój własny efekt. Oprócz efektów różdżki, kostur Maga bitewnego zyskuje również 0,5 ładunku przy uderzeniu.
@@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=strażniczka
actors.hero.herosubclass.warden_short_desc=_Strażniczka_ widzi przez wysoką trawę i otrzymuje dodatkowe efekty, gdy sadzi nasiona i depcze rośliny.
actors.hero.herosubclass.warden_desc=Strażniczka jest silnie połączona z naturą, co zapewnia jej szereg bonusów związanych z trawą i roślinami. Widzi przez wysoką i wydeptaną trawę, jak gdyby jej nie było.\n\nStrażniczka sprawia, że trawa wyrasta wokół dowolnego zasadzonego lub rzuconego nasiona. Otrzymuje ona także specjalne efekty przy deptaniu roślin. Efekty zastępują te normalne, przez co zdeptanie którejkolwiek z roślin nie jest dla niej szkodliwe.
actors.hero.herosubclass.champion=mistrzyni
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed.
actors.hero.herosubclass.champion_short_desc=_Mistrzyni_ może dzierżyć dwie bronie i dostaje więcej ładunków ich zdolności. Zwyczajne ataki używają podstawowej broni, ale może je natychmiastowo zamienić i użyć zdolności dowolnej z nich.
actors.hero.herosubclass.champion_desc=Mistrzyni jest biegła w używaniu broni białych i może się ona wyposażyć w zarówno broń dodatkową, jak i swoją podstawową. Jej zwykłe ataki używają podstawowej broni, ale może natychmiast ją zmienić na tą dodatkową.\n\nDodatkowo, maksymalna liczba ładunków zdolności broni jest zwiększona o 2, a prędkość ich odzyskiwania o +50%.
actors.hero.herosubclass.monk=akolitka
actors.hero.herosubclass.monk_short_desc=_Akolitka_ gromadzi energię podczas walki. Tę energię można zużyć na szereg unikalnych zdolności.
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges
##talents
actors.hero.talent$provokedangertracker.name=provoked anger
actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s.
actors.hero.talent$lingeringmagictracker.name=lingering magic
actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s.
actors.hero.talent$provokedangertracker.name=prowokowana agresja
actors.hero.talent$provokedangertracker.desc=Wojownik niedawno stracił swoją osłonę, jego następny atak fizyczny zada dodatkowe obrażenia.\n\nPozostałe tury: %s
actors.hero.talent$lingeringmagictracker.name=utrzymująca się magia
actors.hero.talent$lingeringmagictracker.desc=Mag niedawno użył różdżki, jego następny atak fizyczny zada dodatkowe obrażenia.\n\nPozostałe tury: %s
actors.hero.talent$followupstriketracker.name=uderzenie następujące
actors.hero.talent$followupstriketracker.desc=Łowczyni niedawno zaatakowała przeciwnika swoją bronią miotaną lub łukiem, jej następny atak wręcz wyprowadzony w ten sam cel zada zwiększone obrażenia.\n\nPozostałe tury efektu: %s.
actors.hero.talent$patientstriketracker.name=cierpliwe uderzenie
@@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Następny atak Fechmistr
#warrior
actors.hero.talent.hearty_meal.title=krzepiący posiłek
actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health.
actors.hero.talent.hearty_meal.desc=_+1:_ Jedzenie leczy _3 punkty życia_, jeśli Wojownik ma poniżej 30% zdrowia.\n\n_+2:_ Jedzenie leczy _5 punktów życia_, jeśli Wojownik ma poniżej 30% zdrowia.
actors.hero.talent.veterans_intuition.title=intuicja weteranów
actors.hero.talent.veterans_intuition.desc=_+1:_ Wojownik identyfikuje broń _1,75x szybciej_ i zbroję _2,5x szybciej_.\n\n_+2:_ Wojownik identyfikuje broń _2,5x szybciej_ i zbroję, _kiedy ją zakłada_.
actors.hero.talent.provoked_anger.title=provoked anger
actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_.
actors.hero.talent.provoked_anger.title=prowokowana agresja
actors.hero.talent.provoked_anger.desc=_+1:_ Kiedy tarcza Wojownika się zniszczy, jego następny atak fizyczny zada _1-2 dodatkowych obrażeń_.\n\n_+1:_ Kiedy tarcza Wojownika się zniszczy, jego następny atak fizyczny zada _2 dodatkowych obrażeń_.
actors.hero.talent.iron_will.title=żelazna wola
actors.hero.talent.iron_will.desc=_+1:_ Maksymalna osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 1_.\n\n_+2:_ Maksymalna osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 2_.
actors.hero.talent.iron_will.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on tarczę mimo nieposiadania złamanej pieczęci.
@@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=płynna siła woli
actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.liquid_willpower.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on tarczę równą 5% maksymalnego zdrowia przy +1 lub 7,5% przy +2.
actors.hero.talent.runic_transference.title=Wymiana runiczna
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached.
actors.hero.talent.runic_transference.desc= _+1:_ Złamana pieczęć Wojownika może przenosić _zwykłe glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\n_+2:_ Złamana pieczęć Wojownika może przenosić _zwykłe, potężne i przeklęte glify_ w ten sam sposób, w jaki przenosi ulepszenie.\n\nPieczęć może przenosić glify tylko wtedy, gdy zostały one nałożone na pancerz w momencie którym pieczęć była przymocowana.
actors.hero.talent.runic_transference.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zmniejsza on szanse na usunięcie glifu ze zbroi przez zwój ulepszenia. Usunięcie glifu jest możliwe przy ulepszaniu z poziomu 6 (zamiast 4) przy +1 lub z poziomu 7 przy +2. Poziom, na którym usunięcie glifu przy ulepszaniu zbroi jest gwarantowane, pozostaje niezmieniony i wynosi 8.
actors.hero.talent.lethal_momentum.title=Zabójcza prędkość
actors.hero.talent.lethal_momentum.desc=_+1:_ Kiedy Wojownik zabije wroga obrażeniami fizycznymi, ma on _67% szans_, by atak zajął 0 tur.\n\n_+2:_ Kiedy Wojownik zabije wroga obrażeniami fizycznymi, ma on _100% szans_, by atak zajął 0 tur.
@@ -699,7 +699,7 @@ actors.hero.talent.empowering_meal.title=Wzmacniający posiłek
actors.hero.talent.empowering_meal.desc=_+1:_ Jedzenie żywności daje Magowi _2 bonusowe obrażenia_ na następne 3 użycia różdżki.\n\n_+2:_ Jedzenie żywności daje Magowi _3 bonusowe obrażenia_ na następne 3 użycia różdżki.
actors.hero.talent.scholars_intuition.title=Intuicja uczonych
actors.hero.talent.scholars_intuition.desc=_+1:_ Mag identyfikuje różdżki _3x szybciej_.\n\n_+2:_ Mag identyfikuje różdżki _natychmiast po użyciu_.
actors.hero.talent.lingering_magic.title=lingering magic
actors.hero.talent.lingering_magic.title=utrzymująca się magia
actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_.
actors.hero.talent.backup_barrier.title=Zapasowa bariera
actors.hero.talent.backup_barrier.desc=_+1:_ Mag zyskuje _3 punkty osłony_ za każdym razem, gdy zużyje ostatni ładunek w swoim kosturze.\n\n_+2:_ Mag zyskuje _5 punktów osłony_ za każdym razem, gdy zużyje ostatni ładunek w swoim kosturze.
@@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_Jeśli ten talent jest uzyskany prz
actors.hero.talent.energizing_meal.title=Energetyzujący posiłek
actors.hero.talent.energizing_meal.desc= _+1:_ Spożywanie jedzenia zajmuje Magowi 1 turę i daje mu _5 tur ładowania różdżek_.\n\n_+2:_ Spożywanie jedzenia zajmuje Magowi 1 turę i daje mu _8 tur ładowania różdżek_.
actors.hero.talent.inscribed_power.title=zapisana moc
actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_power.desc=_+1:_ Po przeczytaniu zwoju lub użycia kryształu z zaklęciem przez Maga jego _następne 2 ataki różdżką_ zachowują się tak, jakby miała ona dodatkowo +2 poziomy.\n\n_+2:_ Po przeczytaniu zwoju lub użycia kryształu z zaklęciem przez Maga jego _następne 3 ataki różdżką_ zachowują się tak, jakby miała ona dodatkowo +2 poziomy.\n\nIlość ulepszonych ataków różdżką jest podwojona w przypadku zwojów ulepszenia, transmutacji, zaklęcia lub metamorfozy.\n\nDla produktów alchemicznych, które mają więcej użyć (przykładowo większość zaklęć) ten talent ma szansę aktywacji w zależności od ilości przedmiotów powstałych przy ich tworzeniu.
actors.hero.talent.wand_preservation.title=konserwacja różdżki
actors.hero.talent.wand_preservation.desc=_+1:_ Kiedy Mag łączy swój kostur z nową różdżką, ma _67% szansy_ na zwrócenie starej różdżki na poziomie +0. W przeciwnym razie, zostanie ona zwrócona jako 1 kawałek magicznej żywicy.\n\n_+2:_ Kiedy Mag łączy swój kostur z nową różdżką, ma _100% szansy_ na zwrócenie starej różdżki na poziomie +0.\n\nTen talent może zachować różdżkę maksymalnie 5 razy, po czym zawsze będzie dawał 1 kawałek magicznej żywicy.
actors.hero.talent.wand_preservation.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększa on ilość magicznej żywicy otrzymywanej po włożeniu różdżki do tygla alchemicznego o 1 przy +1 lub o 2 przy +2.
@@ -768,7 +768,7 @@ actors.hero.talent.protective_shadows.title=osłaniające cienie
actors.hero.talent.protective_shadows.desc=_+1:_ Łotrzyk zyskuje jedną osłonę _co drugą turę_, kiedy jest niewidzialny, do _maksymalnie 3 punktów_.\n\n_+2:_ Łotrzyk zyskuje jedną osłonę _w każdej turze_, kiedy jest niewidzialny, do _maksymalnie 5 punktów_.
actors.hero.talent.mystical_meal.title=Mistyczny posiłek
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_meal.desc=_+1:_ Jedzenie zajmuję 1 turę (racje żywnościowe są zjadane natychmiast) i zapewnia mu _3 tury ładowania artefaktów_.\n\n_+2:_ Jedzenie zajmuję 1 turę (racje żywnościowe są zjadane natychmiast) i zapewnia mu _5 tur ładowania artefaktów_.\n\nNie można wykorzystać tego talentu, aby róg obfitości mógł się naładować.
actors.hero.talent.inscribed_stealth.title=zapisane ukrycie
actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.wide_search.title=szerokie przeszukiwanie
@@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Fechmistrzyni identyfikuje b
actors.hero.talent.patient_strike.title=cierpliwe uderzenie
actors.hero.talent.patient_strike.desc=_+1:_ Jeśli Fechmistrzyni zaczeka przed wykonaniem ataku wręcz, zada _1-2 dodatkowych obrażeń_.\n\n_+2:_ Jeśli Fechmistrzyni zaczeka przed wykonaniem ataku wręcz, zada _2 dodatkowe obrażenia_.
actors.hero.talent.aggressive_barrier.title=bariera agresji
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health.
actors.hero.talent.aggressive_barrier.desc=_+1:_ Fechmistrzyni zyskuje _3 punkty tarczy_, gdy używa zdolności broni i ma 50% zdrowia lub mniej.\n\n_+2:_ Fechmistrzyni zyskuje _5 punktów tarczy_, gdy używa zdolności broni i ma 50% zdrowia lub mniej.
actors.hero.talent.aggressive_barrier.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on tarczę podczas wykonywania ataku wręcz przy niskim poziomie zdrowia z 50-turowym czasem odnowienia.
actors.hero.talent.focused_meal.title=posiłek skupienia
actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons.
actors.hero.talent.focused_meal.desc=_+1_ Spożywanie jedzenia zajmuje Fechmistrzyni 1 turę i zapewnia jej _1 ładunek_ aktualnie wyposażonej broni.\n\n_+2_ Spożywanie jedzenia zajmuje Fechmistrzyni 1 turę i zapewnia jej _1,5 ładunku_ aktualnie wyposażonej broni.
actors.hero.talent.focused_meal.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on dodatkowe obrażenia podczas następnego ataku równe jego poziomowi/3 przy +1 lub poziomowi/2 przy +2.
actors.hero.talent.liquid_agility.title=płynna zwinność
actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.weapon_recharging.title=odnowienie broni
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.desc=_+1:_ Fechmistrzyni zyskuje jeden ładunek broni co _15 tur_, gdy znajduje się pod wpływem wzmocnień ładowania różdżki lub artefaktu.\n\n_+2:_ Fechmistrzyni zyskuje jeden ładunek broni co _10 tur_, gdy znajduje się pod wpływem wzmocnień ładowania różdżki lub artefaktu.
actors.hero.talent.weapon_recharging.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, powoduje on zadawanie +5% obrażeń w walce wręcz podczas ładowania przy +1 lub +7,5% przy +2.
actors.hero.talent.lethal_haste.title=zabójczy pośpiech
actors.hero.talent.lethal_haste.desc=_+1:_ Kiedy Fechmistrzyni zabija wroga umiejętnością broni, otrzymuje _2 tury_ pośpiechu.\n\n_+2:_ Kiedy Fechmistrzyni zabija wroga umiejętnością broni, otrzymuje _3 tury_ pośpiechu.
@@ -913,7 +913,7 @@ actors.hero.talent.precise_assault.meta_desc=_Jeśli ten talent jest uzyskany pr
actors.hero.talent.deadly_followup.title=śmiertelna kontynuacja
actors.hero.talent.deadly_followup.desc=_+1:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _8% więcej obrażeń w walce wręcz_ przez 5 tur.\n\n_+2:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _16% więcej obrażeń w walce wręcz_ przez 5 tur.\n\n_+3:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _24% więcej obrażeń w walce wręcz_ przez 5 tur.
actors.hero.talent.varied_charge.title=varied charge
actors.hero.talent.varied_charge.title=urozmajcony pocisk
actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit.
actors.hero.talent.twin_upgrades.title=bliźniacze ulepszenia
actors.hero.talent.twin_upgrades.desc=_+1:_ Jeśli jedna z dwóch broni Mistrzyni ma niższy poziom i jest _co najmniej 2 kręgi niżej_ niż druga broń, to jej poziom zostanie podniesiony do poziomu drugiej broni.\n\n_+2:_ Jeśli jedna z dwóch broni Mistrzyni ma niższy poziom i _niższy krąg_ niż druga broń, to jej poziom zostanie podniesiony do poziomu drugiej broni.\n\n_+3:_ Jeśli jedna z dwóch broni Mistrzyni ma niższy poziom i _ten sam lub niższy krąg_ niż druga broń, to jej poziom zostanie podniesiony do poziomu drugiej broni.
@@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=Wolałbym nie, jeśli łaska.
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, dziękuję! A teraz idź i przynieś dumę swemu nowemu królowi!
actors.mobs.npcs.ratking.crown_fine=Świetnie! I tak jej nie chciałem...
actors.mobs.npcs.ratking.crown_after=I jak podoba się nowa zbroja? Nie ma oddawanek!
actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head.
actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King!
actors.mobs.npcs.ratking.desc_crown=Ten szczur jest trochę większy niż jego przeciętny pobratymiec. Na głowie nosi koronę króla krasnoludów.
actors.mobs.npcs.ratking.desc_birthday=Ten szczur jest trochę większy niż jego przeciętny pobratymiec. Na głowie, zamiast korony noszonej zazwyczaj, nosi małą, zieloną czapeczkę urodzinową. Wszystkiego najlepszego Szczurzy Królu!
actors.mobs.npcs.ratking.desc_winter=Ten osobnik jest nieco większy od zwykłego szczura. Na głowie ma małą czapeczkę zamiast swojej korony. Wszystkiego najlepszego!
actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head.
actors.mobs.npcs.ratking.desc=Ten szczur jest trochę większy niż jego przeciętny pobratymiec. Na głowie nosi malutką koronę.
actors.mobs.npcs.sheep.name=owca
actors.mobs.npcs.sheep.baa!=Bee!
@@ -1198,11 +1198,11 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Pokonany przez króla Krasnoludów
actors.mobs.dwarfking$dkwarlock.rankings_desc=Pokonany przez króla Krasnoludów
actors.mobs.dwarfking$dkgolem.rankings_desc=Pokonany przez króla Krasnoludów
actors.mobs.ebonymimic.name=ebony mimic
actors.mobs.ebonymimic.reveal=There was a mimic there!
actors.mobs.ebonymimic.hidden_name=suspicious outline
actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent.
actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well.
actors.mobs.ebonymimic.name=hebanowy mimik
actors.mobs.ebonymimic.reveal=Na tym polu czaił się mimik!
actors.mobs.ebonymimic.hidden_name=podejrzany zarys
actors.mobs.ebonymimic.hidden_desc=Wydaje ci się, że coś tu jest, ale jest niemal zupełnie przeźroczyste.
actors.mobs.ebonymimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą, jak przyciągnąć poszukiwaczy przygód.\n\nHebanowy mimik jest niesamowicie wytrzymałą odmianą zmiennokształtnych, która może stać się praktycznie niewidzialna. Czekają na swoją ofiarę na przedmiotach, z którymi poszukiwacze przygód często wchodzą w interakcję, ale strzegą też własnych skarbów.
actors.mobs.elemental$fireelemental.name=żywiołak ognia
actors.mobs.elemental$fireelemental.desc=Żywiołaki to stworzenia chaosu, często powoływane do życia, gdy wystarczająco potężna magia okultystyczna nie jest odpowiednio kontrolowana. Są dość bezmyślnymi stworzeniami, zazwyczaj powiązanymi z konkretnymi rodzajami magii.\n\nŻywiołaki ognia są często spotykaną odmianą, posługującą się magią ognia. Będą podpalać swój cel w walce wręcz, ale są też w stanie od czasu do czasu wystrzelić płonący pocisk z dystansu.

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@@ -433,9 +433,9 @@ actors.hero.abilities.warrior.endure$enduretracker.desc=Теперь Воин н
actors.hero.abilities.warrior.endure.short_desc=Воин _Выжидает_, пропуская несколько ходов, но получая высокую устойчивость к урону. Затем он наносит бонусный урон, основанный на том, что он вытерпел.
actors.hero.abilities.warrior.endure.desc=Воин выжидает 3 хода, получая половину урона от всех источников. Это снижение срабатывает перед эффектами сопротивления урону, такими как броня.\n\nПосле выжидания следующий удар воина нанесет дополнительный урон в течение 10 ходов. Этот урон равен половине всего урона, нанесенного ему во время выжидания, полученного до любых эффектов уменьшения урона!\n\nЕсли воин в процессе комбо, использование этой способности увеличит их длительность на 3 хода.
actors.hero.abilities.mage.elementalblast.name=элементальный взрыв
actors.hero.abilities.mage.elementalblast.name=стихийный взрыв
actors.hero.abilities.mage.elementalblast.no_staff=Вы не можете использовать эту способность без своего посоха.
actors.hero.abilities.mage.elementalblast.short_desc=Маг испускает _Элементарный взрыв_ из своего посоха, покрывая большую площадь вокруг себя с эффектом, который варьируется в зависимости от палочки в его посохе.
actors.hero.abilities.mage.elementalblast.short_desc=Маг испускает _Стихийный взрыв_ из своего посоха, покрывая большую площадь вокруг себя с эффектом, который варьируется в зависимости от палочки в его посохе.
actors.hero.abilities.mage.elementalblast.desc=Маг испускает магический взрыв, который покрывает круглую область на расстоянии до 4 клеток и наносит до 15-25 урона. Эффект стихийного взрыва будет зависеть от палочки, влитой в посох мага.
actors.hero.abilities.mage.elementalblast.generic_desc=Эффект стихийного взрыва будет схож с эффектом палочки при использовании на врага или союзника.
actors.hero.abilities.mage.wildmagic.name=дикая магия

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@@ -156,19 +156,19 @@ actors.buffs.combo.prompt=Chọn mục tiêu để tấn công.
actors.buffs.combo.desc=Đấu sĩ tích lũy quán tính mỗi khi tung đòn đánh chính xác. Mỗi đòn đánh sẽ tăng thêm một combo, nhưng nếu tốn quá nhiều thời gian giữa các đòn đánh thì combo sẽ bị đặt lại về 0. \n\nTích lũy combo sẽ mở khóa các đòn tấn công combo đặc biệt không thể trượt! Ở combo thứ 2, 4, 6, 8, và 10 sẽ xuất hiện các đòn tấn công khác nhau. Một số đòn sẽ phá chuỗi combo và một số thì không, nhưng mỗi chiêu chỉ có thể được dùng một lần trong mỗi lần chuỗi combo.\n\nCombo hiện tại: %1$d.\n\nLượt còn lại cho đến khi mất combo: %2$s.
actors.buffs.combo$combomove.clobber.name=đánh mạnh
actors.buffs.combo$combomove.clobber.desc=Đẩy lùi kẻ địch 2 ô, nhưng đòn đánh sẽ không gây sát thương nào và không thể bị đẩy xuống vực. Tăng combo lên 1.
actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1.
actors.buffs.combo$combomove.clobber.empower_desc=Đẩy một kẻ địch lùi _3 ô, gây chóng mặt, và có thể đẩy vào hố sâu,_ nhưng không gây sát thương. Tăng combo thêm 1.
actors.buffs.combo$combomove.slam.name=đập
actors.buffs.combo$combomove.slam.desc=Gây thêm %d%% (combo*20%%) sát thương từ sức mạnh chặn sát thương của bạn. Đặt lại combo khi sử dụng.
actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam.empower_desc=_Bật nhảy lên tới %1$d ô_ và gây %2$d%% (combo*20%%) sức chặn sát thương của bạn làm sát thương. Đặt lại combo khi được sử dụng.
actors.buffs.combo$combomove.parry.name=đỡ đòn
actors.buffs.combo$combomove.parry.desc=Khi kích hoạt, chặn đòn tấn công tiếp theo trong một lượt, và ngay lập tức phản đòn lại. Đặt lại combo nếu không có gì để chặn đòn.
actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried.
actors.buffs.combo$combomove.parry.empower_desc=Chặn _mọi đòn tấn công_ trong vòng 1 lượt khi được kích hoạt, và ngay lập tức phản đòn. Đặt lại combo nếu không có gì được đỡ.
actors.buffs.combo$combomove.crush.name=nghiền nát
actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush.desc=Gây %d%% (combo*25%%) sát thương lên kẻ địch chính, và gây một nửa lượng sát thương đó cho tất cả kẻ địch khác trong một khu vực 7x7. Đặt lại combo khi sử dụng.
actors.buffs.combo$combomove.crush.empower_desc=_Bật nhảy lên tới %1$d ô_ và gây %2$d%% (combo*25%%) sát thương lên kẻ địch chính, và gây một nửa lượng sát thương đó cho tất cả kẻ địch khác trong một khu vực 7x7. Đặt lại combo khi sử dụng.
actors.buffs.combo$combomove.fury.name=cuồng nộ
actors.buffs.combo$combomove.fury.desc=Tấn công một kẻ địch một lần với mỗi combo mà bạn có, mỗi đòn đánh gây 60% sát thương và có thể kích hoạt phù phép. Đặt lại combo khi sử dụng.
actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used.
actors.buffs.combo$combomove.fury.empower_desc=_Bật nhảy lên tới %d ô_ và tấn công một kẻ địch một lần với mỗi combo bạn có, mỗi đòn gây 60%% sát thương và có thể kích hoạt các phù phép. Đặt lại combo khi sử dụng
actors.buffs.corruption.name=tha hóa
actors.buffs.corruption.desc=Sự tha hóa thâm nhập vào linh hồn của sinh vật, biến đổi bản chất tự nhiên của của nó.\n\nNhững sinh vật bị tha hóa sẽ tấn công đồng minh của mình, và mặc kệ những kẻ thù của chúng. Sự tha hóa cũng sẽ gây hại, đưa mục tiêu của nó đến với cái chết từ từ và đau đớn.\n\nSự tha hóa có hiệu lực vĩnh viễn, ảnh hưởng của nó chỉ hết khi mục tiêu chết.
@@ -210,7 +210,7 @@ actors.buffs.frost.name=đóng băng
actors.buffs.frost.freezes=%s bị đóng băng!
actors.buffs.frost.desc=Không nên nhầm lẫn với trạng thái đông đặc, trạng thái đóng băng này chỉ bao bọc mục tiêu lại bằng một lớp băng dày.\n\nĐóng băng hoạt động tương tự như Tê liệt, mục tiêu sẽ không thể cử động được. Không như Tê liệt, kẻ địch sẽ ngay lập tức được rã băng nếu chúng nhận sát thương, vì lớp băng sẽ bị vỡ ra.\n\nSố lượt đóng băng còn lại: %s.
actors.buffs.frostimbue.name=hòa nhập với băng
actors.buffs.frostimbue.name=hòa hợp với băng
actors.buffs.frostimbue.desc=Bạn được phù phép với sức mạnh dạng băng!\n\nMọi đòn đánh sẽ kết hợp băng giá lên kẻ thù. Thêm nữa, bạn sẽ miễn nhiễm với giá lạnh.\n\nLượt phù phép dạng băng còn lại: %s.
actors.buffs.fury.name=cuồng nộ
@@ -248,7 +248,7 @@ actors.buffs.invisibility.name=tàng hình
actors.buffs.invisibility.desc=Bạn hoàn toàn ẩn mình vào địa hình xung quanh, khiến bạn không thể bị nhìn thấy.\n\nKhi bạn đang tàng hình kẻ địch không thể tấn công hoặc đuổi theo bạn. Các đòn tấn công vật lí và hiệu ứng phép thuật (như các cuộn giấy và đũa phép) sẽ ngay lập tức hủy Tàng hình.\n\nSố lượt tàng hình còn lại: %s.
actors.buffs.levitation.name=lơ lửng
actors.buffs.levitation.desc=Một thế lực ma thuật nhấc bổng bạn lên khỏi mặt đất, khiến bạn cảm thấy nhẹ bẫng.\n\nKhi lơ lửng, bạn sẽ không chịu mọi hiệu ứng từ mặt đất. Bẫy sẽ không bị kích hoạt, nước sẽ không dập được lửa, cây cối sẽ không bị dẫm lên, rễ cây sẽ không với tới bạn, và bạn sẽ lơ lửng ngay trên hố sâu. Nhưng hãy cẩn thận,tất cả những thứ đó sẽ trở lại ngay khi Lơ lửng kết thúc!\n\nSố lượt lơ lửng còn lại: %s.
actors.buffs.levitation.desc=Một thế lực ma thuật nhấc bổng bạn lên khỏi mặt đất, khiến bạn cảm thấy nhẹ bẫng.\n\nKhi đang bay, bạn sẽ không chịu mọi hiệu ứng từ mặt đất. Bẫy sẽ không bị kích hoạt, nước sẽ không dập được lửa, cây cối sẽ không bị dẫm lên, rễ cây sẽ không với tới bạn, và bạn sẽ bay ngay qua các hố sâu. Nhưng hãy cẩn thận, tất cả những thứ đó sẽ trở lại ngay khi hiệu ứng bay kết thúc!\n\nSố lượt bay còn lại: %s.
actors.buffs.lifelink.name=liên kết sự sống
actors.buffs.lifelink.desc=Sức sống của nhân vật này sẽ liên kết với nhân vật gần đó. Mọi sát thương nhận vào sẽ chia đều cho chúng.\n\nKhi mà nhân vật đó nhận sát thương, nửa sát thương sẽ gây nên mục tiêu liên kết.\n\nLượt liên kết sự sống còn lại: %s, hoặc cho đến khi nhân vật liên kết bị chết.
@@ -291,22 +291,22 @@ actors.buffs.monkenergy.desc=Mỗi khi đánh bại kẻ địch, Nhà sư tích
actors.buffs.monkenergy.desc_cooldown=Nhà sư đã sử dụng một kĩ năng gần đây, và phải chờ trước khi có thể sử dụng một kĩ năng khác.\n\nThời gian hồi chiêu hiện tại: %d lượt.
actors.buffs.monkenergy$monkability$flurry.name=đánh liên hoàn
actors.buffs.monkenergy$monkability$flurry.desc=Hai đòn đánh tức thì, gây %1$d-%2$d sát thương và bỏ qua giáp. Kĩ năng này không có thời gian hồi chiêu nếu Nhà sư vừa mới tấn công một kẻ địch thành công.
actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked.
actors.buffs.monkenergy$monkability$flurry.empower_desc=Hai đòn tấn công tức thì gây %1$d-%2$d sát thương, bỏ qua giáp, _và sử dụng phù phép của vũ khí của bạn._ Không mất thời gian hồi nếu Nhà sư vừa mới tấn công.
actors.buffs.monkenergy$monkability$focus.name=tập trung
actors.buffs.monkenergy$monkability$focus.desc=Nhà sư tập trung trong một lượt, cho phép cô ấy phản lại đòn tấn công vật lí kế tiếp được nhắm vào cô ấy trong vòng 30 lượt.
actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns.
actors.buffs.monkenergy$monkability$focus.empower_desc=Nhà sư _ngay lập tức tập trung,_ cho phép cô ấy đỡ đòn tấn công vật lí kế tiếp nhắm vào cô ấy trong vòng 30 lượt.
actors.buffs.monkenergy$monkability$focus$focusbuff.name=tập trung
actors.buffs.monkenergy$monkability$focus$focusbuff.desc=Nhà sư tập trung vào môi trường xung quanh cô, chuẩn bị cho đòn tấn công vật lí kế tiếp được nhắm vào cô ấy. Khi tập trung, cô ấy chắc chắc sẽ phản lại đòn tấn công vật lí kế tiếp phải nhận.\n\nLượt còn lại: %s.
actors.buffs.monkenergy$monkability$dash.name=lướt
actors.buffs.monkenergy$monkability$dash.prompt=Chọn một địa điểm
actors.buffs.monkenergy$monkability$dash.desc=Một cú lướt đi lên tới 3 ô ngay lập tức. Kĩ năng này có thể đi qua các mối nguy hiểm, nhưng không thể đi qua kẻ địch hay tường.
actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain.
actors.buffs.monkenergy$monkability$dash.empower_desc=Một cú lướt đi lên tới _6 ô_ ngay lập tức. Kĩ năng này có thể đi qua các mối nguy hiểm, nhưng không thể đi qua kẻ địch hay tường.
actors.buffs.monkenergy$monkability$dragonkick.name=long cước
actors.buffs.monkenergy$monkability$dragonkick.desc=Một cú đá hủy diệt, gây %1$d-%2$d sát thương và bỏ qua áo giáp. Cú đá đẩy lùi mục tiêu và làm tê liệt chúng tương ứng với mỗi ô chúng bị đẩy lùi.
actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel.
actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Một cú đá hủy diệt gây _%1$d-%2$d sát thương_ và bỏ qua giáp. Cú đá đẩy lùi _tất cả mục tiêu gần kề_ và làm tê liệt chúng tương ứng với mỗi ô chúng bị đẩy lùi.
actors.buffs.monkenergy$monkability$meditate.name=thiền định
actors.buffs.monkenergy$monkability$meditate.desc=Nhà sư tập trung năng lượng vào cơ thể cô trong 5 lượt. Có thể loại bỏ hầu hết các hiệu ứng xấu và cho cô 8 lượt hồi năng đũa phép và cổ vật.
actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._
actors.buffs.monkenergy$monkability$meditate.empower_desc=Nhà sư tập trung năng lượng vào trong cơ thể cô ấy trong 5 lượt. Điều này xóa bỏ hầu hết hiệu ứng có hại và cho cô ấy 8 lượt hồi năng đũa phép và cổ vật. _Cô ấy cũng được giảm 80% sát thương nhận vào khi đang thiền định, và từ từ hồi phục 20% sinh lực đang thiếu của cô ấy._
actors.buffs.ooze.name=chất nhầy ăn da
actors.buffs.ooze.heromsg=Chất nhầy ăn mòn da thịt của bạn. Hãy rửa trôi nó đi!
@@ -389,7 +389,7 @@ actors.buffs.terror.name=khiếp sợ
actors.buffs.terror.desc=Nỗi khiếp sợ là phép thuật thao túng sẽ đẩy mục tiêu vào cơn hoảng loạn không thể kiểm soát.\n\nCác nhân vật bị khiếp sợ bị buộc phải bỏ chạy khỏi đối thủ, cố gắng chạy càng xa họ càng tốt. Tuy nhiên, cú sốc của cơn đau sẽ làm giảm thời gian của nỗi khiếp sợ.\n\nLượt của nỗi khiếp sợ còn lại: %s.
actors.buffs.toxicimbue.name=hòa hợp với độc
actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s.
actors.buffs.toxicimbue.desc=Bạn đã hòa làm một với năng lượng độc!\n\nKhi bạn di chuyển, khí độc sẽ được liên tục tỏa ra từ bạn, gây sát thương cho kẻ địch của bạn. Bạn miễn nhiễm với khí độc và độc trong thời lượng của hiệu ứng, cũng như một vài lượt sau đó.\n\nLượt hòa hợp độc còn lại: %s.
actors.buffs.corrosion.name=ăn mòn
actors.buffs.corrosion.heromsg=Bạn đang tan chảy!
@@ -556,7 +556,7 @@ actors.hero.heroclass.mage_desc=Pháp sư khởi đầu với một _cây trư
actors.hero.heroclass.mage_unlock=Để mở khóa Pháp sư hãy _sử dụng một cuộn giấy nâng cấp để làm một vật phẩm mạnh hơn._
actors.hero.heroclass.rogue=kẻ cướp
actors.hero.heroclass.rogue_desc_short=Kẻ cướp có thể tàng hình để né tránh kẻ địch và tung đòn đánh bất ngờ trong _Áo choàng bóng tối_ của hắn ta. Hắn cũng có khả năng _phát hiện những bí mật và cạm bẫy_ từ khoảng cách xa hơn.
actors.hero.heroclass.rogue_desc_short=Kẻ cướp có thể tàng hình để né tránh kẻ địch và tung đòn đánh bất ngờ trong _ao choàng bóng tối_ của hắn ta. Hắn cũng có khả năng _phát hiện những bí mật và cạm bẫy_ từ khoảng cách xa hơn.
actors.hero.heroclass.rogue_desc=Kẻ cướp luôn khoác bên mình một chiếc _Áo choàng bóng tối đặc biệt_, cho phép hắn ta có thể trở nên tàng hình theo ý muốn.\n\nKẻ cướp có thể _phát hiện ra các bí ẩn và bẫy_ từ khoảng cách xa hơn.\n\nKẻ cướp cũng được trang bị _một chiếc dao găm_, _3 con phi dao_, áo giáp vải, một túi nước, và một cái túi nhung.\n\nKẻ cướp tự động xác định:\n_-_ Cuộn giấy thẩm định\n_-_ Lọ thuốc tàng hình\n_-_ Cuộn giấy bản đồ ma thuật
actors.hero.heroclass.rogue_unlock=Để mở khóa Kẻ cướp hãy _thực hiện 10 đòn tấn công bất ngờ trong một lượt chơi._
@@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=_Kẻ điên cuồng_ tích lũy c
actors.hero.herosubclass.berserker_desc=Kẻ điên cuồng tăng cơn thịnh nộ khi anh ấy nhận sát thương vật lí, bao gồm cả sát thương bị chặn bởi áo giáp của anh ấy! Cơn thịnh nộ sẽ nguôi dần theo thời gian, nhưng sẽ nguôi chậm hơn nếu anh ta còn ít sinh lực.\n\nKẻ điên cuồng có thể gây lên tới +50% sát thương ở mức thịnh nộ 100%. Ở mức thịnh nộ 100% anh ta còn có thể trở nên hiếu chiến, nhận 2-6 lần lượng khiên tối đa mà con dấu vỡ cung cấp dựa trên lượng sinh lực đang thiếu và giữ cơn thịnh nộ của anh ta ở mức 100% miễn là anh ta còn khiên. Tuy nhiên, Kẻ điên cuồng cần thời gian để hồi phục sau khi anh ta trở nên hiếu chiến.
actors.hero.herosubclass.gladiator=đấu sĩ
actors.hero.herosubclass.gladiator_short_desc=_Đấu sĩ_ tích lũy chuỗi combo khi anh ấy thực hiện thành công các đòn tấn công. Chuỗi combo đã tích lũy ấy có thể được dùng để thi triển các kĩ năng đặc biệt.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo
actors.hero.herosubclass.gladiator_desc=Đấu sĩ tích một điểm combo mỗi lần anh ta thực hiện một đòn tấn công chính xác với một món vũ khí cận chiến hoặc ném. Nếu Đấu sĩ không thực hiện một đòn tấn công chính xác trong vòng 5 lượt, combo của anh sẽ được đặt lại.\n\nKhi combo tích lũy, nó sẽ mở khóa nhiều kĩ năng:\n2 combo: đẩy lùi kẻ địch, giữ combo\n4 combo: gây sát thương dựa trên áo giáp\n6 combo: phản đòn, giữ combo\n8 combo: gây sát thương cho mục tiêu và kẻ địch ở gần\n10 combo: tấn công một lần với mỗi combo
actors.hero.herosubclass.battlemage=chiến sư
actors.hero.herosubclass.battlemage_short_desc=_Chiến sư_ sẽ thi triển thêm các hiệu ứng bổ sung khi chiến đấu tầm gần với cây gậy phép của ông ấy. Những hiệu ứng này sẽ phụ thuộc vào chiếc đũa phép được dung hợp với cây trượng của ông ấy.
actors.hero.herosubclass.battlemage_desc=Chiến sư sẽ nhận thêm một hiệu ứng bổ sung mỗi khi ông tung đòn tấn công cận chiến bằng cây trượng của mình, cứ như là nó có thêm một phù phép. Những hiệu ứng thưởng này sẽ phụ thuộc vào cây đũa phép mà đã kết hợp với cây trượng của ông ấy, mỗi cây trượng sẽ có hiệu ứng của riêng nó. Ngoài các hiệu ứng của nó, cây trượng của Chiến sư cũng sẽ nhận thêm 0,5 năng lượng khi ông ấy tung đòn tấn công cận chiến với nó.
@@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=hộ vệ
actors.hero.herosubclass.warden_short_desc=_Hộ vệ_ có thể nhìn xuyên qua cỏ cao và nhận thêm các hiệu ứng bổ sung khi cô ấy gieo hạt giống và giẫm lên thực vật.
actors.hero.herosubclass.warden_desc=Nhờ có mối liên kết bền chặt với thiên nhiên, Hộ vệ được hưởng các hiệu ứng bổ sung liên quan đến cỏ và thực vật. Cô ấy có thể nhìn xuyên qua cỏ cao và cỏ bị dẫm như thể ở đó không hề có cỏ.\n\nHộ vệ có thể làm cho cỏ mọc lên xung quanh bất kỳ loại hạt giống nào mà cô ấy ném hoặc trồng, và nhận được các hiệu ứng đặc biệt khi dẫm lên thực vật. Những hiệu ứng đặc biệt này sẽ thay thế cho các hiệu ứng thực vật thông thường, nghĩa là không cây nào có thể gây hại cho cô khi dẫm lên.
actors.hero.herosubclass.champion=nhà vô dịch
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed.
actors.hero.herosubclass.champion_short_desc=_Nhà vô địch_ có thể sử dụng 2 vũ khí và nhận thêm năng lượng vũ khí. Đòn tấn công thường của cô sẽ sử dụng vũ khí chính, nhưng cô ấy có thể đổi vũ khí và sử dụng kĩ năng của cả hai vũ khí.
actors.hero.herosubclass.champion_desc=Nhà Vô địch là một bậc thầy về vũ khí cn chiến, cô có thể trang bị thêm một vũ khí vụ phụ bên cạnh vũ khí chính của cô. Đòn tấn công thường của cô sẽ sử dụng vũ khí chính, nhưng cô ấy có thể hoán đổi vũ khí ngay lập tức và sử dụng kĩ năng của cả hai vũ khí.\n\nCô ấy cũng nhận thêm 2 năng lượng kĩ năng vũ khí tối đa và +50% tốc độ hồi năng kĩ năng vũ khí.
actors.hero.herosubclass.monk=nhà sư
actors.hero.herosubclass.monk_short_desc=_Nhà sư_ tích tụ năng lượng khi chiến đấu. Năng lượng này có thể được dùng để sử dụng nhiều kĩ năng đặc biệt.
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges
actors.hero.herosubclass.monk_desc=Nhà sư là một bậc thầy về kĩ thuật thể chất. Khi cô ấy đánh bại kẻ địch, cô sẽ nhận được năng lượng để sử dụng các kĩ năng phòng thủ và hỗ trợ. Năng lượng này không dần mất đi theo thời gian, nhưng có giới hạn dung tích dựa trên cấp độ của Nhà sư.\n\n1 năng lượng: tấn công nhanh chóng bằng nắm đấm\n2 năng lượng: tập trung để né đòn tấn công kế tiếp\n3 năng lượng: ngay lập tức lướt tới vị trí ở gần\n4 năng lượng: đá một kẻ địch lùi lại\n5 năng lượng: thiền định để hồi năng lượng
##talents
actors.hero.talent$provokedangertracker.name=provoked anger
actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s.
actors.hero.talent$lingeringmagictracker.name=lingering magic
actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s.
actors.hero.talent$provokedangertracker.name=cơn giận bị khiêu khích
actors.hero.talent$provokedangertracker.desc=Chiến binh mới mất khiên của anh ta, đòn tấn công vật lí tiếp theo của anh ấy sẽ gây thêm sát thương.\n\nLượt còn lại: %s.
actors.hero.talent$lingeringmagictracker.name=dư âm phép thuật
actors.hero.talent$lingeringmagictracker.desc=Pháp sư mới sử dụng một cây gậy phép hoặc đũa phép, đòn tấn công vật lí tiếp theo cảu ông sẽ gây thêm sát thương.\n\nLượt còn lại: %s.
actors.hero.talent$followupstriketracker.name=đòn nối tiếp
actors.hero.talent$followupstriketracker.desc=Nữ thợ săn vừa mới tấn công một kẻ địch với một vũ khí ném, đòn tấn công cận chiến tiếp theo của cô lên cùng kẻ địch đó sẽ được tăng thêm sát thương.\n\nLượt còn lại: %s.
actors.hero.talent$patientstriketracker.name=cú đánh kiên nhẫn
@@ -632,22 +632,22 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Đòn đánh tiếp theo
#warrior
actors.hero.talent.hearty_meal.title=bữa ăn thịnh soạn
actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health.
actors.hero.talent.hearty_meal.desc=_+1:_ Ăn thức ăn sẽ giúp Chiến binh hồi phục _3 sinh lực_ khi anh ấy đang ở mức 30% sinh lực trở xuống.\n\n_+2:_ Ăn thức ăn sẽ giúp Chiến binh hồi phục _5 sinh lực_ khi anh ấy đang ở mức 30% sinh lực trở xuống.
actors.hero.talent.veterans_intuition.title=trực giác cựu binh
actors.hero.talent.veterans_intuition.desc=_+1:_ Chiến binh xác định các vũ khí nhanh hơn _1.75 lần_ và áo giáp nhanh hơn _2.5 lần_.\n\n_+2:_ Chiến binh xác định các vũ khí nhanh hơn _2.5 lần_ và có thể xác định áo giáp _ngay khi anh ta trang bị chúng._
actors.hero.talent.provoked_anger.title=provoked anger
actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_.
actors.hero.talent.provoked_anger.title=cơn giận bị khiêu khích
actors.hero.talent.provoked_anger.desc=_+1:_ Khi khiên của Chiến binh biến mất, đòn tấn công vật lí tiếp theo của anh ấy sẽ gây _thêm 1-2 sát thương_.\n\n_+2:_ Khi khiên của Chiến binh biến mất, đòn tấn công vật lí tiếp theo của anh ấy sẽ gây _thêm 2 sát thương_.
actors.hero.talent.iron_will.title=ý chí sắt đá
actors.hero.talent.iron_will.desc=_+1:_ Lượng khiên tối đa từ con dấu của Chiến binh được _tăng thêm 1_.\n\n_+2:_ Lượng khiên tối đa từ con dấu của Chiến binh được _tăng thêm 2_.
actors.hero.talent.iron_will.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ trao hiệu ứng khiên mà không cần con dấu vỡ.
actors.hero.talent.iron_stomach.title=dạ dày sắt
actors.hero.talent.iron_stomach.desc=_+1:_ Việc ăn sẽ tốn Chiến binh 1 lượt và cho anh khả năng _kháng 75% sát thương_ khi ăn.\n\n_+2:_ Việc ăn sẽ tốn Chiến binh 1 lượt và cho anh khả năng _kháng 100% sát thương_ khi ăn.
actors.hero.talent.iron_stomach.desc=_+1:_ Ăn thức ăn khiến Chiến binh tốn 1 lượt và cho anh khả năng _kháng 75% sát thương_ khi ăn.\n\n_+2:_ Ăn thức ăn khiến Chiến binh tốn 1 lượt và cho anh khả năng _kháng 100% sát thương_ khi ăn.
actors.hero.talent.liquid_willpower.title=ý chí dạng lỏng
actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.liquid_willpower.desc=_+1:_ Chiến binh ngay lập tức hồi phục _50% lượng khiên_ từ con dấu vỡ của anh ta khi uống hay ném một lọ thuốc hoặc elixir.\n\n_+2:_ Chiến binh ngay lập tức hồi phục _75% lượng khiên_ từ con dấu vỡ của anh ta khi uống hay ném một lọ thuốc hoặc elixir.\n\nHiệu ứng hồi phục khiên được nhân đôi khi sử dụng thuốc sức mạnh, kinh nghiệm, hoặc các vật phẩm giả kim cần được chế tạo từ những loại thuốc đó.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: thuốc nước), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra.
actors.hero.talent.liquid_willpower.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ trao khiên bằng với 5% sinh lực tối đa ở +1, hoặc 7.5% sinh lực tối đa ở +2.
actors.hero.talent.runic_transference.title=chuyển giao phép thuật
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached.
actors.hero.talent.runic_transference.desc=_+1:_ Con dấu hỏng của Chiến binh có thể chuyển các _kí tự thông thường_ tương tự như cách nó chuyển một nâng cấp.\n\n_+2:_ Con dấu hỏng của Chiến binh có thể chuyển các _kí tự thông thường, mạnh mẽ và lời nguyền_ tương tự như cách nó chuyển một nâng cấp.\n\nCon dấu chỉ có thể chuyển các kí tự nếu như chúng được viết lên áo giáp khi con dấu đang được gắn vào.
actors.hero.talent.runic_transference.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ giúp các ký tự trên áo giáp của bạn chống lại việc bị loại bỏ bởi cuộn giấy nâng cấp. Các ký tự sẽ bắt đầu bị mất khi nâng cấp từ cấp 6 (nâng lên từ 4) ở +!, hoặc cấp 7 (nâng lên từ 4) ở +2. Cấp độ mà các ký tự chắc chắn bị mất vẫn là +8, không đổi.
actors.hero.talent.lethal_momentum.title=xung lực chí tử
actors.hero.talent.lethal_momentum.desc=_+1:_ Khi Chiến binh ra đòn kết liễu lên kẻ địch với một vũ khí vật lí, nó có _67% cơ hội_ tốn 0 lượt.\n\n_+2:_ Khi Chiến binh ra đòn kết liễu lên kẻ địch với một vũ khí vật lí, nó có _100% cơ hội_ tốn 0 lượt.
@@ -699,8 +699,8 @@ actors.hero.talent.empowering_meal.title=bữa ăn trao sức mạnh
actors.hero.talent.empowering_meal.desc=_+1:_ Ăn thức ăn sẽ cho Pháp sư _thêm 2 sát thương thưởng_ vào 3 phát bắn tiếp theo từ đũa phép.\n\n_+2:_ Ăn thức ăn sẽ cho Pháp sư _thêm 3 sát thương thưởng_ vào 3 phát bắn tiếp theo từ đũa phép.
actors.hero.talent.scholars_intuition.title=trực giác của học giả
actors.hero.talent.scholars_intuition.desc=_+1:_ Pháp sư xác định các cây đũa phép _nhanh hơn 3 lần_.\n\n_+2:_ Pháp sư xác định các cây đũa phép _khi ông ấy sử dụng chúng_.
actors.hero.talent.lingering_magic.title=lingering magic
actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_.
actors.hero.talent.lingering_magic.title=dư âm phép thuật
actors.hero.talent.lingering_magic.desc=_+1:_ Khi Pháp sư bắn bằng một cây đũa phép hoặc gậy phép, đòn tấn công vật lí tiếp theo của ông gây _thêm 1-2 sát thương_.\n\n_+2:_ Khi Pháp sư bắn bằng một cây đũa phép hoặc gậy phép, đòn tấn công vật lí tiếp theo của ông gây _thêm 2 sát thương_.
actors.hero.talent.backup_barrier.title=rào chắn dự phòng
actors.hero.talent.backup_barrier.desc=_+1:_ Pháp sư nhận _3 khiên_ mỗi khi ông ấy sử dụng năng lượng cuối cùng từ cây trượng của mình.\n\n_+2:_ Pháp sư nhận _5 khiên_ mỗi khi ông ấy sử dụng năng lượng cuối cùng từ cây trượng của mình.\n
actors.hero.talent.backup_barrier.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ kích hoạt từ đũa phép cấp cao nhất của người hùng đó.
@@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_Nếu tài năng này được nh
actors.hero.talent.energizing_meal.title=bữa ăn tiếp năng lượng
actors.hero.talent.energizing_meal.desc=_+1:_ Việc ăn sẽ tốn Pháp sư 1 lượt và cho ông ấy _5 lượt sử dụng đũa phép_.\n\n_+2:_ Việc ăn sẽ tốn Pháp sư 1 lượt và cho ông ấy _8 lượt sử dụng đũa phép_.
actors.hero.talent.inscribed_power.title=sức mạnh được ghi chép
actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_power.desc=_+1:_ Khi Pháp sư đọc một cuộn giấy hoặc sử dụng một tinh thể phép thuật, _2 phát bắn đũa phép tiếp theo_ của ông ấy được +2 cấp độ.\n\n_+1:_ Khi Pháp sư đọc một cuộn giấy hoặc sử dụng một tinh thể phép thuật, _2 phát bắn đũa phép tiếp theo_ của ông ấy được +2 cấp độ\n\nSố phát bắn đũa phép được tăng cường được nhân đôi khi đọc một cuộn giấy nâng cấp, biến đổi, phù phép hoặc hoán đổi.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: hầu hết các tinh thể phép thuật), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra.
actors.hero.talent.wand_preservation.title=bảo tồn đũa phép
actors.hero.talent.wand_preservation.desc=_+1:_ Khi Pháp sư dung hợp một chiếc đũa phép mới vào cây trượng của ông, chiếc đũa phép cũ có _tỉ lệ 67%_ được trả lại tại +0, nếu không nó sẽ được trả lại bằng 1 nhựa cây ma thuật.\n\n_+2:_ Khi Pháp sư dung hợp một chiếc đũa phép mới vào cây trượng của ông, chiếc đũa phép cũ có _tỉ lệ 100%_ được trả lại tại +0.\n\nTài năng này có thể giữ lại đũa phép tối đa năm lần, sau đó nó sẽ luôn trao 1 nhựa cây ma thuật.
actors.hero.talent.wand_preservation.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tăng số nhựa cây ma thuật nhận được khi bỏ một cây đũa phép vào một nồi giả kim lên 1 ở +1, hoặc lên 2 ở +2.
@@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ Pháp sư giờ có thể dịch ch
#rogue
actors.hero.talent.cached_rations.title=khẩu phần ẩn giấu
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows.
actors.hero.talent.cached_rations.desc= _+1:_ Kẻ cướp có thể tìm thấy _2 khẩu phần tiếp tế_ đặt trong các rương trong khi anh ta khám phá một vài tầng tiếp theo của hầm ngục.\n\n_+2:_ Kẻ cướp có thể tìm thấy _3 khẩu phần tiếp tế_ đặt trong các rương trong khi anh ta khám phá một vài tầng tiếp theo của hầm ngục.\n\nKhẩu phần tiếp tế được ăn nhanh chóng, hồi một lượng no vừa phải, hồi phục 5 sinh lực, và hồi 1 năng lượng cho chiếc áo choàng bóng tối.
actors.hero.talent.thiefs_intuition.title=trực giác của kẻ trộm
actors.hero.talent.thiefs_intuition.desc=_+1:_ Kẻ cướp thẩm định những chiếc nhẫn _nhanh hơn gấp 2 lần_, và thẩm định loại nhẫn _khi hắn đeo nó_.\n\n_+2:_ Kẻ cướp thẩm định những chiếc nhẫn _khi hắn đeo chúng_, và thẩm định loại của một chiếc nhẫn _khi hắn nhặt được nó_.
actors.hero.talent.sucker_punch.title=cú đấm bất ngờ
@@ -768,9 +768,9 @@ actors.hero.talent.protective_shadows.title=bóng đêm bảo vệ
actors.hero.talent.protective_shadows.desc=_+1:_ Kẻ cướp nhận được một khiên cứ _mỗi hai lượt_ khi hắn ta tàng hình, _đến tối đa là 3 khiên_.\n\n_+2:_ Kẻ cướp nhận được một khiên cứ _mỗi lượt_ khi hắn ta tàng hình, _đến tối đa là 5 khiên_.
actors.hero.talent.mystical_meal.title=bữa ăn màu nhiệm
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_meal.desc=_+1:_ Ăn thức ăn khiến Kẻ cướp tốn 1 lượt (khẩu phần tiếp tế được ăn ngay lập tức) và cho anh ta _3 lượt hồi năng cổ vật_.\n\n_+1:_ Ăn thức ăn khiến Kẻ cướp tốn 1 lượt (khẩu phần tiếp tế được ăn ngay lập tức) và cho anh ta _3 lượt hồi năng cổ vật_.\n\nTài năng này không thể được dùng để làm chiếc sừng của sự no đủ tự hồi năng lượng cho chính nó.
actors.hero.talent.inscribed_stealth.title=con chữ lén lút
actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_stealth.desc=_+1:_ Kẻ cướp nhận _3 lượt_ tàng hình sau khi đọc một cuộn giấy hoặc sử dụng một tinh thể phép thuật.\n\n_+2:_ Kẻ cướp nhận _5 lượt_ tàng hình sau khi đọc một cuộn giấy hoặc sử dụng một tinh thể phép thuật.\n\nThời lượng tàng hình được nhân đôi khi sử dụng một cuộn giấy nâng cấp, biến đổi, hoặc các vật phẩm giả kim cần được chế tạo từ những cuộn giấy đó.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: hầu hết các tinh thể phép thuật), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra.
actors.hero.talent.wide_search.title=tìm kiếm rộng
actors.hero.talent.wide_search.desc=_+1:_ Tầm tìm kiếm của Kẻ cướp được tăng từ một hình vuông 5x5 lên một _hình tròn 7x7_.\n\n_+2:_ Tầm tìm kiếm của Kẻ cướp được tăng từ một hình vuông 5x5 lên một _hình vuông 7x7_.
actors.hero.talent.wide_search.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tăng bán kính tìm kiếm của họ từ một hình vuông 3x3 lên một hình tròn 5x5 ở +1, hoặc một hình vuông 5x5 ở +2.
@@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ Bản sao bóng tối nhận thêm _1
#huntress
actors.hero.talent.natures_bounty.title=phần thưởng của thiên nhiên
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed.
actors.hero.talent.natures_bounty.desc=_+1:_ Nữ thợ săn có thể tìm được _4 quả mọng_ giấu trong cỏ cao trong khi cô ấy khám phá một vài tầng tiếp theo của hầm ngục.\n\n_+2:_ Nữ thợ săn có thể tìm được _6 quả mọng_ giấu trong cỏ cao trong khi cô ấy khám phá một vài tầng tiếp theo của hầm ngục.\n\nQuả mọng được ăn nhanh chóng, hồi một lượng no nhỏ, và có thể chứa một hạt giống hữu dụng.
actors.hero.talent.survivalists_intuition.title=trực giác của nhà sinh tồn
actors.hero.talent.survivalists_intuition.desc=_+1:_ Nữ thợ săn thẩm định tất cả các trang bị _nhanh hơn 1.75 lần_.\n\n_+2:_ Nữ thợ săn thẩm định tất cả các trang bị _nhanh hơn 2.5 lần_.
actors.hero.talent.followup_strike.title=đòn nối tiếp
@@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc= _+1:_ Nữ thợ săn nhận 0-2 lượng g
actors.hero.talent.invigorating_meal.title=bữa ăn đầy năng lượng
actors.hero.talent.invigorating_meal.desc=_+1:_ Việc ăn thức ăn tốn Nữ thợ săn 1 lượt (những quả mọng được ăn ngay lập tức) và cho cô ấy _1 lượt nhanh nhẹn_.\n\n_+2:_ Việc ăn thức ăn tốn Nữ thợ săn 1 lượt (những quả mọng được ăn ngay lập tức) và cho cô ấy _2 lượt nhanh nhẹn_.
actors.hero.talent.liquid_nature.title=dung dịch thiên nhiên
actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.liquid_nature.desc=_+1:_ Khi Nữ thợ săn uống hoặc ném một lọ thuốc hoặc elixir, _lên tới 4 ô cỏ_ sẽ mọc lên trong khu vực xung quanh, và những kẻ địch gần kề sẽ bị bám rễ trong _1 lượt_.\n\n_+2:_ Khi Nữ thợ săn uống hoặc ném một lọ thuốc hoặc elixir, _lên tới 6 ô cỏ_ sẽ mọc lên trong khu vực xung quanh, và những kẻ địch gần kề sẽ bị bám rễ trong _2 lượt_.\n\nSố lượng cỏ và thời lượng bám rễ được nhân đôi khi dùng thuốc sức mạnh, kinh nghiệm, hoặc các vật phẩm giả kim cần được chế tạo từ những loại thuốc đó.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: thuốc nước), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra.
actors.hero.talent.rejuvenating_steps.title=bước chân hoàn sinh
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Khi Nữ thợ săn giẫm lên cỏ thấp hay cỏ cháy, chúng mọc lên thành cỏ cao và cũng ngay lập tức bị giẫm lên. Điều này có _10 lượt thời gian chờ_.\n\n_+2:_ Khi Nữ thợ săn giẫm lên cỏ thấp hay cỏ cháy, chúng mọc lên thành cỏ cao và cũng ngay lập tức bị giẫm lên. Điều này có _5 lượt thời gian chờ_.\n\nTài năng này sẽ tạo ra cỏ dập nếu các hiệu ứng hồi phục bị động bị vô hiệu hóa hoặc người hùng đã không nhận được kinh nghiệm trong thời gian dài.
actors.hero.talent.heightened_senses.title=giác quan nâng cao
@@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Kiếm sĩ xác định vũ
actors.hero.talent.patient_strike.title=cú đánh kiên nhẫn
actors.hero.talent.patient_strike.desc=_+1:_ Nếu Kiếm sĩ đợi một lượt trước khi thực hiện một cú đánh cận chiến, cô sẽ gây thêm _1-2 sát thương_.\n\n_+2:_ Nếu Kiếm sĩ đợi một lượt trước khi thực hiên một cú đánh cận chiến, cô sẽ gây thêm _2 sát thương_.
actors.hero.talent.aggressive_barrier.title=rào chắn hung dữ
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health.
actors.hero.talent.aggressive_barrier.desc=_+1:_ Kiếm sĩ nhận _3 khiên_ khi cô ấy sử dụng một kĩ năng vũ khí và đang ở mức 50% sinh lực trở xuống.\n\n_+1:_ Kiếm sĩ nhận _5 khiên_ khi cô ấy sử dụng một kĩ năng vũ khí và đang ở mức 50% sinh lực trở xuống.
actors.hero.talent.aggressive_barrier.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác,_ nó sẽ trao khiên khi thực hiện một đòn tấn công cận chiến ở mức sinh lực thấp, với thời gian hồi là 50 lượt.
actors.hero.talent.focused_meal.title=bữa ăn năng lượng
actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons.
actors.hero.talent.focused_meal.desc=_+1:_ Ăn thức ăn khiến Kiếm sĩ tốn 1 lượt và cho cô _0.67 năng lượng_ vào vũ khí của cô.\n\n_+2:_ Ăn thức ăn khiến Kiếm sĩ tốn 1 lượt và cho cô _1 năng lượng_ vào vũ khí của cô.
actors.hero.talent.focused_meal.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ cho thêm sát thương bổ sung vào đòn tấn công tiếp theo của họ tương đương với cấp độ/3 ở +1, hoặc cấp độ/2 ở +2.
actors.hero.talent.liquid_agility.title=dung dịch nhanh nhẹn
actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.liquid_agility.desc=_+1:_ Kiếm sĩ có _4x né tránh_ khi uống hoặc ném một lọ thuốc hoặc elixir.\n\n_+2:_ Kiếm sĩ có _vô hạn né tránh_ khi uống hoặc ném một lọ thuốc hoặc elixir.\n\nLượng né tránh bổ sung này kéo dài thêm 1 lượt khi dùng thuốc sức mạnh, kinh nghiệm, hoặc các vật phẩm giả kim cần được chế tạo từ những loại thuốc đó.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: thuốc nước), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra.
actors.hero.talent.weapon_recharging.title=hồi năng vũ khí
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.desc=_+1:_ Kiếm sĩ nhận một năng lượng vũ khí mỗi _15 lượt_ khi đang chịu hiệu ứng hồi năng đũa phép hoặc cổ vật.\n\n_+2:_ Kiếm sĩ nhận một năng lượng vũ khí mỗi _10 lượt_ khi đang chịu hiệu ứng hồi năng đũa phép hoặc cổ vật.
actors.hero.talent.weapon_recharging.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ giúp họ gây +5% sát thương cận chiến khi đang hồi năng ở +1, hoặc +7.5% sát thương cận chiến khi đang hồi năng ở +2.
actors.hero.talent.lethal_haste.title=tốc độ chết người
actors.hero.talent.lethal_haste.desc=_+1:_ Khi Kiếm sĩ kết liễu một kẻ địch bằng một kĩ năng vũ khí, cô ấy nhận được _2 lượt_ nhanh nhẹn.\n\n_+2:_ Khi Kiếm sĩ kết liễu một kẻ địch bằng một kĩ năng vũ khí, cô ấy nhận được _3 lượt_ nhanh nhẹn.
@@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_Nếu tài năng này được nh
actors.hero.talent.deadly_followup.title=sát thương nối tiếp
actors.hero.talent.deadly_followup.desc=_+1:_ Khi Kiếm sĩ đánh trúng kẻ địch với vũ khí ném, đòn đánh cận chiến của cô ấy sẽ gây thêm _8% sát thương_ đến chúng trong 5 lượt.\n\n_+2:_ Khi Kiếm sĩ đánh trúng kẻ địch với vũ khí ném, đòn đánh cận chiến của cô ấy sẽ gây thêm _16% sát thương_ đến chúng trong 5 lượt.\n\n_+1:_ Khi Kiếm sĩ đánh trúng kẻ địch với vũ khí ném, đòn đánh cận chiến của cô ấy sẽ gây thêm _24% sát thương_ đến chúng trong 5 lượt.
actors.hero.talent.varied_charge.title=varied charge
actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit.
actors.hero.talent.varied_charge.title=đa dạng sạc
actors.hero.talent.varied_charge.desc=_+1:_ Nhà vô địch ngay lập tức hồi lại _0.17 năng lượng vũ khí_ khi cô ấy sử dụng hai kĩ năng vũ khí khác nhau, và không có giới hạn thời gian.\n\n_+2:_ Nhà vô địch ngay lập tức hồi lại _0.33 năng lượng vũ khí_ khi cô ấy sử dụng hai kĩ năng vũ khí khác nhau, và không có giới hạn thời gian.\n\n_+3:_ Nhà vô địch ngay lập tức hồi lại _0.5 năng lượng vũ khí_ khi cô ấy sử dụng hai kĩ năng vũ khí khác nhau, và không có giới hạn thời gian.
actors.hero.talent.twin_upgrades.title=nâng cấp đôi
actors.hero.talent.twin_upgrades.desc=_+1:_ Nếu một trong hai vũ khí được trang bị của Nhà vô địch có cấp thấp hơn và _thấp hơn hai bậc trở lên_ so với vũ khí kia, nó sẽ được nâng lên bằng cấp của vũ khí đó.\n\n_+2:_ Nếu một trong hai vũ khí được trang bị của Nhà vô địch có cấp thấp hơn và _thấp hơn một bậc trở lên_ so với vũ khí kia, nó sẽ được nâng lên bằng cấp của vũ khí đó.\n\n_+3:_ Nếu một trong hai vũ khí được trang bị của Nhà vô địch có cấp thấp hơn và _thấp hơn hoặc cùng bậc_ so với vũ khí kia, nó sẽ được nâng lên bằng cấp của vũ khí đó.
actors.hero.talent.combined_lethality.title=kết hợp chết người
@@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ Nếu một kẻ địch tấn cô
actors.hero.talent.expose_weakness.title=bộc lộ sơ hở
actors.hero.talent.expose_weakness.desc=_+1:_ Kẻ thù tấn công tàn ảnh của Kiếm sĩ sẽ trở nên dễ tổn thương trong _2 lượt_.\n\n_+2:_ Kẻ thù tấn công tàn ảnh củ aKiếm sĩ sẽ trở nên dễ tổn thương trong _4 lượt_.\n\n_+3:_ Kẻ thù tấn công tàn ảnh của Kiếm sĩ sẽ trở nên dễ tổn thương trong _6 lượt_.\n\n_+4:_ Kẻ thù tấn công tàn ảnh của Kiếm sĩ sẽ trở nên dễ tổn thương trong _8 lượt_.
actors.hero.talent.counter_ability.title=phản công
actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_.
actors.hero.talent.counter_ability.desc=_+1:_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _0.38 năng lượng_.\n\n_+2:_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _0.77 năng lượng_.\n\n_+3_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _1.13 năng lượng_.\n\n_+4:_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _1.5 năng lượng_.
#universal
actors.hero.talent.heroic_energy.title=năng lượng anh hùng
@@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=Tôi không muốn...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, cảm ơn! Giờ đi và làm đức vua của ngươi tự hào đi!
actors.mobs.npcs.ratking.crown_fine=Được thôi! Dù sao cũng không phải là ta muốn nó...
actors.mobs.npcs.ratking.crown_after=Thích áo giáp mới của ngươi chứ? Không có chuyện đòi lại đâu!
actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head.
actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King!
actors.mobs.npcs.ratking.desc_winter=Con chuột này to hơn một con chuột có túi bình thường một chút. Nó đang đội một cái mũ lễ hội nhỏ xíu thay vì cái vương miện thông thường của nó. Ngày lễ vui vẻ!
actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head.
actors.mobs.npcs.ratking.desc_crown=Con chuột này to hơn một chút so với một con chuột có túi bình thường. Nó đang đội một chiếc vương miện của vua người lùn trên đầu nó.
actors.mobs.npcs.ratking.desc_birthday=Con chuột này to hơn một chút so với một con chuột có túi bình thường. Nó đang đội một chiếc mũ tiệc tùng tí hon thay vì chiếc vương miện thường thấy của nó. Chúc mừng sinh nhật Vua Chuột!
actors.mobs.npcs.ratking.desc_winter=Con chuột này to hơn một chút so với một con chuột có túi bình thường. Nó đang đội một cái mũ lễ hội nhỏ xíu thay vì cái vương miện thường thấy của nó. Ngày lễ vui vẻ!
actors.mobs.npcs.ratking.desc=Con chuột này to hơn một chút so với một con chuột có túi bình thường. Nó đang đội một chiếc vương miện tí hon trên đầu nó.
actors.mobs.npcs.sheep.name=cừu
actors.mobs.npcs.sheep.baa!=Bee!
@@ -1198,11 +1198,11 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Gục ngã trước Vua của các Ng
actors.mobs.dwarfking$dkwarlock.rankings_desc=Gục ngã trước Vua của các Người lùn
actors.mobs.dwarfking$dkgolem.rankings_desc=Gục ngã trước Vua của các Người lùn
actors.mobs.ebonymimic.name=ebony mimic
actors.mobs.ebonymimic.reveal=There was a mimic there!
actors.mobs.ebonymimic.hidden_name=suspicious outline
actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent.
actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well.
actors.mobs.ebonymimic.name=quái bắt chước gỗ mun
actors.mobs.ebonymimic.reveal=đã từng có một con bắt chước ở đó!
actors.mobs.ebonymimic.hidden_name=đường viền đáng ngờ
actors.mobs.ebonymimic.hidden_desc=Có một thứ gì đó ở đây, nhưng nó gần như hoàn toàn trong suốt.
actors.mobs.ebonymimic.desc=Quái bắt chước là một sinh vật kỳ diệu mà nó có thể biến hình thành mọi hình dạng nó muốn. Trong ngục tối nó gần như luôn luôn chọn hình dạng là một chiếc rương, để có thể lùa được những nhà thám hiểm thiếu cảnh giác.\n\nQuái bắt chước gỗ mun là một loại quái bắt chước khó đối phó với khả năng làm bản thân chúng gần như vô hình. Chúng ẩn nấp trên những thứ mà các nhà thám hiểm gần như sẽ tương tác với, nhưng chúng cũng có một số các chiến lợi phẩm của riêng chúng.
actors.mobs.elemental$fireelemental.name=nguyên tố lửa
actors.mobs.elemental$fireelemental.desc=Nguyên tố là sinh vật hỗn loạn thường được tạo ra từ năng lượng bí ẩn mất kiểm soát. Trí khôn của chúng rất kém, và thường liên quan mật thiết đến một loại ma pháp nào đó.\n\nNguyên tố lửa là một loại phổ biến trong số đó, gây sát thương bằng ma pháp lửa. Chúng đốt cháy mục tiêu bằng mỗi đòn đánh cận chiến của mình, và cũng có thể thường xuyên bắn ra tia lửa.
@@ -1244,7 +1244,7 @@ actors.mobs.gnollgeomancer.name=thổ thuật sư gnoll
actors.mobs.gnollgeomancer.warning=Thổ thuật sư bắt đầu chuyển động. Hãy đảm bảo rằng bạn đã sẵn sàng trước khi bạn tiếp tục!
actors.mobs.gnollgeomancer.alert=Thổ thuật sư thức tỉnh! Toàn bộ hang động dường như chuyển dịch khi nó nhảy đi trong khi cười điên loạn!
actors.mobs.gnollgeomancer.rock_kill=Tảng đá bay đã giết bạn...
actors.mobs.gnollgeomancer.rockfall_kill=Những hòn đá rơi đã giết bạn...
actors.mobs.gnollgeomancer.rockfall_kill=Những tảng đá rơi đã giết bạn...
actors.mobs.gnollgeomancer.desc=Tên gnoll già cao đến ấn tượng này chắc hẳn là nguồn gốc của các phép thuật làm dịch chuyển đá quanh đây, và là người tổ chức cho tất cả các hoạt động của gnoll. Không giống như các lính đào hầm gnoll ở trong khu vực, thổ thuật sư này khá lão luyện với phép thuật của mình, và không thể bị tổn thương bởi đá ném hoặc rơi. Nhưng nó lại không có cách nào để chiến đấu cận chiến.
actors.mobs.gnollgeomancer.desc_armor=Tên thổ thuật sư hiện đang được bọc trong một lớp giáp đá. _Bạn sẽ cần phải lại gần và phá vỡ nó bằng cây cuốc của bạn trước khi bạn có thể gây sát thương cho tên thổ thuật sư._
actors.mobs.gnollgeomancer.desc_armor_sapper=_Một lính đào hầm gnoll ở gần đó đang cầm một thiết bị đang tăng cường sức mạnh cho áo giáp đá của tên thổ thuật sư. Hiện giờ bạn sẽ không thể làm tổn thương nó một chút nào!_

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@@ -579,22 +579,22 @@ items.food.pasty.name=Pastete
items.food.pasty.fish_name=gedünsteter Fisch
items.food.pasty.amulet_name=das Amulett von Yendor?
items.food.pasty.egg_name=Osterei
items.food.pasty.rainbow_name=rainbow potion
items.food.pasty.shattered_name=green cake
items.food.pasty.rainbow_name=Regenbogentrank
items.food.pasty.shattered_name=grüne Torte
items.food.pasty.pie_name=Kürbiskuchen
items.food.pasty.vanilla_name=blue cake
items.food.pasty.vanilla_name=blaue Torte
items.food.pasty.cane_name=Zuckerstange
items.food.pasty.sparkling_name=sparkling potion
items.food.pasty.sparkling_name=spritziger Trank
items.food.pasty.desc=Eine echte Cornish-Fleischpastete mit traditioneller Füllung aus Rindfleisch und Tomaten. Köstlich!
items.food.pasty.fish_desc=Ein ganzer, gedünsteter Fisch, magisch haltbar gemacht, auf Blattgemüse angerichtet. Es ist in dieser Jahreszeit Tradition, etwas von dem Fisch für später aufzuheben, du wirst also einige Reste behalten, anstatt alles auf einmal aufzuessen.\n\nGesundes Mond-Neujahr!
items.food.pasty.amulet_desc=Endlich hast du es gefunden, das magische Amulett von... Moment mal, das ist ja nur eine Schokolade in Alufolie, die so aussehen soll wie das Amulett! Das verleiht dir sicher keine grenzenlose Macht, aber wenigstens kann es dich sättigen und deine Artefakte etwas aufladen.\n\nApril, April!
items.food.pasty.egg_desc=Ein riesengroßes Schokoladen-Osterei in grell-gelber Alufolie. Das reicht locker dazu, dich zu sättigen, und der Zuckergehalt allein könnte deinen Artefakten etwas zusätzliche Ladung verschaffen.\n\nFrohe Ostern!
items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride!
items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon!
items.food.pasty.rainbow_desc=Dieser farbenfrohe Trank ist eine Art flüssige Nahrung. Er stillt deinen Hunger und hat die magische Eigenschaft, einen direkt neben dir stehenden Gegner, der kein Boss ist, zu besänftigen, so dass dieser eine Zeitlang zögern wird, gegen dich zu kämpfen.\n\nHappy Pride!
items.food.pasty.shattered_desc=Dieses große Stück Vanilletorte ist mit bunten Steuseln und grüner Glasur bedeckt. Die Torte wurde gebacken, um die Jahre an Erfahrung zu feiern, und sie verleiht einen kleinen Teil dieser Erfahrung, wenn sie gegessen wird.\n\nShattered Pixel Dungeon wurde erstmals am 5. August 2014 veröffentlicht. Herzlichen Glückwunsch zum Geburtstag, Shattered Pixel Dungeon!
items.food.pasty.pie_desc=Ein großes und großartiges Stück Kürbiskuchen. Sein würzig-süßer Geschmack wird dich sättigen und dich ein kleines bisschen heilen.\n\nHappy Halloween!
items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon!
items.food.pasty.vanilla_desc=Dieses große Stück Vanilletorte ist mit bunten Steuseln und blauer Glasur bedeckt. Die Torte wurde gebacken, um die Jahre an Erfahrung zu feiern, und sie verleiht einen kleinen Teil dieser Erfahrung, wenn sie gegessen wird.\n\nDas originale Pixel Dungeon wurde erstmals am 4. Dezember 2012 veröffentlicht. Herzlichen Glückwunsch zum Geburtstag, Pixel Dungeon!
items.food.pasty.cane_desc=Eine riesig-süße Zuckerstange. Sie ist groß genug, um dich zu sättigen und der Zuckergehalt allein könnte deinen Zauberstäben etwas zusätzliche Ladung verschaffen.\n\nFrohes Fest!
items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year!
items.food.pasty.sparkling_desc=Dieser spritzige Trank ist eine Art flüssige Nahrung. Er stillt deinen Hunger und soll Sekt imitieren, enthält aber keinen Alkohol. Das warme Gefühl im Bauch verleiht dir ein wenig Abschirmung.\n\nGesundes Neues Jahr!
items.food.pasty$fishleftover.name=Fischreste
items.food.pasty$fishleftover.eat_msg=Das Essen... naja, ging so.
items.food.pasty$fishleftover.desc=Etwas übriger Fisch von deiner vorigen Mahlzeit. Du kannst das jederzeit für den kleinen Hunger essen.
@@ -1298,16 +1298,22 @@ items.stones.stoneofshock.desc=Dieser Runenstein setzt einen Strahl elektrischer
###trinkets
items.trinkets.dimensionalsundial.name=dimensional sundial
items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy.
items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade.
items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade.
items.trinkets.exoticcrystals.name=exotic crystals
items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms.
items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms.
items.trinkets.eyeofnewt.name=eye of newt
items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles.
items.trinkets.mimictooth.name=mimic tooth
items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic.
items.trinkets.mossyclump.name=mossy clump
items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade.
items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade.
items.trinkets.parchmentscrap.name=parchment scrap
items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade.
items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.petrifiedseed.name=petrified seed
items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often.
@@ -1316,11 +1322,14 @@ items.trinkets.ratskull.name=rat skull
items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however.
items.trinkets.thirteenleafclover.name=thirteen leaf clover
items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade.
items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade.
items.trinkets.trapmechanism.name=trap mechanism
items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead.
items.trinkets.wondrousresin.name=wondrous resin
items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.trinketcatalyst.name=magical catalyst
items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket.
items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely.
@@ -1651,8 +1660,8 @@ items.weapon.melee.glaive.desc=Eine gewaltige Stangenwaffe, die aus einer Schwer
items.weapon.melee.gloves.name=Kampfhandschuhe
items.weapon.melee.gloves.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe.
items.weapon.melee.gloves.ability_name=Kombi-Angriff
items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.gloves.desc=Diese Kampfhandschuhe bieten keinen Schutz, dienen jedoch als einsatzbereite Waffe, welche die Hände frei lässt.
items.weapon.melee.greataxe.name=Großaxt
@@ -1692,8 +1701,8 @@ items.weapon.melee.katana.desc=Ein schlankes Schwert mit einer breiten Pariersta
items.weapon.melee.longsword.name=Langschwert
items.weapon.melee.longsword.ability_name=aufschlitzen
items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.desc=Die scharfe Klinge dieses stählernden Langschwertes reflektiert beruhigend im Licht, obwohl es wegen seiner Länge recht schwer ist.
items.weapon.melee.mace.name=Streitkolben

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@@ -608,7 +608,7 @@ items.food.stewedmeat.eat_msg=Το φαγητό ήταν εντάξει.
items.food.stewedmeat.desc=Χάρη στον βρασμό, το κρέας έχει καθαριστεί από ασθένειες και παράσιτα. Θα πρέπει να είναι βρώσιμο πλέον.
items.food.supplyration.name=μερίδα προμηθειών
items.food.supplyration.desc=Αυτή η μερίδα αφέθηκε στην κατακόμβη από τα μέλη της συντεχνίας των ληστών, ειδικά για τα μέλη της. Είναι σχεδιασμένη ώστε να τρώγεται στα γρήγορα και να βοηθά με τις κατεργαριές.\n\nΔεν σε γεμίζει όπως μια κανονική μερίδα, αλλά τρώγεται ακαριαία, παρέχει λίγη άμεση γιατρειά και αναπληρώνει 1 φορτίο στον μανδύα των σκιών του Κλέφτη.
items.food.supplyration.desc=Αυτή η μερίδα αφέθηκε στην κατακόμβη από τα μέλη της συντεχνίας των ληστών, ειδικά για τα μέλη της. Είναι σχεδιασμένη να τρώγεται στα γρήγορα και να βοηθά στις κατεργαριές.\n\nΔεν σε γεμίζει όπως μια κανονική μερίδα, αλλά τρώγεται ακαριαία, παρέχει λίγη άμεση γιατρειά και αναπληρώνει 1 φορτίο στον μανδύα των σκιών του Κλέφτη.
@@ -866,11 +866,11 @@ items.quest.dwarftoken.desc=Πολλοί νάνοι –και κάποιες α
items.quest.embers.name=στοιχειακά κάρβουνα
items.quest.embers.desc=Ειδικά κάρβουνα που μπορούν να συλλεχθούν μόνο από νεαρά στοιχεία της φωτιάς. Εκπέμπουν θερμική ενέργεια.
items.quest.gooblob.name=μάζα του Γκου
items.quest.gooblob.desc=Μια τρεμάμενη μάζα γλίτσας που αποκόπηκε από το Γκου όταν πέθανε. Μοιάζει με μπάλα από ζελέ, αλλά δεν θα τολμούσες να τη φας.\n\nΔεν κάνει κάτι από μόνη της, αλλά ίσως χρησιμεύει σε συνδυασμό με συγκεκριμένα φίλτρα ή με μια βόμβα. Στην τελική, μπορεί να μετατραπεί σε μια καλή ποσότητα ενέργειας.
items.quest.gooblob.name=μάζα γλίτσας
items.quest.gooblob.desc=Μια τρεμάμενη μάζα γλίτσας που αποκόπηκε από το Γκου όταν πέθανε. Μοιάζει με μπάλα από ζελέ, αλλά δεν θα τολμούσες να τη φας.\n\nΔεν κάνει κάτι από μόνη της, αλλά ίσως χρησιμεύει σε συνδυασμό με συγκεκριμένα φίλτρα ή με μια βόμβα. Στην τελική θα μπορούσε να μετατραπεί σε μια καλή ποσότητα ενέργειας.
items.quest.metalshard.name=καταραμένο μεταλλικό θραύσμα
items.quest.metalshard.desc=Ένα σκουριασμένο κόμμα καταραμένου μετάλλου, το οποίο έσπασε από το DM-300 όταν καταστράφηκε. Νιώθεις μια αδρανή διαβολική μαγεία μέσα του.\n\nΔεν κάνει κάτι από μόνο του, αλλά ίσως χρησιμεύει σε συνδυασμό με συγκεκριμένους παπύρους ή με μια βόμβα. Στην τελική, μπορεί να μετατραπεί σε μια καλή ποσότητα ενέργειας.
items.quest.metalshard.desc=Ένα σκουριασμένο κόμμα καταραμένου μετάλλου, το οποίο έσπασε από το DM-300 όταν καταστράφηκε. Νιώθεις μια αδρανή διαβολική μαγεία μέσα του.\n\nΔεν κάνει κάτι από μόνο του, αλλά ίσως χρησιμεύσει σε συνδυασμό με συγκεκριμένους παπύρους ή με μια βόμβα. Στην τελική θα μπορούσε να μετατραπεί σε μια καλή ποσότητα ενέργειας.
items.quest.pickaxe.name=αξίνα
items.quest.pickaxe.ac_mine=ΕΞΟΡΥΞΕ
@@ -1298,7 +1298,7 @@ items.stones.stoneofshock.desc=Αυτός ο ρουνικός λίθος απε
###trinkets
items.trinkets.dimensionalsundial.name=διαστατικό ηλιακό ρολόι
items.trinkets.dimensionalsundial.warning=Το ηλιακό ρολόι δεν εκπέμπει σκιά... νιώθεις άβολα.
items.trinkets.dimensionalsundial.desc=Αυτό το μικρό ηλιακό ρολόι μπορεί κάπως και εκπέμπει μια σκιά στα βάθη της κατακόμβης, ακόμη κι αν δεν το κρατάς ορθό. Σαν να μην έφτανε αυτό, η θέση της σκιάς δεν φαίνεται να σχετίζεται με τον ήλιο αυτού του κόσμου. Φαίνεται πως το ηλιακό ρολόι προσελκύει τον κίνδυνο όταν δεν εκπέμπεται σκιά.\n\nΣτο τωρινό του επίπεδο, αυξάνει τον ρυθμό δημιουργίας εχθρών κατά _%d%%_ όταν είναι νύχτα στην πραγματική ζωή (9 μμ ως 7 πμ).\n\nΑυτό το μαραφέτι απαιτεί πολύ μικρή ενέργεια για να αναβαθμιστεί.
items.trinkets.dimensionalsundial.desc=Αυτό το μικρό ηλιακό ρολόι μπορεί κάπως και εκπέμπει μια σκιά στα βάθη της κατακόμβης, ακόμη κι όταν δεν το κρατάς ορθό. Σαν να μην έφτανε αυτό, η θέση της σκιάς δεν φαίνεται να σχετίζεται με τον ήλιο αυτού του κόσμου. Φαίνεται πως το ηλιακό ρολόι προσελκύει τον κίνδυνο όταν δεν εκπέμπεται η σκιά.\n\nΣτο τωρινό του επίπεδο, αυξάνει τον ρυθμό δημιουργίας εχθρών κατά _%d%%_ όταν είναι νύχτα στην πραγματική ζωή (9 μμ ως 7 πμ).\n\nΑυτό το μαραφέτι απαιτεί πολύ μικρή ενέργεια για να αναβαθμιστεί.
items.trinkets.exoticcrystals.name=εξωτικοί κρύσταλλοι
items.trinkets.exoticcrystals.desc=Αυτοί οι μικροί ροζ κρύσταλλοι έχουν το ίδιο σχήμα με τους κρυστάλλους αλχημικής ενέργειας. Αν και δεν μπορούν να χρησιμοποιηθούν απευθείας για ενέργεια, φαίνεται πως κάπως επηρεάζουν τα φίλτρα και τους παπύρους που βρίσκεις.\n\nΣτο τωρινό του επίπεδο, θα αντικαθιστά το _%s%%_ των φίλτρων και παπύρων που βρίσκεις στην κατακόμβη με τα εξωτικά τους αντίστοιχα. Αυτό δεν επηρεάζει τα φίλτρα δύναμης και τους παπύρους αναβάθμισης, ούτε τα αντικείμενα που εμφανίζονται ειδικά για να βοηθούν στην επίλυση των ειδικών δωματίων με εμπόδια.
@@ -1322,10 +1322,10 @@ items.trinkets.ratskull.name=κρανίο αρουραίου
items.trinkets.ratskull.desc=Αυτό το μακάβριο μαραφέτι δεν είναι πολύ μεγαλύτερο από το κρανίο ενός φυσιολογικού αρουραίου, που αποτελεί σπανιότητα εδώ στην κατακόμβη. Η μαγική του επιρροή φαίνεται πως προσελκύει τους πιο σπάνιους κατοίκους της κατακόμβης, κάνοντάς τους να εμφανίζονται πιο συχνά.\n\nΣτο τωρινό του επίπεδο, θα κάνει τους σπάνιους εξωτικούς εχθρούς να εμφανίζονται _%d φορές_ συχνότερα. Είναι, όμως, κατά το ήμισι αποτελεσματικό στο να προσελκύει κρυστάλλινους μίμους και πάνοπλα αγάλματα.
items.trinkets.thirteenleafclover.name=δεκατριάφυλλο τριφύλλι
items.trinkets.thirteenleafclover.desc=Το βράσιμο αυτού του τριφυλλιού στο αλχημικό τσουκάλι κάπως το έκανε να φυτρώσει ένα μάτσο από φύλλα! Δεν είναι ξεκάθαρο αν είναι γούρικο ή γρουσούζικο... μήπως κάνει την τύχη σου πιο χαοτική;\n\nΚανονικά, όταν προκαλείς ή αποκρούεις ζημιιά, το παιχνίδι κάνει τα νούμερα να προσεγγίζουν συχνότερα τον μέσο όρο. Στο τωρινό του επίπεδο, το μαραφέτι έχει _%d%%_ πιθανότητα να το αντιστρέψει αυτό και να τείνει να παράγει τα νούμερα πιο κοντά στη μέγιστη ή την ελάχιστη τιμή.\n\nΑυτό το μαραφέτι απαιτεί πολύ μικρή ενέργεια για να αναβαθμιστεί.
items.trinkets.thirteenleafclover.desc=Το βράσιμο αυτού του τριφυλλιού στο αλχημικό τσουκάλι κάπως το έκανε να φυτρώσει ένα μάτσο από φύλλα! Δεν είναι ξεκάθαρο αν είναι γούρικο ή γρουσούζικο... μήπως κάνει την τύχη σου πιο χαοτική;\n\nΚανονικά, όταν προκαλείς ή αποκρούεις ζημιά, το παιχνίδι κάνει τα νούμερα να προσεγγίζουν συχνότερα τον μέσο όρο. Στο τωρινό του επίπεδο, το μαραφέτι έχει _%d%%_ πιθανότητα να το αντιστρέψει αυτό και να τείνει να παράγει τα νούμερα πιο κοντά στη μέγιστη ή την ελάχιστη τιμή.\n\nΑυτό το μαραφέτι απαιτεί πολύ μικρή ενέργεια για να αναβαθμιστεί.
items.trinkets.trapmechanism.name=μηχανισμός παγίδας
items.trinkets.trapmechanism.desc=Ο κεντρικός μηχανισμός μίας από τις παγίδες κατολίσθησης της κατακόμβης. Έχει αφαιρεθεί προσεκτικά από το έδαφος ώστε να είναι φορητή. Φαίνεται πως είναι μαγικά δεμένη με την ίδια την κατακόμβη, κάνοντας πιο επικίνδυνο το έδαφος για εσένα και τους κατοίκους της.\n\nΣτο τωρινό του επίπεδο, το _%d%%_ των κανονικών ορόφων θα γεμίζει με παγίδες ή χάσματα.
items.trinkets.trapmechanism.desc=Ο κεντρικός μηχανισμός μίας από τις παγίδες λάκκου της κατακόμβης. Έχει αφαιρεθεί προσεκτικά από το έδαφος ώστε να είναι φορητός. Φαίνεται πως είναι μαγικά δεμένος με την ίδια την κατακόμβη, κάνοντας πιο επικίνδυνο το έδαφος για εσένα και τους κατοίκους της.\n\nΣτο τωρινό του επίπεδο, το _%d%%_ των κανονικών ορόφων θα γεμίζει με παγίδες ή χάσματα.
items.trinkets.wondrousresin.name=θαυματουργή ρητίνη
items.trinkets.wondrousresin.desc=Αυτή η μπλε ρητίνη φαίνεται να κατέχει τη διυλισμένη ουσία ενός καταραμένου ραβδιού. Η μαγεία του αλχημικού τσουκαλιού φαίνεται να την έχει σταθεροποιήσει κάπως, και πλέον επηρεάζει τα ραβδιά σου.\n\nΣτο τωρινό της επίπεδο, θα κάνει τα καταραμένα ραβδιά να έχουν θετικές ή ουδέτερες επιδράσεις στο _%1$s%%_ των περιπτώσεων. Θα αναγκάσει, επίσης, τα μη καταραμένα ραβδιά να εξαπολύουν μια επιπλέον καταραμένη βολή στο _%2$s%%_ των περιπτώσεων.\n\nΑυτό το μαραφέτι απαιτεί αρκετά μεγάλη ενέργεια για να αναβαθμιστεί.

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@@ -1298,22 +1298,22 @@ items.stones.stoneofshock.desc=Cette pierre runique libère une explosion d'éle
###trinkets
items.trinkets.dimensionalsundial.name=cadran solaire dimensionnel
items.trinkets.dimensionalsundial.warning=Votre cadran solaire ne projette aucune ombre, vous vous sentez mal à l'aise.
items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade.
items.trinkets.dimensionalsundial.desc=Ce petit cadran solaire portable est étrangement capable de projeter une ombre dans les profondeurs du donjon, même si vous ne le tenez pas droit. Plus étrange encore, la position de l'ombre n'a aucun rapport avec celle du soleil de ce monde. Quand il ne projette pas d'ombre, le cadran solaire semble attirer le danger.\n\nAu niveau actuel, cette babiole augmente le taux d'apparition des ennemis de _%d%%_ quand il fait nuit dans la vraie vie (de 21h à 7h).\n\nCette babiole demande très peu d'énergie pour être améliorée.
items.trinkets.exoticcrystals.name=cristaux exotiques
items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms.
items.trinkets.exoticcrystals.desc=Ces petits cristaux roses ont la même forme que ceux d'énergie alchimique. Si on ne peut pas les utiliser directement comme énergie, il semblent capables d'influencer les potions et les parchemins que vous trouvez.\n\nAu niveau actuel, cette babiole remplacera _%s%%_ des potions et parchemins par leurs équivalents exotiques. Cela n'affecte pas les potions de force et les parchemins d'amélioration, ni les objets générés pour résoudre les salles spéciales.
items.trinkets.eyeofnewt.name=eye of newt
items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles.
items.trinkets.eyeofnewt.name=œil de triton
items.trinkets.eyeofnewt.desc=Cet œil de triton jaune et noir est un ingrédient commun transformé en babiole. Lœil semble affaiblir votre vue en échange d'une vision moins conventionnelle.\n\nAu niveau actuel, cette babiole réduira votre champ de vision de _%1$s%%_, mais vous accordera une vision spirituelle des ennemis à _%2$d_ tuiles.
items.trinkets.mimictooth.name=mimic tooth
items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic.
items.trinkets.mimictooth.name=croc de mimique
items.trinkets.mimictooth.desc=Cette grande dent acérée a été arrachée à une mimique très méchante. Elle semble influencer les mimiques du donjon, les rendant plus fréquentes et dangereuses.\n\nAu niveau actuel, cette babiole rendra tous les types de mimiques _%1$sx_ plus communes, rendra les mimiques bien plus difficiles à détecter, et chaque étage aura _%2$s%%_ de chances de contenir une mimique d'ébène.
items.trinkets.mossyclump.name=touffe moussue
items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade.
items.trinkets.mossyclump.desc=Cette touffe de mousse humide reste mouillée peu importe comment vous l'essorez. Elle semble liée magiquement au donjon lui-même, rendant les herbes et l'eau plus communes.\n\nAu niveau actuel, cette babiole a _%d%%_ de chances de remplir un niveau normal avec de l'eau ou de l'herbe.\n\nCette babiole demande une très grande quantité d'énergie pour être améliorée.
items.trinkets.parchmentscrap.name=fragment de parchemin
items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.parchmentscrap.desc=Ce petit morceau de papier à l'air de provenir d'un parchemin. Il a conservé un peu de sa magie et semble influencer les armes et armures trouvées dans le donjon.\n\nAu niveau actuel, cette babiole rend les enchantements et glyphes _%dx plus courants_ et les malédictions sur les armes et armures _%sx plus courantes_. Les malédictions sur les baguettes, anneaux et artéfacts ne sont pas affectées.\n\nCette babiole demande une assez grande quantité d'énergie pour être améliorée.
items.trinkets.petrifiedseed.name=graine fossilisée
items.trinkets.petrifiedseed.desc=Cette graine a été fossilisée par un lent processus géologique ou par la magie. Elle semble influencer la flore du donjon, remplaçant occasionnellement les graines par des pierres runiques.\n\nAu niveau actuel, cette babiole remplace _%1$d%%_ des graines obtenues en piétinant des herbes hautes par des pierres runiques, et l'herbe haute fait apparaitre _%2$d%%_ plus souvent des objets.
@@ -1322,13 +1322,13 @@ items.trinkets.ratskull.name=crane de rat
items.trinkets.ratskull.desc=Cette babiole macabre n'est pas beaucoup plus grosse que le crâne d'un rat normal, mais est étrangement rare dans ce donjon. L'influence magique du crâne semble attirer les résidents les moins communs du donjon et les rends beaucoup plus faciles à rencontrer.\n\nAu niveau actuel, cette babiole rend les ennemis exotiques _%dx_ plus courants. L'effet est cependant réduit de moitié pour les mimiques de cristal et les statues en armure.
items.trinkets.thirteenleafclover.name=trèfle à treize feuilles
items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade.
items.trinkets.thirteenleafclover.desc=Un bain dans la marmite alchimique a rajouté plein de feuilles à ce trèfle ! Vous ne savez pas vraiment s'il va vous porter bonheur ou malheur, peut-être que votre chance sera plus chaotique ?\n\nNormalement en infligeant ou recevant des dégâts, le jeu favorise les résultats proches de la moyenne. Au niveau actuel, cette babiole a _%d%%_ de chances d'inverser cela, ce qui rend les résultats proches du maximum ou du minimum plus communs.\n\nCette babiole demande très peu d'énergie pour être améliorée.
items.trinkets.trapmechanism.name=mécanisme de piège
items.trinkets.trapmechanism.desc=Le mécanisme interne d'un piège de trappe du donjon, délicatement retiré du sol pour pouvoir être transporté. Il semble magiquement lié au donjon, rendant le terrain plus dangereux pour vous et les habitants du donjon.\n\nAu niveau actuel, cette babiole a _%d%%_ de chances de remplir un niveau normal avec des pièges ou des trous.
items.trinkets.wondrousresin.name=wondrous resin
items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.wondrousresin.name=résine merveilleuse
items.trinkets.wondrousresin.desc=Cette résine bleue scintillante doit être l'essence distillée d'une baguette maudite. La magie de la marmite alchimique l'a plus ou moins stabilisée et lui fait agir sur vos baguettes.\n\nAu niveau actuel, cette babiole rend bénéfiques ou neutres _%1$s%%_ des effets de baguettes maudites. Les baguettes non maudites lanceront _%2$s%%_ du temps un effet supplémentaire de baguette maudite.\n\nCette babiole demande une assez grande quantité d'énergie pour être améliorée.
items.trinkets.trinketcatalyst.name=catalyseur magique
items.trinkets.trinketcatalyst.window_text=L'eau commence à luire quand vous ajouter le catalyseur. Il y a quelques objets à proximité que vous pouvez imprégner d'énergie pour les transformer en babiole magique.
@@ -1660,8 +1660,8 @@ items.weapon.melee.glaive.desc=Une arme d'hast composée d'une lame d'épée au
items.weapon.melee.gloves.name=gants cloutés
items.weapon.melee.gloves.stats_desc=C'est une arme très rapide.
items.weapon.melee.gloves.ability_name=combo
items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.gloves.typical_ability_desc=La Duelliste peut effectuer un _combo_ avec des gants cloutés. Cette attaque est garantie de toucher et inflige généralement _+%d dégâts_ pour chaque attaque réussie récemment par la Duelliste avec des armes de mêlée ou de jet. Ne pas toucher d'ennemi pendant 5 tours réinitialise ce combo.
items.weapon.melee.gloves.ability_desc=La Duelliste peut effectuer un _combo_ avec des gants cloutés. Cette attaque est garantie de toucher et inflige _+%d dégâts_ pour chaque attaque réussie récemment par la Duelliste avec des armes de mêlée ou de jet. Ne pas toucher d'ennemi pendant 5 tours réinitialise ce combo.
items.weapon.melee.gloves.desc=Ces gants cloutés n'offrent pas vraiment de protection, mais ils peuvent servir d'arme tout en libérant les mains.
items.weapon.melee.greataxe.name=grande hache
@@ -1701,8 +1701,8 @@ items.weapon.melee.katana.desc=Une épée fine avec une grande garde au-dessus d
items.weapon.melee.longsword.name=épée longue
items.weapon.melee.longsword.ability_name=fendre
items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.typical_ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée longue. Cette attaque inflige typiquement _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau durant 5 tours gratuitement.
items.weapon.melee.longsword.ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée longue. Cette attaque inflige typiquement _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau durant 5 tours gratuitement.
items.weapon.melee.longsword.desc=La longue lame d'acier effilée de cette épée brille de manière rassurante, cependant, sa taille la rend plutôt lourde.
items.weapon.melee.mace.name=masse

View File

@@ -590,9 +590,9 @@ items.food.pasty.fish_desc=Ikan kukus utuh, diawetkan secara ajaib di atas hampa
items.food.pasty.amulet_desc=Anda akhirnya menemukannya, jimat - tunggu dulu, ini hanyalah coklat terbungkus kertas timah yang dibuat agar terlihat seperti jimat! Itu tidak akan memberimu kekuatan tanpa batas, tapi setidaknya itu akan membuatmu kenyang dan memberimu sedikit charge artefak.\n\nApril Mop!
items.food.pasty.egg_desc=Telur coklat besar yang besar, dibungkus dengan kertas kuning berwarna-warni. Ada cukup banyak coklat di sini untuk membuat Anda kenyang, dan gula mungkin memberi sedikit charge tambahan pada artefak Anda. \n\nSelamat Hari Paskah!
items.food.pasty.rainbow_desc=Ramuan penuh warna ini seperti makanan cair. Selain dapat memuaskan rasa lapar, dia memiliki kekuatan untuk menenangkan musuh musuh non-bos yang berdekatan, membuat mereka ragu-ragu untuk melawanmu \n\nBerbahagialah untuk Sementara!
items.food.pasty.shattered_desc=Potongan kue vanilla yang besar ini memiliki taburan dan krim bewarna hijau. kue ini dibuat untuk merayakan pengalaman bertahun-tahun, dan akan memberikan sedikit dari pengalaman tersebut saat dimakan.\n\nShattered Pixel Dungeon pertama kali dirilis pada 5 Agustus 2014.\nSelamat ulangtahun Shattered Pixel Dungeon!
items.food.pasty.shattered_desc=Potongan kue vanilla yang besar ini memiliki taburan dan krim bewarna hijau. kue ini dibuat untuk merayakan pengalaman bertahun-tahun, dan akan memberikan sedikit dari experience tersebut saat dimakan.\n\nShattered Pixel Dungeon pertama kali dirilis pada 5 Agustus 2014.\nSelamat ulang tahun Shattered Pixel Dungeon!
items.food.pasty.pie_desc=Potongan besar pie labu! Rasanya yang manis dan pedas akan membuatmu kenyang dan memberimu sedikit darah.\n\nSelamat Halloween!
items.food.pasty.vanilla_desc=Potongan kue vanilla yang besar ini memiliki taburan dan krim bewarna biru. kue ini dibuat untuk merayakan pengalaman bertahun-tahun, dan akan memberikan sedikit dari pengalaman tersebut saat dimakan.\n\nPixel Dungeon pertama kali dirilis pada 4 Desember 2012. Selamat ulang tahun Pixel Dungeon!
items.food.pasty.vanilla_desc=Potongan kue vanilla yang besar ini memiliki taburan dan krim bewarna biru. kue ini dibuat untuk merayakan pengalaman bertahun-tahun, dan akan memberikan sedikit dari experience tersebut saat dimakan.\n\nPixel Dungeon pertama kali dirilis pada 4 Desember 2012. Selamat ulang tahun Pixel Dungeon!
items.food.pasty.cane_desc=Permen tongkat raksasa yang manis. Permen itu cukup besar untuk dapat membuatmu kenyang, dan gulanya mungkin memberikan tongkat sihirmu sedikit charge ekstra juga.\n\nSelamat Berlibur!
items.food.pasty.sparkling_desc=Ramuan berkilau ini adalah sejenis makanan cair. Memuaskan rasa lapar dan mensimulasikan anggur soda, namun tidak mengandung alkohol. Rasa hangat di perutmu akan memberimu sedikit perlindungan.\n\nSelamat tahun baru!
items.food.pasty$fishleftover.name=ikan sisa
@@ -608,7 +608,7 @@ items.food.stewedmeat.eat_msg=Rasa makanan itu oke.
items.food.stewedmeat.desc=Dengan merebus daging, maka daging ini bersih dari segala penyakit atau parasit. Daging ini aman dikonsumsi.
items.food.supplyration.name=suplai makanan
items.food.supplyration.desc=Jatah makanan ini ditinggalkan di ruang bawah tanah oleh dan untuk anggota kelompok pencuri. itu dirancang khusus untuk dimakan saat perjalanan, dan membantu dalam kejahatan.\n\nmeskipun itu tidak membuat anda kenyang seperti makanan biasa, makanan ini dapat dimakan dengan secepatnya, memberikan sedikit penyembuhan dan akan mengisi energi ke Jubah bayangan milik pengembara.
items.food.supplyration.desc=Jatah makanan ini ditinggalkan di ruang bawah tanah oleh dan untuk anggota kelompok pencuri. itu dirancang khusus untuk dimakan saat perjalanan, dan membantu dalam kejahatan.\n\nmeskipun itu tidak membuatmu kenyang seperti makanan biasa, makanan ini dapat dimakan dengan cepat, memberikan sedikit penyembuhan dan akan mengisi energi ke Jubah bayangan milik pengembara.
@@ -876,7 +876,7 @@ items.quest.pickaxe.name=beliung
items.quest.pickaxe.ac_mine=TAMBANG
items.quest.pickaxe.no_vein=Tidak ada emas gelap di dekatmu untuk ditambang.
items.quest.pickaxe.ability_name=menembus
items.quest.pickaxe.ability_desc=Ahli Duel mampu _menembus_ musuh dengan beliung. Dijamin kena, memberikan efek Rentan selama 3 giliran, dan memberikan kerusakan_%1$d-%2$d serangan_kepada musuh dengan kulit tebal
items.quest.pickaxe.ability_desc=Duelis dapat _menembus_ musuh dengan beliung. Ini dijamin kena, memberikan efek rentan selama 3 giliran, dan memberikan _%1$d-%2$d damage_ kepada musuh dengan kulit tebal.
items.quest.pickaxe.desc=Ini adalah alat yang kokoh dan berat untuk memecahkan batu. Anda tidak perlu menggunakan beliung untuk menambangnya, tapi mungkin bisa digunakan sebagai senjata dalam keadaan darurat.
items.quest.ratskull.name=tengkorak tikus raksasa
@@ -954,12 +954,12 @@ items.rings.ringofforce.name=cincin pukulan
items.rings.ringofforce.stats=Ketika tangan kosong, dengan kekuatanmu saat ini, cincin ini akan memberikan _%1$d-%2$ddamage._ Ketika sedang memakai senjata, cincin ini akan meningkatkan damage sebesar _%3$d._
items.rings.ringofforce.typical_stats=Ketika tangan kosong, dengan kekuatanmu saat ini, biasanya cincin ini akan memberikan _%1$d-%2$d damage._ Ketika sedang memakai senjata, biasanya cincin ini akan meningkatkan damage sebesar _%3$d._
items.rings.ringofforce.combined_stats=Cincin yang kau pakai menggabungkan kekuatannya, menghasilkan total _%1$d-%2$d_ damage tanpa senjata, atau meningkatkan hingga _+%3$d damage_ pada senjata.
items.rings.ringofforce.ability_name=sikap pegulat
items.rings.ringofforce.typical_ability_desc=Ahli Duel dapat menggunakan _kuda-kuda beladiri_ dengan cincin ini, wajib menggunakan cincin ini ketika melakukan serangan normal bahkan dengan senjata yang masih terpakai. Serangan ini akan memberikan kerusakan _%1$d-%2$dserangan_ juga akan mewarisi pesona dan augmentasi dari senjata yang terpakai. Kuda-kuda ini juga akan memperlambat kecepatan pengisian senjata sebanyak 50%%.
items.rings.ringofforce.ability_desc=Ahli Duel dapat menggunakan _kuda-kuda beladiri_ dengan cincin ini, wajib menggunakan cincin ini ketika melakukan serangan normal bahkan dengan senjata yang masih terpakai. Serangan ini akan memberikan kerusakan _%1$d-%2$dserangan_ juga akan mewarisi pesona dan augmentasi dari senjata yang terpakai. Kuda-kuda ini juga akan memperlambat kecepatan pengisian senjata sebanyak 50%%.
items.rings.ringofforce.desc=Cincin ini meningkatkan kekuatan pukulan si pemakai. Kekuatan ekstra ini cukup lemah saat memegang senjata, tetapi serangan tangan kosong akan memperkuatnya. Cincin yang terkutuk malah akan melemahkan pukulan pemakainya.
items.rings.ringofforce$brawlersstance.name=sikap pegulat
items.rings.ringofforce$brawlersstance.desc=Saat dalam posisi ini serangan normal Ahli Duel sebesar kekuatan dari Cincin Pukulan bahkan ketika dia menggunakan senjata, serangan ini mendapat bonus kerusakan dan masih mewarisi augmentasi dan pesona dari senjata\n\nmenggunakan Posisi ini akan mengurangi Fokus ,dan mengurangi kecepatan pengisian senjata sebanyak 50%\n\nPosisi ini bisa diaktifkan dan dinonaktifkan menggunakan cincin pukulan, namun pengurangan kecepatan pengisian akan tetap bertahan sebentar setelah diaktifkan maupun dinonaktifkan
items.rings.ringofforce.ability_name=jurus petarung
items.rings.ringofforce.typical_ability_desc=Duelist dapat mengadopsi _jurus petarung_ dengan cincin ini, menyebabkan serangan biasanya untuk selalu menggunakan cincin ini bahkan dengan senjata yang dipakai. Serangan ini biasanya akan menimbulkan _%1$d-%2$d damage_ dan juga akan mewarisi enchantment dan augmentasi senjata. Jurus ini memperlambat kecepatan pengisian ulang senjata sebesar 50%%.
items.rings.ringofforce.ability_desc=Duelist dapat mengadopsi _jurus petarung_ dengan cincin ini, menyebabkan serangan biasanya untuk selalu menggunakan cincin ini bahkan dengan senjata yang dipakai. Serangan ini akan menimbulkan _%1$d-%2$d damage_ dan juga akan mewarisi enchantment dan augmentasi senjata. Jurus ini memperlambat kecepatan pengisian ulang senjata sebesar 50%%.
items.rings.ringofforce.desc=Cincin ini meningkatkan pukulan jarak dekat pemakainya. Kekuatan ekstra ini cukup lemah saat memegang senjata, tetapi serangan tangan kosong akan memperkuatnya. Cincin yang terkutuk malah akan melemahkan pukulan pemakainya.
items.rings.ringofforce$brawlersstance.name=jurus petarung
items.rings.ringofforce$brawlersstance.desc=Saat dalam posisi ini, serangan biasa Duelis akan menggunakan cincin pukulan yang dilengkapi bahkan saat dia menggunakan senjata. Serangan ini mendapatkan damage bonus dan masih akan menggunakan augmentasi dan enchantment senjata.\n\nNamun mempertahankan posisi ini memerlukan fokus, mengurangi kecepatan isi ulang kemampuan senjata sebesar 50%.\n\nPosisi ini dapat diaktifkan atau dinonaktifkan dengan menggunakan cincin pukulan, namun pengurangan kecepatan charge akan bertahan selama beberapa saat jika posisi tersebut diaktifkan dan dinonaktifkan dengan cepat.
items.rings.ringoffuror.name=cincin kemarahan
items.rings.ringoffuror.stats=Saat dipakai, cincin ini akan meningkatkan kecepatan seranganmu sebesar _%s%%._
@@ -1298,41 +1298,41 @@ items.stones.stoneofshock.desc=Batu kuno ini mengeluarkan ledakan energi listrik
###trinkets
items.trinkets.dimensionalsundial.name=jam bayang matahari dimensi
items.trinkets.dimensionalsundial.warning=Jam Bayangan Matahari milikmu tidak menampakkan bayangan, kamu merasa gelisah.
items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade.
items.trinkets.dimensionalsundial.desc=Jam matahari genggam kecil ini entah bagaimana mampu menghasilkan bayangan di kedalaman ruang bawah tanah, bahkan jika Anda tidak memegangnya dengan tegak. Yang lebih aneh lagi, posisi bayangan tersebut seolah tidak ada hubungannya dengan matahari di dunia ini. Saat tidak ada bayangan yang muncul, jam matahari sepertinya menarik bahaya.\n\nPada levelnya saat ini, perhiasan ini akan meningkatkan tingkat kemunculan musuh sebesar _%d %%_ saat malam hari di kehidupan nyata (pukul 21.00 hingga 07.00).\n\nPerhiasan ini membutuhkan sedikit energi untuk ditingkatkan.
items.trinkets.exoticcrystals.name=Kristal eksotis
items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms.
items.trinkets.exoticcrystals.desc=Permata kecil pink ini memiliki bentuk yang sama dengan permata energi peracik. Meskipun tidak bisa digunakan secara langsung, mereka terlihat bisa mempengaruhi ramuan dan gulungan yang kau temukan\n\nPada level ini perhiasan ini akan mengganti _%s%%_ dari ramuan atau gulungan yang jatuh menjadi setara eksotis. ini tidak berpengaruh pada ramuan kekuatan dan gulungan upgrade, atau item yang membantu untuk menyelesaikan ruangan berbahaya.
items.trinkets.eyeofnewt.name=eye of newt
items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles.
items.trinkets.eyeofnewt.name=mata kadal air
items.trinkets.eyeofnewt.desc=Mata dari kadal emas yang berwarna emas dan hitam ini merupakan sebuah bahan biasa, yang sekarang telah disihir menjadi sebuah pernak-pernik. Mata ini sepertinya mengurangi jarak pandangmu dengan ganti untuk membuat mu melihat sesuatu dengan cara lain.\n\nPada level saat ini, pernak-pernik ini akan mengurangi jarak pandang mu sebesar _%1$s%%_, namun juga akan memperbolehkan kamu untuk melihat pikiran pada musuh di dalam jangkauan _%2$d_ ubin.
items.trinkets.mimictooth.name=mimic tooth
items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic.
items.trinkets.mimictooth.name=taring mimik
items.trinkets.mimictooth.desc=Taring besar ini pasti diambil dari sebuah mimik yang sangat tidak bahagia. Sepertinya dapat mempengaruhi para mimik yang ada di ruang bawah tanah, membuat mereka lebih sering muncul dan lebih berbahaya.\n\nPada level saat ini, perhiasan ini akan membuat semua jenis mimik _%1$sx_ lebih sering dijumpai, membuat mereka lebih susah dideteksi dan memberikan setiap lantai _%2$s%%_ peluang untuk mendapatkan mimik kayu hitam.
items.trinkets.mossyclump.name=gumpalan lumut
items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade.
items.trinkets.mossyclump.desc=Gumpalan lumut basah ini tampaknya tetap mempertahankan kelembapannya tidak peduli seberapa keras Anda memerasnya. Tampaknya secara ajaib terikat pada ruang bawah tanah itu sendiri, membuat rumput dan air lebih mungkin muncul.\n\nPada levelnya saat ini, perhiasan ini akan membuat _%d %%_ lantai biasa terisi air atau rumput.\n\nPerhiasan ini membutuhkan energi yang sangat besar untuk ditingkatkan.
items.trinkets.parchmentscrap.name=robekan perkamen
items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.parchmentscrap.desc=Potongan kecil perkamen ini sepertinya berasal dari sebuah gulungan. Ia masih mempertahankan sebagian sihirnya, dan tampaknya memengaruhi senjata dan armor yang ditemukan di ruang bawah tanah.\n\nPada levelnya saat ini, perhiasan ini akan membuat enchantment dan glyph _%dx_ menjadi biasa, dan kutukan pada senjata dan armor _%sx_ menjadi biasa. Kutukan pada tongkat sihir, cincin, atau artefak tidak terpengaruh.\nPerhiasan ini membutuhkan energi yang cukup besar untuk ditingkatkan.
items.trinkets.petrifiedseed.name=bijih mengeras
items.trinkets.petrifiedseed.desc=Bijih ini telah menjadi fosil, antara karena proses geologi yang lambat atau karena sihir. Bijih ini sepertinya dapat dengan ajaib memengaruhi flora dari ruangan bawah tanah, sesekali dapat mengganti bibit tanaman dengan batu kuno.\n\nPada level sekarang ini, pernak-pernik ini akan membuat rumput yang terinjak untuk menjatuhkan batu kuno daripada bibit tanaman _%1$d%%_ kali, dan juga akan membuat rumput tinggi menjatuhkan item _%2$d%%_ lebih sering.
items.trinkets.petrifiedseed.desc=Benih ini telah menjadi fosil, antara karena proses geologi yang lambat atau karena sihir. Benih ini sepertinya dapat dengan ajaib memengaruhi flora dari ruang bawah tanah, sesekali dapat mengganti benih tanaman dengan batu kuno.\n\nPada level sekarang ini, perhiasan ini akan membuat rumput yang terinjak untuk menjatuhkan batu kuno bukannya benih tanaman _%1$d%%_ kali, dan juga akan membuat rumput tinggi menjatuhkan item _%2$d%%_ lebih sering.
items.trinkets.ratskull.name=tengkorak tikus
items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however.
items.trinkets.ratskull.desc=Perhiasan mengerikan ini tidak lebih besar dari tengkorak tikus normal, yang jarang ditemukan di penjara bawah tanah ini. Pengaruh magis tengkorak tampaknya menarik penghuni penjara bawah tanah yang lebih langka, membuat mereka lebih sering muncul.\n\nPada level saat ini, perhiasan ini akan membuat musuh eksotis langka _%dx_ lebih sering muncul. Namun, tengkoraknya hanya setengah efektif dalam menarik mimik kristal dan patung berarmor.
items.trinkets.thirteenleafclover.name=semanggi berdaun tiga belas
items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade.
items.trinkets.thirteenleafclover.desc=Entah bagaimana merebus dalam panci peracik telah menyebabkan semanggi ini menumbuhkan banyak daun tambahan! Belum jelas perhiasan ini membawa keberuntungan atau sial, mungkinkah perhiasan ini akan membuat keberuntunganmu semakin kacau?\n\nBiasanya ketika menerima atau menahan damage, permainan membuat angka yang mendekati rata-rata menjadi lebih umum. Pada levelnya saat ini, perhiasan ini memiliki peluang _%d%%_ untuk membalikkannya, sehingga angka yang mendekati maksimum atau minimum lebih mungkin muncul.\n\nPerhiasan ini membutuhkan sedikit energi untuk ditingkatkan.
items.trinkets.trapmechanism.name=mekanisme perangkap
items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead.
items.trinkets.trapmechanism.desc=Mekanisme inti dari salah satu jebakan ruang bawah tanah, diukir dengan hati-hati dari lantai agar dapat dibawa. Tampaknya secara ajaib terikat pada ruang bawah tanah itu sendiri, membuat medan lebih berbahaya bagimu dan penghuni ruang bawah tanah.\n\nPada level saat ini, perhiasan ini akan membuat _%d %%_ lantai biasa menjadi berisi jebakan atau jurang.
items.trinkets.wondrousresin.name=wondrous resin
items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.wondrousresin.name=resin menakjubkan
items.trinkets.wondrousresin.desc=Getah biru berkilauan ini tampaknya memiliki esensi sulingan sihir tongkat terkutuk. Keajaiban dari panci peracik sepertinya agak menstabilkannya, dan sekarang mempengaruhi tongkatmu.\n\nPada levelnya saat ini, perhiasan ini akan memaksa efek tongkat terkutuk menjadi netral atau positif _%1$s%%_ sepanjang waktu, dan akan menyebabkan tongkat tak terkutuk menembakkan tembakan terkutuk tambahan _%2$s%%_ setiap saat.\n\nPerhiasan ini membutuhkan energi yang cukup besar untuk ditingkatkan.
items.trinkets.trinketcatalyst.name=katalis magis
items.trinkets.trinketcatalyst.window_text=Air mulai bersinar pada saat kamu menambahkan katalisnya. disini ada beberapa benda terdekat yang dapat kamu jiwai untuk merubahnya ke pernak-pernik ajaib.
items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely.
items.trinkets.trinketcatalyst.desc=Bola debu emas ajaib ini berkilauan di kegelapan ruang bawah tanah. Katalis ini dapat digunakan di panci peracik dengan sedikit energi racikan untuk menghasilkan item perhiasan unik.\n\nPerhiasan memberikan berbagai efek berbeda yang sedikit mengubah ruang bawah tanah atau penghuninya. Perhiasan dapat ditingkatkan dengan lebih banyak energi untuk membuat efeknya lebih kuat, atau dijatuhkan untuk menghilangkan efeknya sepenuhnya.
items.trinkets.trinket$placeholder.name=pernak-pernik
@@ -1599,22 +1599,22 @@ items.weapon.enchantments.vampiric.elestrike_desc=Serangan elemental dengan ench
items.weapon.melee.assassinsblade.name=pedang pembunuh
items.weapon.melee.assassinsblade.stats_desc=Senjata ini lebih kuat melawan musuh yang lengah.
items.weapon.melee.assassinsblade.ability_name=menyelinap
items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._
items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._
items.weapon.melee.assassinsblade.typical_ability_desc=Duelis dapat _menyelinap_ sambil memegang pedang pembunuh. Kemampuan ini membawa Duelis langsung berpindah sejauh 3 petak dan biasanya memberikannya _%d giliran tidak terlihat._
items.weapon.melee.assassinsblade.ability_desc=Duelis dapat _menyelinap_ sambil memegang pedang pembunuh. Kemampuan ini membawa Duelis langsung berpindah sejauh 3 petak dan memberikannya _%d giliran tidak terlihat._
items.weapon.melee.assassinsblade.desc=Pedang bergelombang yang kecil terbuat dari obsidian, sulit dipakai walau tidak berat, tapi sangat mematikan jika sudah dapat sasaran yang tepat.
items.weapon.melee.battleaxe.name=kapak tarung
items.weapon.melee.battleaxe.stats_desc=Senjata ini lumayan akurat.
items.weapon.melee.battleaxe.ability_name=pukulan keras
items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.battleaxe.typical_ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan kapak tarung. Serangan terkonsentrasi ini biasanya menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh.
items.weapon.melee.battleaxe.ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan kapak tarung. Serangan terkonsentrasi ini menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh.
items.weapon.melee.battleaxe.desc=Besi yang besar di ujung kapak tarung ini memberikan berat yang besar pula pada tiap sisinya.
items.weapon.melee.crossbow.name=busur silang
items.weapon.melee.crossbow.stats_desc=Senjata ini meningkatkan damage pada anak panah saat dipakai, bahkan akan memberikan enchantment pada senjata ini pada anak panah yang dipakai.
items.weapon.melee.crossbow.ability_name=tembakan bermuatan
items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped.
items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped.
items.weapon.melee.crossbow.typical_ability_desc=Duelist dapat menyiapkan _tembakan bermuatan_ dengan busur silang. Kemampuan ini aktif secara instan dan menyebabkan anak panah yang ditembakkan berikutnya selalu kena, menerapkan efek saat mengenai musuh dalam area petak 7x7, dan biasanya bertahan selama _%d penggunaan lebih banyak_ jika dilempar.
items.weapon.melee.crossbow.ability_desc=Duelist dapat menyiapkan _tembakan bermuatan_ dengan busur silang. Kemampuan ini aktif secara instan dan menyebabkan anak panah yang ditembakkan berikutnya selalu kena, menerapkan efek saat mengenai musuh dalam area petak 7x7, dan bertahan selama _%d penggunaan lebih banyak_ jika dilempar.
items.weapon.melee.crossbow.desc=Senjata yang cukup rumit ini dapat menembakkan panah dengan kecepatan luar biasa. Meskipun tidak dirancang untuk itu, konstruksi busur silang yang kuat dan kokoh ini menjadikannya senjata jarak dekat yang layak juga.
items.weapon.melee.crossbow$chargedshot.name=tembakan bermuatan
items.weapon.melee.crossbow$chargedshot.desc=Duelis memfokuskan kekuatannya pada busur silang. Anak panah berikutnya yang dia tembakkan akan selalu mengenai dan menerapkan efek panah berlumur dan enchantment di area 5x5. Efek panah positif hanya akan memengaruhi sekutu, dan efek berbahaya hanya akan berlaku pada musuh.\n\nAnak panah berlumur juga akan memiliki empat kegunaan tambahan saat ditembakkan menggunakan tembakan bermuatan. Duelis tidak dapat menggunakan kemampuan ini untuk menerapkan efek panah positif pada dirinya sendiri.
@@ -1622,94 +1622,94 @@ items.weapon.melee.crossbow$chargedshot.desc=Duelis memfokuskan kekuatannya pada
items.weapon.melee.dagger.name=belati
items.weapon.melee.dagger.stats_desc=Senjata ini lebih kuat melawan musuh yang lengah.
items.weapon.melee.dagger.ability_name=menyelinap
items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._
items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._
items.weapon.melee.dagger.typical_ability_desc=Duelis dapat _menyelinap_ sambil memegang belati. Kemampuan ini membawa Duelis langsung berpindah sejauh 5 petak dan biasanya memberikannya _%d giliran tidak terlihat._
items.weapon.melee.dagger.ability_desc=Duelis dapat _menyelinap_ sambil memegang belati. Kemampuan ini membawa Duelis langsung berpindah sejauh 5 petak dan memberikannya _%d giliran tidak terlihat._
items.weapon.melee.dagger.desc=Belati besi sederhana dengan gagang kayu usang.
items.weapon.melee.dirk.name=beladau
items.weapon.melee.dirk.stats_desc=Senjata ini lebih kuat melawan musuh yang lengah.
items.weapon.melee.dirk.ability_name=menyelinap
items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._
items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._
items.weapon.melee.dirk.typical_ability_desc=Duelis dapat _menyelinap_ sambil memegang beladau. Kemampuan ini membawa Duelis langsung berpindah sejauh 4 petak dan biasanya memberikannya _%d giliran tidak terlihat._
items.weapon.melee.dirk.ability_desc=Duelis dapat _menyelinap_ sambil memegang beladau. Kemampuan ini membawa Duelis langsung berpindah sejauh 4 petak dan memberikannya _%d giliran tidak terlihat._
items.weapon.melee.dirk.desc=Belati yang ditusukkan lebih panjang, memberi lebih banyak besi untuk ditusukkan ke musuh.
items.weapon.melee.flail.name=gedik tikam
items.weapon.melee.flail.stats_desc=Ini adalah senjata yang lumayan tidak akurat.\nSenjata ini tidak dapat melakukan serangan mendadak.
items.weapon.melee.flail.ability_name=putar
items.weapon.melee.flail.spin_warn=Kau tidak dapat memutar gedik tikam lagi.
items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge.
items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge.
items.weapon.melee.flail.typical_ability_desc=Duelis dapat _memutar_ gedik tikam untuk membangun kekuatan dalam waktu singkat. Setiap giliran gedik tikam diputar biasanya akan menimbulkan _+%d damage_, maksimal 3 kali. Putaran gedik tikam juga dijamin kena. Memulai untuk memutar gedik tikam memerlukan 1 charge.
items.weapon.melee.flail.ability_desc=Duelis dapat _memutar_ gedik tikam untuk membangun kekuatan dalam waktu singkat. Setiap giliran gedik tikam diputar akan menimbulkan _+%d damage_, maksimal 3 kali. Putaran gedik tikam juga dijamin kena. Memulai untuk memutar gedik tikam memerlukan 1 charge.
items.weapon.melee.flail.desc=Bola berduri terpasang pada pegangan panjang yang terhubung oleh rantai. Sangat sulit digunakan, namun mematikan jika mendarat dengan tepat.
items.weapon.melee.flail$spinabilitytracker.name=memutar
items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s.
items.weapon.melee.flail$spinabilitytracker.desc=Duelis memutar cambuknya, membangun damage untuk serangan berikutnya dengan pukulan itu. Setiap putaran membutuhkan satu giliran tetapi meningkatkan damage, hingga maksimal tiga giliran. cambuknya juga dijamin akan kena saat berputar.\n\nPutaran saat ini: %1$d%%.\nGiliran tersisa: %2$s
items.weapon.melee.gauntlet.name=sarung tangan batu
items.weapon.melee.gauntlet.stats_desc=Ini adalah senjata yang sangat cepat.
items.weapon.melee.gauntlet.ability_name=serangan kombo
items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gauntlet.typical_ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sarung tangan batu. Serangan ini dijamin kena dan biasanya memberikan _+%d damage_ setiap kali Duelis berhasil menyerang dengan senjata jarak dekat atau senjata lempar dalam 5 giliran terakhir.
items.weapon.melee.gauntlet.ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sarung tangan batu. Serangan ini dijamin kena dan memberikan _+%d damage_ setiap kali Duelis berhasil menyerang dengan senjata jarak dekat atau senjata lempar dalam 5 giliran terakhir.
items.weapon.melee.gauntlet.desc=Sarung tangan besar ini terbuat dari kain merah tua yang dilapisi batu ajaib berat di atasnya. Kainnya membalut tanganmu dengan kencang, membuat lempengan batu itu seperti kulit keduamu. Untuk dapat mengayunkan senjata berat seperti ini membutuhkan kekuatan, tapi dapat memberikan damage yang sangat besar untuk setiap pukulanmu.
items.weapon.melee.glaive.name=glaive
items.weapon.melee.glaive.stats_desc=Senjata ini lumayan berat.\nSenjata ini mempunyai jangkauan ekstra.
items.weapon.melee.glaive.ability_name=tancap
items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.typical_ability_desc=Duelis dapat menggunakan ujung glaive untuk _menancap_ musuh yang berada dalam jangkauan tetapi tidak berdekatan. Ini biasanya memberikan _%1$d-%2$d_ damage, mendorong musuh ke belakang, dan dijamin kena.
items.weapon.melee.glaive.ability_desc=Duelis dapat menggunakan ujung glaive untuk _menancap_ musuh yang berada dalam jangkauan tetapi tidak berdekatan. Ini memberikan _%1$d-%2$d_ damage, mendorong musuh ke belakang, dan dijamin kena.
items.weapon.melee.glaive.desc=Tongkat besar yang ujungnya terdapat mata pisau.
items.weapon.melee.gloves.name=sarung tangan tajam
items.weapon.melee.gloves.stats_desc=Ini adalah senjata yang sangat cepat.
items.weapon.melee.gloves.ability_name=serangan kombo
items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.gloves.typical_ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sarung tangan tajam. Serangan ini dijamin kena dan biasanya memberikan _+%d damage_ setiap kali Duelis berhasil menyerang dengan senjata jarak dekat atau senjata lempar baru-baru ini. Tidak berhasil menyerang selama 5 giliran akan mereset kombo ini.
items.weapon.melee.gloves.ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sarung tangan tajam. Serangan ini dijamin kena dan memberikan _+%d damage_ setiap kali Duelis berhasil menyerang dengan senjata jarak dekat atau senjata lempar baru-baru ini. Tidak berhasil menyerang selama 5 giliran akan mereset kombo ini.
items.weapon.melee.gloves.desc=Sarung tangan tajam ini tidak memberikan perlindungan apa pun, tetapi berfungsi sebagai senjata yang dapat membuat kedua tangan tetap bebas.
items.weapon.melee.greataxe.name=kapak raksasa
items.weapon.melee.greataxe.stats_desc=Senjata ini sangat amat berat.
items.weapon.melee.greataxe.ability_name=hukuman
items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy.
items.weapon.melee.greataxe.typical_ability_desc=Duelis dapat melakukan serangan _hukuman_ dengan kapak raksasa jika darahnya di bawah 50%%. Serangan dahsyat ini biasanya menimbulkan _%1$d-%2$d damage,_ yang dijamin kena, dan bisa seketika jika membunuh musuh.
items.weapon.melee.greataxe.ability_desc=Duelis dapat melakukan serangan _hukuman_ dengan kapak raksasa jika darahnya di bawah 50%%. Serangan dahsyat ini menimbulkan _%1$d-%2$d damage,_ yang dijamin kena, dan bisa seketika jika membunuh musuh.
items.weapon.melee.greataxe.desc=Diperuntukkan agar dipakai di atas bahu, kapak raksasa ini sekuat beratnya.
items.weapon.melee.greatshield.name=tameng raksasa
items.weapon.melee.greatshield.typical_stats_desc=Biasanya senjata ini menahan 0-%d damage. Penahanan ini berskala dengan upgrade.
items.weapon.melee.greatshield.stats_desc=Senjata ini menahan 0-%d damage. Jumlah pertahanan bertambah seiring dengan upgrade.
items.weapon.melee.greatshield.ability_name=tahan
items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding.
items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding.
items.weapon.melee.greatshield.typical_ability_desc=Duelis dapat _menahan_ dirinya sendiri dengan tameng raksasa, sepenuhnya meniadakan semua serangan fisik atau magis yang biasanya dilakukan terhadapnya selama _%d giliran_. Setelah Duelis memblokir serangan, menyerang balik atau menggunakan sihir akan mengakhiri pertahanan.
items.weapon.melee.greatshield.ability_desc=Duelis dapat _menahan_ dirinya sendiri dengan tameng raksasa, sepenuhnya meniadakan semua serangan fisik atau magis yang dilakukan terhadapnya selama _%d giliran_. Setelah Duelis memblokir serangan, menyerang balik atau menggunakan sihir akan mengakhiri pertahanan.
items.weapon.melee.greatshield.desc=Lebih seperti dinding berjalan dari pada sebuah tameng, logam raksasa ini meningkatkan pertahanan, tapi tidak meninggalkan banyak ruang untuk menyerang.
items.weapon.melee.greatsword.name=pedang raksasa
items.weapon.melee.greatsword.ability_name=membelah
items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.greatsword.typical_ability_desc=Duelis dapat _membelah_ musuh dengan pedang raksasa. Ini biasanya menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis.
items.weapon.melee.greatsword.ability_desc=Duelis dapat _membelah_ musuh dengan pedang raksasa. Ini menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis.
items.weapon.melee.greatsword.desc=Pedang yang panjang ini memberikan damage yang besar dengan cara mengandalkan beratnya pada setiap serangan.
items.weapon.melee.handaxe.name=kapak tangan
items.weapon.melee.handaxe.stats_desc=Senjata ini lumayan akurat.
items.weapon.melee.handaxe.ability_name=pukulan keras
items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.handaxe.typical_ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan kapak tangan. Serangan terkonsentrasi ini biasanya menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh.
items.weapon.melee.handaxe.ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan kapak tangan. Serangan terkonsentrasi ini menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh.
items.weapon.melee.handaxe.desc=Kapak yang ringan, biasanya dipakai untuk menebang pohon. Mata pisau yang tajam itu bisa juga dipakai untuk memotong musuh.
items.weapon.melee.katana.name=katana
items.weapon.melee.katana.stats_desc=Senjata ini menahan 0-3 damage.
items.weapon.melee.katana.ability_name=tusuk
items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit.
items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit.
items.weapon.melee.katana.typical_ability_desc=Duelis dapat _menusuk_ dengan katana ke arah musuh yang berjarak 1 petak. Ini bergerak ke arah musuh, biasanya menimbulkan _%1$d-%2$d damage_, dan dijamin kena.
items.weapon.melee.katana.ability_desc=Duelis dapat _menusuk_ dengan katana ke arah musuh yang berjarak 1 petak. Ini bergerak ke arah musuh, menimbulkan _%1$d-%2$d damage_, dan dijamin kena.
items.weapon.melee.katana.desc=Pedang ramping dengan pelindung logam besar di atas gagangnya.
items.weapon.melee.longsword.name=pedang panjang
items.weapon.melee.longsword.ability_name=membelah
items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.typical_ability_desc=Duelis dapat _membelah_ musuh dengan pedang panjang. Ini biasanya menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis.
items.weapon.melee.longsword.ability_desc=Duelis dapat _membelah_ musuh dengan pedang panjang. Ini menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis.
items.weapon.melee.longsword.desc=Besi tajam panjang dari pedang ini berkilauan, dengan ukurannya yang membuatnya cukup berat.
items.weapon.melee.mace.name=tembung
items.weapon.melee.mace.stats_desc=Senjata ini lumayan akurat.
items.weapon.melee.mace.ability_name=pukulan keras
items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.mace.typical_ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan tembung. Serangan terkonsentrasi ini biasanya menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh.
items.weapon.melee.mace.ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan tembung. Serangan terkonsentrasi ini menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh.
items.weapon.melee.mace.desc=Kepala besi besar dari senjata ini memberikan damage yang substansial.
items.weapon.melee.magesstaff.name=tongkat penyihir
@@ -1743,87 +1743,87 @@ items.weapon.melee.meleeweapon.ability_no_charge=Kau tidak cukup tenaga untuk me
items.weapon.melee.meleeweapon.ability_cant_use=Kau tidak bisa menggunakan kemampuan itu sekarang.
items.weapon.melee.meleeweapon.ability_no_target=Tidak ada musuh di sana.
items.weapon.melee.meleeweapon.ability_target_range=Target itu tidak berada dalam jangkauan.
items.weapon.melee.meleeweapon.ability_occupied=That location is occupied.
items.weapon.melee.meleeweapon.ability_occupied=Lokasi itu sudah ditempati.
items.weapon.melee.meleeweapon.prompt=Pilih Target
items.weapon.melee.meleeweapon.swap=Tukar Senjata
items.weapon.melee.meleeweapon.swap_full=Kau tidak dapat melakukan itu jika penyimpananmu penuh.
items.weapon.melee.shortsword.name=pedang pendek
items.weapon.melee.shortsword.ability_name=membelah
items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.shortsword.typical_ability_desc=Duelis dapat _membelah_ musuh dengan pedang pendek. Ini biasanya menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis.
items.weapon.melee.shortsword.ability_desc=Duelis dapat _membelah_ musuh dengan pedang pendek. Ini menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis.
items.weapon.melee.shortsword.desc=Pedang yang lumayan pendek, hanya beberapa inci lebih panjang dari pisau belati.
items.weapon.melee.quarterstaff.name=quarterstaff
items.weapon.melee.quarterstaff.stats_desc=Senjata ini menahan 0-2 damage
items.weapon.melee.quarterstaff.ability_name=sikap defensif
items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._
items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._
items.weapon.melee.quarterstaff.ability_name=jurus bertahan
items.weapon.melee.quarterstaff.typical_ability_desc=Duelist dapat mengambil _jurus bertahan_ dengan quarterstaff. Jurus ini tidak membutuhkan waktu lama untuk diaktifkan dan biasanya meningkatkan penghindarannya tiga kali lipat selama _%d giliran._
items.weapon.melee.quarterstaff.ability_desc=Duelist dapat mengambil _jurus bertahan_ dengan quarterstaff. Jurus ini tidak membutuhkan waktu lama untuk diaktifkan dan meningkatkan penghindarannya tiga kali lipat selama _%d giliran._
items.weapon.melee.quarterstaff.desc=Tongkat kayu keras, diakhiri dengan sebongkah besi.
items.weapon.melee.quarterstaff$defensivestance.name=Sikap defensif
items.weapon.melee.quarterstaff$defensivestance.desc=Duelis sedang menggunakan quarterstaff miliknya untuk menolak serangan dan proyektil yang datang. Selama dia dalam gerakan ini, penghindarannya terhadap semua serangan meningkat hingga tiga kali lipat.\n\nGiliran tersisa: %s.
items.weapon.melee.quarterstaff$defensivestance.name=jurus bertahan
items.weapon.melee.quarterstaff$defensivestance.desc=Duelis sedang menggunakan quarterstaff miliknya untuk menolak serangan dan proyektil yang datang. Selama dia dalam jurus ini, penghindarannya terhadap semua serangan meningkat hingga tiga kali lipat.\n\nGiliran tersisa: %s.
items.weapon.melee.rapier.name=rapier
items.weapon.melee.rapier.stats_desc=Senjata ini menahan 0-1 damage.
items.weapon.melee.rapier.ability_name=tusuk
items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit.
items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit.
items.weapon.melee.rapier.typical_ability_desc=Duelis dapat _menusuk_ dengan rapier ke arah musuh yang berjarak 1 petak. Ini bergerak ke arah musuh, biasanya menimbulkan _%1$d-%2$d damage_, dan dijamin kena.
items.weapon.melee.rapier.ability_desc=Duelis dapat _menusuk_ dengan rapier ke arah musuh yang berjarak 1 petak. Ini bergerak ke arah musuh, menimbulkan _%1$d-%2$d damage_, dan dijamin kena.
items.weapon.melee.rapier.desc=Pedang lurus ramping yang menawarkan perlindungan dengan imbalan kekuatan tebasan yang lebih sedikit.
items.weapon.melee.roundshield.name=tameng bulat
items.weapon.melee.roundshield.typical_stats_desc=Biasanya senjata ini menahan 0-%d damage. Penahanan ini berskala dengan upgrade.
items.weapon.melee.roundshield.stats_desc=Senjata ini menahan 0-%d damage. Jumlah pertahanan bertambah seiring dengan upgrade.
items.weapon.melee.roundshield.ability_name=tahan
items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding.
items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding.
items.weapon.melee.roundshield.typical_ability_desc=Duelis dapat _menahan_ dirinya sendiri dengan tameng bulat, sepenuhnya meniadakan semua serangan fisik atau magis yang biasanya dilakukan terhadapnya selama _%d giliran_. Setelah Duelis memblokir serangan, menyerang balik atau menggunakan sihir akan mengakhiri pertahanan.
items.weapon.melee.roundshield.ability_desc=Duelis dapat _menahan_ dirinya sendiri dengan tameng bulat, sepenuhnya meniadakan semua serangan fisik atau magis yang dilakukan terhadapnya selama _%d giliran_. Setelah Duelis memblokir serangan, menyerang balik atau menggunakan sihir akan mengakhiri pertahanan.
items.weapon.melee.roundshield.desc=Tameng besar ini secara efektif menahan serangan dan menjadi senjata yang berguna saat darurat.
items.weapon.melee.roundshield$guardtracker.name=menahan
items.weapon.melee.roundshield$guardtracker.guarded=ketahan
items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s.
items.weapon.melee.roundshield$guardtracker.desc=Duelis telah menyiapkan tamengnya untuk mengantisipasi serangan yang datang. Serangan fisik atau magis berikutnya yang dilakukan terhadapnya akan ditiadakan sepenuhnya.\n\nGiliran tersisa: %s.
items.weapon.melee.runicblade.name=pedang kuno
items.weapon.melee.runicblade.stats_desc=Senjata ini lebih menguntungkan dari Upgrade.
items.weapon.melee.runicblade.ability_name=tebasan rahasia
items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._
items.weapon.melee.runicblade.typical_ability_desc=Duelis melakukan _tebasan kuno_ dengan pedang kuno. Serangan ini dijamin kena dan biasanya menimbulkan _%d%% kekuatan enchantment._
items.weapon.melee.runicblade.ability_desc=Duelis melakukan _tebasan kuno_ dengan pedang kuno. Serangan ini dijamin kena dan menimbulkan _%d%% kekuatan enchantment._
items.weapon.melee.runicblade.desc=Senjata misterius dari daratan yang jauh, dengan pedang yang berwarna biru terang.
items.weapon.melee.sai.name=sai
items.weapon.melee.sai.stats_desc=Ini adalah senjata yang sangat cepat.
items.weapon.melee.sai.ability_name=serangan kombo
items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.sai.typical_ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sai. Serangan ini dijamin kena dan biasanya memberikan _+%d damage_ setiap kali Duelis berhasil menyerang dengan senjata jarak dekat atau senjata lempar baru-baru ini. Tidak berhasil menyerang selama 5 giliran akan mereset kombo ini.
items.weapon.melee.sai.ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sai. Serangan ini dijamin kena dan memberikan _+%d damage_ setiap kali Duelis berhasil menyerang dengan senjata jarak dekat atau senjata lempar baru-baru ini. Tidak berhasil menyerang selama 5 giliran akan mereset kombo ini.
items.weapon.melee.sai.desc=Dua pedang tipis yang diperuntukkan untuk dipakai di kedua tangan. Sangat baik untuk merobohkan musuh dengan serangan yang cepat.
items.weapon.melee.sai$combostriketracker.name=serangan kombo
items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s.
items.weapon.melee.sai$combostriketracker.desc=Duelis membangun kombo yang dapat digunakan untuk meningkatkan damage kemampuan serangan kombo. Setiap serangan yang berhasil dilakukan dengan senjata jarak dekat atau senjata lempar akan dihitung, tapi saat tidak berhasil menyerang selama 5 giliran akan mereset kombo ini.\n\nSerangan saat ini: %1$d.\nGiliran hingga serangan hilang: %2$s.
items.weapon.melee.scimitar.name=simitar
items.weapon.melee.scimitar.stats_desc=Senjata ini cukup cepat.
items.weapon.melee.scimitar.ability_name=tarian pedang
items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._
items.weapon.melee.scimitar.typical_ability_desc=Duelist dapat melakukan _tarian pedang_ dengan simitar. Jurus ini tidak membutuhkan waktu lama untuk diaktifkan dan memberi Duelist +60%% kecepatan serangan dan +50%% akurasi biasanya untuk _%d giliran._
items.weapon.melee.scimitar.ability_desc=Duelist dapat melakukan _tarian pedang_ dengan simitar. Jurus ini tidak membutuhkan waktu lama untuk diaktifkan dan memberi Duelist +60%% kecepatan serangan dan +50%% akurasi untuk _%d giliran._
items.weapon.melee.scimitar.desc=Pedang melengkung yang tebal. Bentuknya memungkinkan untuk serangan lebih cepat, tapi membuatnya lebih lemah.
items.weapon.melee.scimitar$sworddance.name=tarian pedang
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s.
items.weapon.melee.scimitar$sworddance.desc=Duelis melakukan serangan cepat berdasarkan momentum dalam semacam tarian. Saat jurus ini aktif, dia menyerang 60%% lebih cepat (cukup untuk menyerang tepat dua kali putaran dengan simitar) dan memiliki akurasi +50%%.\n\nGiliran tersisa: %s.
items.weapon.melee.sickle.name=sabit
items.weapon.melee.sickle.stats_desc=ini adalah senjata yang tidak akurat
items.weapon.melee.sickle.ability_name=Memanen
items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead.
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead.
items.weapon.melee.sickle.typical_ability_desc=Duelist dapat _memanen_ musuh dengan sabit. Serangan dahsyat ini dijamin kena dan biasanya menimbulkan _%d damage,_ namun menerapkan damage tersebut sebagai pendarahan.
items.weapon.melee.sickle.ability_desc=Duelist dapat _memanen_ musuh dengan sabit. Serangan dahsyat ini dijamin kena dan menimbulkan _%d damage,_ namun menerapkan damage tersebut sebagai pendarahan.
items.weapon.melee.sickle.desc=Alat pertanian genggam yang bisa berfungsi ganda sebagai senjata yang kuat namun berat.
items.weapon.melee.spear.name=tombak
items.weapon.melee.spear.stats_desc=Senjata ini lumayan berat.\nSenjata ini mempunyai jangkauan ekstra.
items.weapon.melee.spear.ability_name=tancap
items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.typical_ability_desc=Duelis dapat menggunakan ujung tombak untuk _menancap_ musuh yang berada dalam jangkauan tetapi tidak berdekatan. Ini biasanya memberikan _%1$d-%2$d_ damage, mendorong musuh ke belakang, dan dijamin kena.
items.weapon.melee.spear.ability_desc=Duelis dapat menggunakan ujung tombak untuk _menancap_ musuh yang berada dalam jangkauan tetapi tidak berdekatan. Ini memberikan _%1$d-%2$d_ damage, mendorong musuh ke belakang, dan dijamin kena.
items.weapon.melee.spear.desc=Kayu panjang ramping berujung besi tajam.
items.weapon.melee.sword.name=pedang
items.weapon.melee.sword.ability_name=membelah
items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.sword.typical_ability_desc=Duelis dapat _membelah_ musuh dengan pedang. Ini biasanya menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis.
items.weapon.melee.sword.ability_desc=Duelis dapat _membelah_ musuh dengan pedang. Ini menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis.
items.weapon.melee.sword.desc=Pedang yang seimbang. Tidak terlalu besar, tapi tetap lebih panjang dari pedang pendek.
items.weapon.melee.sword$cleavetracker.name=membelah
items.weapon.melee.sword$cleavetracker.desc=Duelist siap melanjutkan pembelahan sebelumnya. Pembelahan berikutnya tidak akan dikenakan biaya kemampuan senjata apa pun.\n\nGiliran tersisa: %s.
@@ -1831,28 +1831,28 @@ items.weapon.melee.sword$cleavetracker.desc=Duelist siap melanjutkan pembelahan
items.weapon.melee.warhammer.name=palu perang
items.weapon.melee.warhammer.stats_desc=Senjata ini lumayan akurat.
items.weapon.melee.warhammer.ability_name=pukulan keras
items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
items.weapon.melee.warhammer.typical_ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan palu tempur. Serangan terkonsentrasi ini biasanya menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh.
items.weapon.melee.warhammer.ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan palu tempur. Serangan terkonsentrasi ini menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh.
items.weapon.melee.warhammer.desc=Beberapa makhluk tidak dapat menahan pukulan menghancurkan dari besi padat dan tinggi ini, tapi senjata ini membutuhkan kekuatan yang besar untuk dapat memakainya dengan baik.
items.weapon.melee.warscythe.name=sabit perang
items.weapon.melee.warscythe.stats_desc=ini adalah senjata yang tidak akurat
items.weapon.melee.warscythe.ability_name=memanen
items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead.
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead.
items.weapon.melee.warscythe.typical_ability_desc=Duelist dapat _memanen_ musuh dengan sabit tempur. Serangan dahsyat ini dijamin kena dan biasanya menimbulkan _%d damage,_ namun menerapkan damage tersebut sebagai pendarahan.
items.weapon.melee.warscythe.ability_desc=Duelist dapat _memanen_ musuh dengan sabit tempur. Serangan dahsyat ini dijamin kena dan menimbulkan _%d damage,_ namun menerapkan damage tersebut sebagai pendarahan.
items.weapon.melee.warscythe.desc=Alat yang besar dan berat ini telah diperkuat agar lebih baik dalam menebas musuh daripada tanaman.
items.weapon.melee.whip.name=cambuk
items.weapon.melee.whip.stats_desc=Senjata ini memiliki jangkauan yang sangat jauh.
items.weapon.melee.whip.ability_name=kibas
items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit.
items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit.
items.weapon.melee.whip.ability_name=libas
items.weapon.melee.whip.typical_ability_desc=Duelist dapat _meliibaskan_ semua musuh di sekitarnya dengan cambuk. Kemampuan ini biasanya menimbulkan _%1$d-%2$d damage_, menyerang semua musuh dalam jangkauan serangan, dan dijamin kena.
items.weapon.melee.whip.ability_desc=Duelist dapat _meliibaskan_ semua musuh di sekitarnya dengan cambuk. Kemampuan ini menimbulkan _%1$d-%2$d damage_, menyerang semua musuh dalam jangkauan serangan, dan dijamin kena.
items.weapon.melee.whip.desc=Sementara tali di ujung senjata ini menghasilkan damage yang sangat kecil, tapi jangkauannya bukan main.
items.weapon.melee.wornshortsword.name=pedang pendek usang
items.weapon.melee.wornshortsword.ability_name=membelah
items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.wornshortsword.typical_ability_desc=Duelis dapat _membelah_ musuh dengan pedang pendek usang. Ini biasanya menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis.
items.weapon.melee.wornshortsword.ability_desc=Duelis dapat _membelah_ musuh dengan pedang pendek usang. Ini menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis.
items.weapon.melee.wornshortsword.desc=Pedang yang cukup pendek, telah usang karena pemakaian yang berlebihan. Pedang pendek ini lebih lemah dan lebih ringan dari pada pedang pendek dengan kondisi yang baik.
@@ -2032,7 +2032,7 @@ items.brokenseal.prompt=Pilih armor
items.brokenseal.unknown_armor=Kau harus mengidentifikasi armor itu dulu.
items.brokenseal.cursed_armor=Segel tidak bisa dipasang pada armor terkutuk.
items.brokenseal.affix=Kau menempelkan segel ke armormu!
items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it.
items.brokenseal.desc=Segel lilin, ditempelkan pada armor sebagai simbol keberanian. Semua ukiran di segel sudah rusak oleh usia dan telah patah di tengah.\n\nSebuah kenang-kenangan dari kampung halamannya, segel ini membantu pendekar bertarung. Saat memakai segel, pendekar perlahan-lahan menciptakan perisai di atas darahnya berdasarkan kualitas armornya.\n\nSegel ini dapat _ditempelkan pada armor,_ dan dapat dipindahkan ke armor lain. Segel ini juga dapat membawa satu upgrade dengannya, selama upgrade itu diterapkan pada armor sementara segel terpasang padanya.
items.brokenseal.choose_title=Pilih Glyph
items.brokenseal.choose_desc=Armor dan segel rusak membawa sebuah glyph. Pilih glyph mana yang harus disimpan.\n\nPerhatikan bahwa jika Kau memilih glyph yang saat ini ada di armor, segel tersebut tidak akan dapat mentransfernya nanti.
@@ -2084,7 +2084,7 @@ items.kindofmisc.unequip_message=Kau harus melepas salah satu item ini terlebih
items.kindofweapon.swift_equip=Kau dengan cepat melengkapi senjatamu.
items.kindofweapon.equip_cursed=Tanpa sadar tanganmu memegang senjatamu dengan sangat erat.
items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons share the same charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly.
items.kindofweapon.which_equip_msg=Di slot senjata manakah kau ingin melengkapi item ini?\n\nJagoan langsung menyerang dengan senjata utamanya, namun dapat menggunakan kemampuan senjata mana pun. Kedua senjata tersebut memiliki jumlah charge yang sama.\n\nJagoan juga dapat menukarkan senjata utama dan cadangan secara instan.
items.kindofweapon.which_equip_primary=Utama(%s)
items.kindofweapon.which_equip_secondary=Cadangan(%s)
items.kindofweapon.empty=kosong

View File

@@ -1332,7 +1332,7 @@ items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the
items.trinkets.trinketcatalyst.name=catalizzatore magico
items.trinkets.trinketcatalyst.window_text=L'acqua comincia a brillare quando aggiungi il catalizzatore. Ci sono alcuni oggetti nelle vicinanze che potresti infondere di energia per trasformarli in gingilli magici.
items.trinkets.trinketcatalyst.desc=Questa palla di polvere dorata magica luccica nell'oscurità del dungeon. Questo catalizzatore può essere usato in un calderone alchemico con un po' di energia alchemica per produrre un unico oggetto gingillo.\n\nI gingilli forniscono diversi effetti che alterano modificano il dungeon o i suoi abitanti. I gingilli possono essere potenziati con più energia per rendere i loro effetti più potenti, o lasciati per rinunciare del tutto al loro effetto.
items.trinkets.trinketcatalyst.desc=Questa palla di polvere dorata magica luccica nell'oscurità del dungeon. Questo catalizzatore può essere usato in un calderone alchemico con un po' di energia alchemica per produrre un unico oggetto gingillo.\n\nI gingilli forniscono diversi effetti che modificano leggermente il dungeon o i suoi abitanti. I gingilli possono essere potenziati con più energia per rendere i loro effetti più potenti, o lasciati per rinunciare del tutto al loro effetto.
items.trinkets.trinket$placeholder.name=gingillo
@@ -1623,14 +1623,14 @@ items.weapon.melee.dagger.name=pugnale
items.weapon.melee.dagger.stats_desc=Quest'arma è più forte contro nemici ignari.
items.weapon.melee.dagger.ability_name=intrufolati
items.weapon.melee.dagger.typical_ability_desc=La Duellante può nascondersi mentre brandisce un pugnale. Questa abilità consente alla Duellante di scattare istantaneamente fino a 5 caselle di distanza e tipicamente le dà _%d turni di invisibilità._
items.weapon.melee.dagger.ability_desc=La Duellante può _furtivamente_ mentre brandisce un pugnale. Questa abilità consente al Duellante di lampeggiare istantaneamente fino a 5 tessere di distanza e gli garantisce _%d turni di invisibilità._
items.weapon.melee.dagger.ability_desc=La Duellante può _furtivamente_ mentre brandisce un pugnale. Questa abilità consente al Duellante di teletrasportarsi istantaneamente fino a 5 tessere di distanza e gli garantisce _%d turni di invisibilità._
items.weapon.melee.dagger.desc=Un semplice pugnale di ferro con un'impugnatura usurata in legno.
items.weapon.melee.dirk.name=dirk
items.weapon.melee.dirk.stats_desc=Quest'arma è più forte contro nemici ignari.
items.weapon.melee.dirk.ability_name=intrufolati
items.weapon.melee.dirk.typical_ability_desc=La Duellante può _furtivamente_ mentre brandisce un pugnale. Questa abilità consente al Duellante di lampeggiare istantaneamente fino a 4 tessere di distanza e in genere gli garantisce _%d turni di invisibilità._
items.weapon.melee.dirk.ability_desc=La Duellante può _furtivamente_ mentre brandisce un pugnale. Questa abilità consente al Duellante di lampeggiare istantaneamente fino a 4 tessere di distanza e gli garantisce _%d turni di invisibilità._
items.weapon.melee.dirk.typical_ability_desc=La Duellante può _furtivamente_ mentre brandisce un pugnale. Questa abilità consente al Duellante di teletrasportarsi istantaneamente fino a 4 tessere di distanza e in genere gli garantisce _%d turni di invisibilità._
items.weapon.melee.dirk.ability_desc=La Duellante può _furtivamente_ mentre brandisce un pugnale. Questa abilità consente al Duellante di teletrasportarsi istantaneamente fino a 4 tessere di distanza e gli garantisce _%d turni di invisibilità._
items.weapon.melee.dirk.desc=Un lungo e penetrante pugnale, un po' di acciaio in più da conficcare negli avversari.
items.weapon.melee.flail.name=mazzafrusto
@@ -1809,8 +1809,8 @@ items.weapon.melee.scimitar$sworddance.desc=La Duellante sta effettuando rapidi
items.weapon.melee.sickle.name=falcetta
items.weapon.melee.sickle.stats_desc=Questa è un'arma piuttosto imprecisa.
items.weapon.melee.sickle.ability_name=raccolta
items.weapon.melee.sickle.typical_ability_desc=La Duellante può _mietire_ un nemico con una falce. Questo attacco devastante è sicuro di colpire e in genere infligge _%d danni_, ma applica invece il danno come sanguinamento.
items.weapon.melee.sickle.ability_desc=La Duellante può _mietire_ un nemico con una falce. Questo attacco devastante è sicuro di colpire e infliggere _%d danni_, ma applica invece il danno come sanguinamento.
items.weapon.melee.sickle.typical_ability_desc=La Duellante può _mietere_ un nemico con una falce. Questo attacco devastante colpisce sicuramente e in genere infligge _%d danni_, ma applica invece il danno come sanguinamento.
items.weapon.melee.sickle.ability_desc=La Duellante può _mietere_ un nemico con una falce. Questo attacco devastante colpisce sicuramente e infligge _%d danni_, ma applica invece il danno come sanguinamento.
items.weapon.melee.sickle.desc=Uno strumento agricolo portatile che può essere usato come un'arma forte ma ingombrante.
items.weapon.melee.spear.name=lancia

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@@ -1310,7 +1310,7 @@ items.trinkets.mimictooth.name=ミミックの牙
items.trinkets.mimictooth.desc=この大きな鋭い牙は、とても不幸なミミックから抜かれたに違いない。ダンジョンのミミックたちに影響を与え、より多く、より危険な存在にしているようだ。\n\n現在のレベルでは、この装身具はあらゆる種類のミミックを _%1$s倍_ 多く出現させ、ミミックの発見をより困難にし、各フロアに _%2$s%%_ の確率で黒檀のミミックを出現させる。
items.trinkets.mossyclump.name=苔の塊
items.trinkets.mossyclump.desc=この湿った苔の塊は、どれだけ強く握りしめても水分を保っているようだ。ダンジョンそのものと魔法的に結びついているようで、草や水が出現しやすくなる。\n\n現在のレベルでは、この装身具は通常の床の_%d%%_を水か草で満たすようにする。\n\nこの装身具を強化するには非常に多くの錬金エネルギーが必要だ。
items.trinkets.mossyclump.desc=この湿った苔の塊は、どれだけ強く握りしめても水分を保っているようだ。ダンジョンそのものと魔法的に結びついているようで、草や水が出現しやすくなる。\n\n現在のレベルでは、この装身具は通常の階を_%d%%_の確率で水または草で満たすようにする。\n\nこの装身具を強化するには非常に多くの錬金エネルギーが必要だ。
items.trinkets.parchmentscrap.name=羊皮紙の断片
items.trinkets.parchmentscrap.desc=この羊皮紙の断片は、まるで巻物のようだ。魔力の一部を残しており、ダンジョンで見つけた武器や鎧に影響を与えているようだ。\n\n現在のレベルでは、この装身具はエンチャントと刻印が付く確率を通常の _%d倍_ にし、武器や鎧に呪いが付く確率を通常の _%s倍_ にする。杖、指輪、アーティファクトの呪いは影響を受けない。\n\nこの装身具を強化するにはそこそこ多くの錬金エネルギーが必要だ。
@@ -1325,7 +1325,7 @@ items.trinkets.thirteenleafclover.name=十三葉のクローバー
items.trinkets.thirteenleafclover.desc=錬金鍋で煮込んでいるうちに、どういうわけかこのクローバーに葉がたくさん生えた!この装身具が幸運なのか不運なのかよくわからないが、もしかしたらこの装身具が運をより混沌とさせるのだろうか?\n\n通常、ダメージを与えたり受けたりするとき、このゲームでは平均に近い数字が多く出る。現在のレベルでは、この装身具は _%d%%_ の確率でこれを逆転させ、代わりに最大値や最小値に近い数字が出やすくなる。\n\nこの装身具は、強化に必要な錬金エネルギーが非常に少ない。
items.trinkets.trapmechanism.name=罠の機構
items.trinkets.trapmechanism.desc=ダンジョンの落とし穴の罠の中核となる機構で、持ち運べるように床から慎重に削り出されている。ダンジョンそのものと魔法で結びついているようで、あなたやダンジョンの住人にとって地形をより危険なものにする。\n\n現在のレベルでは、この装身具は通常の床の _%d%%_ 罠か奈落で埋め尽くすようにする。
items.trinkets.trapmechanism.desc=ダンジョンの落とし穴の罠の中核となる機構で、持ち運べるように床から慎重に削り出されている。ダンジョンそのものと魔法で結びついているようで、あなたやダンジョンの住人にとって地形をより危険なものにする。\n\n現在のレベルでは、この装身具は通常の階を _%d%%_ の確率で罠か奈落で埋め尽くすようにする。
items.trinkets.wondrousresin.name=不思議な樹脂
items.trinkets.wondrousresin.desc=この青く煌めく樹脂は、呪われた杖の魔法のエッセンスを抽出したように見える。錬金鍋からの魔法でいくらか安定したようで、今は所持している杖に影響を及ぼしている。\n\n現在のレベルでは、この装身具は呪われた杖の効果を _%1$s%%_ の確率で中立か有益なものにし、呪われていない杖に _%2$s%%_ の確率で呪いの魔法を追加で発射させる。\n\nこの装身具を強化するには、そこそこ多くの錬金エネルギーが必要だ。

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@@ -1298,22 +1298,22 @@ items.stones.stoneofshock.desc=Deze runesteen ontketent een explosie van elektri
###trinkets
items.trinkets.dimensionalsundial.name=dimensionale zonnewijzer
items.trinkets.dimensionalsundial.warning=Je zonnewijzer werpt geen schaduw, je voelt je ongemakkelijk.
items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade.
items.trinkets.dimensionalsundial.desc=Deze kleine draagbare zonnewijzer kan op de een of andere manier een schaduw werpen in de diepten van de kerker, zelfs als je hem niet rechtop houdt. Nog vreemder is dat de positie van de schaduw geen relatie lijkt te hebben met de zon in deze wereld. Als er geen schaduw wordt geworpen, lijkt de zonnewijzer gevaar aan te trekken.\n\nOp het huidige niveau verhoogt deze snuisterij de spawnsnelheid van vijanden met _%d%%_ wanneer het in het echte leven nacht is (21.00 uur tot 07.00 uur).\n\nHet kost relatief weinig energie om deze snuisterij op te waarderen.
items.trinkets.exoticcrystals.name=exotische kristallen
items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms.
items.trinkets.exoticcrystals.desc=Deze kleine roze kristallen hebben dezelfde vorm als kristallen van alchemistische energie. Hoewel ze niet rechtstreeks voor energie kunnen worden gebruikt, lijken ze op de een of andere manier de drankjes en rollen die je tegenkomt te beïnvloeden.\n\nOp het huidige niveau zal deze snuisterij _%s%%_ van drankjes of rollen die je tegenkomt vervangen door hun exotische equivalenten. Dit heeft geen invloed op toverdrank van kracht, rol van opwaardering of items die worden gegenereerd om gevarenkamers op te lossen.
items.trinkets.eyeofnewt.name=eye of newt
items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles.
items.trinkets.eyeofnewt.name=oog van een salamander
items.trinkets.eyeofnewt.desc=Het oog van deze goud-zwarte salamander is een veelgebruikt ingrediënt, nu verbeterd tot een snuisterij. Het oog lijkt je gezichtsvermogen te verminderen in ruil voor het feit dat je de dingen op andere manieren kunt zien.\n\nOp het huidige niveau verkleint deze snuisterij je zichtbereik met _%1$s%%_, maar geeft je ook geestvisie op vijanden binnen _%2$d_ tegels.
items.trinkets.mimictooth.name=mimic tooth
items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic.
items.trinkets.mimictooth.name=tand van een nabootser
items.trinkets.mimictooth.desc=Deze grote scherpe tand moet getrokken zijn uit een zeer ongelukkige nabootser. Het lijkt de nabootsers van de kerker te beïnvloeden, waardoor ze frequenter en gevaarlijker worden.\n\nOp het huidige niveau zal deze snuisterij allerlei soorten nabootsers _%1$sx_ gebruikelijker maken, nabootsers veel moeilijker te detecteren maken en elke verdieping een _%2$s%%_ kans geven om een ebbenhouten nabootser te bevatten.
items.trinkets.mossyclump.name=bemoste massa
items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade.
items.trinkets.mossyclump.desc=Deze massa nat mos lijkt zijn vocht vast te houden, hoe hard je er ook in knijpt. Het lijkt op magische wijze verbonden te zijn met de kerker zelf, waardoor de kans groter is dat gras en water verschijnen.\n\nOp het huidige niveau zal deze snuisterij ervoor zorgen dat _%d%%_ van de gewone vloeren gevuld raken met water of gras.\n\nDeze snuisterij kost relatief veel energie om op te waarderen.
items.trinkets.parchmentscrap.name=perkament rest
items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.parchmentscrap.desc=Dit kleine stukje perkament ziet eruit alsof het uit een boekrol komt. Het heeft een deel van zijn magie behouden en lijkt de wapens en bepantsering in de kerker te beïnvloeden\n\n.Op het huidige niveau zal dit sieraad betoveringen en glyphs _%dx_ vaker laten voorkomen, en vloeken op wapens en bepantsering _%sx_ vaker laten voorkomen. Vervloekingen op toverstokken, ringen of artefacten worden niet beïnvloed.\n\nDeze snuisterij kost relatief veel energie om te upgraden.
items.trinkets.petrifiedseed.name=versteend zaad
items.trinkets.petrifiedseed.desc=Dit zaad is gefossiliseerd, hetzij door langzame geologische processen, hetzij door magie. Het zaad lijkt op magische wijze de flora van de kerker te beïnvloeden, waarbij af en toe plantenzaden worden vervangen door runestenen.\n\nOp het huidige niveau zal dit sieraad ervoor zorgen dat vertrapt gras in _%1$d%%_ van de gevallen runestenen laat vallen in plaats van zaden, en ook dat hoog gras in _%2$d%%_ van de gevallen voorwerpen laat vallen.
@@ -1322,13 +1322,13 @@ items.trinkets.ratskull.name=schedel van een rat
items.trinkets.ratskull.desc=Deze macabere snuisterij is niet veel groter dan de schedel van een normale rat, wat op de een of andere manier een zeldzaamheid is in deze kerker. De magische invloed van de schedel lijkt de zeldzamere bewoners van de kerker aan te trekken, waardoor ze veel vaker verschijnen.\n\nOp het huidige niveau zal deze snuisterij ervoor zorgen dat zeldzame exotische vijanden _%dx_ zo waarschijnlijk kunnen verschijnen. De schedel is echter slechts half zo effectief in het aantrekken van kristallen nabootsers en gepantserde beelden.
items.trinkets.thirteenleafclover.name=klavertje dertien
items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade.
items.trinkets.thirteenleafclover.desc=Op de een of andere manier heeft het stomen in de alchemiepot ervoor gezorgd dat deze klaver een bosje extra bladeren heeft gekregen! Het is niet echt duidelijk of deze snuisterij geluk of pech brengt, misschien zal deze snuisterij je geluk chaotischer maken?\n\nNormaal gesproken maakt het spel bij het uitdelen of blokkeren van schade getallen die dichter bij het gemiddelde liggen, gebruikelijker. Op het huidige niveau heeft deze snuisterij een _%d%%_ kans om dit om te keren, waardoor de kans groter wordt dat getallen dichter bij het maximum of minimum verschijnen. \n\nDeze snuisterij kost relatief weinig energie om te upgraden.
items.trinkets.trapmechanism.name=valmechanisme
items.trinkets.trapmechanism.desc=Het kernmechanisme van een van de valkuilen van de kerker, zorgvuldig uit de vloer gesneden zodat deze kan worden gedragen. Het lijkt op magische wijze verbonden te zijn met de kerker zelf, waardoor het terrein gevaarlijker wordt voor jou en de bewoners van de kerker.\n\nOp het huidige niveau zal dit sieraad ervoor zorgen dat _%d%%_ van de gewone verdiepingen gevuld raken met vallen of afgronden.
items.trinkets.wondrousresin.name=wondrous resin
items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.wondrousresin.name=wonderbaarlijk hars
items.trinkets.wondrousresin.desc=Deze glinsterende blauwe hars lijkt de gedistilleerde essentie van de magie van een vervloekte toverstok te hebben. De magie van de alchemiepost leek het enigszins te stabiliseren, en heeft nu invloed op je toverstokken.\n\nOp het huidige niveau zal deze snuisterij ervoor zorgen dat de effecten van vervloekte toverstokken _%1$s%%_ van de tijd neutraal of positief worden, en zal ervoor zorgen dat onvervloekte toverstokken _%2$s%%_ van de tijd een vervloekte zap afvuren.\n\nDeze snuisterij kost een redelijk grote hoeveelheid energie om te upgraden.
items.trinkets.trinketcatalyst.name=magische katalysator
items.trinkets.trinketcatalyst.window_text=Het water begint te gloeien terwijl je de katalysator toevoegt. Er zijn een paar items in de buurt die je van energie kunt voorzien om er een magische snuisterij van te maken.
@@ -1660,8 +1660,8 @@ items.weapon.melee.glaive.desc=Een enorm paalwapen bestaande uit een zwaardblad
items.weapon.melee.gloves.name=bespijkerde handschoenen
items.weapon.melee.gloves.stats_desc=Dit is een zeer snel wapen.
items.weapon.melee.gloves.ability_name=combo slag
items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.gloves.typical_ability_desc=De Duellist kan een _combo-aanval_ uitvoeren met bespijkerde handschoenen. Deze aanval raakt gegarandeerd en brengt doorgaans _+%d schade_ toe voor elke keer dat de Duellist onlangs met succes heeft aangevallen met een slag- of geworpen wapen. Als je gedurende 5 beurten niet succesvol aanvalt, wordt deze combo gereset.
items.weapon.melee.gloves.ability_desc=De Duellist kan een _combo-aanval_ uitvoeren met bespijkerde handschoenen. Deze aanval raakt gegarandeerd en brengt _+%d schade_ toe voor elke keer dat de Duellist onlangs met succes heeft aangevallen met een slag- of geworpen wapen. Als je gedurende 5 beurten niet succesvol aanvalt, wordt deze combo gereset.
items.weapon.melee.gloves.desc=Deze bespijkerde handschoenen bieden geen echte bescherming, maar ze fungeren als een bruikbaar wapen terwijl je je handen vrij houdt.
items.weapon.melee.greataxe.name=grote bijl
@@ -1701,8 +1701,8 @@ items.weapon.melee.katana.desc=Een slank zwaard met een grote metalen beschermka
items.weapon.melee.longsword.name=langzwaard
items.weapon.melee.longsword.ability_name=klieven
items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.typical_ability_desc=De Duellist kan een vijand _doorklieven_ met een langzwaard. Dit richt doorgaans _%1$d-%2$dschade_ aan en is gegarandeerd raak. Als klieven een vijand doodt, kan de Duellist binnen 5 beurten zonder kosten opnieuw klieven gebruiken.
items.weapon.melee.longsword.ability_desc=De Duellist kan een vijand _doorklieven_ met een langzwaard. Dit richt _%1$d-%2$d schade_ aan en is gegarandeerd raak. Als klieven een vijand doodt, kan de Duellist binnen 5 beurten zonder kosten opnieuw klieven gebruiken.
items.weapon.melee.longsword.desc=Het lange vlijmscherpe stalen lemmet van dit zwaard glinstert geruststellend, maar het formaat maakt het behoorlijk zwaar.
items.weapon.melee.mace.name=strijdknots

View File

@@ -144,7 +144,7 @@ items.armor.warriorarmor.desc=Nosząc ten ciężki pancerz płytowy, Wojownik mo
###artifacts
items.artifacts.alchemiststoolkit.name=zestaw alchemika
items.artifacts.alchemiststoolkit.ac_brew=UGOTUJ
items.artifacts.alchemiststoolkit.ac_brew=UWARZ
items.artifacts.alchemiststoolkit.ac_energize=WZMOCNIJ
items.artifacts.alchemiststoolkit.not_ready=Zestaw alchemiczny jeszcze nie załadował się.
items.artifacts.alchemiststoolkit.cursed=Przeklęty zestaw alchemiczny nie pozwala ci na używanie alchemii!
@@ -410,9 +410,9 @@ items.artifacts.talismanofforesight.ac_scry=SKANUJ
items.artifacts.talismanofforesight.low_charge=Talizman wymaga minimum 5% ładunku, by nim skanować.
items.artifacts.talismanofforesight.prompt=Wybierz miejsce do przeskanowania.
items.artifacts.talismanofforesight.levelup=Twój talizman nabiera mocy!
items.artifacts.talismanofforesight.full_charge=Twój talizman się naładował!
items.artifacts.talismanofforesight.full_charge=Twój talizman jest w pełni naładowany!
items.artifacts.talismanofforesight.desc=Gładki kamień pokryty dziwnym grawerunkiem. Czujesz, jakby obserwował on wszystko wokół ciebie, wypatrując wszystkiego, co ukryte.
items.artifacts.talismanofforesight.desc_worn=Trzymając talizman czujesz jakby Twoje zmysły były wyostrzone. Artefakt powoli rośnie w siłę wraz z upływem czasu i odkrywaniem ukrytych drzwi czy pułapek.\n\nTalizman może zużyć swą energię by "skanować" otoczenie strefą w kształcie stożka. Użycie jego mocy odkrywa wszystkie pola i sekrety na skanowanym obszarze i chwilowo ukazuje użytkownikowi położenie przedmiotów i przeciwników.
items.artifacts.talismanofforesight.desc_worn=Trzymając talizman, czujesz, jakby Twoje zmysły były wyostrzone. Artefakt powoli rośnie w siłę wraz z upływem czasu i odkrywaniem ukrytych drzwi czy pułapek.\n\nTalizman może zużyć swą energię by "skanować" obszar w kształcie stożka. Użycie jego mocy odkrywa wszystkie pola i sekrety na skanowanym obszarze, a także chwilowo ukazuje użytkownikowi położenie przedmiotów i przeciwników.
items.artifacts.talismanofforesight.desc_cursed=Przeklęty talizman wpatruje się w ciebie uważnie, otępiając twoje zmysły.
items.artifacts.talismanofforesight$foresight.name=przezorność
items.artifacts.talismanofforesight$foresight.uneasy=Czujesz się niepewnie.
@@ -520,7 +520,7 @@ items.bombs.woollybomb.desc=Ta spreparowana bomba wytworzy całe stado magicznyc
###food
items.food.berry.name=dzika jagoda
items.food.berry.eat_msg=Ta jagoda była przepyszna!
items.food.berry.desc=Ta mała jagoda była znaleziona przez Łowczynię wśród roślinności lochu. Może być zjedzona szybciej niż inne rodzaje pożywienia, można się nią troszkę najeść, a może też mieć przydane nasionko!
items.food.berry.desc=Ta mała jagoda została znaleziona przez Łowczynię wśród roślinności lochu. Je się ją szybciej niż inne rodzaje pożywienia, nieco się nią najadając i może zawierać przydatne nasionko!
items.food.blandfruit.name=mdły owoc
items.food.blandfruit.cooked=ugotowany mdły owoc
@@ -557,17 +557,17 @@ items.food.frozencarpaccio.invis=Twoje ręce stały się niewidzialne!
items.food.frozencarpaccio.hard=Czujesz, że twoja skóra twardnieje!
items.food.frozencarpaccio.refresh=Odświeżające!
items.food.frozencarpaccio.better=Czujesz się znacznie lepiej!
items.food.frozencarpaccio.desc=Jest to kawał zamrożonego, surowego mięsa. Jedyny sposób by je zjeść to pociąć je w cienkie kawałki. Wbrew pozorom jest bardzo pyszne.
items.food.frozencarpaccio.desc=Jest to kawał zamrożonego, surowego mięsa. Jedyny sposób, by je zjeść, to pociąć je w cienkie kawałki. Wbrew pozorom jest bardzo pyszne.
items.food.meatpie.name=mięsny placek
items.food.meatpie.eat_msg=To jedzenie było przepyszne!
items.food.meatpie.desc=Przepyszny placek pełen napychającego mięsa. Najesz się tym bardziej niż czymkolwiek innym.
items.food.meatpie.desc=Przepyszny placek pełen aromatycznego mięsa. Najesz się tym bardziej niż czymkolwiek innym.
items.food.mysterymeat.name=tajemnicze mięso
items.food.mysterymeat.eat_msg=To jedzenie smakowało... dziwnie.
items.food.mysterymeat.hot=Aj, to jest gorące!
items.food.mysterymeat.legs=Nie czujesz swoich nóg!
items.food.mysterymeat.not_well=Czujesz się dobrze.
items.food.mysterymeat.not_well=Nie czujesz się dobrze.
items.food.mysterymeat.stuffed=Jesteś najedzony.
items.food.mysterymeat.desc=Jesz na własną odpowiedzialność!
items.food.mysterymeat$placeholder.name=mięso
@@ -607,8 +607,8 @@ items.food.stewedmeat.name=ugotowane mięso
items.food.stewedmeat.eat_msg=To jedzenie smakowało normalnie.
items.food.stewedmeat.desc=Gotowanie mięsa usuwa chorobę i pasożyty. Teraz powinno być bezpieczne do zjedzenia
items.food.supplyration.name=supply ration
items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows.
items.food.supplyration.name=zapasowa racja żywnościowa
items.food.supplyration.desc=Ta racja żywnościowa została tu ukryta przez i dla członków gildii złodziei. Została przygotowana do tego, by zjeść ją w drodze i pomóc w szeroko rozumianej nielegalnej działalności.\n\nMimo że nie nasyci cię tak bardzo, jak zwyczajna racja żywnościowa, można ją szybko zjeść, co nieco cię uleczy i przywróci ładunek opończy cieni należącej do Łotrzyka.
@@ -730,8 +730,8 @@ items.potions.potionoftoxicgas.desc=Odkorkowanie lub rozbicie tej fiolki pod ci
###brews
items.potions.brews.aquabrew.name=aqua brew
items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst.
items.potions.brews.aquabrew.name=napar wodny
items.potions.brews.aquabrew.desc=Kiedy rozbita, ta mieszanina uwolni strumień wody pod ciśnieniem w jej pozycji. Jest wystarczająco silna, aby zadać obrażenia ognistym wrogom, ale rozprzestrzenia także wodę na pobliski teren, gasi ogień i odrzuca postacie w pobliżu wybuchu.
items.potions.brews.blizzardbrew.name=burzowa mieszanina
items.potions.brews.blizzardbrew.desc=Rzucenie tej butelki spowoduje uwolnienie potężnej burzy śnieżnej, która rozprzestrzenia się jak gaz.
@@ -745,8 +745,8 @@ items.potions.brews.infernalbrew.desc=Rzucenie tej butelki spowoduje uwolnienie
items.potions.brews.shockingbrew.name=szokująca mieszanina
items.potions.brews.shockingbrew.desc=Rzucenie tej butelki spowoduje uwolnienie sztormu elektrycznego na szerokim obszarze od miejsca jej rozbicia.
items.potions.brews.unstablebrew.name=unstable brew
items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used.
items.potions.brews.unstablebrew.name=niestabilny wywar
items.potions.brews.unstablebrew.desc=Ten magiczny wywar świeci mieniącymi się kolorami tęczy.\n\nPo wypiciu lub rzuceniu aktywuje efekt losowej mikstury. Wywołany efekt będzie prawdopodobnie odpowiadać sposobowi użycia wywaru.
###elixirs
items.potions.elixirs.elixirofarcanearmor.name=eliksir magicznej zbroi
@@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Tymczasowo po
items.potions.elixirs.elixirofdragonsblood.name=eliksir smoczej krwi
items.potions.elixirs.elixirofdragonsblood.desc=Po wypiciu ten eliksir da pijącemu ognistą moc płynącą w jego krwi. Ten efekt powoduje, że pijący jest odporny na ogień i może podpalać przeciwników fizycznymi ciosami.
items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall
items.potions.elixirs.elixiroffeatherfall.name=Eliksir powolnego opadania
items.potions.elixirs.elixiroffeatherfall.light=Czujesz się lekki jak piórko!
items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm.
items.potions.elixirs.elixiroffeatherfall.desc=Ten eliksir oferuje słabszy, ale bardziej kontrolowany efekt lewitacji, dzięki czemu pijący może przez krótki czas spadać na duże odległości bez szkody dla siebie. Każde użycie eliksiru zapewni wystarczającą ochronę tylko dla jednej przepaści.
items.potions.elixirs.elixiroffeatherfall$featherbuff.name=lekki jak piórko
items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s.
items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Jesteś pod wpływem eliksiru lekkiego opadania, który pozwala ci wpaść w przepaść bez odniesienia obrażeń! Efekt ten wygaśnie w momencie użycia lub po upływie pewnego czasu.\n\nPozostałe tury: %s
items.potions.elixirs.elixirofhoneyedhealing.name=eliksir miodowego leczenia
items.potions.elixirs.elixirofhoneyedhealing.desc=Ten eliksir słodzi miksturę leczenia, dzięki czemu jest nawet smaczna. Po wypiciu uleczy on trochę głodu, ale też można nim rzucić w przyjaciela i go uleczyć.\n\nStworzenia, które mają upodobanie do miodu, mogą być nim uspokojone.
@@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=zwiększenie maksymalnego zdrow
items.potions.elixirs.elixirofmight$htboost.desc=Czujesz w sobie nadnaturalną siłę i witalność.\n\nTwoje maksymalne zdrowie jest podniesione na dłuższy okres czasu. Wzmocnienie to zacznie zanikać wraz ze zdobywaniem kolejnych poziomów doświadczenia.\n\nAktualne wzmocnienie: %d.\nLiczba pozostałych poziomów: %d.
items.potions.elixirs.elixiroftoxicessence.name=eliksir toksycznej esencji
items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect.
items.potions.elixirs.elixiroftoxicessence.desc=Po wypiciu ten eliksir przepełni pijącego toksyczną energią. Pijący zacznie wydzielać z siebie toksyczny gaz podczas poruszania się oraz zyska odporność na toksyny i truciznę na czas nieco dłuższy niż czas trwania efektu.
@@ -887,7 +887,7 @@ items.quest.ratskull.desc=Ogromna czaszka szczura. Mogłaby posłużyć za wspan
###remains
items.remains.remainsitem.ac_use=UŻYJ
items.remains.bowfragment.name=fragment łuku
items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however.
items.remains.bowfragment.desc=Ten połamany fragment drewna był kiedyś częścią łuku poległej Łowczyni. Nadal możesz poczuć odrobinę energii natury pozostawionej we fragmencie, możesz użyć fragmentu, aby wyrosła wokół Ciebie wysoka trawa. Spowoduje to jednak zniszczenie fragmentu.
items.remains.brokenhilt.name=złamana rękojeść
items.remains.brokenhilt.desc=Ta złamana rękojeść wygląda, jakby pochodziła z broni pokonanej Fechmistrzyni. W rękojeści wciąż można wyczuć odrobinę mocy bojowej, którą można wykorzystać, aby uzyskać dodatkowe obrażenia przy kolejnych dwóch atakach w walce wręcz. Spowoduje to jednak zniszczenie rękojeści.
items.remains.brokenstaff.name=złamany kostur
@@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=Przeczytany na głos, ten zwój uwolni głośny
items.scrolls.scrollofrecharging.name=zwój ładowania
items.scrolls.scrollofrecharging.surge=Przypływ pola energetycznego przebiega przez twoje ciało, wzmacniając twoje różdżki!
items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released.
items.scrolls.scrollofrecharging.desc=Surowa magiczna moc zawarta w tym pergaminie, po uwolnieniu, z czasem naładuje różdżki wszystkich użytkowników.
items.scrolls.scrollofremovecurse.name=zwój zdjęcia klątwy
items.scrolls.scrollofremovecurse.inv_title=Zdejmij klątwę z przedmiotu
@@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=Zwój wyzwania wytwor
items.scrolls.exotic.scrollofdivination.name=Zwój oświecenia
items.scrolls.exotic.scrollofdivination.nothing_left=Zidentyfikowałeś już wszystkie przedmioty.
items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying.
items.scrolls.exotic.scrollofdivination.desc=Ten zwój losowo zidentyfikuje cztery rodzaje przedmiotów, których obecnie nie znasz. Zidentyfikowanymi typami mogą być kolor mikstury, runa zwoju lub klejnot pierścienia. Zidentyfikowane przedmioty niekoniecznie będą tymi, które masz przy sobie.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Zwój oświecenia zidentyfikował poniższe rzeczy:
items.scrolls.exotic.scrollofdread.name=zwój strachu
@@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=przyzwanie żywiołaka
items.spells.summonelemental.ac_imbue=WZMOCNIJ
items.spells.summonelemental.imbue_prompt=Wybierz przedmiot do nasycenia
items.spells.summonelemental.desc=Zaklęcie wykorzystuje energię niedopałków żywiołaków, użytych przy jego wytworzeniu, w celu przywołania przyjaznego żywiołaka, który pomoże ci w walce! Możesz przywołać tylko jednego na raz, ale możesz ponownie użyć zaklęcia, by żywiołak do ciebie wrócił.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_newborn=Zaklęcie jest obecnie niedopełnione i przywoła _nowo narodzonego żywiołaka_, który nie posiada ataku dystansowego. Możesz wzmocnić zaklęcie, nasycając je zidentyfikowaną miksturą ciekłych płomieni, miksturą mrozu, zwojem ładowania lub zwojem przemiany, co sprawi, że następne żywiołaki zostaną przyzwane w pełni swojej mocy.
items.spells.summonelemental.desc_fire=To zaklęcie jest gorące w dotyku i przywoła _żywiołaka ognia_. Możesz ponownie nasycić zaklęcie, ale wtedy straci ono obecny dodatek.
items.spells.summonelemental.desc_frost=To zaklęcie jest zimne w dotyku i przywoła _żywiołaka mrozu_. Możesz ponownie nasycić zaklęcie, ale wtedy straci ono obecny dodatek.
items.spells.summonelemental.desc_shock=To zaklęcie, promieniujące energią statyczną, przywoła _żywiołaka iskier_. Możesz ponownie nasycić zaklęcie, ale wtedy straci ono obecny dodatek.
items.spells.summonelemental.desc_chaos=To zaklęcie, promieniujące chaotyczną energią, przywoła _żywiołaka chaosu_. Możesz ponownie nasycić zaklęcie, ale wtedy straci ono obecny dodatek.
items.spells.targetedspell.prompt=Wybierz cel
items.spells.targetedspell.inv_title=Nasyć przedmiot
@@ -1228,7 +1228,7 @@ items.spells.telekineticgrab.cant_grab=Nie możesz tego chwycić.
items.spells.telekineticgrab.no_target=Tutaj nie ma nic do chwycenia.
items.spells.telekineticgrab.desc=To zaklęcie pozwala rzucającemu na zdalne podniesienie wszystkich przedmiotów na danym polu lub wszystkich broni miotanych, które utknęły we wrogu!\n\nTo zaklęcie nie może zebrać przedmiotów należących do kogoś lub pojemników takich jak skrzynia.
items.spells.unstablespell.name=unstable spell
items.spells.unstablespell.name=niestabilne zaklęcie
items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view.
items.spells.wildenergy.name=nieoswojona energia
@@ -1296,45 +1296,45 @@ items.stones.stoneofshock.desc=Ten kamień runiczny wyzwala krótkotrwałą burz
###trinkets
items.trinkets.dimensionalsundial.name=dimensional sundial
items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy.
items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade.
items.trinkets.dimensionalsundial.name=międzywymiarowy zegar słoneczny
items.trinkets.dimensionalsundial.warning=Twój zegar słoneczny nie rzuca cienia, czujesz się niepewnie.
items.trinkets.dimensionalsundial.desc=Ten podręczny zegar słoneczny z jakiegoś powodu może rzucać cień w głębinach lochu, nawet jeśli nie trzymasz go poziomo. Co jeszcze dziwniejsze, ułożenie cienia wydaje się być niezależne od pozycji słońca w tym świecie. Gdy na zegarze nie ma cienia, wydaje się on przyciągać niebezpieczeństwo.\n\nNa obecnym poziomie ten relikt zwiększy częstotliwość pojawiania się przeciwników w nocy w prawdziwym życiu (od 21 do 7 rano) o _%d%%_.\n\nTen relikt wymaga bardzo niewiele energii, by go ulepszyć.
items.trinkets.exoticcrystals.name=exotic crystals
items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms.
items.trinkets.exoticcrystals.name=egzotyczne kryształy
items.trinkets.exoticcrystals.desc=Te małe, różowe kryształy są w tym samym kształcie, co te do przechowywania energii alchemicznej. Chociaż nie można bezpośrednio użyć ich energii, z jakiegoś powodu wpływają one na mikstury i zwoje, które znajdujesz.\n\nNa obecnym poziomie ten relikt zamieni _%s%%_ mikstur i zwojów na ich egzotyczne warianty. Efekt ten nie dotyczy mikstur siły, zwojów ulepszenia ani przedmiotów, które są niezbędne do rozwiązania pokojów z zagrożeniem.
items.trinkets.eyeofnewt.name=eye of newt
items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles.
items.trinkets.eyeofnewt.name=oko traszki
items.trinkets.eyeofnewt.desc=To czarno-złote oko traszki jest popularnym składnikiem, ten tutaj okaz został ulepszony do reliktu. Wygląda na to, że zmniejsza ono zasięg widzenia, zamiast tego pozwalając ci widzieć na inne sposoby.\n\nNa obecnym poziomie ten relikt zmniejszy twój zasięg widzenia o _%1$s%%_, w zamian za to zapewniając wizję umysłów w zasięgu _%2$d_ pól.
items.trinkets.mimictooth.name=mimic tooth
items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic.
items.trinkets.mimictooth.name=ząb mimika
items.trinkets.mimictooth.desc=Ten duży i ostry ząb musiał zostać wyrwany jakiemuś bardzo niezadowolonemu z tego faktu mimikowi. Wygląda na to, że ząb wpływa na mimiki znajdujące się w lochu, sprawiając, że są one częstsze i bardziej niebezpieczne.\n\nNa obecnym poziomie ten relikt sprawi, że wszystkie rodzaje mimików będą się pojawiać _%1$sx_ częściej, że mimiki będą znacznie trudniejsze do wykrycia oraz daje szansę równą _%2$s%%_ na piętro na pojawienie się hebanowego mimika.
items.trinkets.mossyclump.name=mossy clump
items.trinkets.mossyclump.name=omszała kępa
items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade.
items.trinkets.parchmentscrap.name=parchment scrap
items.trinkets.parchmentscrap.name=skrawek pergaminu
items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.petrifiedseed.name=petrified seed
items.trinkets.petrifiedseed.name=skamieniałe nasiono
items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often.
items.trinkets.ratskull.name=rat skull
items.trinkets.ratskull.name=Szczurza czaszka
items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however.
items.trinkets.thirteenleafclover.name=thirteen leaf clover
items.trinkets.thirteenleafclover.name=trzynastolistna koniczyna
items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade.
items.trinkets.trapmechanism.name=trap mechanism
items.trinkets.trapmechanism.name=mechanizm pułapki
items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead.
items.trinkets.wondrousresin.name=wondrous resin
items.trinkets.wondrousresin.name=cudowna żywica
items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.trinketcatalyst.name=magical catalyst
items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket.
items.trinkets.trinketcatalyst.name=magiczny katalizator
items.trinkets.trinketcatalyst.window_text=Woda zaczyna świecić po dodaniu katalizatora. W pobliżu widzisz kilka przedmiotów, które możesz nasycić energią, by przemienić któryś z nich w magiczny relikt.
items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely.
items.trinkets.trinket$placeholder.name=trinket
items.trinkets.trinket$placeholder.name=relikt
###wands
items.wands.cursedwand.ondeath=Zabiła cię twoja własna %s.
@@ -1630,7 +1630,7 @@ items.weapon.melee.dirk.name=kindżał
items.weapon.melee.dirk.stats_desc=Ta broń jest mocniejsza wobec nieświadomych niczego wrogów.
items.weapon.melee.dirk.ability_name=skradaj się
items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._
items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._
items.weapon.melee.dirk.ability_desc=Fechmistrzyni może _skradać się_, dzierżąc kindżał. Ta umiejętność pozwala Fechmistrzyni na natychmiastową teleportację w odległości do 4 pól i zapewnia jej _%d tur niewidzialności..
items.weapon.melee.dirk.desc=Dłuższy sztylet pozwalający wepchnąć więcej stali w przeciwników.
items.weapon.melee.flail.name=kiścień
@@ -1742,8 +1742,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Nie jesteś wystarczająco silny,
items.weapon.melee.meleeweapon.ability_no_charge=Nie masz wystarczająco dużo energii, aby użyć tej umiejętności.
items.weapon.melee.meleeweapon.ability_cant_use=Nie możesz teraz użyć tej umiejętności.
items.weapon.melee.meleeweapon.ability_no_target=Nie ma tu żadnego celu.
items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range.
items.weapon.melee.meleeweapon.ability_occupied=That location is occupied.
items.weapon.melee.meleeweapon.ability_target_range=Ten cel nie jest w zasięgu.
items.weapon.melee.meleeweapon.ability_occupied=To pole jest zajęte.
items.weapon.melee.meleeweapon.prompt=Wybierz cel
items.weapon.melee.meleeweapon.swap=Zamień bronie
items.weapon.melee.meleeweapon.swap_full=Nie możesz tego zrobić, mając pełny ekwipunek.
@@ -2045,7 +2045,7 @@ items.equipableitem.ac_equip=ZAŁÓŻ
items.equipableitem.ac_unequip=ZDEJMIJ
items.energycrystal.name=kryształy energii
items.energycrystal.desc=Kilka małych, magicznych kryształów, wypełnionych alchemiczną energią.\n\nTe kryształy są podstawowym składnikiem w recepturach alchemicznych i mogą być stworzone w tyglu alchemicznym przez rozłożenie przedmiotów jednorazowego użytku.
items.energycrystal.desc=Kilka małych, magicznych kryształów, wypełnionych alchemiczną energią.\n\nTe kryształy są podstawowym składnikiem alchemicznych receptur. Można je stworz w tyglu alchemicznym przez rozłożenie przedmiotów jednorazowego użytku.
items.gold.name=złoto
items.gold.desc=Stos złotych monet. Zebrane monety możesz później wydać w sklepie.

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@@ -1304,10 +1304,10 @@ items.trinkets.exoticcrystals.name=экзотические кристаллы
items.trinkets.exoticcrystals.desc=Эти мелкие розоватые кристаллы имеют такую же форму, что и кристаллы алхимической энергии. Хотя их и нельзя напрямую использовать для получения энергии, те, видимо, каким-то образом влияют на зелья и свитки, которые вы находите.\n\nНа данном уровне этот аксессуар будет заменять _%s%%_ появляющихся зелий и свитков их особыми версиями. Эффект не затрагивает зелья Силы, свитки Улучшения и предметы, которые требуются для решения головоломок.
items.trinkets.eyeofnewt.name=глаз тритона
items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles.
items.trinkets.eyeofnewt.desc=Этот золотисто-черный глаз тритона — обычный ингредиент, теперь превращённый в аксессуар. Глаз, по-видимому, ухудшает зрение в обмен на то, что позволяет видеть вещи по-другому.\n\nНа текущем уровне этот аксессуар уменьшит дальность обзора на _%1$s%%_, но также даст возможность видеть врагов в пределах _%2$d_ плиток.
items.trinkets.mimictooth.name=зуб мимика
items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic.
items.trinkets.mimictooth.desc=Видимо, этот огромный клык вырвали у неудачливого мимика. Кажется, он каким-то образом влияет на мимиков, из-за чего они появляются чаще и становятся опаснее.\n\nНа данном уровне этот аксессуар будет призывать мимиков в %1$s раз чаще, их будет сложнее обнаружить, а так же на каждом уровне появляется шанс появления эбонитовых(?) мимиков, равный %2$s%%.
items.trinkets.mossyclump.name=комок мха
items.trinkets.mossyclump.desc=Этот сгусток мокрого мха остаётся влажным, как сильно вы бы его не сжимали. Судя по всему, он магически связан с самим подземельем, из-за чего вода и трава будут появляться чаще.\n\nНа данном уровне этот аксессуар будет превращать _%d%%_ обычных этажей в наполненные травой и водой.\n\nЭтот аксессуар требует очень много энергии для улучшения.
@@ -1328,7 +1328,7 @@ items.trinkets.trapmechanism.name=механизм ловушки
items.trinkets.trapmechanism.desc=Это основной механизм одной из ловушки с ямой, аккуратно вырезанный прямо из пола, поэтому его можно носить с собой. Видимо, он магически связан с подземельем, увеличивая риск для вас и обитателей подземелья.\n\nНа данном уровне этот аксессуар повысит шанс появления этажей с ловушками или пропастями на _%d%%_.
items.trinkets.wondrousresin.name=чудотворная смола
items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.wondrousresin.desc=Эта переливающаяся голубая смола, по-видимому, содержит в себе дистиллированную эссенцию магии проклятой палочки. Магия алхимического котла, похоже, немного стабилизировала её, и теперь она влияет на ваши палочки.\n\nНа текущем уровне этот аксессуар делает эффекты проклятых палочек нейтральными или положительными _%1$s%%_, а также не проклятые палочки выстрелят дополнительным проклятым зарядом _%2$s%%_.\n\nУлучшение этого аксессуара потребует довольно большого количества энергии.
items.trinkets.trinketcatalyst.name=магический катализатор
items.trinkets.trinketcatalyst.window_text=Как только вы добавляете катализатор, вода в котле начинает сиять. Выберите один из предметов, чтобы наполнить его энергией и превратить в магический аксессуар.
@@ -1392,7 +1392,7 @@ items.wands.wandoffireblast.staff_name=посох Огненной вспышк
items.wands.wandoffireblast.desc=Эта палочка сделана из лакированного красного дерева с навершием в виде золотого листа, из-за чего выглядит, как королевский скипетр. Она шипит и искрит, готовая выпустить свою неудержимую магию.
items.wands.wandoffireblast.stats_desc=При использовании эта палочка выпускает конус огня. Его следующая поглотит _%1$d зарядов_ и нанесёт _%2$d-%3$d урона_. Чем больше зарядов используется, тем больше и сильнее эффект.
items.wands.wandoffireblast.bmage_desc=Когда _Боевой маг_ поражает врага посохом Огненной вспышки, есть шанс поджечь врага, будто у посоха есть зачарование поджога.
items.wands.wandoffireblast.eleblast_desc=Элементный взрыв с посохом огненной вспышки наносит 100% урона, прорывается через открытые двери и поджигает врагов и местность.
items.wands.wandoffireblast.eleblast_desc=Стихийный взрыв с посохом огненной вспышки наносит 100% урона, прорывается через открытые двери и поджигает врагов и местность.
items.wands.wandoffrost.name=палочка Холода
items.wands.wandoffrost.staff_name=посох Холода
@@ -1660,8 +1660,8 @@ items.weapon.melee.glaive.desc=Крупное древковое оружие с
items.weapon.melee.gloves.name=шипованные перчатки
items.weapon.melee.gloves.stats_desc=Это очень быстрое оружие.
items.weapon.melee.gloves.ability_name=двойной удар
items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.gloves.typical_ability_desc=Дуэлянт может совершить _двойной удар_ шипованными перчатками. Эта атака гарантированно попадёт в цель и нанесет на %d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием за последние 5 ходов.
items.weapon.melee.gloves.ability_desc=Дуэлянт может совершить _двойной удар_ шипованными перчатками. Эта атака гарантированно попадёт в цель и нанесет на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием за последние 5 ходов.
items.weapon.melee.gloves.desc=Эти шипованные перчатки не обеспечивают никакой защиты, но они выступают в качестве неплохого оружия, оставляя руки свободными.
items.weapon.melee.greataxe.name=секира

View File

@@ -1298,16 +1298,22 @@ items.stones.stoneofshock.desc=Bu rüntaşı yakındaki tüm düşmanları kısa
###trinkets
items.trinkets.dimensionalsundial.name=dimensional sundial
items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy.
items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade.
items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade.
items.trinkets.exoticcrystals.name=exotic crystals
items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms.
items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms.
items.trinkets.eyeofnewt.name=eye of newt
items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles.
items.trinkets.mimictooth.name=mimic tooth
items.trinkets.mimictooth.desc=Bu büyük, keskin diş çok mutsuz bir taklitçiden(mimik) çekilmiş olmalı. Zindanın taklitlerini etkileyerek onları daha sık ve tehlikeli hale getiriyor gibi görünüyor. Bu biblo, şu anki seviyesinde her türlü mimiği 1,5 kat daha yaygın hale getirecek, mimiklerin tespit edilmesini çok daha zorlaştıracak ve her kata %12,5 oranında abanoz mimik içerme şansı verecek.
items.trinkets.mossyclump.name=mossy clump
items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade.
items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade.
items.trinkets.parchmentscrap.name=parchment scrap
items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade.
items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.petrifiedseed.name=petrified seed
items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often.
@@ -1316,11 +1322,14 @@ items.trinkets.ratskull.name=rat skull
items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however.
items.trinkets.thirteenleafclover.name=thirteen leaf clover
items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade.
items.trinkets.thirteenleafclover.desc=Her nasılsa simya tenceresinde kaynatmak bu yoncanın bir sürü ekstra yaprak çıkarmasına neden oldu! Bu biblonun şanslı mı yoksa şanssız mı olduğu pek belli değil, belki bu biblo şansınızı daha da kaotik hale getirebilir? Normalde hasar verirken veya bloklarken, oyun ortalamaya yakın sayıları daha yaygın hale getirir. Mevcut seviyesinde bu biblonun bunu tersine çevirme şansı %25'tir ve bunun yerine maksimum veya minimuma yakın sayıların ortaya çıkma olasılığı artar. Bu biblonun yükseltilmesi nispeten az enerjiye mal olur.
items.trinkets.trapmechanism.name=trap mechanism
items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead.
items.trinkets.wondrousresin.name=wondrous resin
items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.trinketcatalyst.name=magical catalyst
items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket.
items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely.
@@ -1651,8 +1660,8 @@ items.weapon.melee.glaive.desc=Sırığın ucunda bulunan bir bıçaktan oluşan
items.weapon.melee.gloves.name=çivili eldivenler
items.weapon.melee.gloves.stats_desc=Bu silah çok hızlı.
items.weapon.melee.gloves.ability_name=birleşik vuruş
items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.gloves.desc=Bu çivili eldivenler gerçek bir koruma sağlamıyor, ama elleri serbest tutarak dayanıklı bir silah görevi görüyor.
items.weapon.melee.greataxe.name=dev balta
@@ -1692,8 +1701,8 @@ items.weapon.melee.katana.desc=Sapının üzerinde büyük metal korumalı ince
items.weapon.melee.longsword.name=uzun kılıç
items.weapon.melee.longsword.ability_name=yarmak
items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.desc=Bu kılıcın uzun keskin çelik bıçağı güven verici bir şekilde parlasa da boyutu onu bayağıır yapıyor.
items.weapon.melee.mace.name=gürz

View File

@@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=Đây có phải là bông hoa hồng mà con ma
items.artifacts.driedrose.desc_no_quest=Một bông hoa hồng khô, già, bằng một cách nào đó vẫn giữ được hình dạng bất chấp tuổi của nó.\n\nNó trông có vẻ có một chút sức mạnh tâm linh, nhưng bây giờ bạn chưa biết làm cách nào để sử dụng nó.
items.artifacts.driedrose.desc_hint=Nó trông có vẻ bị mất một vài cánh hoa. Có lẽ việc gắn lại chúng vào sẽ tăng sức mạnh của bông hoa hồng.
items.artifacts.driedrose.desc_cursed=Bông hoa hồng bị nguyền bám vào tay bạn, nó lạnh một cánh kì lạ.
items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s
items.artifacts.driedrose.desc_armor=Ghost's armor: %s
items.artifacts.driedrose.desc_strength=Ghost's strength: %s
items.artifacts.driedrose.desc_weapon=Vũ khí của con ma: %s
items.artifacts.driedrose.desc_armor=Áo giáp của con ma: %s
items.artifacts.driedrose.desc_strength=Sức mạnh của con ma: %s
items.artifacts.driedrose$petal.name=cánh hoa khô
items.artifacts.driedrose$petal.no_rose=Bạn không có bông hoa hồng nào để gắn cái cánh hoa này vào.
items.artifacts.driedrose$petal.no_room=Không còn chỗ cho cánh hoa này, nên bạn bỏ nó đi.
@@ -579,24 +579,24 @@ items.food.pasty.name=bánh gối
items.food.pasty.fish_name=cá hấp
items.food.pasty.amulet_name=tấm bùa yendor?
items.food.pasty.egg_name=trứng phục sinh
items.food.pasty.rainbow_name=rainbow potion
items.food.pasty.shattered_name=green cake
items.food.pasty.rainbow_name=lọ thuốc cầu vồng
items.food.pasty.shattered_name=bánh màu xanh lục
items.food.pasty.pie_name=bánh bí ngô
items.food.pasty.vanilla_name=blue cake
items.food.pasty.vanilla_name=bánh màu xanh dương
items.food.pasty.cane_name=kẹo gậy
items.food.pasty.sparkling_name=sparkling potion
items.food.pasty.desc=Một cái bánh pasty chính thống của Cornwall với nhân thịt bò và khoai tây truyền thống. Ngon tuyệt!
items.food.pasty.sparkling_name=lọ thuốc lấp lánh
items.food.pasty.desc=Một cái bánh gối chính thống của người Cornwall với nhân thịt bò và khoai tây truyền thống. Ngon tuyệt!
items.food.pasty.fish_desc=Một con cá hấp nguyên con, được bảo quản một cách thần kì trên một lớp rau. Để dành một ít cá vào khoảng thời gian này trong năm là truyền thống, nên bạn sẽ giữ một ít thức ăn thừa thay vì ăn hết ngay.\n\nMừng Tết Âm lịch!
items.food.pasty.amulet_desc=Cuối cùng bạn đã tìm thấy nó, tấm bùa phép thuật - chờ chút, đây chỉ là một miếng sô-cô-la bọc giấy được làm cho giống tấm bùa! Nó sẽ không trao bạn sức mạnh vô hạn, nhưng ít nhất nó sẽ làm bạn no và cho bạn một ít năng lượng cổ vật.\n\nCá tháng tư!
items.food.pasty.egg_desc=Một quả trứng sô-cô-la to đùng, bọc trong giấy màu vàng sặc sỡ. Số sô-cô-la ở trong đây dư sức làm cho bạn no, và lượng đường có thể cho các cổ vật của bạn thêm một chút năng lượng.\n\nMừng lễ Phục sinh!
items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride!
items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon!
items.food.pasty.rainbow_desc=Lọ thuốc đầy màu sắc này là một dạng thức ăn lỏng. Ngoài việc thỏa mãn cơn đói của bạn, nó có một chút phép thuật ở trong đó, làm một kẻ địch không phải trùm cận kề bình tĩnh lại, khiến nó tạm thời do dự không tấn công bạn.\n\nMừng Tháng tự hào!
items.food.pasty.shattered_desc=Lát bánh vani lớn này có những vụn đường sặc sỡ và kem màu xanh lá. Chiếc bánh đã được làm ra để ăn mừng những trải nghiệm trong nhiều năm, và sẽ cho bạn một lượng nhỏ những kinh nghiệm đó khi ăn vào.\n\nShattered Pixel Dungeon được ra mắt lần đầu vào ngày 5 tháng 8 năm 2014. Chúc mừng sinh nhật Shattered Pixel Dungeon!
items.food.pasty.pie_desc=Một lát bánh bí ngô to đùng. Vị ngọt và cay của nó sẽ làm bạn no và cho bạn một chút sự hồi phục.\n\nHalloween vui vẻ!
items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon!
items.food.pasty.vanilla_desc=Lát bánh vani lớn này có những vụn đường sặc sỡ và kem màu xanh dương. Chiếc bánh đã được làm ra để ăn mừng những trải nghiệm trong nhiều năm, và sẽ cho bạn một lượng nhỏ những kinh nghiệm đó khi ăn vào.\n\nTrò chơi Pixel Dungeon gốc được ra mắt lần đầu vào ngày 4 tháng 12 năm 2012. Chúc mừng sinh nhật Pixel Dungeon!
items.food.pasty.cane_desc=Một cây kẹo ngọt có đường khổng lồ! Nó đủ lớn để làm bạn no, và lượng đường cũng có thể cho các đũa phép của bạn thêm một chút năng lượng.\n\nNgày lễ vui vẻ!
items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year!
items.food.pasty.sparkling_desc=Lọ thuốc lấp lánh này là một dạng thức ăn lỏng. Nó thỏa mãn cơn đói và giống với rượu vang sủi, nhưng thực ra không có cồn. Cảm giác ấm trong bụng của bạn sẽ cho bạn một ít khiên.\n\nChúc mừng năm mới!
items.food.pasty$fishleftover.name=cá thừa
items.food.pasty$fishleftover.eat_msg=Món đó ăn cũng được.
items.food.pasty$fishleftover.eat_msg=Món đó có vị tạm ổn.
items.food.pasty$fishleftover.desc=Chút cá thừa từ bữa ăn trước của bạn. Bạn có thể ăn nó bất cứ lúc nào bạn muốn để hồi phục độ no một chút.
items.food.smallration.name=khẩu phần thức ăn nhỏ
@@ -607,8 +607,8 @@ items.food.stewedmeat.name=thịt hầm
items.food.stewedmeat.eat_msg=Món đó ăn cũng được.
items.food.stewedmeat.desc=Việc hầm miếng thịt này đã khử mầm bệnh hoặc ký sinh trùng khỏi nó. Nó có thể được ăn an toàn.
items.food.supplyration.name=supply ration
items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows.
items.food.supplyration.name=khẩu phần khẩn cấp
items.food.supplyration.desc=Khẩu phần này đã được bỏ lại bởi và dành cho những thành viên của hội kẻ cướp. Nó đã được thiết kế đặc biệt để được vừa ăn vừa đi, và hỗ trợ trong các hành vi gian dối nói chung.\n\nDù nó không làm bạn no bằng một khẩu phần thông thường, nó có thể được ăn nhanh chóng, cung cấp một ít sự hồi phục trực tiếp, và sẽ hồi lại một năng lượng cho chiếc áo choáng bóng tối của Kẻ cướp.
@@ -730,8 +730,8 @@ items.potions.potionoftoxicgas.desc=Tháo nút hoặc làm vỡ lọ thủy tinh
###brews
items.potions.brews.aquabrew.name=aqua brew
items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst.
items.potions.brews.aquabrew.name=thuốc nước
items.potions.brews.aquabrew.desc=Khi vỡ ra, thứ thuốc này sẽ khiến nước cao áp bắn ra từ vị trí của nó. Nó chỉ đủ mạnh để gây sát thương cho nhửng kẻ địch hệ lửa, nhưng nó cũng khiến nước lan ra địa hình ở gần, dập lửa, và đẩy lùi các nhân vật ở gần vị trí bắn ra.
items.potions.brews.blizzardbrew.name=thuốc bão tuyết
items.potions.brews.blizzardbrew.desc=Khi bị vỡ, thứ thuốc này sẽ giải phóng một cơn bão tuyết xoáy lan ra nhanh chóng như một loại khí.
@@ -745,8 +745,8 @@ items.potions.brews.infernalbrew.desc=Khi bị vỡ, thứ thuốc này sẽ gi
items.potions.brews.shockingbrew.name=thuốc điện giật
items.potions.brews.shockingbrew.desc=Khi bị vỡ, thứ thuốc này sẽ giải phóng một cơn bão điện trong một khu vực rộng xung quanh vị trí nó vỡ.
items.potions.brews.unstablebrew.name=unstable brew
items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used.
items.potions.brews.unstablebrew.name=thuốc bất ổn
items.potions.brews.unstablebrew.desc=Thứ thuốc phép thuật này phát sáng với màu sắc cầu vồng biến đổi.\n\nKhi được uống hoặc ném, nó sẽ kích hoạt hiệu ứng của một loại thuốc ngẫu nhiên. Khả năng hiệu ứng thuốc đó phù hợp với cách lọ thuốc này được sử dụng là cao hơn.
###elixirs
items.potions.elixirs.elixirofarcanearmor.name=thuốc giáp phép
@@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Bạn đã t
items.potions.elixirs.elixirofdragonsblood.name=elixir máu rồng
items.potions.elixirs.elixirofdragonsblood.desc=Khi được uống, elixir này sẽ truyền sức mạnh bốc lửa chảy qua các tĩnh mạch của người uống. Hiệu ứng này sẽ khiến người uống không bị ảnh hưởng bởi lửa, và cho phép họ khiến kẻ địch bốc cháy với các đòn tấn công vật lí.
items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall
items.potions.elixirs.elixiroffeatherfall.name=elixir rơi chậm
items.potions.elixirs.elixiroffeatherfall.light=Bạn cảm thấy nhẹ như lông chim!
items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm.
items.potions.elixirs.elixiroffeatherfall$featherbuff.name=lông chim rơi
items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s.
items.potions.elixirs.elixiroffeatherfall.desc=Elixir này cung cấp một hiệu ứng bay yếu hơn nhưng được kiểm soát hơn, cho phép người uống rơi khoảng cách lớn mà không bị tổn thương trong một thời gian ngắn. Mỗi lần sử dụng elixir sẽ chỉ cung cấp đủ sự bảo vệ cho một hố sâu.
items.potions.elixirs.elixiroffeatherfall$featherbuff.name=rơi chậm
items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Bạn đang chịu hiệu ứng của một lọ elixir rơi chậm, cho phép bạn rơi vào một hố sâu mà không nhận sát thương! Hiệu ứng này sẽ ngừng khi nó được sử dụng, hoặc sau khi một ít thời gian trôi qua.\n\nLượt còn lại: %s.
items.potions.elixirs.elixirofhoneyedhealing.name=elixir hồi phục ngọt ngào
items.potions.elixirs.elixirofhoneyedhealing.desc=Elixir này kết hợp sự hồi phục với sự ngọt ngào của mật ong. Khi được uống, nó sẽ làm thỏa mãn một chút cơn đói, nhưng nó cũng có thể được ném để hồi phục một đồng minh.\n\nCác sinh vật bị hấp dẫn bởi mật ong có thể được làm dịu nếu vật phẩm này được sử dụng lên chúng.
@@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=tăng sinh lực tối đa
items.potions.elixirs.elixirofmight$htboost.desc=Cơ thể bạn cảm thấy mạnh và khoẻ một cách bất thường.\n\nMáu tối đa của bạn được tăng trong một khoảng thời gian. Khi bạn lên cấp, độ tăng sẽ dần dần phai đi.\n\nMức tăng hiện giờ: %d.\nCấp còn lại: %d.
items.potions.elixirs.elixiroftoxicessence.name=elixir tinh chất độc
items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect.
items.potions.elixirs.elixiroftoxicessence.desc=Khi được sử dụng, elixir này sẽ hòa lẫn người uống với năng lượng độc. Người uống sẽ liên tục tỏa ra khí độc khi họ di chuyển, và sẽ không bị ảnh hưởng bởi khí độc và độc trong thời gian dài hơn thời lượng của hiệu ứng một chút.
@@ -876,7 +876,7 @@ items.quest.pickaxe.name=cuốc chim
items.quest.pickaxe.ac_mine=ĐÀO
items.quest.pickaxe.no_vein=Không có mạch vàng tối nào gần bạn để khai thác.
items.quest.pickaxe.ability_name=xuyên thủng
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin.
items.quest.pickaxe.ability_desc=Kiếm sĩ có thể _xuyên thủng_ một kẻ địch với một cây cuốc. Đòn tấn công này chắc chắn sẽ trúng, gây hiệu ứng dễ tổn thương trong 3 lượt, và gây _%1$d-%2$d sát thương_ cho kẻ địch có lớp da cứng.
items.quest.pickaxe.desc=Đây là một công cụ chắc và nặng dùng để phá đá. Bạn không cần phải trang bị cây cuốc để dùng nó khai thác, nhưng chắc nó cũng có thể được dùng làm một thứ vũ khí nếu cần.
items.quest.ratskull.name=hộp sọ chuột khổng lồ
@@ -887,7 +887,7 @@ items.quest.ratskull.desc=Một cái sọ chuột lớn đến bất ngờ. Nó
###remains
items.remains.remainsitem.ac_use=DÙNG
items.remains.bowfragment.name=mảnh cung
items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however.
items.remains.bowfragment.desc=Mảnh gỗ vỡ này từng là một phần của cây cung linh hồn của một Nữ thợ săn đã mất. Bạn vẫn có thể cảm thấy một ít năng lượng thiên nhiên còn lại trong mảnh vỡ, bạn có thể sử dụng mảnh vỡ để làm một ít cỏ cao mọc lên xung quanh bạn. Tuy nhiên làm vậy sẽ phá hủy mảnh vỡ.
items.remains.brokenhilt.name=chuôi kiếm vỡ
items.remains.brokenhilt.desc=Chuôi kiếm vỡ này trông có vẻ như nó là từ vũ khí của một Kiếm sĩ đã bại trận. Bạn vẫn có thể cảm thấy một ít năng lượng chiến binh còn lại trong chuôi kiếm, bạn có thể sử dụng nó để nhận thêm một ít sát thương vào hai đòn tấn công cận chiến kế tiếp của bạn. Tuy nhiên làm vậy sẽ phá hủy chuôi kiếm.
items.remains.brokenstaff.name=gậy phép gãy
@@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=Khi được đọc thành tiếng, cuộn giấ
items.scrolls.scrollofrecharging.name=cuộn giấy sạc lại
items.scrolls.scrollofrecharging.surge=Một nguồn năng lượng chạy qua cơ thể bạn, tiếp thêm năng lượng cho các cây đũa phép của bạn!
items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released.
items.scrolls.scrollofrecharging.desc=Sức mạnh phép thuật thô được lưu giữ trong tấm da này sẽ sạc các cây đũa phép của người sử dụng theo thời gian khi được giải phóng.
items.scrolls.scrollofremovecurse.name=cuộn giấy xóa lời nguyền
items.scrolls.scrollofremovecurse.inv_title=Thanh tẩy một vật phẩm
@@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=Cuộn giấy thử t
items.scrolls.exotic.scrollofdivination.name=cuộn giấy tiên đoán
items.scrolls.exotic.scrollofdivination.nothing_left=Không còn gì để thẩm định cả!
items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying.
items.scrolls.exotic.scrollofdivination.desc=Cuộn giấy này sẽ ngẫu nhiên thẩm định bốn vật vật phẩm mà hiện tại bạn chưa biết. Những loại vật phẩm mà có thể thẩm định được là thuốc, cuộn giấy, nhẫn. Vật phẩm thẩm định được không nhất thiết phải là vật phẩm mà bạn mang theo.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Cuộn giấy tiên đoán của bạn đã nhận dạng các vật phẩm sau:
items.scrolls.exotic.scrollofdread.name=cuộn giấy kinh sợ
@@ -1215,10 +1215,10 @@ items.spells.summonelemental.ac_imbue=GHÉP
items.spells.summonelemental.imbue_prompt=Hòa hợp với một vật phẩm
items.spells.summonelemental.desc=Phép thuật này truyền năng lượng của tro tàn nguyên tố được sử dụng để làm nó, và cho phép bạn triệu hồi một nguyên tố thân thiện để chiến dấu với bạn! Chỉ một nguyên tố được triệu hồi cùng lúc, nhưng phép thuật này có thể được gọi lại để đưa nguyên tố trở về với bạn miễn phí.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_fire=Thần chú hiện đang rất nóng khi chạm vào, nó sẽ triệu hồi một _nguyên tố lửa_. bạn có thể hòa nó một vật phẩm khác, nhưng thần chú sẽ mất hiệu ứng hiện có.
items.spells.summonelemental.desc_frost=Thần chú hiện đang rất lạnh khi chạm vào, nó sẽ triệu hồi một _nguyên tố băng_. bạn có thể hòa nó một vật phẩm khác, nhưng thần chú sẽ mất hiệu ứng hiện có.
items.spells.summonelemental.desc_shock=Thần chú hiện đang phát tán năng lượng điện, nó sẽ triệu hồi một _nguyên tố điện_. bạn có thể hòa nó một vật phẩm khác, nhưng thần chú sẽ mất hiệu ứng hiện có.
items.spells.summonelemental.desc_chaos=Thần chú hiện đang phát tán năng lượng hỗn loạn, nó sẽ triệu hồi một _nguyên tố hỗn loạn_. bạn có thể hòa nó một vật phẩm khác, nhưng thần chú sẽ mất hiệu ứng hiện có.
items.spells.targetedspell.prompt=Chọn một mục tiêu
items.spells.targetedspell.inv_title=kết hợp một vật phẩm
@@ -1228,7 +1228,7 @@ items.spells.telekineticgrab.cant_grab=Bạn không thể nhặt thứ đó.
items.spells.telekineticgrab.no_target=Không có gì để nhặt ở đó cả.
items.spells.telekineticgrab.desc=Phép thuật này cho phép người sử dụng nhặt tất cả vật phẩm ở một ô, hoặc tất cả vũ khí bị ném đang kẹt trong một kẻ thù!\n\nNó không thể dùng để nhặt đồ vật mà kẻ thù sở hữu, hoặc những thùng chứa đồ như rương.
items.spells.unstablespell.name=unstable spell
items.spells.unstablespell.name=thần chú bất ổn
items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view.
items.spells.wildenergy.name=năng lượng hỗn loạn
@@ -1296,36 +1296,45 @@ items.stones.stoneofshock.desc=Viên đá rune này giải phóng một vụ n
###trinkets
items.trinkets.dimensionalsundial.name=dimensional sundial
items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy.
items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade.
items.trinkets.dimensionalsundial.name=đồng hồ mặt trời không gian
items.trinkets.dimensionalsundial.warning=Đồng hồ mặt trời của bạn không đổ bóng, bạn cảm thấy khó chịu.
items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade.
items.trinkets.exoticcrystals.name=exotic crystals
items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms.
items.trinkets.exoticcrystals.name=pha lê hiếm
items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms.
items.trinkets.mossyclump.name=mossy clump
items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade.
items.trinkets.eyeofnewt.name=mắt của sa giông
items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles.
items.trinkets.parchmentscrap.name=parchment scrap
items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade.
items.trinkets.mimictooth.name=răng của quái bắt chước
items.trinkets.mimictooth.desc=Chiếc răng lớn sắc nhọn này hẳn phải bị rút ra từ một con bắt chước không mấy vui vẻ. Có vẻ như nó gây ảnh hưởng đến những con bắt chước khác trong ngục tối, làm cho chúng xuất hiện thường xuyên và nguy hiểm hơn.\n\nỞ cấp bậc hiện tại món trang sức này sẽ khiến mọi loại quái bắt chước _%1$sx_ thường xuyên hơn, sẽ làm bọn chúng khó phát hiện hơn, và sẽ cho mỗi tầng _%2$s%%_ cơ hội chứa một quái bắt chước gỗ mun.
items.trinkets.petrifiedseed.name=petrified seed
items.trinkets.mossyclump.name=cục rêu
items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade.
items.trinkets.parchmentscrap.name=phế liệu giấy da
items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.petrifiedseed.name=hạt hóa đá
items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often.
items.trinkets.ratskull.name=rat skull
items.trinkets.ratskull.name=hộp sọ chuột
items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however.
items.trinkets.thirteenleafclover.name=thirteen leaf clover
items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade.
items.trinkets.thirteenleafclover.name=cỏ mười ba lá
items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade.
items.trinkets.trapmechanism.name=trap mechanism
items.trinkets.trapmechanism.name=cơ chế bẫy
items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead.
items.trinkets.trinketcatalyst.name=magical catalyst
items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket.
items.trinkets.wondrousresin.name=nhựa kỳ lạ
items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.trinketcatalyst.name=chất xúc tác phép thuật
items.trinkets.trinketcatalyst.window_text=Nước bắt đầu phát sáng khi bạn cho chất xúc tác vào. Có vài vật phẩm ở gân mà bạn có thể hòa với năng lượng để đốt cháy thành trang sức phép thuật.
items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely.
items.trinkets.trinket$placeholder.name=trinket
items.trinkets.trinket$placeholder.name=trang sức
###wands
items.wands.cursedwand.ondeath=Bạn đã bị giết bởi chính %s của bạn.
@@ -1651,8 +1660,8 @@ items.weapon.melee.glaive.desc=Một món vũ khí dạng gậy to lớn bao g
items.weapon.melee.gloves.name=găng tay nạm
items.weapon.melee.gloves.stats_desc=Đây là một vũ khí rất nhanh.
items.weapon.melee.gloves.ability_name=đòn đánh kết hợp
items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo.
items.weapon.melee.gloves.ability_desc=Kiếm sĩ có thể thực hiện một _đòn đánh liên tiếp_ với găng tay nạm. đòn tấn công này chắc chắn trúng và gây _+%d sát thương _ cho mỗi lần Kiếm sĩ đã đánh trúng với vũ khí cận chiến hoặc vũ khí ném trước đó. Không đánh trúng trong vòng 5 lượt sẽ đặt lại combo.
items.weapon.melee.gloves.desc=Những chiếc găng tay nạm này không mang lại sự bảo vệ thật sự nào, mà chúng có tác dụng như một món vũ khí tạm dùng được, đồng thời giữ cho bàn tay rảnh.
items.weapon.melee.greataxe.name=rìu lớn
@@ -1692,8 +1701,8 @@ items.weapon.melee.katana.desc=Một thanh kiếm mỏng với miếng bảo v
items.weapon.melee.longsword.name=kiếm dài
items.weapon.melee.longsword.ability_name=chẻ đôi
items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.ability_desc=Kiếm sĩ có thể _chẻ đôi_ với một cây kiếm dài. Đòn này gây _%1$d-%2$d sát thương_ và nó chắc chắn trúng. Nếu đòn chẻ đôi giết một kẻ thù thì nó sẽ là đòn tức thì và Kiếm sĩ có thể dùng lại đòn chẻ đôi trong 5 lượt kế mà không tốn lượt.
items.weapon.melee.longsword.desc=Lưỡi kiếm thép dài, sắc như dao của thanh kiếm này chiếu sáng giúp trấn an bạn, dù kích thước của nó cũng làm nó khá nặng.
items.weapon.melee.mace.name=chùy
@@ -1733,8 +1742,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Bạn không đủ khỏe để s
items.weapon.melee.meleeweapon.ability_no_charge=Bạn không có đủ sạc để sử dụng kĩ năng này.
items.weapon.melee.meleeweapon.ability_cant_use=Bạn không thể sử dụng kĩ năng đó ngay bây giờ.
items.weapon.melee.meleeweapon.ability_no_target=Không có mục tiêu ở đó.
items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range.
items.weapon.melee.meleeweapon.ability_occupied=That location is occupied.
items.weapon.melee.meleeweapon.ability_target_range=Mục tiêu đó không trong tầm với.
items.weapon.melee.meleeweapon.ability_occupied=Địa điểm đó đã bị chiếm hữu.
items.weapon.melee.meleeweapon.prompt=Chọn một mục tiêu
items.weapon.melee.meleeweapon.swap=Đổi vũ khí
items.weapon.melee.meleeweapon.swap_full=Bạn không thể làm điều đó với một túi đồ đầy.
@@ -1905,8 +1914,8 @@ items.weapon.missiles.darts.tippeddart.cancel=hủy
items.weapon.missiles.darts.tippeddart.durability=Phi tiêu được tẩm sẽ mất đầu tẩm của chúng và trở thành phi tiêu bình thường khi được sử dụng
items.weapon.missiles.darts.tippeddart.uses_left=Số phi tiêu này còn _%d/%d_ lần sử dụng trước khi một đầu tẩm hết tác dụng.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_Nhưng những thứ này có chất lượng cao tới mức chúng sẽ dùng được vĩnh viễn._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire.
items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired.
items.weapon.missiles.darts.tippeddart.about_to_break=Đầu tẩm của phi tiêu của bạn sắp hết.
items.weapon.missiles.darts.tippeddart.has_broken=Đầu tẩm phi tiêu của bạn đã hết.
items.weapon.missiles.bolas.name=bolas
@@ -1938,7 +1947,7 @@ items.weapon.missiles.missileweapon.durability=Vũ khí ném sẽ dần hao mòn
items.weapon.missiles.missileweapon.uses_left=Chỗ vũ khí này còn _%d/%d_ lần sử dụng trước khi một chiếc hỏng.
items.weapon.missiles.missileweapon.unlimited_uses=_Nhưng những thứ này có chất lượng cao tới mức chúng sẽ dùng được vĩnh viễn._
items.weapon.missiles.missileweapon.about_to_break=Vũ khí ném của bạn sắp hỏng.
items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken.
items.weapon.missiles.missileweapon.has_broken=Một vũ khí ném của bạn đã hỏng.
items.weapon.missiles.missileweapon$placeholder.name=vũ khí phóng ném
items.weapon.missiles.shuriken.name=shuriken
@@ -2023,7 +2032,7 @@ items.brokenseal.prompt=Chọn một áo giáp
items.brokenseal.unknown_armor=Bạn phải thẩm định áo giáp đó trước.
items.brokenseal.cursed_armor=Con dấu không gắn vào áo giáp bị nguyền được.
items.brokenseal.affix=Bạn gắn con dấu vào áo giáp của mình!
items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it.
items.brokenseal.desc=Một con dấu bằng sáp, được gắn vào áo giáp như một biểu tượng của sự dũng mãnh. Con dấu đã có những vết bị mòn đi theo thời gian và chính nó đã bị vỡ làm đôi ở ngay chính giữa.\n\nMột kỉ vật từ nhà của anh ấy, con dấu ấy giúp chiến binh trở nên kiên trì hơn. Khi đeo con dấu chiến binh sẽ từ từ hồi phục lá chắn chèn lên máu của anh ấy dụa vào chất lượng của bộ giáp anh ấy mặc.\n\nCon dấu có thể _gắn vào áo giáp_, và chuyển đổi giữa các áo giáp. Nó có thể mang một nâng cấp với nó, miễn là nâng cấp đó được áp dụng với áo giáp đang có con dấu gắn vào nó.
items.brokenseal.choose_title=Chọn một ký tự
items.brokenseal.choose_desc=Cả bộ áo giáp này và con dấu vỡ đều đang mang một ký tự. Hãy chọn ký tự nào được giữ lại.\n\nLưu ý rằng nếu bạn chọn ký tự đang nằm trên bộ giáp, về sau con dấu sẽ không thể chuyển nó.

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@@ -10,7 +10,7 @@ journal.document.adventurers_guide.identifying.body=Anda tidak akan mengetahui s
journal.document.adventurers_guide.food.title=Menangani Rasa Lapar
journal.document.adventurers_guide.food.body=Menjatah makanan secara efektif adalah salah satu hal terbaik yang dapat Anda lakukan untuk meningkatkan peluang Anda untuk bertahan hidup . Coba pikirkan kesehatan dan kelaparan sebagai sumber daya yang perlu dikelola dan terbatas, tidak selalu penuh.\n\nKetika Anda tidak kelaparan, Anda akan memulihkan kesehatan secara perlahan. Jadi jika Anda makan dengan kesehatan penuh, regenerasi ini akan sia-sia.\n\nJika Anda mondar-mandir saat makan berdasarkan kondisi kesehatan Anda, makanan Anda akan bertahan lebih lama.
journal.document.adventurers_guide.alchemy.title=Alkimia dan Pernak-pernik
journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.)
journal.document.adventurers_guide.alchemy.body=Jika barang konsumsi tertentu tidak berguna, Anda bisa menggunakannya sebagai bahan di panci peracik! Item dapat digunakan dalam resep tertentu, atau diubah menjadi energi racikan serba guna.\n\nPerhiasan adalah satu-satunya peralatan yang bisa dibuat menggunakan peracik. Mereka menghasilkan berbagai efek bermanfaat dan dapat dibuat hanya dengan sedikit energi peracik dan katalis ajaib.\n\n(Anda dapat menemukan panci peracik pertama di lantai 3 atau 4 ruang bawah tanah. Anda juga dapat menemukan halaman buku resep racikan di dekat panci ini.)
journal.document.adventurers_guide.dieing.title=Menangani Kekalahan
journal.document.adventurers_guide.dieing.body=Sayangnya, penjelajah ruang bawah tanah adalah profesi yang sangat berbahaya dan sebagian besar petualang pada akhirnya akan menemui ajalnya.\n\nMeskipun keberuntungan pasti berperan, petualang terbaik adalah mereka yang menggunakan setiap trik kecil untuk meningkatkan peluang sukses mereka.\n\n(Jangan bosan dan menyerah jika Anda mengalami banyak kekalahan, permainan ini sulit! Fokus pada mempelajari permainan dan terus meningkat, jangan langsung fokus pada kemenangan.)
journal.document.adventurers_guide.searching.title=Mencari
@@ -34,7 +34,7 @@ journal.document.alchemy_guide.potions.body=Selamat datang di Penggunaan Praktis
journal.document.alchemy_guide.stones.title=Membaut Batu Kuno
journal.document.alchemy_guide.stones.body=Memasukkan gulungan ke dalam panci peracik akan mentransfer sihirnya ke dalam dua batu di dalam panci. Terciptalah batu kuno!
journal.document.alchemy_guide.energy_food.title=Energi dan Makanan
journal.document.alchemy_guide.energy_food.body=Many recipes require crystallized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.energy_food.body=Banyak resep membutuhkan kristal energi peracik, yang dihasilkan dengan mendekonstruksi sebagian besar barang habis pakai dalam panci peracik. Sebagai beberapa contoh: benih menghasilkan 2 energi, batu kuno menghasilkan 3, gulungan dan ramuan masing-masing menghasilkan 6.\n\nBeberapa resep berikut cukup ajaib, tetapi beberapa lebih menyerupai masakan tradisional.
journal.document.alchemy_guide.exotic_potions.title=Ramuan Eksotis
journal.document.alchemy_guide.exotic_potions.body=Ramuan dapat dicampur dengan energi untuk membuat ramuan eksotis. Ramuan eksotis memiliki efek yang lebih kuat, tetapi seringkali berguna dalam berbagai hal yang lain.
journal.document.alchemy_guide.exotic_scrolls.title=Gulungan Eksotis
@@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=Bom bubuk hitam standar dapat dicampur
journal.document.alchemy_guide.weapons.title=Meningkatkan Senjata
journal.document.alchemy_guide.weapons.body=Beberapa senjata yang lebih ringan atau lebih ajaib dapat digunakan dalam peracik!\n\nSetiap senjata yang dilempar menghasilkan logam cair yang cukup untuk sepenuhnya memperbaiki senjata lain dengan level dan tingkat yang sama.\n\nSatu tongkat akan menghasilkan getah sihir yang cukup untuk meningkatkan dua tongkat dengan level yang sama, tetapi tidak lebih tinggi dari +3.
journal.document.alchemy_guide.brews_elixirs.title=Cairan dan Eliksir
journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use.
journal.document.alchemy_guide.brews_elixirs.body=Seduhan dan eliksir adalah ramuan tingkat lanjut dengan beragam efek, biasanya dengan sekali pakai.
journal.document.alchemy_guide.spells.title=Mantra
journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses.
journal.document.alchemy_guide.spells.body=Mantra terkandung dalam kristal dan memberikan beragam efek, biasanya dengan banyak kegunaan.
journal.document.intros.title=Pengenalan Wilayah
journal.document.intros.dungeon.title=Ruang Bawah Tanah

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@@ -9,8 +9,8 @@ journal.document.adventurers_guide.identifying.title=Identyfikacja przedmiotów
journal.document.adventurers_guide.identifying.body=Nie będziesz znał wszystkich właściwości poszczególnych przedmiotów od razu, gdy je znajdziesz.\n\nKolory mikstur oraz symbole na zwojach będą inne dla każdego lochu. Przy odrobinie szczęścia, niezidentyfikowany rynsztunek może okazać się ulepszony lub zaklęty. Jeśli zaś masz pecha, może być przeklęty!\n\nZwoje identyfikacji, ulepszenia, lub zdjęcia klątwy są bardzo użyteczne, jeśli chcesz zmniejszyć ryzyko związane z użyciem niezidentyfikowanego przedmiotu.\n\n(Listę zidentyfikowanych obiektów możesz odnaleźć w zakładce przedmiotów w swoim dzienniku)
journal.document.adventurers_guide.food.title=Postępowanie z głodem
journal.document.adventurers_guide.food.body=Efektywne zarządzanie jedzeniem to jedna z najlepszych rzeczy, które możesz zrobić, aby zwiększyć swoje szanse na przetrwanie. Spróbuj myśleć o zdrowiu i głodzie jako o zasobach, które muszą być zarządzane, a nie utrzymane na pełnym poziomie przez cały czas.\n\nKiedy nie jesteś głodny, powoli regenerujesz zdrowie. Jeśli zjesz przy pełnym zdrowiu, ta regeneracja zostanie zmarnowana.\n\nJeśli rozplanujesz, kiedy jesz, w zależności od stanu twojego zdrowia, twoje jedzenie powinno znacznie dłużej wystarczyć.
journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets
journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.)
journal.document.adventurers_guide.alchemy.title=Alchemia i Relikty
journal.document.adventurers_guide.alchemy.body=Jeśli uważasz określony przedmiot jednorazowego użytku za niepotrzebny, możesz go użyć jako składnik w tyglu alchemicznym! Przedmioty mogą być używane do konkretnych przepisów bądź zmienione w energię alchemiczną, używaną do wielu rzeczy.\n\nRelikty są jedyną częścią ekwipunku, która powstaje dzięki alchemii. Zapewniają one wiele przydatnych efektów kosztem jedynie odrobiny alchemicznej energii i magicznego katalizatora.\n\n(Tygiel alchemiczny pojawia się na 3. lub 4. piętrze lochu. Wraz z nimi, możesz także znaleźć strony z książki do alchemii, która zawiera wiele przepisów z nią związanych).
journal.document.adventurers_guide.dieing.title=Postępowanie z porażką
journal.document.adventurers_guide.dieing.body=Niestety, eksploracja podziemi to bardzo niebezpieczny zawód i większość poszukiwaczy przygód kończy tragicznie.\n\nSzczęście zdecydowanie odgrywa w tym rolę, ale najlepsi poszukiwacze przygód to ci, którzy korzystają z każdej sztuczki, aby zwiększyć swoje szanse na sukces.\n\n(Nie zniechęcaj się, jeśli często giniesz, ta gra jest trudna! Skoncentruj się na nauce gry i stopniowym doskonaleniu, nie skupiaj się na natychmiastowym zwycięstwie.)
journal.document.adventurers_guide.searching.title=Przeszukiwanie
@@ -77,15 +77,15 @@ journal.document.sewers_guard.not_worth.title=To Nie Jest Tego Warte
journal.document.sewers_guard.not_worth.body=Thomas i ja na wejściu do więzienia wpadliśmy na jakiegoś olbrzymiego potwora pokrytego szlamem. Zanim zdążyliśmy jakkolwiek zareagować, poraził nas magią. Thomas przyjął większość uderzenia na siebie. Nie miał szans tego przeżyć.\n\nŻadne złoto nie jest tego warte. Zamierzam uciec stąd drogą, o której mówił Thomas. Potem odbiorę zapłatę za pracę jako strażnik i dzięki niej wraz z moimi rodzicami wyniosę się jak najdalej od tego przeklętego miasta. Chciałabym wierzyć, że król ma jakiś plan na to wszystko, ale jakoś mi się nie wydaje.\n\nZostawiam ten list po sobie jako ostrzeżenie dla innych. To coś więcej niż ogromne szczury czy kraby, coś bardzo złego czyha tam niżej.
journal.document.prison_warden.title=Dziennik Inspektora
journal.document.prison_warden.journal.title=Prowadzenie Dziennika
journal.document.prison_warden.journal.body=1 wiosny 362 r.\n\nTo pierwszy wpis w dzienniku pracy inspektora więzienia - Kiany Smith. Przez to wszystko co się ostatnio dzieje, zdecydowałam założyć dziennik, aby móc uprzątnąć swoje myśli.\n\nZarządzanie więzieniem pół kilometra pod ziemią nigdy nie należało do łatwych zajęć, ale wygląda na to, że ostatnio dochodzi tu do jakiś zorganizowanych zakłóceń. Więźniowie bez żadnego powodu dziwnie się zachowują, a potem odmawiają wyjaśnień.\n\nNiektórzy strażnicy zaczynają mówić, że to miejsce jest nawiedzone. Nie mogę pozwolić moim ludziom na szerzenie plotek, ale nie mogę też winić ich za ich niepokój.\nSmith
journal.document.prison_warden.journal.body=1 wiosny 362 r.\n\nTo pierwszy wpis w dzienniku pracy inspektora więzienia - Kiany Smith. Przez to wszystko, co się ostatnio dzieje, zdecydowałam się założyć dziennik, aby móc uprzątnąć swoje myśli.\n\nZarządzanie więzieniem pół kilometra pod ziemią nigdy nie należało do łatwych zajęć, ale wygląda na to, że ostatnio dochodzi tu do jakiś zorganizowanych zakłóceń. Więźniowie bez żadnego powodu dziwnie się zachowują, a potem odmawiają wyjaśnień.\n\nNiektórzy strażnicy zaczynają mówić, że to miejsce jest nawiedzone. Nie mogę pozwolić moim ludziom na szerzenie plotek, ale nie mogę też winić ich za ich niepokój.\nSmith
journal.document.prison_warden.recruits.title=Nowi Rekruci
journal.document.prison_warden.recruits.body=80 wiosny 362 r.\n\nZgodnie z obietnicą przybyło dzisiaj grono nowych rekrutów. Wyglądają zwyczajnie, kilkoro obiecujących i mnóstwo takich, którzy chcą jedynie odebrać swój żołd. Jednak taka siła robocza powinna znacznie pomóc z naszymi, ostatnio nieposłusznymi, więźniami.\n\nW tego typu pracy trzeba wiedzieć, komu można ufać. Jeden z nowych pracowników - Thomas wygląda szczególnie obiecująco. Potrzebuję całej pomocy, jaką mogę obecnie uzyskać, więc jeśli Thomas się sprawdzi, będzie mógł liczyć na szybki awans.\nSmith
journal.document.prison_warden.mines.title=Uszczelnianie Kopalń
journal.document.prison_warden.mines.body=54 zimy 363 r.\n\nPrzybyła dziś grupa inżynierów z miasta, którzy twierdzili, że są tutaj, aby uszczelnić stare wejście do kopalń znajdujących się głębiej. Spodziewałam się, że miasto nie będzie zawracało sobie głowy kontrolowaniem tego, czy to przejście jest zamknięte. Jak zwykle, nie zostałam uprzednio poinformowana.\n\nIch główny inżynier opowiadał mi też o jakiś głupotach jak magia krasnoludów wyciekająca z kopalń. Nie wierzę w ani jedno jego słowo.\n\nSytuacja jest pod dużo większą kontrolą dzięki naszym nowym pracownikom, jednak źródło problemu nadal pozostaje niezlokalizowane. Pewne jest, że coś oddziałuje na więźniów, a kilka powalonych ścian nie wskazuje, aby coś miało się zmienić.\nSmith
journal.document.prison_warden.recruits.body=80 wiosny 362 r.\n\nZgodnie z obietnicą przybyło dzisiaj grono nowych rekrutów. Wyglądają zwyczajnie, kilkoro obiecujących i mnóstwo takich, którzy chcą jedynie odebrać swój żołd. Jednak taka siła robocza powinna znacznie pomóc z naszymi, ostatnio nieposłusznymi, więźniami.\n\nW tego typu pracy trzeba wiedzieć, komu można ufać. Jeden z nowych pracowników - Thomas - wygląda szczególnie obiecująco. Potrzebuję całej pomocy, jaką mogę obecnie uzyskać, więc jeśli Thomas się sprawdzi, będzie mógł liczyć na szybki awans.\nSmith
journal.document.prison_warden.mines.title=Zamknięcie Kopalń
journal.document.prison_warden.mines.body=54 zimy 363 r.\n\nPrzybyła dziś grupa inżynierów z miasta, którzy twierdzili, że są tutaj, aby zamknąć dostęp do kopalń znajdujących się głębiej. Zgaduję, że miasto nie chce zadawać sobie trudu utrzymywania tego przejścia. Jak zwykle, nie zostałam uprzednio poinformowana.\n\nIch główny inżynier opowiadał mi też o jakiś głupotach jak magia krasnoludów wyciekająca z kopalń. Nie wierzę w ani jedno jego słowo.\n\nSytuacja jest pod dużo większą kontrolą dzięki naszym nowym pracownikom, jednak źródło problemu nadal pozostaje niezlokalizowane. Pewne jest, że coś oddziałuje na więźniów, a kilka powalonych ścian tego nie zmieni.\nSmith
journal.document.prison_warden.rotberry.title=Roślina Próchnojagody
journal.document.prison_warden.rotberry.body=23 jesieni 363 r.\n\nDostałam dziś cudowny prezent od Felixa. Jest to jakiś jasnoczerwony krzew zwany "próchnojagodą". \n\nWspominałam mu już, jak posępne jest to miejsce, wygląda na to, że słuchał. Według niego roślina jest cieniolubna i nie lubi wody, więc muszę jedynie przycinać liście mniej więcej raz w miesiącu. Przycinanie jej musi być naprawdę ważne, wspominał o tym kilkanaście razy w swoich listach.\n\nOczywiście Felix nie robi niczego za darmo. Mówił, że nasiona tej rośliny są świetne do tworzenia różdżek, więc, rzecz jasna, będę mu winna kilka z nich za każdym razem, jak roślina jakieś wytworzy.\nSmith
journal.document.prison_warden.no_support.title=Brak Wsparcia
journal.document.prison_warden.no_support.body=11 wiosny 364 r.\nCo do cholery myśli sobie to miasto? Po pilnej prośbie o pomoc nie otrzymałam żadnego odzewu, nawet pustych przeprosin, które zwykle wysyłają, gdy moje prośby zostają odrzucone.\n\nTymczasem więźniowie dalej się pogarszają, a niektórzy strażnicy zaczęli nawet sprawiać problemy. Czy oni mają zamiar jedynie się przyglądać, jak cała ta sytuacja się pogarsza, do momentu, aż będziemy musieli radzić sobie tutaj z buntem!?\n\nThomas jak zawsze pozostaje mi wierny. Jego pomoc w organizacji pracy jest nieoceniona, a ten jego pomysł z aktywowaniem starych zastępów DM-100 może i był nieetyczny, ale też niezbędny. Jestem pewna, że mogę jeszcze wyjść z tej sytuacji obronną ręką, potrzebuję jedynie tego cholernego wsparcia!\nSmith
journal.document.prison_warden.no_support.body=11 wiosny 364 r.\n\nCo do cholery myśli sobie to miasto? Po pilnej prośbie o pomoc nie otrzymałam żadnego odzewu, nawet pustych przeprosin, które zwykle wysyłają, gdy moje prośby zostają odrzucone.\n\nTymczasem więźniowie dalej się pogarszają, a nawet niektórzy strażnicy zaczęli sprawiać problemy. Czy oni mają zamiar jedynie się przyglądać, jak cała ta sytuacja się pogarsza, do momentu, aż będziemy musieli radzić sobie tutaj z buntem!?\n\nThomas jak zawsze pozostaje mi wierny. Jego pomoc w organizacji pracy jest nieoceniona, a jego pomysł z aktywowaniem starych zastępów DM-100 może i był nieetyczny, ale też niezbędny. Jestem pewna, że mogę jeszcze wyjść z tej sytuacji obronną ręką, potrzebuję jedynie tego cholernego wsparcia!\nSmith
journal.document.prison_warden.letter.title=List do Thomasa
journal.document.prison_warden.letter.body=Thomas,\n\nByłeś dobrym przyjacielem, więc wyświadczę Ci przysługę.\n\nGdy dziś wieczorem zaczniesz swoją wartę, zamknij i zabezpiecz celę Tengu, po czym wyrzuć klucz do jakiegoś pomieszczenia i wynoś się stamtąd. Nie ważne, że inni więźniowie pozostaną niepilnowani, niedługo bowiem nikt nie będzie już w stanie opuścić tego miejsca. Ten szaleniec musi jednak tu zostać, wolę nawet nie myśleć, co by się stało, gdyby się uwolnił.\n\nNikomu o tym nie mów i nie zaprzątaj sobie mną głowy. Kapitan musi pójść na dno wraz ze swoim okrętem.\nKiana
journal.document.caves_explorer.title=Dziennik Badacza

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@@ -10,7 +10,7 @@ journal.document.adventurers_guide.identifying.body=Никогда не знае
journal.document.adventurers_guide.food.title=Береги запасы еды!
journal.document.adventurers_guide.food.body=Если ты нашёл еду, было бы хорошо применить её в подходящий момент. Отнесись к своему здоровью и к голоду как к ресурсам, которыми нужно управлять вместо того, чтобы их всегда держать на высшем уровне.\n\nПока ты не голодаешь, твое здоровье постепенно восстанавливается. Однако этот эффект будет потрачен впустую, если ты уже полностью здоров.\n\nЕсли ты будешь принимать пищу осознанно, учитывая состояние здоровья, твоих запасов хватит ещё надолго.
journal.document.adventurers_guide.alchemy.title=Алхимия и Аксессуары
journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.)
journal.document.adventurers_guide.alchemy.body=Если ты не находишь какой-то предмет полезным, можно использовать его в качестве ингредиента в алхимическом котле! Предметы могут быть задействованы в определённых рецептах или превращены в алхимическую энергию.\n\nАксессуары - это единственное снаряжение, которое можно изготовить с помощью алхимии. Они дают множество полезных эффектов и могут быть изготовлены из небольшого количества алхимической энергии и магического катализатора.\n\n(Первый алхимический котёл можно найти на 3-м или 4-м этаже подземелья. Рядом с котлами можно найти страницы из книги рецептов по алхимии.)
journal.document.adventurers_guide.dieing.title=Принятие поражения
journal.document.adventurers_guide.dieing.body=К сожалению, приключения всегда сопряжены с немалым риском, и множество искателей приключений может найти здесь свою погибель.\n\nИ хотя удача определённо играет свою роль во всём этом, самые опытные искатели приключений это те, которые используют любую, даже самую незначительную уловку, чтобы увеличить свои шансы на выживание.\n\n(Не отчаивайтесь, если вы постоянно погибаете. Ваши первые попытки вряд ли будут особо успешными, ведь эта игра не из легких! Сосредоточьтесь на изучении игры и улучшении своих навыков, не настраивайтесь на быструю победу)
journal.document.adventurers_guide.searching.title=Обыскивай каждый уголок!

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@@ -9,7 +9,7 @@ journal.document.adventurers_guide.identifying.title=Thẩm định vật phẩm
journal.document.adventurers_guide.identifying.body=Bạn sẽ không biết tất cả đặc tính của một số vật phẩm khi bạn lần đầu tìm thấy chúng.\n\nMàu sắc của các lọ thuốc và biểu tượng trên các cuộn giấy luôn thay đổi mỗi lượt chơi. Trang bị chưa được thẩm định có thể được nâng cấp hoặc phù phép nếu bạn may mắn, hoặc nó có thể bị nguyền!\n\nCác cuộn giấy thẩm định, nâng cấp, hay xóa lời nguyền rất hữu ích nếu bạn muốn giảm thiếu rủi ro từ việc sử dụng trang bị chưa được thẩm định.\n\n(Bạn có thể tìm thấy một danh sách gồm tất cả vật phẩm bạn đã thẩm định trong mục vật phẩm của sách ghi chép của bạn)
journal.document.adventurers_guide.food.title=Đối phó với cơn đói
journal.document.adventurers_guide.food.body=Phân chia khẩu phần thức ăn một cách hiệu quả là một trong những việc tốt nhất bạn có thể làm để cải thiện khả năng sinh tồn của bạn. Hãy nghĩ về sinh lực và cơn đói như các tài nguyên cần được quản lí, không phải được giữ đầy mọi lúc.\n\nKhi bạn không đói cồn cào bạn sẽ từ từ phục hồi sinh lực. Vậy nên nếu bạn ăn ở mức sinh lực đầy, sự phục hồi này sẽ bị lãng phí.\n\nNếu bạn cách lúc mình ăn ra dựa theo sinh lực của bạn đang thế nào, thức ăn của bạn có thể sẽ kéo dài lâu hơn nhiều.
journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets
journal.document.adventurers_guide.alchemy.title=Giả kim thuật & Đồ trang sức
journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.)
journal.document.adventurers_guide.dieing.title=Chấp nhận thất bại
journal.document.adventurers_guide.dieing.body=Thật không may, thám hiểm hầm ngục là một nghề nghiệp rất nguy hiểm và hầu hết các nhà thám hiểm rồi cũng sẽ đi đến cái chết của họ.\n\nDù vận may hoàn toàn có thể đóng một vai trò nhất định, những nhà thám hiểm giỏi nhất là những người sử dụng từng mẹo nhỏ để tăng tỉ lệ thành công của họ.\n\n(Nếu bạn đang chết rất nhiều, đừng để điều đó ngăn cản bạn, trò chơi này khá là khó! Hãy tập trung vào việc tìm hiểu trò chơi và tiến bộ dần dần, đừng tập trung vào việc chiến thắng ngay lập tức.)
@@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=Một quả bom thuốc súng thông t
journal.document.alchemy_guide.weapons.title=Nâng cấp vũ khí
journal.document.alchemy_guide.weapons.body=Một số vũ khí nhẹ và phép thuật có thể được sử dụng trong thuật giả kim!\n\nMỗi vũ khí ném tạo ra đủ kim loại lỏng để sửa chửa hoàn toàn một vũ khí khác có cùng cấp bậc và cấp.\n\nMột cây gậy phép tạo ra đủ nhựa cây ma thuật dể nâng cấp 2 cây gậy phép có cùng cấp độ, nhưng không thể nâng cấp cao hơn +3.
journal.document.alchemy_guide.brews_elixirs.title=Thuốc phép và elixir
journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use.
journal.document.alchemy_guide.brews_elixirs.body=Thuốc và thần dược là dung dịch cao cấp với vô số hiệu ứng, thường thì với một lần sử dụng.
journal.document.alchemy_guide.spells.title=Phép thuật
journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses.
journal.document.alchemy_guide.spells.body=Thần chú được chứa trong pha lê và nó cung cấp một vài hiệu ứng, thường thì với nhiều mục đích sử dụng.
journal.document.intros.title=Giới thiệu khu vực
journal.document.intros.dungeon.title=Hầm ngục

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@@ -1,30 +1,30 @@
journal.document.adventurers_guide.title=地牢探索指南
journal.document.adventurers_guide.intro.title=基础介绍
journal.document.adventurers_guide.intro.body=向你致意,勇敢的冒险家。你正在阅览《地牢探索指南》,本书上旨在提供帮助新手冒险家存活并精进能力的提示和技巧!\n\n指南知晓何时是你翻开某一页并运用其上知识的最佳时机因此你大可将之作为一本可靠的参考书。当你对地牢中的一些规则感到疑惑时记得回来查阅这本书。\n\n每当右上角的指南书图标闪烁,都代表着它有新的知识想要告诉你!不过,这本指南的一部分不知为何似乎被撕掉了,或许你可以在地牢里找到这些残页?
journal.document.adventurers_guide.intro.body=向你致意,勇敢的冒险家。你正在阅览《地牢探索指南》,本书上旨在提供帮助新手冒险家存活并精进能力的提示和技巧!\n\n指南知晓何时是你翻开某一页并运用其上知识的最佳时机因此你大可将之作为一本可靠的参考书。当你对地牢中的一些规则感到疑惑时记得回来查阅这本书。\n\n(每当右上角的指南书图标闪烁,都代表着它有新的知识想要告诉你!不过,这本指南的一部分不知为何似乎被撕掉了,或许你可以在地牢里找到这些残页?)
journal.document.adventurers_guide.examining.title=审视周遭
journal.document.adventurers_guide.examining.body=对未知的事物保持敬畏与好奇!\n\n盲目鲁莽地一头冲进敌群会使你陷入困境甚至死亡而这从来都不是最好的选择。游戏过程中你随时可以停下脚步检视周围的事物和环境得出击败敌人的最佳方案\n\n检视的动作是瞬间完成的这期间任何事物都来不及产生任何变化养成检视新事物的习惯显然百利而无一害。\n\n这个功能由放大镜按钮所提供,单击一次你就可以选择目标来检视。你还可以通过点击各个状态的图标来了解它们的具体效果。
journal.document.adventurers_guide.examining.body=对未知的事物保持敬畏与好奇!\n\n盲目鲁莽地一头冲进敌群会使你陷入困境甚至死亡而这从来都不是最好的选择。游戏过程中你随时可以停下脚步检视周围的事物和环境得出击败敌人的最佳方案\n\n检视的动作是瞬间完成的这期间任何事物都来不及产生任何变化养成检视新事物的习惯显然百利而无一害。\n\n(这个功能由放大镜按钮所提供,单击一次你就可以选择目标来检视。你还可以通过点击各个状态的图标来了解它们的具体效果。)
journal.document.adventurers_guide.surprise_attacks.title=伏击
journal.document.adventurers_guide.surprise_attacks.body=“攻其不备,制其所长。”\n\n与其盼望攻击命中不如借助伏击以必定命中敌人这种技巧在对付幽灵与下水道巨蛇这类灵活的敌人时格外实用。\n\n在敌人没有看见你的时候发动攻击即可形成一次伏击。也可以在敌人打开一扇门追击你的时候回首一击敌人不会反应过来的\n\n伏击之法不胜枚举且待你自行发掘。当你成功进行一次伏击后一个黄色感叹号会在被你伏击的敌人身上闪现。
journal.document.adventurers_guide.identifying.title=鉴定物品
journal.document.adventurers_guide.identifying.body=地牢之大无奇不有,没人说得清手上初次见到的物品究竟有些什么效果。无论如何,谨慎为妙。\n\n药剂的颜色和卷轴的图案在每个地牢中都是完全随机的。装备虽然有着唯一的外观却也常常有着不同的属性。手上的未鉴定装备若是被强化过的精品可算你走运但坑害了无数同行的受诅咒的器物也不在少数不小心穿上一件诅咒装备虽不至于让你立即陷入绝境但也绝非好事。\n\n鉴定、升级、祛邪卷轴能够极大降低来自未鉴定物品的风险。\n\n你可以在日志的道具列表里找到被你鉴定过的所有道具
journal.document.adventurers_guide.identifying.body=地牢之大无奇不有,没人说得清手上初次见到的物品究竟有些什么效果。无论如何,谨慎为妙。\n\n药剂的颜色和卷轴的图案在每个地牢中都是完全随机的。装备虽然有着唯一的外观却也常常有着不同的属性。手上的未鉴定装备若是被强化过的精品可算你走运但坑害了无数同行的受诅咒的器物也不在少数不小心穿上一件诅咒装备虽不至于让你立即陷入绝境但也绝非好事。\n\n鉴定、升级、祛邪卷轴能够极大降低来自未鉴定物品的风险。\n\n(你可以在日志的道具列表里找到被你鉴定过的所有道具)
journal.document.adventurers_guide.food.title=与饥饿共舞
journal.document.adventurers_guide.food.body=一粥一饭当思来之不易,尤其是在这暗无天日的地牢里!\n\n提高在地牢中生还率的最基本方法之一就是合理进食。请试着根据你的当前生命值状态合理分配食物而不是总想着吃撑——那样你的食物供给可撑不了多久。\n\n在地牢里生命值和饥饿值都要被当做资源来看待而后者最终会影响到前者极度饥饿时生命值会缓慢地流失而平时生命值则会缓慢地恢复。显然当你的生命值全满时来自非饥饿状态的自然回复就会被白白浪费掉。\n\n虽然因饥饿而损失生命是一件很糟糕的事情但无论如何只要你还活着你的冒险就不会结束合理分配食物则能让你在这座地牢里走得更远。
journal.document.adventurers_guide.alchemy.title=炼金与饰物
journal.document.adventurers_guide.alchemy.body=如果你发现一些用处不大的消耗品,你可以试着把它们当做原料放进炼金釜里!这些消耗品可用于既定的合成配方,也可以转化为万用的炼金能量。\n\n饰物是一类能通过炼金来获得的特殊用品。它们能提供各式各样的增益效果炼成时仅需消耗少许炼金能量和一份魔能触媒。\n\n你可以在地牢的第三或第四层找到第一个炼金釜。炼金釜旁还可以找到一本炼金指南书上的残页。
journal.document.adventurers_guide.alchemy.body=如果你发现一些用处不大的消耗品,你可以试着把它们当做原料放进炼金釜里!这些消耗品可用于既定的合成配方,也可以转化为万用的炼金能量。\n\n饰物是一类能通过炼金来获得的特殊用品。它们能提供各式各样的增益效果炼成时仅需消耗少许炼金能量和一份魔能触媒。\n\n(你可以在地牢的第三或第四层找到第一个炼金釜。炼金釜旁还可以找到一本炼金指南书上的残页。)
journal.document.adventurers_guide.dieing.title=直视失败
journal.document.adventurers_guide.dieing.body=失败是成功之母!\n\n非常非常不幸地牢冒险是一个十分危险而又充满挑战的职业,而大部分从事者都会在地牢深处走到人生的终点。\n\n运气固然重要但最老练的冒险家们真正依赖的是他们的深思熟虑与一步又一步细微但巧妙的行动在最后累积出的巨大优势。\n\n头几次尝试可能都会失败,毕竟这个游戏并不简单!因此,请将注意力集中在理解游戏机制上,借此稳步提升自己的技巧,这样下去相信你离最终的胜利会越来越近;而这比一心只想着赢、却从不琢磨如何才能做得更好要强得多。)
journal.document.adventurers_guide.dieing.body=失败是成功之母!\n\n非常非常不幸地牢冒险是一个十分危险而又充满挑战的职业,而大部分从事者都会在地牢深处走到人生的终点。\n\n运气固然重要但最老练的冒险家们真正依赖的是他们的深思熟虑与一步又一步细微但巧妙的行动在最后累积出的巨大优势。\n\n(头几次尝试可能都会失败,毕竟这个游戏并不简单!因此,请将注意力集中在理解游戏机制上,借此稳步提升自己的技巧,这样下去相信你离最终的胜利会越来越近;而这比一心只想着赢、却从不琢磨如何才能做得更好要强得多。)
journal.document.adventurers_guide.searching.title=仔细摸索
journal.document.adventurers_guide.searching.body=可别让表象欺骗了你;不管你是否看见了它,已存在的事物总还是存在的。\n\n地牢里面充满了暗门和陷阱初见时通常无法直接发现。如果你认为哪片区域不对劲仔细搜索这片区域也许是一个不错的选择即使这会花费一些时间。\n\n搜索可以发现你墙上的暗门与地上的陷阱。\n\n通过双击放大镜按钮,你可以搜索临近身旁的所有格子,其间隐藏的事物都会被揭示。指不定你捡到这一页指南的地方附近就有几扇暗门呢!
journal.document.adventurers_guide.searching.body=可别让表象欺骗了你;不管你是否看见了它,已存在的事物总还是存在的。\n\n地牢里面充满了暗门和陷阱初见时通常无法直接发现。如果你认为哪片区域不对劲仔细搜索这片区域也许是一个不错的选择即使这会花费一些时间。\n\n搜索可以发现你墙上的暗门与地上的陷阱。\n\n(通过双击放大镜按钮,你可以搜索临近身旁的所有格子,其间隐藏的事物都会被揭示。指不定你捡到这一页指南的地方附近就有几扇暗门呢!)
journal.document.adventurers_guide.strength.title=野蛮其体魄
journal.document.adventurers_guide.strength.body=思虑再为周全,也需要足够的肉体力量将之付诸实践。\n\n在地牢中你没有时间通过训练来掌握新武器和护甲唯有借助蛮力才能有效地使用它们。\n\n力量药剂与升级卷轴是满足高阶装备力量需求的最有效途径。\n\n拿上更重也更强的高阶武器与护甲非常重要但也不能完全忽略能很快用上的低阶装备。当你足够深入地牢时高阶的装备能为你提供长足的帮助——前提是你能活着去到地牢深处
journal.document.adventurers_guide.upgrades.title=欲善其事先利其器
journal.document.adventurers_guide.upgrades.body=使用升级过的装备可让你事半功倍!\n\n越深入地牢越依赖强化装备。\n\n升级可以略微降低武器与护甲的力量需求而高阶武器与护甲还能从其中获得更多收益而诸如法杖、戒指、神器等虽没有力量需求但升级后也能提供更强的协助。\n\n选择你所升级的对象至关重要这既能保证你在前期的生存也能在后期助你决胜于地牢至深处不可不察也。
journal.document.adventurers_guide.looting.title=搜刮技巧
journal.document.adventurers_guide.looting.body=危险总与机遇并存,地牢里值得搜刮的宝物多如繁星;毕竟你正是冲着它们才来到了这里啊。\n\n特殊房间中常常有着比普通房间中更好的物品。有些特殊房间会被上锁或者被障碍封锁。\n\n当然如果出现了这样的房间那么这一层肯定会有相应的道具——钥匙或者其他道具来帮助你解除这里的障碍。\n\n搜寻到力量药剂和升级卷轴的数量是你对地牢探索程度的重要标准。每个地牢区域都有3张升级卷轴和2瓶力量药剂。\n\n你可以在右上角的日志栏里查看当前你所未使用的钥匙和遇到过的特殊房间。)
journal.document.adventurers_guide.looting.body=危险总与机遇并存,地牢里值得搜刮的宝物多如繁星;毕竟你正是冲着它们才来到了这里啊。\n\n特殊房间中常常有着比普通房间中更好的物品。有些特殊房间会被上锁或者被障碍封锁。\n\n当然如果出现了这样的房间那么这一层肯定会有相应的道具——钥匙或者其他道具来帮助你解除这里的障碍。\n\n搜寻到力量药剂和升级卷轴的数量是你对地牢探索程度的重要标准。每个地牢区域都有3张升级卷轴和2瓶力量药剂。\n\n(你可以在右上角的日志栏里查看当前你所未使用的钥匙和遇到过的特殊房间。)
journal.document.adventurers_guide.levelling.title=经验获取
journal.document.adventurers_guide.levelling.body=没能杀死你的 都使你变得更强!\n\n随着你击败敌人的增多你的作战经验也会随之增长。获得的经验等级决定了你战斗的精准、闪避你的生命总量以及你的天赋点数。你的经验等级对于战斗有着非常可观的影响。强烈建议你的等级至少和当前的地牢层数相等。\n\n速通地牢省去探索和战斗之苦听起来非常诱人但是这样做会让你失去获得补给和经验值的机会。\n\n你可以在屏幕角落的状态栏中看见你的角色状态,包括经验与等级。点击英雄图标还可以获得更多的信息
journal.document.adventurers_guide.levelling.body=没能杀死你的都使你变得更强!\n\n随着你击败敌人的增多你的作战经验也会随之增长。获得的经验等级决定了你战斗的精准、闪避你的生命总量以及你的天赋点数。你的经验等级对于战斗有着非常可观的影响。强烈建议你的等级至少和当前的地牢层数相等。\n\n速通地牢省去探索和战斗之苦听起来非常诱人但是这样做会让你失去获得补给和经验值的机会。\n\n(你可以在屏幕角落的状态栏中看见你的角色状态,包括经验与等级。点击英雄图标还可以获得更多的信息)
journal.document.adventurers_guide.positioning.title=择地而战
journal.document.adventurers_guide.positioning.body=“夫地形者,兵之助也。料敌制胜,计险隘远近,上将之道也。”\n\n与敌人战斗时合适的策略与强力的装备同样重要。选择恰当的作战地形能让你远离诸如被强敌包围这样严峻的形势。\n\n例如狭窄的走廊是地牢中极其常见的一种地形这让你一次只需面对一个敌人。这些走廊通常也毗邻门道可以用来发动伏击!\n\n请合理决策各种环境特征——高草、水、陷阱等等,都可以为你所用。
journal.document.adventurers_guide.positioning.body=“夫地形者,兵之助也。料敌制胜,计险隘远近,上将之道也。”\n\n与敌人战斗时合适的策略与强力的装备同样重要。选择恰当的作战地形能让你远离诸如被强敌包围这样严峻的形势。\n\n例如狭窄的走廊是地牢中极其常见的一种地形这让你一次只需面对一个敌人。这些走廊通常也毗邻门道可以用来发动伏击\n\n请合理决策各种环境特征——植被、水、陷阱等等,都可以为你所用。
journal.document.adventurers_guide.magic.title=魔法攻击
journal.document.adventurers_guide.magic.body=魔法之中蕴藏着比兵刃更为巨大的力量。\n\n魔法攻击会直接穿透护甲且极难闪避。这意味着法杖拥有非常可靠的输出能力但同样也让敌方魔法生物变得异常危险\n\n不过魔法攻击并非十全十美。消耗完充能的法杖就是一根无用的短棍经过一定时间才能恢复敌方魔法生物们通常也不会在近距离使用它们独有的魔法力量。\n\n面对敌人的魔法攻击时学会巧妙躲避这些魔法永远比硬抗伤害来得更加有效。
@@ -42,7 +42,7 @@ journal.document.alchemy_guide.exotic_scrolls.body=将一张卷轴与一些炼
journal.document.alchemy_guide.bombs.title=改造炸弹
journal.document.alchemy_guide.bombs.body=一个标准的黑火药炸弹可以与一个特定的物品共炼来制作一个强化炸弹。
journal.document.alchemy_guide.weapons.title=强化武器
journal.document.alchemy_guide.weapons.body=投掷武器与法杖也可参与到炼金反应当中!\n\n每投掷可以融化为一定量的液金,足以完全修复阶级与等级一样的单件投掷。\n\n法杖可以裂解为一定量的奥术聚酯,足以升级两把同等级的法杖。不可通过此方法将法杖升级至+3以上。
journal.document.alchemy_guide.weapons.body=投掷武器与法杖也可参与到炼金反应当中!\n\n每投掷武器可以融化为一定量的液金,足以完全修复阶级与等级一样的单件投掷武器。\n\n法杖可以裂解为一定量的奥术树脂,足以升级两把同等级的法杖。不可通过此方法将法杖升级至+3以上。
journal.document.alchemy_guide.brews_elixirs.title=炼制魔药与秘药
journal.document.alchemy_guide.brews_elixirs.body=魔药与秘药是较为高级的药剂,它们具有不同用途的各类效果,通常为一次性使用。
journal.document.alchemy_guide.spells.title=提取结晶
@@ -54,26 +54,26 @@ journal.document.intros.dungeon.body=在你之前,也曾经有很多来自地
journal.document.intros.sewers.title=下水道
journal.document.intros.sewers.body=这座地牢的较上层其实是由城市的下水道系统组成的。\n\n由于下方不断渗透的黑暗能量其中本应无害的下水道生物变得越来越危险。城市曾向这里派出巡逻队并试图以此保护其上方的区域。\n\n这片区域已经具有一定的危险性不过至少邪恶魔法对这里的影响尚属薄弱。
journal.document.intros.prison.title=监狱
journal.document.intros.prison.body=多年以前一座地下监狱为了收容危险的犯罪者而被建立于此。由于其严格的监管和高安全性,地表各处的囚犯都被带到这里经受时间的折磨。 \n\n但不久之后下方充斥着黑暗的瘴气便在这里弥漫开来扭曲了罪犯和狱卒的心智。\n\n监狱里充斥开来的混乱使其彻底失去了秩序城市也因此封锁了整个监狱。现今已没有人知道这些高墙之下经历过无数死亡的生物究竟会是什么样子
journal.document.intros.prison.body=多年以前一座地下监狱为了收容危险的犯罪者而被建立于此。由于其严格的监管和高安全性,地表各处的囚犯都被带到这里经受时间的折磨。\n\n但不久之后下方充斥着黑暗的瘴气便在这里弥漫开来扭曲了罪犯和狱卒的心智。\n\n监狱里充斥开来的混乱使其彻底失去了秩序城市也因此封锁了整个监狱。现今已没有人知道这些高墙之下经历过无数死亡的生物究竟会是什么样子...
journal.document.intros.caves.title=洞穴
journal.document.intros.caves.body=这座从废弃监狱延伸而下的洞穴,早已空无一人。矿产丰富的洞穴曾经是下方矮人国度的一个贸易与工业中心。然而随着矮人逐渐堕入黑暗魔法的深渊,这里也慢慢被废弃了。\n\n荒凉的洞穴中大抵只有地下生物与豺狼居住偶尔能见到废弃的机械。与之前的区域类似这里的活物似乎也被同一种邪恶力量所扭曲。
journal.document.intros.city.title=矮人都
journal.document.intros.city.body=矮人都曾经是最宏伟的矮人城邦。在其鼎盛时期,矮人制造了一批注入魔力的奇特机械,借此快速扩张矮人城邦。\n\n然而突然有一天城邦的大门被紧闭从此外界再也没有得到矮人的消息。据几位侥幸逃脱的矮人说有一位癫狂的矮人篡夺了王位并利用他掌控的黑暗魔法巩固了其统治的地位。
journal.document.intros.caves.body=这座从废弃监狱延伸而下的洞穴,早已空无一人。矿产丰富的洞穴曾经是下方矮人国度的一个贸易与工业中心。然而随着矮人逐渐堕入黑暗魔法的深渊,这里也慢慢被废弃了。\n\n荒凉的洞穴中大抵只有地下生物与豺狼居住,偶尔能见到废弃的机械。与之前的区域类似,这里的活物似乎也被同一种邪恶力量所扭曲。
journal.document.intros.city.title=矮人都
journal.document.intros.city.body=矮人都曾经是最宏伟的矮人城邦。在其鼎盛时期,矮人制造了一批注入魔力的奇特机械,借此快速扩张矮人城邦。\n\n然而突然有一天城邦的大门被紧闭从此外界再也没有得到矮人的消息。据几位侥幸逃脱的矮人说有一位癫狂的矮人篡夺了王位并利用他掌控的黑暗魔法巩固了其统治的地位。
journal.document.intros.halls.title=恶魔大厅
journal.document.intros.halls.body=这些遍布矮人王国深处的大厅已经被恶魔力量扭曲。在过去,这里由矮人王旗下的精英术士们做主,但他们似乎已经为某些更加邪恶强大的存在所取代\n\n恶魔生物们盘踞着这些大厅。令人胆寒的黑暗意志主宰着它们。既然矮人王不是腐化的根源那真正的它一定就藏在这里\n\n路上要小心很少有冒险能一路走到这里
journal.document.intros.halls.body=这些矮人都城深处的大厅已经被恶魔力量扭曲。在过去,这里由矮人国王手下的精英术士们做主,但他们似乎已经为某些更加邪恶强大的存在所取代...\n\n恶魔生物们盘踞着这些大厅。令人胆寒的黑暗意志主宰着它们。既然矮人王不是腐化的根源,那真正的它一定就藏在这里!\n\n路上要小心很少有冒险能一路走到这里...
journal.document.sewers_guard.title=巡逻队员的信件
journal.document.sewers_guard.new_position.title=我的新职位!
journal.document.sewers_guard.new_position.body=秋临八十五日,叁柒伍年\n亲爱的爸妈\n\n早和你们说过我当城市守卫时干得那么辛苦不会没有回报的——我刚刚升职啦\n\n我被邀请加入一个特别调研队得调到下水道那边去工作。也许是那里害虫太多了吧——说不定还藏了不少小毛贼呢——现如今得轮到我们去好好收拾它们了。虽说活儿有点麻烦不过到了冬天下水道里好歹暖和点更别说工资可比普通城卫高了足足两倍\n\n这差事好是好但却是对外保密的结果我也送不出这封信了但不给你们写信我心里又难受因此我就继续写下去好了。说不定哪天等我回来了能亲自把这些信拿给你们看。\n\n祝安好。\n--桑雅
journal.document.sewers_guard.dangerous.title=危险工种
journal.document.sewers_guard.dangerous.body=秋临八十八日,叁柒伍年\n亲爱的爸妈\n\n我可算知道这岗位待遇为什么这么好了——下水道里尽是些怪物这哪是什么“害虫”和“小毛贼”啊明明就是嗜血的巨鼠和一群群狂怒的豺狼\n\n谢天谢地我的队友们对自己的工作还是有经验的。比如说我们调研队的队长托马斯他对付起这些怪物就颇有一套。我也在尽可能快地学习这一切什么时候能不当累赘了最好。\n\n这份工作比我设想的危险得多。现在想想这些信送不出去也是好事我可不想让你们两个担心。\n\n我会注意安全的。\n--桑雅
journal.document.sewers_guard.new_position.body=秋临八十五日,叁柒伍年\n亲爱的爸妈\n\n早和你们说过我当城市守卫时干得那么辛苦不会没有回报的——我刚刚升职啦\n\n我被邀请加入一个特别调研队得调到下水道那边去工作。也许是那里害虫太多了吧——说不定还藏了不少小毛贼呢——现如今得轮到我们去好好收拾它们了。虽说活儿有点麻烦不过到了冬天下水道里好歹暖和点更别说工资可比普通城卫高了足足两倍\n\n这差事好是好但却是对外保密的结果我也送不出这封信了但不给你们写信我心里又难受因此我就继续写下去好了。说不定哪天等我回来了能亲自把这些信拿给你们看。\n\n祝安好。\n——桑雅
journal.document.sewers_guard.dangerous.title=危险工种...
journal.document.sewers_guard.dangerous.body=秋临八十八日,叁柒伍年\n亲爱的爸妈\n\n我可算知道这岗位待遇为什么这么好了——下水道里尽是些怪物这哪是什么“害虫”和“小毛贼”啊明明就是嗜血的巨鼠和一群群狂怒的豺狼\n\n谢天谢地我的队友们对自己的工作还是有经验的。比如说我们调研队的队长托马斯他对付起这些怪物就颇有一套。我也在尽可能快地学习这一切什么时候能不当累赘了最好。\n\n这份工作比我设想的危险得多。现在想想这些信送不出去也是好事我可不想让你们两个担心。\n\n我会注意安全的。\n——桑雅
journal.document.sewers_guard.crabs.title=巨蟹!
journal.document.sewers_guard.crabs.body=冬起十一日,叁柒陆年\n亲爱的爸妈\n\n不知道老天是不是觉得那帮老鼠还不够恶心人下水道更深处还有一群贼大的螃蟹有只螃蟹我没能拦住它它直接绕过我直直撞进队伍里了。大伙好不容易才弄死它可那之前小李早被它伤惨了。队长说这不是我的错但我知道他只是在安慰我。\n\n总算我们走运回程途中我们碰上一个冒险家她身上还有多的阳春草药膏。要是没那剂药膏小李可能就没法活下来了。\n\n临别之前我看见那位冒险家盯着一朵玫瑰看了一会儿对方说那是份给自己的礼物。真不明白明明有人这么关心她为什么她还要下去玩命呢\n\n唉想想自己不也是在做这种事吗心里有点乱
journal.document.sewers_guard.guild.title=贼窝
journal.document.sewers_guard.crabs.body=冬起十一日,叁柒陆年\n亲爱的爸妈\n\n不知道老天是不是觉得那帮老鼠还不够恶心人下水道更深处还有一群贼大的螃蟹有只螃蟹我没能拦住它它直接绕过我直直撞进队伍里了。大伙好不容易才弄死它可那之前小李早被它伤惨了。队长说这不是我的错但我知道他只是在安慰我。\n\n总算我们走运回程途中我们碰上一个冒险家她身上还有多的阳春草药膏。要是没那剂药膏小李可能就没法活下来了。\n\n临别之前我看见那位冒险家盯着一朵玫瑰看了一会儿对方说那是份给自己的礼物。真不明白明明有人这么关心她为什么她还要下去玩命呢\n\n唉想想自己不也是在做这种事吗心里有点乱...
journal.document.sewers_guard.guild.title=盗贼公会
journal.document.sewers_guard.guild.body=冬起二十三日,叁柒陆年\n亲爱的爸妈\n\n这次我们没碰上什么新怪物了巡逻时倒是遇到一帮盗贼。\n\n我所听说的有关这帮法外之人的没一件好事但我的队友和他们却已经走到可以称之为友善的、相当近的地步了。队长和其中一个盗贼交换了一些情报和物资那之后我们就各走各路了。\n\n说实在话我不明白难道我们来这里不就是要解决掉这帮人的吗队长甚至还说别跟上级提起这档事。话又说回来能不和那帮人打起来也挺好的一来他们的情报和物资相当有用二来我们也承受不起更多的战斗了。\n\n某种意义上我们和他们在这地底下都是同伴啊。
journal.document.sewers_guard.lost.title=我们迷路了
journal.document.sewers_guard.lost.body=冬起四十日,叁柒陆年\n\n我和队长在这里迷路了。我们在和一帮豺狼交战的时候与其他队友走散了。我们俩都没受伤但下水道深处的构造之混乱与迷宫有的一比。\n\n队长说他知道有一条出去的路但要从下水道底部、那座老监狱的入口附近开始走。我实在是不想再往更深处走了但我们的干粮已经耗尽而往下走可比留在这里乱转、试图走回先前的巡逻线路快多了。\n\n不会有事的。队长很清楚他在做什么他什么都知道。肯定不会有事的。
journal.document.sewers_guard.not_worth.title=这一切根本不值得
journal.document.sewers_guard.lost.body=冬起四十日,叁柒陆年\n\n我和队长在这里迷路了。我们在和一帮豺狼交战的时候与其他队友走散了。我们俩都没受伤,但下水道深处的构造之混乱与迷宫有的一比。\n\n队长说他知道有一条出去的路但要从下水道底部、那座老监狱的入口附近开始走。我实在是不想再往更深处走了但我们的干粮已经耗尽而往下走可比留在这里乱转、试图走回先前的巡逻线路快多了。\n\n不会有事的。队长很清楚他在做什么他什么都知道。肯定不会有事的。
journal.document.sewers_guard.not_worth.title=这一切根本不值得
journal.document.sewers_guard.not_worth.body=我和队长在监狱入口处遇上了某种巨型淤泥魔怪。我们尚未来得及做出反应,它便用魔法对我们施放了一次震爆。队长挡下了大部分冲击——他,托马斯,死了。\n\n给多少钱都补偿不了这一切。我会顺着队长说的那条路离开这里。那之后我就能带着这些天的薪水搬回家和父母住了我会离这天杀的城市远远的。我多少还是希望这一切尽在陛下掌控中但我深表怀疑。\n\n这些信我会留下来当作给其他人的警告。假如你也如此不幸、正身在此处读这些信那可得小心了这里的危险远不止那些巨鼠和螃蟹这么简单。更深处有什么东西相当不对劲。
journal.document.prison_warden.title=监狱长日志
journal.document.prison_warden.journal.title=日志自此始
@@ -90,17 +90,17 @@ journal.document.prison_warden.letter.title=托马斯亲启
journal.document.prison_warden.letter.body=致托马斯,\n\n你做了我这么久的朋友现在该我还你一个人情了。\n\n今晚轮到你值班时锁上、加固天狗的牢房把钥匙丢到什么角落里然后走吧。其他囚犯不用在乎很快就谁也逃不出这里了。但是那个怪胎必须关得牢牢的——如果他逃了后果将不堪设想。\n\n此事不可告知其他任何人你也无需回来找我。船长必须和她的船共存亡。\n——恰娜
journal.document.caves_explorer.title=探险者日志
journal.document.caves_explorer.expedition.title=探险开始!
journal.document.caves_explorer.expedition.body=夏归一日,叁零捌年\n\n就在今天我们在废弃矮人矿井为期四周的探险开始了我已奉陛下亲自颁发的谕旨前来探索此处。我的首要目标是探明所有还未发现的矿藏并考察这里是否能满足一个监狱建设规划的条件。\n\n尽管我完全有能力自卫但在陛下的坚持下我还是接受了一支由城市守卫组成的护卫队为我提供保护。他们都是一群愣头青不过只要不拖我的后腿那就随他们去吧。\n\n我估计我们能在晚上通过下水道到达矿井。\n--南方巫师学院,魔导师亚奇博尔德·德拉蒙德
journal.document.caves_explorer.expedition.body=夏归一日,叁零捌年\n\n就在今天我们在废弃矮人矿井为期四周的探险开始了我已奉陛下亲自颁发的谕旨前来探索此处。我的首要目标是探明所有还未发现的矿藏并考察这里是否能满足一个监狱建设规划的条件。\n\n尽管我完全有能力自卫但在陛下的坚持下我还是接受了一支由城市守卫组成的护卫队为我提供保护。他们都是一群愣头青不过只要不拖我的后腿那就随他们去吧。\n\n我估计我们能在晚上通过下水道到达矿井。\n——南方巫师学院,魔导师亚奇博尔德·德拉蒙德
journal.document.caves_explorer.gold.title=黄金满墙!
journal.document.caves_explorer.gold.body=夏归四日,叁零捌年\n\n我们头几天的收获真算得上是盆满钵满建好营地之后我们初步探查了一下废弃矿井的上层部分。虽然这里有很多矮人遗留的废弃物但我们发现洞窟的很多石壁里也充满了黄金\n\n不幸的是我们并不是第一批到这来的。洞窟里到处都是武德充沛的野生动物并且一群群的豺狼貌似也对黄金有着浓厚的兴趣。我承认我对我那护卫队的评价有点太刻薄了其实他们是一群比我想象中更有能耐的探险者和保镖。\n\n尽管取得了这样的成功这矿井还有很多区域等待我们去探索。\n--亚奇博尔德
journal.document.caves_explorer.gold.body=夏归四日,叁零捌年\n\n我们头几天的收获真算得上是盆满钵满建好营地之后我们初步探查了一下废弃矿井的上层部分。虽然这里有很多矮人遗留的废弃物但我们发现洞窟的很多石壁里也充满了黄金\n\n不幸的是我们并不是第一批到这来的。洞窟里到处都是武德充沛的野生动物并且一群群的豺狼貌似也对黄金有着浓厚的兴趣。我承认我对我那护卫队的评价有点太刻薄了,其实他们是一群比我想象中更有能耐的探险者和保镖。\n\n尽管取得了这样的成功这矿井还有很多区域等待我们去探索。\n——亚奇博尔德
journal.document.caves_explorer.troll.title=遇到巨魔
journal.document.caves_explorer.troll.body=夏归十一日,叁零捌年\n\n在我们向矿井中层进发时我们邂逅了一张友善的面孔嗯···应该说是相对友善的面孔。一个洞窟巨魔在这开了个小铁匠铺。这家伙生性冷淡不善言辞不过为了换取一些黄金而修补了一下我们的装备。\n\n不幸的是这巨魔铁匠也告诉我们这些可爱的黄金并不像它看上去那样不怕火炼。他管这种黄金叫“暗金”原因是这东西但凡碰到阳光马上就会融化。这也就解释了为什么这里从来没发生过和金矿有关的争端。\n\n我觉得我们得挖得更深一点看看有没有什么更有价值的东西。\n--亚奇博尔德
journal.document.caves_explorer.troll.body=夏归十一日,叁零捌年\n\n在我们向矿井中层进发时我们邂逅了一张友善的面孔嗯···应该说是相对友善的面孔。一个洞窟巨魔在这开了个小铁匠铺。这家伙生性冷淡不善言辞不过为了换取一些黄金而修补了一下我们的装备。\n\n不幸的是这巨魔铁匠也告诉我们这些可爱的黄金并不像它看上去那样不怕火炼。他管这种黄金叫“暗金”原因是这东西但凡碰到阳光马上就会融化。这也就解释了为什么这里从来没发生过和金矿有关的争端。\n\n我觉得我们得挖得更深一点看看有没有什么更有价值的东西。\n——亚奇博尔德
journal.document.caves_explorer.city.title=城市入口
journal.document.caves_explorer.city.body=夏归二十一日,叁零捌年\n\n三周之期已到最近的十天里我们花费了大量的时间更加深入地绘制图表现在我们终于到达了矿井的底端。我们发现了多种稀奇古怪的机械以及一面巨大的、将旧矮人城邦的入口完全封死的巨型铁门。\n\n那铁匠警告过我们对付有些机械造物要格外小心。这些机械显然是被用来防守这片区域在受到扰动就后激活。我们没打算进入城邦而且那些机器也没什么回收价值所以我们觉得最好还是把这警告当回事是时候调头返回了。\n\n我必须承认我的好奇心还没得到满足不过接着往下调查属实是风险高于回报了。\n--亚奇博尔德
journal.document.caves_explorer.city.body=夏归二十一日,叁零捌年\n\n三周之期已到最近的十天里我们花费了大量的时间更加深入地绘制图表现在我们终于到达了矿井的底端。我们发现了多种稀奇古怪的机械以及一面巨大的、将旧矮人城邦的入口完全封死的巨型铁门。\n\n那铁匠警告过我们对付有些机械造物要格外小心。这些机械显然是被用来防守这片区域在受到扰动就后激活。我们没打算进入城邦而且那些机器也没什么回收价值所以我们觉得最好还是把这警告当回事是时候调头返回了。\n\n我必须承认我的好奇心还没得到满足不过接着往下调查属实是风险高于回报了。\n——亚奇博尔德
journal.document.caves_explorer.alive.title=它动了!
journal.document.caves_explorer.alive.body=夏归二十三日,叁零捌年\n\n一个矮人机械竟然活起来了我们只是路过它而已它却向我们径直冲来差点将两名队员压在它的巨大铁拳下。所幸的是我刚好带着我的解离法杖。轰击它的几处关键部位后那个巨兽般的大家伙就只剩破铜烂铁了。\n\n最令我不安的是我们完全没有挑拨这个机器。那帮矮人难道真的把这些机械设计得如此具有进攻性它仿佛是在给我们下埋伏\n\n还好我这次能帮上同伴们一点忙。\n--亚奇博尔德
journal.document.caves_explorer.alive.body=夏归二十三日,叁零捌年\n\n一个矮人机械竟然活起来了我们只是路过它而已它却向我们径直冲来差点将两名队员压在它的巨大铁拳下。所幸的是我刚好带着我的解离法杖。轰击它的几处关键部位后那个巨兽般的大家伙就只剩破铜烂铁了。\n\n最令我不安的是我们完全没有挑拨这个机器。那帮矮人难道真的把这些机械设计得如此具有进攻性它仿佛是在给我们下埋伏\n\n还好我这次能帮上同伴们一点忙。\n——亚奇博尔德
journal.document.caves_explorer.report.title=最终报告
journal.document.caves_explorer.report.body=夏归二十八日,叁零捌年\n\n我们要在今天收拾完行装准备启程返回。时机也正好多名队员都在被机械攻击的那场事件后开始做可怕的噩梦。也许只是大家都疲劳过度但他们做的梦都相似到离奇。\n\n总结一下矿井的上层部分比较安全。如果能为暗金找到用途那么在此采矿将利润丰厚。这里开阔的空间也将适合市府的建设计划。但矿井的下层部分有较大的危险应该避免靠近。\n\n我会在这几天把详情全部写进我的最终报告里。\n--亚奇博尔德
journal.document.caves_explorer.report.body=夏归二十八日,叁零捌年\n\n我们要在今天收拾完行装准备启程返回。时机也正好多名队员都在被机械攻击的那场事件后开始做可怕的噩梦。也许只是大家都疲劳过度但他们做的梦都相似到离奇。\n\n总结一下矿井的上层部分比较安全。如果能为暗金找到用途那么在此采矿将利润丰厚。这里开阔的空间也将适合市府的建设计划。但矿井的下层部分有较大的危险应该避免靠近。\n\n我会在这几天把详情全部写进我的最终报告里。\n——亚奇博尔德
journal.document.city_warlock.title=矮人术士手记
journal.document.city_warlock.old_king.title=旧王已死
journal.document.city_warlock.old_king.body=今天是法历叁拾叁年贰月伍日。如读者来自地上,可换算为冬历贰陆肆年某日。我是提穆尔・扎希尔,据我知悉,我是矮人议会的最后一名幸存者。\n\n我们的旧王已死继位的是我一位沉溺于力量而走火入魔的前同僚。愚痴的其余议员全都服从于他渐渐丢了自己的心志。我是唯一预见这一切的人从而在他完成仪式前逃于一难。\n\n宫廷近臣已全部堕落幸好新王的力量尚未触及每一个人。我必须集结反抗势力不可浪费一分一秒。我不能放任伟大的矮人文明毁在这自大狂的手里
@@ -113,23 +113,23 @@ journal.document.city_warlock.more_powerful.body=记录时间变得不再容易
journal.document.city_warlock.new_power.title=一股新的力量
journal.document.city_warlock.new_power.body=这里到底在发生些什么?新王散发的力量已经与最初的完全不同,而且城市里还存在着别的什么东西。这股新力量似乎是从城内最深处的大厅里辐射而出。\n\n更令人困惑的是上城的活动也减少了我不知道那里发生了什么但那至少吸引了新王几乎全部的注意力。\n\n重新回到深处的大厅无疑会很危险。但我必须找出是什么引发了这一变故。也许还能发现新王的弱点呢
journal.document.city_warlock.seen_it.title=我已见证
journal.document.city_warlock.seen_it.body=我见着底下藏着些什么了,那是不可言状之物。仅仅是试图书写这些见闻,我的双手就抑制不住地颤抖。\n\n为什么这是新王做的吗狗屁不通。是他对力量肆无忌惮的滥用引来的吗我本只是想拯救我们的文明但现在看来陷入危机的是整个世界。\n\n从某些方面来说新王不过是小恶罢了。为了大善我别无选择只能献上自己。陛下啊请指引我以我为剑抗击 Yog-Dzewa
journal.document.city_warlock.seen_it.body=我见着底下藏着些什么了,那是不可言状之物。仅仅是试图书写这些见闻,我的双手就抑制不住地颤抖。\n\n为什么这是新王做的吗狗屁不通。是他对力量肆无忌惮的滥用引来的吗我本只是想拯救我们的文明但现在看来陷入危机的是整个世界。\n\n从某些方面来说新王不过是小恶罢了。为了大善我别无选择只能献上自己。陛下啊请指引我以我为剑抗击Yog-Dzewa
journal.document.halls_king.title=???录
journal.document.halls_king.rejection.title=拒斥
journal.document.halls_king.rejection.body=一群不知天高地厚的蠢蛋!\n\n这33年来王国在吾等一手开发的魔法科技下蒸蒸日上掌握了召唤元素灵体之法并成功奴役了它们但在这之上的实验却被认为“太过危险”。\n\n吾非常清楚当下的状况。吾之理论遭到拒斥和其本身的价值毫无关系只因吾是这些理论的提议者。他们此时肯定正在吾背后大声嘲笑着。\n\n可这一切都到此为止了吾不在意这些蠢货如何去说吾将独身一人求索世界的真相并将一切成果据为己有\n- R.
journal.document.halls_king.rejection.body=一群不知天高地厚的蠢蛋!\n\n这33年来王国在吾等一手开发的魔法科技下蒸蒸日上掌握了召唤元素灵体之法并成功奴役了它们但在这之上的实验却被认为“太过危险”。\n\n吾非常清楚当下的状况。吾之理论遭到拒斥和其本身的价值毫无关系只因吾是这些理论的提议者。他们此时肯定正在吾背后大声嘲笑着。\n\n可这一切都到此为止了吾不在意这些蠢货如何去说吾将独身一人求索世界的真相并将一切成果据为己有\n——R.
journal.document.halls_king.amulet.title=护符
journal.document.halls_king.amulet.body=吾成功了!\n\n尽管无法彻底理解吾发现的事物本质但其存在本身已经超出了任何想象。如此充沛的力量就这么驻留于此任人攫取它属于吾了\n\n有了这股力量议会里的蠢货们再也不能反对吾了。吾开始激动地思考狠狠羞辱这些蠢货的各种手段方式。不对格局要放开点吾掌握的力量可以轻易抹除他们所有人这么做也许略显极端可吾也不能在这件事上拖延过久导致他们产生不必要的猜疑。\n\n吾决定将此力量命名为Yendor护符\n- R.
journal.document.halls_king.amulet.body=吾成功了!\n\n尽管无法彻底理解吾发现的事物本质但其存在本身已经超出了任何想象。如此充沛的力量就这么驻留于此任人攫取它属于吾了\n\n有了这股力量议会里的蠢货们再也不能反对吾了。吾开始激动地思考狠狠羞辱这些蠢货的各种手段方式。不对格局要放开点吾掌握的力量可以轻易抹除他们所有人这么做也许略显极端可吾也不能在这件事上拖延过久导致他们产生不必要的猜疑。\n\n吾决定将此力量命名为Yendor护符\n——R.
journal.document.halls_king.ritual.title=仪式
journal.document.halls_king.ritual.body=今日提穆尔同吾在议会上公开对峙,要求吾对自身新的力量做出解释。吾尽可能打发掉了提穆尔的说法,不过议会其余成员猜疑的目光又一次集中在吾身上。\n\n吾本希望好戏在正式开场前能享受片刻安宁不过这已经不重要了因为吾意已决。吾将宣称自身改变源于一场新的仪式并愿意为其他术士和现任国王施展并赋予同等力量。仪式成功后朕就是国王了\n\n提穆尔肯定会一如往常地反对朕但有如此强大的力量为饵不会有人再去听信他一人之言\n\n所有人都将跪倒在朕御前\n-下一任矮人国王
journal.document.halls_king.ritual.body=今日提穆尔同吾在议会上公开对峙,要求吾对自身新的力量做出解释。吾尽可能打发掉了提穆尔的说法,不过议会其余成员猜疑的目光又一次集中在吾身上。\n\n吾本希望好戏在正式开场前能享受片刻安宁不过这已经不重要了因为吾意已决。吾将宣称自身改变源于一场新的仪式并愿意为其他术士和现任国王施展并赋予同等力量。仪式成功后朕就是国王了\n\n提穆尔肯定会一如往常地反对朕但有如此强大的力量为饵不会有人再去听信他一人之言\n\n所有人都将跪倒在朕御前\n——下一任矮人国王
journal.document.halls_king.new_king.title=新王
journal.document.halls_king.new_king.body=啊哈哈哈哈哈,朕即位了!\n\n这群蠢货竟然真的同意了还没等朕打算认真说服他们就同意参与朕这场为了和他们“共享”力量而举行的大型仪式。只消一会这群喋喋不休且傲慢不已的蠢货就都转化成了沉默且服从的新议会眷属\n\n如朕所料提穆尔在发现情况不对的第一时间就仓皇而逃。朕也能感知到他在外界试图组建的叛军。朕打算坐享其成让他帮朕将这些反抗者都聚集于此一网打尽\n\n很明显就连这个国家都不尊重我这个新王新官上任尚且需要三把火新王登基自然不能矮了身段。\n- 矮人国王
journal.document.halls_king.new_king.body=啊哈哈哈哈哈,朕即位了!\n\n这群蠢货竟然真的同意了还没等朕打算认真说服他们就同意参与朕这场为了和他们“共享”力量而举行的大型仪式。只消一会这群喋喋不休且傲慢不已的蠢货就都转化成了沉默且服从的新议会眷属\n\n如朕所料提穆尔在发现情况不对的第一时间就仓皇而逃。朕也能感知到他在外界试图组建的叛军。朕打算坐享其成让他帮朕将这些反抗者都聚集于此一网打尽\n\n很明显就连这个国家都不尊重我这个新王新官上任尚且需要三把火新王登基自然不能矮了身段。\n——矮人国王
journal.document.halls_king.thing.title=彼物
journal.document.halls_king.thing.body=有麻烦了,虽然和提穆尔没什么关系,他苍白无力的抵抗早已被迅速扑灭,不过朕在外位面的探索似乎吸引到了不必要的注意。\n\n一个“存在”被引到了本位面,祂正在逼近城市厅堂的最下层。麻烦的事情在于,那也正好是朕存放护符的区域!真是个可憎的造物,为何放着外位面充盈的能量不要,专门跑来试图夺走朕的东西?\n\n纵是强大如朕也无法亲征讨伐此怪。其真实实力不可估量但朕也有可行之策。朕必会守住护符
journal.document.halls_king.thing.body=有麻烦了,虽然和提穆尔没什么关系,他苍白无力的抵抗早已被迅速扑灭,不过朕在外位面的探索似乎吸引到了不必要的注意。\n\n一个...“存在”...被引到了本位面,祂正在逼近城市厅堂的最下层。麻烦的事情在于,那也正好是朕存放护符的区域!真是个可憎的造物,为何放着外位面充盈的能量不要,专门跑来试图夺走朕的东西?\n\n纵是强大如朕也无法亲征讨伐此怪。其真实实力不可估量但朕也有可行之策。朕必会守住护符
journal.document.halls_king.attrition.title=拉锯
journal.document.halls_king.attrition.body=朕已有一计可应对此怪,其力量几近无限,然其蚕食本位面的能力受限颇多。祂仍需其恶魔兵卒与化身的协助才能积蓄力量,一举夺走护符。\n\n护符虽不在身旁但其神力仍寄宿于朕。掌控矮人都城本身也意味着朕有压倒性的人数优势。将战士源源不断地送入厅,朕就能阻止其攫取护符,通过消耗战赢得胜利!\n\nYOG-DZEWA朕不在乎时间亦不在乎代价朕必将胜过你
journal.document.halls_king.attrition.body=朕已有一计可应对此怪,其力量几近无限,然其蚕食本位面的能力受限颇多。祂仍需其恶魔兵卒与化身的协助才能积蓄力量,一举夺走护符。\n\n护符虽不在身旁但其神力仍寄宿于朕。掌控矮人都城本身也意味着朕有压倒性的人数优势。将战士源源不断地送入厅,朕就能阻止其攫取护符,通过消耗战赢得胜利!\n\nYOG-DZEWA朕不在乎时间亦不在乎代价朕必将胜过你
journal.notes$landmark.well_of_health=生命之
journal.notes$landmark.well_of_awareness=觉察之
journal.notes$landmark.well_of_health=生命之
journal.notes$landmark.well_of_awareness=觉察之
journal.notes$landmark.alchemy=炼金釜
journal.notes$landmark.garden=静谧花园
journal.notes$landmark.statue=活化石像

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@@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Mort à l'impact.
###rooms
levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it.
levels.rooms.special.magicalfireroom$eternalfire.desc=Un épais mur de feu vert se tiens là, sans doute grâce à la magie. Il est si dense que vous ne pouvez pas passer au travers, et il enflamme tout ce qui s'approche trop. Le feu ne semble pas brûler de manière naturelle, vous devrez utilisez quelque chose pour l'éteindre.
levels.rooms.special.sentryroom$sentry.name=sentinelle rouge
levels.rooms.special.sentryroom$sentry.desc=Cette sentinelle rouge sang semble garder le trésor de l'autre coté de cette salle. Elle tirera des rayons de désintégration si vous pénétrez la zone qu'elle défend.\n\nElle est immunisée contre les effets négatifs et peut voir au travers de l'invisibilité, mais semble prendre du temps pour charger avant de tirer.\n\nD'une manière ou d'une autre, la sentinelle n'attaque que vous, comme si elle savait que les habitants du donjon n'étaient pas une menace pour le trésor.

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@@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Mati karena Benturan
###rooms
levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it.
levels.rooms.special.magicalfireroom$eternalfire.desc=Dinding api hijau terang yang padat ada di sini, sepertinya disebabkan oleh sihir. Ia sangat padat sehingga kamu tidak bisa melewatinya, dan menyulut apa pun yang terlalu dekat. Tidak ada tanda-tanda terbakar secara alami, kamu perlu menggunakan sesuatu untuk memadamkannya.
levels.rooms.special.sentryroom$sentry.name=penjaga merah
levels.rooms.special.sentryroom$sentry.desc=Penjaga merah darah ini tampaknya ditempatkan di sini untuk menjaga harta karun di ujung lain ruangan ini. Itu akan menembakkan sinar sihir penghancur padamu jika kau melangkah di area yang dipertahankannya.\n\nItu kebal terhadap semua efek berbahaya dan dapat melihat tembus pandang, tetapi tampaknya perlu beberapa saat untuk mengisi daya sebelum mulai menembak. \n\nEntah bagaimana penjaga hanya ingin menembakimu, seolah-olah tahu bahwa penghuni ruang bawah tanah bukanlah ancaman bagi harta karun itu.
@@ -85,7 +85,7 @@ levels.traps.geysertrap.name=jebakan geiser
levels.traps.geysertrap.desc=Saat terpicu, jebakan ini akan menyemburkan geiser air, memberi damage pada musuh api, menghempaskan semua karakter di dekatnya, memadamkan api, dan mengubah medan di sekitarnya menjadi air.
levels.traps.gnollrockfalltrap.name=jebakan longsor gnoll
levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._
levels.traps.gnollrockfalltrap.desc=Jebakan longsor ini dibuat dengan bantuan sihir. Jika dipicu akan menyebabkan bebatuan mengendur dan langsung berjatuhan dari atas pada area 5x5 di sekitarnya. Karena bebatuan yang lebih lunak di area tersebut, jebakan ini tidak akan menimbulkan damage sebanyak jebakan longsor biasa, tetapi armormu juga tidak akan efektif untuk menahannya. Batuan juga tidak akan jatuh di lokasi yang berdekatan dengan barikade, karena membantu menahan langit-langit.\n\n_Jebakan ini tidak bisa membedakan teman dan musuh, dan pasti juga berbahaya bagi para gnoll seperti halnya bagimu._
levels.traps.grimtrap.name=jebakan maut
levels.traps.grimtrap.ondeath=Kau terbunuh oleh jebakan maut...

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@@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Ucciso nell'impatto
###rooms
levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it.
levels.rooms.special.magicalfireroom$eternalfire.desc=Qui c'è un muro di denso fuoco verde acceso, apparentemente causato dalla magia.\nÈ così denso che non puoi attraversarlo, e incendierà qualunque cosa si avvicini troppo. Non mostra segni di affievolimento naturale, dovrai usare qualcosa per estinguerlo.
levels.rooms.special.sentryroom$sentry.name=Sentinella rossa
levels.rooms.special.sentryroom$sentry.desc=Questa sentinella rosso sangue sembra essere posizionata qui per difendere il tesoro dall'altra parte della stanza. Inizierà a sparare raggi di magia disintegrante se metti piede nell'area che difende. \n\nÈ immune a tutti gli effetti dannosi e può vedere nonostante l'invisibilità, ma sembra che ci metta un po' a caricarsi prima di iniziare a sparare. Per qualche motivo la sentinella vuole sparare solo a te, come se sapesse che gli abitanti del dungeon non costituiscono pericolo per il tesoro.

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@@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Gedood door Impact
###rooms
levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it.
levels.rooms.special.magicalfireroom$eternalfire.desc=Er is hier een muur van dicht, heldergroen vuur, schijnbaar veroorzaakt door magie. Het is zo dicht dat je er niet doorheen kunt bewegen, en het ontsteekt alles wat te dichtbij komt. Het vertoont geen tekenen dat het vanzelf stopt met branden, je moet iets gebruiken om het te blussen.
levels.rooms.special.sentryroom$sentry.name=rode schildwacht
levels.rooms.special.sentryroom$sentry.desc=Deze bloedrode schildwacht lijkt hier te staan om de schat aan de andere kant van deze kamer te bewaken. Het vuurt stralen van desintegratiemagie naar je af als je in het gebied stapt dat het verdedigt.\n\nHet is immuun voor alle schadelijke effecten en kan door onzichtbaarheid heen kijken, maar het lijkt even te duren voordat het begint te vuren.\n\ Op de een of andere manier wil de schildwacht alleen op jou schieten, alsof hij weet dat de bewoners van de kerker geen bedreiging vormen voor de schat.

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@@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Zmarł przy uderzeniu
###rooms
levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it.
levels.rooms.special.magicalfireroom$eternalfire.desc=Tutaj jest ściana zrobiona z gęstego jasnego zielonego ognia, pozornie zrobiona z magii. Jest tak gęsty, że nie można się przez niego poruszać, i podpala wszystko, co się do niego zbliży. Nie wykazuje oznak naturalnego spalania, należy użyć czegoś, aby go ugasić.
levels.rooms.special.sentryroom$sentry.name=czerwony strażnik
levels.rooms.special.sentryroom$sentry.desc=Wygląda na to, że ten krwistoczerwony strażnik został tu umieszczony, by bronić skarbu na drugim końcu pokoju. Jeśli wejdziesz w obszar, którego broni, zacznie strzelać promieniami magii dezintegracyjnej.\n\nJest on odporny na wszystkie negatywne efekty i widzi niewidzialne cele, ale potrzebuje chwili, by się naładować przed rozpoczęciem ostrzału.\n\nProtektor będzie strzelać tylko do ciebie, jak gdyby wiedział, że mieszkańcy lochu nie stanowią zagrożenia dla skarbu.
@@ -85,7 +85,7 @@ levels.traps.geysertrap.name=pułapka gejzerowa
levels.traps.geysertrap.desc=Po aktywacji ta pułapka uwolni wodny gejzer spod ziemi, zadając obrażenia ognistym stworzeniom, odpychając od siebie wszystkie postacie, gasząc ogień i zalewając pobliski teren wodą.
levels.traps.gnollrockfalltrap.name=pułapka skalna gnolli
levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._
levels.traps.gnollrockfalltrap.desc=Ta skalna pułapka jest tworzona przy pomocy jakiejś magii. Po uruchomieniu spowoduje, że skały nad nią poluzują się i natychmiast spadną z góry w obszarze 5x5 wokół niej. Ze względu na bardziej miękkie skały w okolicy, nie zadaje tak dużych obrażeń jak zwykła skalna pułapka ale twój pancerz również nie będzie skuteczny przeciwko niej. Kamienie nie spadną także w miejscach z sąsiednią barykadą, gdyż pomagają utrzymać sufit w górze.\n\n_Ta pułapka nie odróżnia przyjaciela od wroga, dlatego jest tak samo szkodliwa dla gnolli, jak i dla ciebie._
levels.traps.grimtrap.name=mroczna pułapka
levels.traps.grimtrap.ondeath=Zabił cię ładunek mrocznej pułapki...
@@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=Prawdopodobnie możesz przekopać się przez
levels.mininglevel.crystal_name=Kryształowy kolec
levels.mininglevel.boulder_name=Głaz
levels.mininglevel.crystal_desc=Znajduje się tutaj pokaźne, wielokolorowe złoże kryształów. Kryształy są kruche i można je łatwo rozbić kilofem lub pękną same, jeśli coś zostanie wydobyte w ich pobliżu.
levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe.
levels.mininglevel.boulder_desc=Drogę blokuje duży głaz. Bez większych problemu rozłupiesz go kilofem.
levels.mininglevel.barricade_desc=Drewniana barykada jest solidnie osadzona i służy jako podpora sufitu.\n\nPrawdopodobnie została zbudowana przez gnolle, aby zapewnić pewną ochronę przed spadającymi skałami. _Wszystkie sąsiednie cele będą chronione przed pułapkami i atakami._\n\nWygląda na to, że spłonęłaby równie dobrze jak każda inna barykada.
levels.prisonlevel.water_name=Ciemna zimna woda

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@@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Chết khi va chạm
###rooms
levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it.
levels.rooms.special.magicalfireroom$eternalfire.desc=Một bức tường đặc và sáng được tạo nên bởi lửa màu lục đang ở đây, có vẻ như nó được tạo nên bởi phép thuật. Nó đặc tới nỗi bạn không thể di chuyển qua nó, và nó đốt cháy bất cứ thứ gì tới quá gần. Nó cho thấy không dấu hiệu nào của sự tắt cháy tự nhiên cả, bạn cần phải sử dụng thứ gì đó để dập tắt nó.
levels.rooms.special.sentryroom$sentry.name=lính gác đỏ
levels.rooms.special.sentryroom$sentry.desc=Lính gác màu đỏ máu này có vẻ là được đặt ở đây để canh gác kho báu ở bên kia phòng. Nó sẽ bắn tia phép thuật phân rã vào bạn nếu bạn bước vào khu vực mà nó giữ.\n\nNó miễn nhiễm với tất cả hiệu ứng có hại và có thể nhìn xuyên qua sự vô hình, nhưng có vẻ là nó mất một lúc để tập trung năng lượng trước khi nó bắt đầu bắn.\n\nVì lý do nào đó, nó chỉ muốn bắn bạn thôi, như kiểu là nó biết rằng những sinh vật cư trú trong ngục không phải là mối đe doạ với kho báu.
@@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=Chắc là bạn có thể đào nó ra bằn
levels.mininglevel.crystal_name=Gai tinh thể
levels.mininglevel.boulder_name=Tảng đá
levels.mininglevel.crystal_desc=Có một mỏm tinh thể lớn và có sắc màu đẹp nhô lên ở đây. Những tinh thể này rất dễ vỡ và có thể được phá vỡ dễ dàng bằng một cây cuốc, hoặc sẽ vỡ nếu có gì đó được đào bên cạnh nó.
levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe.
levels.mininglevel.boulder_desc=Có một tảng đá lớn chắn đường. Nó có lẽ sẽ khá dễ phá với một cây cuốc.
levels.mininglevel.barricade_desc=Rào chắn gỗ này được dựng chắc chắn và giúp nâng đỡ trần.\n\nThứ này chắc đã được dựng lên bởi các gnoll để mang lại chút sự bảo vệ khỏi đá rơi. _Mọi ô cận kề sẽ được bảo vệ khỏi các bẫy và đòn tấn công đá rơi._\n\nTrông có vẻ là nó cũng sẽ cháy tốt như bất cứ rào chắn nào khác.
levels.prisonlevel.water_name=Nước lạnh màu tối

View File

@@ -3,7 +3,7 @@ levels.features.chasm.chasm=深渊
levels.features.chasm.yes=是的,我知道我在做什么
levels.features.chasm.no=不,我改主意了
levels.features.chasm.jump=你确定要跳入深渊中?从这么高的地方摔下去一定很疼。
levels.features.chasm.ondeath=你落地过猛摔死了
levels.features.chasm.ondeath=你落地过猛摔死了...
levels.features.chasm.rankings_desc=死于撞击
@@ -15,13 +15,13 @@ levels.rooms.special.sentryroom$sentry.name=血色哨卫
levels.rooms.special.sentryroom$sentry.desc=这红似鲜血的哨卫结晶像是被刻意安置在此,守卫着房间另一端的宝藏。如果你进入警戒区域,它就会向你发射解离光束。\n\n它对所有的负面效果都免疫能一眼看穿隐身效果但似乎需要充能一段时间才能开火。\n\n不知何故哨卫只会向你开火就好像它知道地牢里的居民对宝藏没有威胁一样。
levels.rooms.special.toxicgasroom$toxicvent.name=排毒气孔
levels.rooms.special.toxicgasroom$toxicvent.desc=一定是一个莽撞的冒险在很久以前触发了这个陷阱。尽管处于不活跃状态,它仍在向房间中喷射有毒气体,而且没有停止的迹象。要想探索这个房间,你得想想办法避免毒气的伤害。
levels.rooms.special.toxicgasroom$toxicvent.desc=一定是一个莽撞的冒险在很久以前触发了这个陷阱。尽管处于不活跃状态,它仍在向房间中喷射有毒气体,而且没有停止的迹象。要想探索这个房间,你得想想办法避免毒气的伤害。
levels.rooms.special.weakfloorroom$hiddenwell.name=的井
levels.rooms.special.weakfloorroom$hiddenwell.name=远的井
levels.rooms.special.weakfloorroom$hiddenwell.desc=你隐约可以看到深处有一口井,也许这下面有些什么?
levels.rooms.quest.blacksmithroom$questentrance.name=入口
levels.rooms.quest.blacksmithroom$questentrance.desc=这架梯子通往铁匠铺下方的一旧矿
levels.rooms.quest.blacksmithroom$questentrance.name=入口
levels.rooms.quest.blacksmithroom$questentrance.desc=这架梯子通往铁匠铺下方的一旧矿
levels.rooms.quest.ritualsiteroom$ritualmarker.name=仪式标记
levels.rooms.quest.ritualsiteroom$ritualmarker.desc=为某种黑暗仪式而画下的标记。蜡烛通常摆在四个角上。
@@ -29,8 +29,8 @@ levels.rooms.quest.ritualsiteroom$ritualmarker.desc=为某种黑暗仪式而画
levels.rooms.quest.massgraveroom$bones.name=乱葬岗
levels.rooms.quest.massgraveroom$bones.desc=遍地都是尸骨,这里到底发生过什么?
levels.rooms.quest.mineentrance$questexit.name=出口
levels.rooms.quest.mineentrance$questexit.desc=这架梯子通向矿外,连通到铁匠铺。
levels.rooms.quest.mineentrance$questexit.name=出口
levels.rooms.quest.mineentrance$questexit.desc=这架梯子通向矿外,连通到铁匠铺。
###traps
levels.traps.alarmtrap.name=警报陷阱
@@ -46,8 +46,8 @@ levels.traps.burningtrap.desc=踩进这个陷阱会点燃某种化学混合物
levels.traps.chillingtrap.name=寒气陷阱
levels.traps.chillingtrap.desc=被触发时,这个陷阱里的化学药剂会迅速冻结附近的空气。
levels.traps.confusiontrap.name=陷阱
levels.traps.confusiontrap.desc=触发这个陷阱将在附近释放出一片混乱气体。
levels.traps.confusiontrap.name=晕气体陷阱
levels.traps.confusiontrap.desc=触发这个陷阱将在附近释放出一片眩晕气体。
levels.traps.cursingtrap.name=诅咒陷阱
levels.traps.cursingtrap.curse=你身上的装备被诅咒了!
@@ -60,7 +60,7 @@ levels.traps.disarmingtrap.desc=这个陷阱包含着非常有针对性的传送
levels.traps.disintegrationtrap.name=解离陷阱
levels.traps.disintegrationtrap.one=陷阱解离了你的%s
levels.traps.disintegrationtrap.some=陷阱解离了你一部分的%s
levels.traps.disintegrationtrap.ondeath=你被解离陷阱击杀
levels.traps.disintegrationtrap.ondeath=你被解离陷阱击杀...
levels.traps.disintegrationtrap.desc=被触发时,这个陷阱将会用解离射线袭击离它最近的目标,造成显著伤害的同时破坏物品。\n\n幸运的是触发机关并没有被隐藏起来。
levels.traps.distortiontrap.name=重构陷阱
@@ -85,10 +85,10 @@ levels.traps.geysertrap.name=激流陷阱
levels.traps.geysertrap.desc=被触发时,大量的水会从中喷涌而出,对火属性敌人造成伤害,击退周围所有角色,熄灭火焰并覆盖周遭的地形。
levels.traps.gnollrockfalltrap.name=豺狼落石陷阱
levels.traps.gnollrockfalltrap.desc=这个落石陷阱在制作过程中注入了法术。触发时该陷阱会导致在其周围5x5区域内的岩石松动并立即崩塌掉落。该处的岩石与寻常处相比更为松脆因此其伤害性弱于常规的落石陷阱但你的护甲却不能很好的抵御其伤害。此外落石不会发生在支撑矿层结构的支架周边。\n\n_这个陷阱无法辨别敌友因此对豺狼和你都同样有效。_
levels.traps.gnollrockfalltrap.desc=这个落石陷阱在制作过程中注入了法术。触发时该陷阱会导致在其周围5x5区域内的岩石松动并立即崩塌掉落。该处的岩石与寻常处相比更为松脆因此其伤害性弱于常规的落石陷阱但你的护甲却不能很好的抵御其伤害。此外落石不会发生在支撑矿层结构的支架周边。\n\n_这个陷阱无法辨别敌友因此对豺狼和你都同样有效。_
levels.traps.grimtrap.name=即死陷阱
levels.traps.grimtrap.ondeath=你被即死陷阱的冲击彻底击杀
levels.traps.grimtrap.ondeath=你被即死陷阱的冲击彻底击杀...
levels.traps.grimtrap.desc=非常强大的破坏魔法储存在这个陷阱里,足以瞬间杀死除了状态最佳的英雄外的所有生物。触发它将向最近的生物发送一个致命的远程冲击魔法。\n\n幸好的是触发机关并没有被隐藏起来。
levels.traps.grippingtrap.name=捕猎陷阱
@@ -98,7 +98,7 @@ levels.traps.guardiantrap.name=守卫陷阱
levels.traps.guardiantrap.alarm=陷阱产生的尖锐的警报声在地牢里回荡!
levels.traps.guardiantrap.desc=这个陷阱有着奇怪的魔法机制,它将召唤守卫并向将使本层所有生物对这里产生警觉。
levels.traps.guardiantrap$guardian.name=召唤守卫
levels.traps.guardiantrap$guardian.desc=这个蓝色的幻像似乎是召唤出来的地牢里的石像守卫虚影之一。 \n\n尽管雕像本身几乎没有形体但它握着的_%s_看起来像是真的。
levels.traps.guardiantrap$guardian.desc=这个蓝色的幻像似乎是召唤出来的地牢里的石像守卫虚影之一。\n\n尽管雕像本身几乎没有形体但它握着的_%s_看起来像是真的。
levels.traps.oozetrap.name=淤泥陷阱
levels.traps.oozetrap.desc=这个陷阱将会洒出腐蚀性的淤泥,它将烧灼你的皮肤直到被洗掉。
@@ -113,7 +113,7 @@ levels.traps.poisondarttrap.name=毒镖陷阱
levels.traps.poisondarttrap.desc=附近一定藏着一个小型飞镖发射器,激活这个陷阱会导致它向最近的目标射出一个毒镖。\n\n幸好的是触发机关并没有被隐藏起来。
levels.traps.rockfalltrap.name=落石陷阱
levels.traps.rockfalltrap.ondeath=你被落石砸扁了
levels.traps.rockfalltrap.ondeath=你被落石砸扁了...
levels.traps.rockfalltrap.desc=这个陷阱和头顶上一片松散的岩石相连,触发它会导致石块崩塌砸向整个房间!如果这种陷阱不是在某个房间内,石块会砸向陷阱周围的一定区域。\n\n幸运的是触发机关并没有被隐藏起来。
levels.traps.shockingtrap.name=电击陷阱
@@ -135,7 +135,7 @@ levels.traps.toxictrap.desc=触发这个陷阱将放出一片有毒气体到这
levels.traps.trap.rankings_desc=死于%s
levels.traps.corrosiontrap.name=酸雾陷阱
levels.traps.corrosiontrap.name=腐蚀酸雾陷阱
levels.traps.corrosiontrap.desc=触发这个陷阱将在附近释放出一片致命的强酸性雾气。
levels.traps.warpingtrap.name=扭曲陷阱
@@ -144,19 +144,19 @@ levels.traps.warpingtrap.desc=这种陷阱和传送陷阱颇为相似,不过
levels.traps.weakeningtrap.name=虚弱陷阱
levels.traps.weakeningtrap.desc=陷阱中的黑暗魔法能够吸取任何接触物里的能量,不过强大的敌人能抵抗这种效果。
levels.traps.worndarttrap.name=破损飞镖陷阱
levels.traps.worndarttrap.desc=附近一定藏着一个小型飞镖发射器,激活这个陷阱会导致它向最近的目标射出一个飞镖。\n\n年久失修导致它并不怎么危险触发机关甚至没有被隐藏起来
levels.traps.worndarttrap.name=老化飞镖陷阱
levels.traps.worndarttrap.desc=附近一定藏着一个小型飞镖发射器,激活这个陷阱会导致它向最近的目标射出一个飞镖。\n\n年久失修导致它并不怎么危险触发机关甚至没有被隐藏起来...
###levels
levels.cavesbosslevel.wires_name=地表导线
levels.cavesbosslevel.wires_desc=被挖掘的地面上露出粗大的导线,这些导线连接着周围的电力装置。\n\n导线中一定有电流流过。DM-300经过时可能会从导线中汲取一些能量。
levels.cavesbosslevel.energy_desc=这里的地面闪烁着电火花直接踩上去会触电。_电火花似乎都在朝向某个位置_也许它们指向电源
levels.cavesbosslevel.energy_desc=这里的地面闪烁着电火花直接踩上去会触电。_电火花似乎都在朝向某个位置..._也许它们指向电源
levels.cavesbosslevel.gate_name=金属城门
levels.cavesbosslevel.gate_desc=一面高大的金属城门挡住了通往矮人城的道路。门中间的金属盒嗡嗡作响想必是与附近的电路与设备相连。也许击败DM-300能开启这扇大门
levels.cavesbosslevel.gate_desc=一面高大的金属城门挡住了通往矮人城的道路。门中间的金属盒嗡嗡作响想必是与附近的电路与设备相连。也许击败DM-300能开启这扇大门
levels.cavesbosslevel.gate_desc_broken=这扇大门一定是以某种形式与DM-300相连因为在DM-300损坏时它也随之爆炸。现在这扇门炸得只剩下零星的碎片。
levels.cavesbosslevel.water_desc=周围奔涌着强大的电流,这里的水可能不太安全
levels.cavesbosslevel.water_desc=周围奔涌着强大的电流,这里的水可能不太安全...
levels.citybosslevel.throne_name=王座
levels.citybosslevel.throne_desc=这座醒目的高大王座曾是矮人国王的席位,但现在它已属于一位沉湎于力量的死灵法师。\n\n说不清是不是有什么魔法或是机械装置与王座相连矮人国王在上面坐着时会拥有额外的能力。
@@ -165,7 +165,7 @@ levels.citybosslevel.summoning_desc=唤灵基座的中央有一个巨大的开
levels.caveslevel.grass_name=荧光苔藓
levels.caveslevel.high_grass_name=荧光蘑菇
levels.caveslevel.water_name=水潭
levels.caveslevel.water_name=水潭
levels.caveslevel.entrance_desc=通向上一层的梯子。
levels.caveslevel.exit_desc=通向下一层的梯子。
levels.caveslevel.high_grass_desc=高耸的蘑菇群遮挡了你的视线。
@@ -178,7 +178,7 @@ levels.citylevel.entrance_desc=通向上一层的斜坡。
levels.citylevel.exit_desc=通向下一层的斜坡。
levels.citylevel.deco_desc=这里少了一些地砖。
levels.citylevel.sp_desc=厚地毯覆盖着地板。
levels.citylevel.statue_desc=雕像刻画出了一位摆出英勇姿态的矮人。
levels.citylevel.statue_desc=雕像刻画出了一位摆出英勇姿态的矮人。
levels.citylevel.bookshelf_desc=不同学科的书排满了书架。
levels.hallslevel.water_name=低温岩浆
@@ -186,7 +186,7 @@ levels.hallslevel.grass_name=余烬苔藓
levels.hallslevel.high_grass_name=余烬蘑菇
levels.hallslevel.statue_name=台柱
levels.hallslevel.water_desc=看起来如同岩浆一般,不过没有感受到热度,应该可以碰触。
levels.hallslevel.statue_desc=这个柱子由类人生物头骨垒成。真帅
levels.hallslevel.statue_desc=这个柱子由货真价实的人形生物头骨垒成。
levels.hallslevel.bookshelf_desc=用远古语言写就的书籍堆积在书架里。
levels.level.hidden_trap=一个隐藏的%s被触发了
@@ -201,32 +201,32 @@ levels.level.entrace_name=楼层入口
levels.level.exit_name=楼层出口
levels.level.embers_name=余烬
levels.level.furrowed_grass_name=枯萎的植被
levels.level.locked_door_name=的门
levels.level.locked_door_name=锁的门
levels.level.crystal_door_name=水晶之门
levels.level.pedestal_name=基座
levels.level.barricade_name=路障
levels.level.high_grass_name=高草
levels.level.locked_exit_name=的楼层出口
levels.level.locked_exit_name=锁的楼层出口
levels.level.unlocked_exit_name=开放的楼层出口
levels.level.well_name=
levels.level.empty_well_name=的井
levels.level.empty_well_name=的井
levels.level.statue_name=雕像
levels.level.inactive_trap_name=已触发的陷阱
levels.level.bookshelf_name=书架
levels.level.alchemy_name=炼金釜
levels.level.default_name=
levels.level.default_name=???
levels.level.chasm_desc=你看不到底。
levels.level.water_desc=进入水潭中可熄灭身上的火焰。
levels.level.entrance_desc=通向上一层的楼梯。
levels.level.exit_desc=楼梯一级级向下延伸
levels.level.embers_desc=地上散落着燃尽的余灰
levels.level.exit_desc=通向下一层的楼梯。
levels.level.embers_desc=地上散落着余烬
levels.level.high_grass_desc=茂密的植被遮挡了你的视线。
levels.level.locked_door_desc=这扇门锁着,而你需要匹配的钥匙才能打开它。
levels.level.crystal_door_desc=这扇锁着的门由魔力水晶铸造而成。你的视线可以穿过它,但你的身体不能,还是找找对应的水晶钥匙吧。
levels.level.locked_exit_desc=沉重的铁栏杆封锁住了通往下一层的楼梯。
levels.level.barricade_desc=木栅栏依然坚固,但早已风干多年。或许可以点燃烧掉?
levels.level.inactive_trap_desc=这个陷阱已经被触发过了,现在一点也不危险。
levels.level.statue_desc=有人想装饰一下这里,很显然,它没能成功
levels.level.statue_desc=有人想装饰一下这里,很显然,它没能成功...
levels.level.alchemy_desc=这口炼金釜中充满了魔力之水。物品可以在里面共炼以制造新的物品。
levels.level.empty_well_desc=这座井已经枯竭了。
@@ -234,9 +234,9 @@ levels.mininglevel.wall_desc=不算太硬的平整岩壁。你可以用镐子挖
levels.mininglevel.gold_extra_desc=你也许能用镐子把它挖出来。
levels.mininglevel.crystal_name=水晶尖刺
levels.mininglevel.boulder_name=岩砾
levels.mininglevel.crystal_desc=这里冒出了一个硕大的彩晶。这种水晶很脆弱,可以使用镐子轻易地破坏掉。挖掘其临近位置也可以将其破坏。
levels.mininglevel.crystal_desc=这里冒出了一个硕大的彩色水晶。这种水晶很脆弱,可以使用镐子轻易地破坏掉。挖掘其临近位置也可以将其破坏。
levels.mininglevel.boulder_desc=这里有一块巨大的岩砾阻挡了去路。用镐子应当可以轻易地破坏掉它。
levels.mininglevel.barricade_desc=此处的木栅栏稳当地嵌入了矿层中,充当着矿层顶部的支撑。\n\n这些设施大概是豺狼为了防止落石做制的临时设施。_所有相邻的地格都不会受到落石攻击与陷阱的影响。_\n\n不过看起来和地牢各处见到的木栅栏一样应该也是能烧起来的。
levels.mininglevel.barricade_desc=此处的木栅栏稳当地嵌入了矿层中,充当着矿层顶部的支撑。\n\n这些设施大概是豺狼为了防止落石做制的临时设施。_所有相邻的地格都不会受到落石攻击与陷阱的影响。_\n\n不过看起来和地牢各处见到的木栅栏一样应该也是能烧起来的。
levels.prisonlevel.water_name=阴冷水潭
levels.prisonlevel.empty_deco_desc=其上仍残留着干涸的血迹。

View File

@@ -81,7 +81,7 @@ badges$badge.boss_slain_1_all_classes.desc=Εξοντώθηκε το 1ο αφε
badges$badge.boss_slain_3_all_subclasses.title=Πολυτάλαντος
badges$badge.boss_slain_3_all_subclasses.desc=Εξοντώθηκε το 3ο αφεντικό από κάθε εξειδίκευση ήρωα
badges$badge.boss_slain_remains.title=Γεύσου την εκδίκηση!
badges$badge.boss_slain_remains.desc=Εξόντωσε ένα αφεντικό έχοντας το ειδικό αντικείμενο του ήρωα που πέθανε από το αφεντικό
badges$badge.boss_slain_remains.desc=Εξόντωσες ένα αφεντικό έχοντας το ειδικό αντικείμενο του ήρωα που πέθανε από το αφεντικό
badges$badge.strength_attained_1.title=Αρχάριος αρσιβαρίστας
badges$badge.strength_attained_1.desc=Αποκτήθηκαν 12 βασικοί πόντοι δύναμης
badges$badge.strength_attained_2.title=Έμπειρος αρσιβαρίστας
@@ -166,8 +166,8 @@ badges$badge.high_score_5.title=Γκρανμαίτρ κυνηγός βαθμολ
badges$badge.high_score_5.desc=Ολοκληρώθηκε παιχνίδι με βαθμολογία 1.000.000 και άνω
badges$badge.happy_end.title=Ευτυχισμένο τέλος
badges$badge.happy_end.desc=Ανακτήθηκε το Φυλακτό του Γέντορ στην επιφάνεια
badges$badge.happy_end_remains.title=Τα κατάφερες κιόλας
badges$badge.happy_end_remains.desc=Φέρε το ειδικό αντικείμενο ενός πεσμένου ήρωα στην επιφάνεια
badges$badge.happy_end_remains.title=Τα κατάφερες κι εσύ
badges$badge.happy_end_remains.desc=Ανακτήθηκε το ειδικό αντικείμενο ενός πεσμένου ήρωα στην επιφάνεια
badges$badge.champion_1.title=Αργυρός μαχητής
badges$badge.champion_1.desc=Νικήθηκε το παιχνίδι με 1 ή περισσότερες προκλήσεις
badges$badge.champion_2.title=Ασημής μαχητής

View File

@@ -61,7 +61,7 @@ badges$badge.death_from_falling.desc=Mati karena terjatuh
badges$badge.death_from_enemy_magic.title=Tersengat
badges$badge.death_from_enemy_magic.desc=Mati Karena serangan sihir musuh
badges$badge.death_from_friendly_magic.title=Tembakan Teman
badges$badge.death_from_friendly_magic.desc=Mati karena benda sihir mu sendiri
badges$badge.death_from_friendly_magic.desc=Mati karena item sihirmu sendiri
badges$badge.death_from_sacrifice.title=Pengorbanan yang Layak
badges$badge.death_from_sacrifice.desc=Mati ketika berada di api pengorbanan
badges$badge.death_from_grim_trap.title=Salah Langkah Mematikan
@@ -92,15 +92,15 @@ badges$badge.strength_attained_4.title=Binaraga Master
badges$badge.strength_attained_4.desc=Capai 18 poin kekuatan
badges$badge.strength_attained_5.title=Binaraga Legenda
badges$badge.strength_attained_5.desc=Capai 20 poin kekuatan
badges$badge.food_eaten_1.title=Masakan Pemula
badges$badge.food_eaten_1.title=Pencicip Makanan Pemula
badges$badge.food_eaten_1.desc=Makan makanan 10 kali dalam satu permainan
badges$badge.food_eaten_2.title=Masakan Terlatih
badges$badge.food_eaten_2.title=Pencicip Makanan Terlatih
badges$badge.food_eaten_2.desc=Makan makanan 20 kali dalam satu permainan
badges$badge.food_eaten_3.title=Masakan Ahli
badges$badge.food_eaten_3.title=Pencicip Makanan Ahli
badges$badge.food_eaten_3.desc=Makan makanan 30 kali dalam satu permainan
badges$badge.food_eaten_4.title=Masakan Master
badges$badge.food_eaten_4.title=Pencicip Makanan Master
badges$badge.food_eaten_4.desc=Makan makanan 40 kali dalam satu permainan
badges$badge.food_eaten_5.title=Masakan Legenda
badges$badge.food_eaten_5.title=Pencicip Makanan Legenda
badges$badge.food_eaten_5.desc=Makan makanan 50 kali dalam satu permainan
badges$badge.item_level_1.title=Penyihir Pemula
badges$badge.item_level_1.desc=Dapatkan item level 3 atau lebih tinggi
@@ -139,10 +139,10 @@ badges$badge.boss_challenge_1.desc=Kalahkan bos selokan tanpa membiarkannya meng
badges$badge.boss_challenge_2.title=Dapat!
badges$badge.boss_challenge_2.desc=Kalahkan bos penjara tanpa terkena jebakan atau bahaya apa pun
badges$badge.boss_challenge_3.title=Kalah Manuver
badges$badge.boss_challenge_3.desc=Kalahkan bos gua tanpa diserang atau terkena damage saat supercharged
badges$badge.boss_challenge_4.title=Tidak Ada Senjata di Hadapan-Nya
badges$badge.boss_challenge_3.desc=Kalahkan bos gua tanpa diserang atau terkena damage saat charge super
badges$badge.boss_challenge_4.title=Tidak Ada Senjata di Kehadirannya
badges$badge.boss_challenge_4.desc=Kalahkan bos kota tanpa pernah langsung menyerangnya dengan senjata, cincin, atau tongkat
badges$badge.boss_challenge_5.title=Pemburu Maut
badges$badge.boss_challenge_5.title=Pembunuh Kiamat
badges$badge.boss_challenge_5.desc=Kalahkan bos terakhir dengan semua pemuncul iblis hidup dan tantangan bos yang lebih jahat diaktifkan
badges$badge.games_played_1.title=Penjara Bawah Tanah Pemula
badges$badge.games_played_1.desc=Mainkan 10 game atau menangkan 1 game
@@ -166,13 +166,13 @@ badges$badge.high_score_5.title=Pemburu Skor Legenda
badges$badge.high_score_5.desc=Akhiri lari dengan skor 1,000,000 atau lebih tinggi
badges$badge.happy_end.title=Akhir yang Bahagia
badges$badge.happy_end.desc=Bawa Jimat Yendor ke permukaan
badges$badge.happy_end_remains.title=Anda Juga Berhasil
badges$badge.happy_end_remains.title=Kamu Juga Berhasil
badges$badge.happy_end_remains.desc=Bawa item tanda tangan pahlawan yang gugur ke permukaan
badges$badge.champion_1.title=Juara Perunggu
badges$badge.champion_1.title=Jagoan Perunggu
badges$badge.champion_1.desc=Selesaikan game dengan 1 atau lebih tantangan diaktifkan
badges$badge.champion_2.title=Juara Perak
badges$badge.champion_2.title=Jagoan Perak
badges$badge.champion_2.desc=Selesaikan game dengan 3 atau lebih tantangan diaktifkan
badges$badge.champion_3.title=Juara Emas
badges$badge.champion_3.title=Jagoan Emas
badges$badge.champion_3.desc=Selesaikan game dengan 6 atau lebih tantangan diaktifkan
badges$badge.unlock_mage.title=Penyihir Terbuka!
badges$badge.unlock_mage.desc=Buka kunci Penyihir dengan menggunakan gulungan upgrade
@@ -188,7 +188,7 @@ challenges.no_food_desc=Makanan sudah langka, kau harus memperhatikan porsi maka
challenges.no_armor=Iman adalah armorku
challenges.no_armor_desc=Kau butuh kepercayaan di dirimu, itu karena armor tidak akan membantumu!\n\n- Kekuatan pertahanan dasar dikurangi untuk semua armor kecuali armor kain.\n- Semua armor sekarang akan mendapatkan pertahanan yang sangat kecil saat di-upgrade\n- Kekuatan pertahanan patung tanah juga dikurangi secara signifikan
challenges.no_healing=Fobia Obat
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=Ramuan penyembuh pasti akan berguna, tapi sayangnya kau alergi!\n\n- Ramuan penyembuh, item yang menggunakan ramuan penyembuh dalam resepnya, dan buah matahari akan meracuni sang pahlawan alih-alih menyembuhkannya.\n- Seduhan tidak stabil tidak dapat secara acak meracuni atau menyembuhkan pahlawan.\n- Item-item di atas tetap akan berfungsi seperti biasa pada karakter yang lain.
challenges.no_herbalism=Tanah gersang
challenges.no_herbalism_desc=Nampaknya tidak ada lagi air bersih di ruang bawah tanah terkutuk ini...\n\n- Tetesan embun dihapus\n- Tanaman dihapus\n- Benih tetap ada, namun tidak bisa ditanam
challenges.swarm_intelligence=Kecerdasan gerombolan
@@ -198,9 +198,9 @@ challenges.darkness_desc=Ya namanya juga ruang bawah tanah!\n\n- Jarak pandang b
challenges.no_scrolls=Tulisan terlarang
challenges.no_scrolls_desc=Beberapa gulungan akan lebih sulit ditemukan. Sayangnya, gulungan tersebut akan selalu gulungan yang berguna.\n\n- Setengah gulungan upgrade yang ada di ruang bawah tanah dikurangi
challenges.champion_enemies=Jagoan Berbahaya
challenges.champion_enemies_desc=Anda bukan satu-satunya yang bisa naik level!\n\n- Musuh biasa memiliki peluang 1/8 untuk muncul dengan peningkatan jagoan khusus\n- Jagoan akan terbangun jika mereka tertidur\n- Pahlawan mengetahui kapan jagoan muncul\n- Juara kebal terhadap korupsi\n\nAda enam jenis musuh jagoan:\n_Menyala (jingga):_ +25% damage jarak dekat, membakar saat dipukul, menyebarkan api saat mati, tidak dapat menyebar di ubin air\n_Proyeksi (ungu):_ +25% damage jarak dekat, +3 jarak dekat\n_Anti Sihir (hijau):_ -50% damage yang diterima, kebal terhadap efek sihir\n_Raksasa (biru):_ -80% damage yang diterima, +1 jarak dekat, tidak dapat berpindah ke terowongan\n_Diberkati (kuning):_ 4x akurasi dan penghindaran\n_Pertumbuhan (merah):_ +20% akurasi, penghindaran, damage, dan HP efektif. Meningkat sebesar 1% setiap 4 giliran.
challenges.champion_enemies_desc=Kau bukan satu-satunya yang bisa naik level!\n\n- Musuh biasa memiliki peluang 1/8 untuk muncul dengan peningkatan jagoan khusus\n- Jagoan akan terbangun jika mereka tertidur\n- Pahlawan mengetahui kapan jagoan muncul\n- Juara kebal terhadap korupsi\n\nAda enam jenis musuh jagoan:\n_Menyala (jingga):_ +25% damage jarak dekat, membakar saat dipukul, menyebarkan api saat mati, tidak dapat menyebar di ubin air\n_Proyeksi (ungu):_ +25% damage jarak dekat, +3 jarak dekat\n_Anti Sihir (hijau):_ -50% damage yang diterima, kebal terhadap efek sihir\n_Raksasa (biru):_ -80% damage yang diterima, +1 jarak dekat, tidak dapat berpindah ke terowongan\n_Diberkati (kuning):_ 4x akurasi dan penghindaran\n_Pertumbuhan (merah):_ +20% akurasi, penghindaran, damage, dan HP efektif. Meningkat sebesar 1% setiap 4 giliran.
challenges.stronger_bosses=Bos lebih jahat
challenges.stronger_bosses_desc= Raja-raja akan lebih kuat dalam tantangan ini!\n\n_Goo:_ +20% darah\n_-_ Penyembuhan di atas air bertambah ke 3/giliran\n_-_ Pemompaan dalam 1 giliran, yang asalnya 2 giliran\n_Tengu:_ +25% darah\n_-_ Fase 1: jebakan lebih mematikan\n_-_ Fase 2: kemampuan keluar lebih sering\n_DM-300:_ +33% darah_\n_-_ Tiang lebih kuat dan 3 buah aktif\n_-_ Kemampuan lebih kuat dan lebih sering keluar\n_-_ DM-300 bergerak lebih cepat saat supercharged\n_-_ Kabel terbuka dua kali lipat lebih banyak dari biasanya\n_Raja Kurcaci:_ +50% darah\n_-_ Antek-antek lebih kuat di semua fase\n_-_ Fase 1: kemampuan dan pemunculan lebih cepat\n_-_ Fase 2: antek-antek ditambah 2 per babak\n_-_ Fase 3: darah 2x lipat, pemunculan lebih sering\n_Yog-Dzewa:_\n_-_ Dua tinju muncul di saat yang bersamaan!\n_-_ +60% damage laser\n_-_ Antek-antek yang lebih kuat
challenges.stronger_bosses_desc= Bos-bos akan lebih kuat dalam tantangan ini!\n\n_Goo:_ +20% darah\n_-_ Penyembuhan di atas air bertambah ke 3/giliran\n_-_ Pemompaan dalam 1 giliran, bukan 2 giliran\n_Tengu:_ +25% darah\n_-_ Fase 1: jebakan lebih mematikan\n_-_ Fase 2: kemampuan keluar lebih sering\n_DM-300:_ +33% darah_\n_-_ Tiang lebih kuat dan 3 buah aktif\n_-_ Kemampuan lebih kuat dan lebih sering keluar\n_-_ DM-300 bergerak lebih cepat saat charge super\n_-_ Kabel terbuka dua kali lipat lebih banyak dari biasanya\n_Raja Kurcaci:_ +50% darah\n_-_ Antek-antek lebih kuat di semua fase\n_-_ Fase 1: kemampuan dan pemunculan lebih cepat\n_-_ Fase 2: antek-antek ditambah 2 per babak\n_-_ Fase 3: darah 2x lipat, pemunculan lebih sering\n_Yog-Dzewa:_\n_-_ Dua tinju muncul di saat yang bersamaan!\n_-_ +60% damage laser\n_-_ Antek-antek yang lebih kuat
rankings$record.something=Terbunuh oleh Sesuatu
rankings$record.won=Mendapatkan Jimat Yendor

View File

@@ -188,7 +188,7 @@ challenges.no_food_desc=Żywność jest ograniczona, więc racjonuj ją odpowied
challenges.no_armor=Wiara mym pancerzem
challenges.no_armor_desc=Lepiej uwierz w siebie, bo zbroje nie będą zbyt przydatne!\n\n- Minimalna ilość blokowanych obrażeń obniżona dla wszystkich zbroi z wyjątkiem płóciennej;\n- Wszystkie rodzaje zbroi zyskują o wiele mniej wraz z ulepszaniem niż zwykle;\n- Właściwości ochronne ziemnego strażnika są znacznie zmniejszone.
challenges.no_healing=Farmakofobia
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=Mikstury uzdrawiające są niezwykle przydatne, niestety jesteś na nie uczulony!\n\n- Mikstury uzdrawiające i ich pochodne, a także owoce słońca zatrują bohatera, zamiast go leczyć.\n- Niestabilne wywary nie mogą losowo zatruwać ani leczyć bohatera.\n- Te przedmioty nadal działają normalnie na innych stworzeniach.
challenges.no_herbalism=Ziemia jałowa
challenges.no_herbalism_desc=Wygląda na to, że w tym przeklętym lochu nie ma już żadnej czystej wody...\n\n- Krople rosy są usunięte\n- Rośliny są usunięte\n- Nasiona nadal są obecne, ale nie zakorzenią się
challenges.swarm_intelligence=Inteligencja roju

View File

@@ -188,7 +188,7 @@ challenges.no_food_desc=Thức ăn vốn đã khan hiếm, nhưng bạn cũng ph
challenges.no_armor=Áo giáp bằng niềm tin
challenges.no_armor_desc=Bạn sẽ cần phải tin vào bản thân mình, bởi áo giáp của bạn sẽ không làm gì nhiều!\n\n- Sức chặn gốc của tất cả áo giáp trừ áo giáp vải bị giảm\n- Tất cả áo giáp giờ đây nhận thêm rất ít sức chặn khi được nâng cấp\n- Sức phòng thủ của hộ vệ đất cũng bị giảm đáng kể
challenges.no_healing=Chứng sợ thuốc
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=Thuốc hồi phục chắc chắn là rất tiện dụng, nhưng thật không may là bạn bị dị ứng với nó!\n\n- Thuốc hồi phục, vật phẩm mà trong công thức có sử dụng thuốc hồi phục, và quả mặt trời sẽ đầu độc anh hùng của bạn thay vì hồi phục họ.\n- Thuốc bất ổn không thể ngẫu nhiên đầu độc hay hồi phục anh hùng của bạn.\n- Những vật phẩm này vẫn sẽ hoạt động bình thường với những nhân vật khác.
challenges.no_herbalism=Vùng đất cằn cỗi
challenges.no_herbalism_desc=Có vẻ như không có chút nước sạch nào còn lại trong hầm ngục đáng nguyền rủa này...\n\n- Giọt sương bị loại bỏ\n- Thực vật bị loại bỏ\n- Hạt giống vẫn xuất hiện, nhưng sẽ không bén rễ
challenges.swarm_intelligence=Trí tuệ bầy đàn

View File

@@ -1,34 +1,34 @@
badges.endorsed=取得徽章:%s
badges.new=解锁徽章:%s
badges$badge.monsters_slain_1.title=新晋怪物猎人
badges$badge.monsters_slain_1.desc=在一场游戏中击败 10 个敌人
badges$badge.monsters_slain_1.desc=在一场游戏中击败10个敌人
badges$badge.monsters_slain_2.title=进阶怪物猎人
badges$badge.monsters_slain_2.desc=在一局游戏中击败 50 个敌人
badges$badge.monsters_slain_2.desc=在一局游戏中击败50个敌人
badges$badge.monsters_slain_3.title=专业怪物猎人
badges$badge.monsters_slain_3.desc=在一局游戏中击败 100 个敌人
badges$badge.monsters_slain_3.desc=在一局游戏中击败100个敌人
badges$badge.monsters_slain_4.title=大师怪物猎人
badges$badge.monsters_slain_4.desc=在一局游戏中击败 250 个敌人
badges$badge.monsters_slain_4.desc=在一局游戏中击败250个敌人
badges$badge.monsters_slain_5.title=宗师怪物猎人
badges$badge.monsters_slain_5.desc=在一局游戏中击败 500 个敌人
badges$badge.monsters_slain_5.desc=在一局游戏中击败500个敌人
badges$badge.gold_collected_1.title=新晋财宝猎人
badges$badge.gold_collected_1.desc=在一场游戏中收集 250 金币
badges$badge.gold_collected_1.desc=在一场游戏中收集250金币
badges$badge.gold_collected_2.title=进阶财宝猎人
badges$badge.gold_collected_2.desc=在一局游戏中收集 1000 金币
badges$badge.gold_collected_2.desc=在一局游戏中收集1000金币
badges$badge.gold_collected_3.title=专业财宝猎人
badges$badge.gold_collected_3.desc=在一局游戏中收集 2500 金币
badges$badge.gold_collected_3.desc=在一局游戏中收集2500金币
badges$badge.gold_collected_4.title=大师财宝猎人
badges$badge.gold_collected_4.desc=在一局游戏中收集 7500 金币
badges$badge.gold_collected_4.desc=在一局游戏中收集7500金币
badges$badge.gold_collected_5.title=宗师财宝猎人
badges$badge.gold_collected_5.desc=在一局游戏中收集 15000 金币
badges$badge.level_reached_1.title=新晋冒险
badges$badge.gold_collected_5.desc=在一局游戏中收集15000金币
badges$badge.level_reached_1.title=新晋冒险
badges$badge.level_reached_1.desc=升到6级
badges$badge.level_reached_2.title=进阶冒险
badges$badge.level_reached_2.title=进阶冒险
badges$badge.level_reached_2.desc=升到12级
badges$badge.level_reached_3.title=专业冒险
badges$badge.level_reached_3.title=专业冒险
badges$badge.level_reached_3.desc=升到18级
badges$badge.level_reached_4.title=大师冒险
badges$badge.level_reached_4.title=大师冒险
badges$badge.level_reached_4.desc=升到24级
badges$badge.level_reached_5.title=宗师冒险
badges$badge.level_reached_5.title=宗师冒险
badges$badge.level_reached_5.desc=升到30级
badges$badge.all_weapons_identified.title=武器研究员
badges$badge.all_weapons_identified.desc=鉴定手册中所有类型的武器
@@ -74,7 +74,7 @@ badges$badge.boss_slain_2.title=典狱长
badges$badge.boss_slain_2.desc=击败监狱尽头的Boss
badges$badge.boss_slain_3.title=五金回收工
badges$badge.boss_slain_3.desc=击败洞穴尽头的Boss
badges$badge.boss_slain_4.title=
badges$badge.boss_slain_4.title=
badges$badge.boss_slain_4.desc=击败矮人王国尽头的Boss
badges$badge.boss_slain_1_all_classes.title=千面手
badges$badge.boss_slain_1_all_classes.desc=以所有职业击败第一个Boss
@@ -83,35 +83,35 @@ badges$badge.boss_slain_3_all_subclasses.desc=以所有专精后的职业击败
badges$badge.boss_slain_remains.title=复仇的滋味!
badges$badge.boss_slain_remains.desc=携带折戟于此的英雄的信物战胜Boss
badges$badge.strength_attained_1.title=健身菜鸟
badges$badge.strength_attained_1.desc=基础力量达到 12
badges$badge.strength_attained_1.desc=基础力量达到12点
badges$badge.strength_attained_2.title=健身学徒
badges$badge.strength_attained_2.desc=基础力量达到 14
badges$badge.strength_attained_2.desc=基础力量达到14点
badges$badge.strength_attained_3.title=健身专家
badges$badge.strength_attained_3.desc=基础力量达到 16
badges$badge.strength_attained_3.desc=基础力量达到16点
badges$badge.strength_attained_4.title=健身大佬
badges$badge.strength_attained_4.desc=基础力量达到 18
badges$badge.strength_attained_4.desc=基础力量达到18点
badges$badge.strength_attained_5.title=健身巨佬
badges$badge.strength_attained_5.desc=基础力量达到 20
badges$badge.strength_attained_5.desc=基础力量达到20点
badges$badge.food_eaten_1.title=新晋美食家
badges$badge.food_eaten_1.desc=在一场游戏中进食 10
badges$badge.food_eaten_1.desc=在一场游戏中进食10次
badges$badge.food_eaten_2.title=进阶美食家
badges$badge.food_eaten_2.desc=在一场游戏中进食 20
badges$badge.food_eaten_2.desc=在一场游戏中进食20次
badges$badge.food_eaten_3.title=专业美食家
badges$badge.food_eaten_3.desc=在一场游戏中进食 30
badges$badge.food_eaten_3.desc=在一场游戏中进食30次
badges$badge.food_eaten_4.title=大师美食家
badges$badge.food_eaten_4.desc=在一场游戏中进食 40
badges$badge.food_eaten_4.desc=在一场游戏中进食40次
badges$badge.food_eaten_5.title=宗师美食家
badges$badge.food_eaten_5.desc=在一场游戏中进食 50
badges$badge.food_eaten_5.desc=在一场游戏中进食50次
badges$badge.item_level_1.title=新晋附魔师
badges$badge.item_level_1.desc=获得一件等级大于等于 3 的物品
badges$badge.item_level_1.desc=获得一件等级大于等于3的物品
badges$badge.item_level_2.title=进阶附魔师
badges$badge.item_level_2.desc=获得一件等级大于等于 6 的物品
badges$badge.item_level_2.desc=获得一件等级大于等于6的物品
badges$badge.item_level_3.title=专业附魔师
badges$badge.item_level_3.desc=获得一件等级大于等于 9 的物品
badges$badge.item_level_3.desc=获得一件等级大于等于9的物品
badges$badge.item_level_4.title=大师附魔师
badges$badge.item_level_4.desc=获得一件等级大于等于 12 的物品
badges$badge.item_level_4.desc=获得一件等级大于等于12的物品
badges$badge.item_level_5.title=宗师附魔师
badges$badge.item_level_5.desc=获得一件等级大于等于 15 的物品
badges$badge.item_level_5.desc=获得一件等级大于等于15的物品
badges$badge.victory.title=通关!
badges$badge.victory.desc=获得 Yendor 护符
badges$badge.victory_all_classes.title=全能宗师
@@ -133,7 +133,7 @@ badges$badge.no_monsters_slain.desc=在不击败任何敌人的情况下通过
badges$badge.grim_weapon.title=死神来了
badges$badge.grim_weapon.desc=使用死神附魔击败一个敌人
badges$badge.piranhas.title=非主流垂钓
badges$badge.piranhas.desc=在一场游戏中杀死 6 只食人鱼
badges$badge.piranhas.desc=在一场游戏中杀死6只食人鱼
badges$badge.boss_challenge_1.title=完杀无瑕
badges$badge.boss_challenge_1.desc=在未触发蓄力攻击与水面治疗的情况下击败下水道区域Boss
badges$badge.boss_challenge_2.title=机巧无用
@@ -145,28 +145,28 @@ badges$badge.boss_challenge_4.desc=在不使用武器、戒指或法杖对其直
badges$badge.boss_challenge_5.title=制霸无敌
badges$badge.boss_challenge_5.desc=在开启“绝命头目”挑战、且所有恶魔血巢存活的情况下击败最终Boss
badges$badge.games_played_1.title=新晋地牢人
badges$badge.games_played_1.desc=进行 10 场游戏或通关 1 场游戏
badges$badge.games_played_1.desc=进行10场游戏或通关1场游戏
badges$badge.games_played_2.title=进阶地牢人
badges$badge.games_played_2.desc=进行 25 场游戏或通关 3 场游戏
badges$badge.games_played_2.desc=进行25场游戏或通关3场游戏
badges$badge.games_played_3.title=资深地牢人
badges$badge.games_played_3.desc=进行 50 场游戏或通关 5 场游戏
badges$badge.games_played_3.desc=进行50场游戏或通关5场游戏
badges$badge.games_played_4.title=大师地牢人
badges$badge.games_played_4.desc=进行 200 场游戏或通关 10 场游戏
badges$badge.games_played_4.desc=进行200场游戏或通关10场游戏
badges$badge.games_played_5.title=究极地牢人
badges$badge.games_played_5.desc=进行 1000 场游戏或通关 25 场游戏
badges$badge.games_played_5.desc=进行1000场游戏或通关25场游戏
badges$badge.high_score_1.title=新晋角逐者
badges$badge.high_score_1.desc=在结束游戏时达到 5000 分或更高
badges$badge.high_score_1.desc=在结束游戏时达到5000分或更高
badges$badge.high_score_2.title=进阶角逐者
badges$badge.high_score_2.desc=在结束游戏时达到 2,5000 分或更高
badges$badge.high_score_2.desc=在结束游戏时达到25,000分或更高
badges$badge.high_score_3.title=专业角逐者
badges$badge.high_score_3.desc=在结束游戏时达到 10,0000 分或更高
badges$badge.high_score_3.desc=在结束游戏时达到100,000分或更高
badges$badge.high_score_4.title=大师角逐者
badges$badge.high_score_4.desc=在结束游戏时达到 25,0000 分或更高
badges$badge.high_score_4.desc=在结束游戏时达到250,000分或更高
badges$badge.high_score_5.title=宗师角逐者
badges$badge.high_score_5.desc=在结束游戏时达到 100,0000 分或更高
badges$badge.high_score_5.desc=在结束游戏时达到1,000,000分或更高
badges$badge.happy_end.title=幸福结局
badges$badge.happy_end.desc=将Yendor护符带出地牢
badges$badge.happy_end_remains.title=现在…你也…
badges$badge.happy_end_remains.title=现在...你也...
badges$badge.happy_end_remains.desc=将一位折戟英雄的信物带回地表
badges$badge.champion_1.title=青铜斗士
badges$badge.champion_1.desc=在启用一个或更多挑战的情况下通关
@@ -175,32 +175,32 @@ badges$badge.champion_2.desc=在启用三个或更多挑战的情况下通关
badges$badge.champion_3.title=黄金斗士
badges$badge.champion_3.desc=在启用六个或更多挑战的情况下通关
badges$badge.unlock_mage.title=解锁法师!
badges$badge.unlock_mage.desc=使用一升级卷轴以解锁法师
badges$badge.unlock_mage.desc=使用一升级卷轴以解锁法师
badges$badge.unlock_rogue.title=解锁盗贼!
badges$badge.unlock_rogue.desc=在一场游戏中进行十次伏击以解锁盗贼
badges$badge.unlock_huntress.title=解锁女猎手!
badges$badge.unlock_huntress.desc=在一场游戏中使用投掷武器命中十次敌人以解锁女猎手
badges$badge.unlock_duelist.title=解锁决斗家!
badges$badge.unlock_duelist.desc=不受力量惩罚地装备一个阶或更高阶的武器以解锁决斗家
badges$badge.unlock_duelist.desc=不受力量惩罚地装备一个2阶或更高阶的武器以解锁决斗家
challenges.no_food=缩餐节食
challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n使用各类食物与丰饶之角的饱腹效果为原本的三分之一。\n其他恢复饥饿的机制不受影响。
challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n-使用各类食物与丰饶之角的饱腹效果为原本的三分之一。\n-其他恢复饥饿的机制不受影响。
challenges.no_armor=信念护体
challenges.no_armor_desc=如今护甲已难堪大用,你只能相信你自己的肉身了!\n\n布甲之外所有护甲的基本防御力降低\n所有护甲被升级时增长的防御力大幅降低\n灵壤守卫的防御力大幅降低
challenges.no_armor_desc=如今护甲已难堪大用,你只能相信你自己的肉身了!\n\n-布甲之外所有护甲的基本防御力降低\n-所有护甲被升级时增长的防御力大幅降低\n-灵壤守卫的防御力大幅降低
challenges.no_healing=恐药异症
challenges.no_healing_desc=治疗药剂真是种好东西,可惜你对它过敏!\n\n治疗药剂、以治疗药剂为原料炼制的道具与阳春果将无法治愈英雄,反而会使英雄中毒\n紊乱魔药不会随机到治愈英雄或使英雄中毒的效果\n这些道具对其他单位依然发挥正常效果。
challenges.no_healing_desc=治疗药剂真是种好东西,可惜你对它过敏!\n\n-治疗药剂、以治疗药剂为原料炼制的道具与阳春果将无法治愈英雄,反而会使英雄中毒\n-紊乱魔药不会随机到治愈英雄或使英雄中毒的效果\n-这些道具对其他单位依然发挥正常效果。
challenges.no_herbalism=荒芜之地
challenges.no_herbalism_desc=这个晦气的地牢里连干净的水都没有了\n\n- 移除露珠\n- 移除所有特殊植物\n- 高草依然会掉落种子,但种子不会生根发芽
challenges.no_herbalism_desc=这个晦气的地牢里连干净的水都没有了...\n\n-移除露珠\n-移除所有特殊植物\n-高草依然会掉落种子,但种子不会生根发芽
challenges.swarm_intelligence=集群智能
challenges.swarm_intelligence_desc=要小心了,地牢里的怪物们也在学习进步!\n\n- 当你被敌人发现时,附近的其他敌人也会被吸引到那里。
challenges.swarm_intelligence_desc=要小心了,地牢里的怪物们也在学习进步!\n\n-当你被敌人发现时,附近的其他敌人也会被吸引到那里。
challenges.darkness=没入黑暗
challenges.darkness_desc=地牢毕竟是在地下嘛!\n\n- 视野范围显著缩小\n- 每层都会出现一根火把\n- 照明效果持续时间缩短
challenges.darkness_desc=地牢毕竟是在地下嘛!\n\n-视野范围显著缩小\n-每层都会出现一根火把\n-照明效果持续时间缩短
challenges.no_scrolls=禁忌咒文
challenges.no_scrolls_desc=一种卷轴会变得更稀有。不幸的是,总是最有用的那一种。\n\n- 移除地牢中半数的升级卷轴
challenges.no_scrolls_desc=一种卷轴会变得更稀有。不幸的是,总是最有用的那一种。\n\n-移除地牢中半数的升级卷轴
challenges.champion_enemies=精英强敌
challenges.champion_enemies_desc=道高一尺魔高一丈,变强可不是你的特权!\n\n普通敌人刷出时有1/8的概率拥有特殊的精英属性\n精英敌人刷出时会立即醒来\n有精英敌人出现时英雄会感知到\n精英敌人免疫腐化效果\n\n精英敌人有六种\n_烈焰橙色_近战伤害+25%且带有点燃效果,死亡时引燃周围,无法点燃含水地块\n_索敌紫色_近战伤害+25%,近战范围+3\n_敌法绿色_受到伤害-50%,拥有魔法免疫\n_巨型蓝色_受到伤害-80%,近战范围+1无法进入门与过道\n_天佑黄色_精准与闪避x4\n_成长红色_精准、闪避、攻击伤害与有效生命值+20%且每过4回合会再增长1%
challenges.champion_enemies_desc=道高一尺魔高一丈,变强可不是你的特权!\n\n-普通敌人刷出时有1/8的概率拥有特殊的精英属性\n-精英敌人刷出时会立即醒来\n-有精英敌人出现时英雄会感知到\n-精英敌人免疫腐化效果\n\n精英敌人有六种\n_烈焰(橙色)_近战伤害+25%且带有点燃效果,死亡时引燃周围,无法点燃含水地块\n_索敌(紫色)_近战伤害+25%,近战范围+3\n_敌法(绿色)_受到伤害-50%,拥有魔法免疫\n_巨型(蓝色)_受到伤害-80%,近战范围+1无法进入门与过道\n_天佑(黄色)_精准与闪避x4\n_成长(红色)_精准、闪避、攻击伤害与有效生命值+20%且每过4回合会再增长1%
challenges.stronger_bosses=绝命头目
challenges.stronger_bosses_desc=这项挑战会让所有Boss都更具挑战性\n\n_粘咕_生命值+20%\n_-_ 持续处于水中时生命回复量递增最高至每回合3点\n_-_ 爆发攻击蓄力时间由2回合缩短至1回合\n_天狗_生命+25%\n_-_ 第一阶段:陷阱更加致命\n_-_ 第二阶段:技能频率更高\n_DM-300_生命+33%\n_-_ 能量塔更坚固并且需要击毁3座\n_-_ 技能频率更高,威力也更强大\n_-_ 超载时移动速度更高\n_-_ 地表导线数量为原先的两倍\n_矮人国王_生命+50%\n_-_ 所有阶段中都会召唤更多强力随从\n_-_ 第一阶段:更高的技能与召唤频率\n_-_ 第二阶段:每轮额外召唤两名随从\n_-_ 第三阶段:生命值+100%,进一步提高召唤频率\n_Yog-Dzewa_\n_-_ 同时召唤两个古神之拳!\n_-_ 激光攻击伤害+60%\n_-_ 召唤更强大的随从
challenges.stronger_bosses_desc=这项挑战会让所有Boss都更具挑战性\n\n_粘咕_生命值+20%\n_-_持续处于水中时生命回复量递增最高至每回合3点\n_-_爆发攻击蓄力时间由2回合缩短至1回合\n_天狗_生命+25%\n_-_第一阶段陷阱更加致命\n_-_第二阶段技能频率更高\n_DM-300_生命+33%\n_-_能量塔更坚固并且需要击毁3座\n_-_技能频率更高威力也更强大\n_-_超载时移动速度更高\n_-_地表导线数量为原先的两倍\n_矮人国王_生命+50%\n_-_所有阶段中都会召唤更多强力随从\n_-_第一阶段更高的技能与召唤频率\n_-_第二阶段每轮额外召唤两名随从\n_-_第三阶段生命值+100%,进一步提高召唤频率\n_Yog-Dzewa_\n_-_同时召唤两个古神之拳\n_-_激光攻击伤害+60%\n_-_召唤更强大的随从
rankings$record.something=在黑暗中被击杀
rankings$record.won=获得Yendor护符

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@@ -32,7 +32,7 @@ plants.firebloom$seed.name=σπόρος φλογανθού
plants.icecap.name=παγολούλουδο
plants.icecap.desc=Εάν το παγολούλουδο αγγιχτεί, θα εκπέμψει μια ριπή ψυκτικής γύρης. Το πάγωμα είναι ισχυρότερο αν το περιβάλλον είναι υγρό.
plants.icecap.warden_desc=Όταν _η Δασοφύλακας_ ποδοπατά ένα παγολούλουδο, θα εμποτιστεί προσωρινά με πάγο αντί να τραυματιστεί.
plants.icecap.warden_desc=Όταν _η Δασοφύλακας_ ποδοπατά ένα παγολούλουδο, εμποτίζεται προσωρινά με πάγο αντί να τραυματιστεί.
plants.icecap$seed.name=σπόρος παγολούλουδου
plants.plant.warden_desc=Αυτό το φυτό δεν έχει κάποια ιδιαίτερη επίδραση όταν χρησιμοποιείται από τη Δασοφύλακα.

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@@ -18,7 +18,7 @@ plants.earthroot.desc=Gdy jakieś stworzenie dotknie kamiennego korzenia, jego
plants.earthroot.warden_desc=Łodygi kamiennego korzenia będą poruszać się wraz ze _Strażniczką_, zapewniając jej skórę twardą jak dąb, ale jednocześnie mobilność.
plants.earthroot$seed.name=nasiono kamiennego korzenia
plants.earthroot$armor.name=zielna zbroja
plants.earthroot$armor.desc=Rodzaj naturalnej, niemobilnej zbroi stworzonej z kory i dratwy.\n\nTa zielna zbroja zablokuje %d fizycznych obrażeń, dopóki nie skończy się jej wytrzymałość, wskutek czego się rozpadnie.\n\nPonieważ zbroja jest niemobilna, poruszanie się będzie skutkowało rozpadnięciem się i utraceniem jej.\n\nWytrzymałość zbroi: %d.
plants.earthroot$armor.desc=Rodzaj naturalnej, niemobilnej zbroi stworzonej z kory i dratwy.\n\nTa zielna zbroja zablokuje %d obrażeń fizycznych, dopóki nie skończy się jej wytrzymałość, wskutek czego się rozpadnie.\n\nPonieważ zbroja jest niemobilna, poruszanie się będzie skutkowało rozpadnięciem się i utraceniem jej.\n\nWytrzymałość zbroi: %d.
plants.fadeleaf.name=znikoliść
plants.fadeleaf.desc=Dotknięcie znikoliścia przeteleportuje dowolną istotę do losowego miejsca na obecnej głębokości.

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@@ -42,7 +42,7 @@ plants.plant$seed.info=把这粒种子丢到你想长出一株植物的地方。
plants.plant$seed$placeholder.name=种子
plants.rotberry.name=腐莓
plants.rotberry.desc=未成熟的腐莓灌木丛结出的浆果尝起来更像是甜蜜的死亡。经过成年累月的生长,这棵灌木终会成熟为另一棵腐败之心。被踩踏后,腐莓会喷出少量的毒气。
plants.rotberry.desc=未成熟的腐莓灌木丛结出的浆果尝起来更像是甜蜜的死亡。经过成年累月的生长,这棵灌木终会成熟为另一棵腐莓核心。被踩踏后,腐莓会喷出少量的毒气。
plants.rotberry.warden_desc=遭到践踏时腐莓通常只会喷出一小股毒气但_守望者_却能联结其中的魔力在短时间内提升力量
plants.rotberry$seed.name=腐莓种子
@@ -66,7 +66,7 @@ plants.sungrass.desc=阳春草因其汁液缓慢但显著的疗伤效果而家
plants.sungrass.warden_desc=_守望者_能将阳春草的治疗魔力随身携带。
plants.sungrass$seed.name=阳春草种子
plants.sungrass$health.name=草药疗养
plants.sungrass$health.desc=阳春草拥有优秀的治疗能力,尽管治疗速率比治疗药剂慢很多。 \n\n脱离植株将会打断治疗效果。\n\n剩余治疗量%d
plants.sungrass$health.desc=阳春草拥有优秀的治疗能力,尽管治疗速率比治疗药剂慢很多。\n\n脱离植株将会打断治疗效果。\n\n剩余治疗量%d
plants.swiftthistle.name=速行蓟
plants.swiftthistle.desc=被踩踏后,速行蓟会加速周围的时间流动,让踩踏者可以瞬间行动数次

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@@ -4,10 +4,10 @@ scenes.alchemyscene.title=Racik
scenes.alchemyscene.text=Kombinasikan bahan-bahan untuk membuat sesuatu yang baru!
scenes.alchemyscene.select=Pilih sebuah item
scenes.alchemyscene.energy=Energi:
scenes.alchemyscene.add=Tambahkan Barang
scenes.alchemyscene.no_items=There are no alchemizeable items in that bag.
scenes.alchemyscene.craft=Craft
scenes.alchemyscene.energize=Energize Items
scenes.alchemyscene.add=Tambahkan Item
scenes.alchemyscene.no_items=Tidak ada item yang bisa diracik di dalam tas itu.
scenes.alchemyscene.craft=Buat
scenes.alchemyscene.energize=Berikan Energi Pada Item
scenes.alchemyscene.cancel=Batalkan Bahan
scenes.alchemyscene.repeat=Ulangi Bahan
@@ -15,7 +15,7 @@ scenes.amuletscene.exit=Cukup untuk hari ini
scenes.amuletscene.stay=Aku belum selesai
scenes.amuletscene.text=Akhirnya kau memperolehnya dengan tanganmu sendiri, Jimat Yendor! Dengan kekuatan jimat ini, tidak akan ada yang dapat menghalangimu! Kau telah menguasai ruang bawah tanah dan sukses dalam misimu!\n\nAtau, mungkin kau belum siap? Kau bisa coba pegang dulu jimat itu dan menjadi manusia biasa yang rapuh untuk beberapa waktu, dan mungkin kau bisa keluar dari ruang bawah tanah ini dengan cara naik ke atas seperti biasa...
scenes.badgesscene.title=Lencanamu
scenes.badgesscene.title=Lencana Kamu
scenes.changesscene.title=Ubah Riwayat
scenes.changesscene.new=Konten Baru
@@ -73,8 +73,8 @@ scenes.heroselectscene.daily_no=Tidak
scenes.heroselectscene.daily_repeat=Kau telah memainkan harian hari ini. Kau bisa mengulangi jika kau suka, tetapi hanya sebagai latihan tanpa peringkat..\n\nSetelah kau menyelesaikan replay, kau akan dapat melihatnya dari jendela peringkat harian untuk waktu yang singkat sebelum catatan dihapus.\n\nApakah kau ingin mengulangi harian hari ini dengan pahlawan dan tantangan yang kau pilih saat ini?
scenes.heroselectscene.daily_unavailable_long=Sepertinya kau telah memulai harian yang ada di masa depan! Ini dapat terjadi jika kau baru saja mengubah zona waktu, atau jika kau mengubah jam sistem . _Harianmu berikutnya akan tersedia dalam %d hari._
scenes.heroselectscene.daily_existing=Kau sudah memiliki proses lari harian. Kau harus mengakhirinya sebelum memulai di lain hari.
scenes.heroselectscene.custom_seed_title=Masukkan Benih Kustom
scenes.heroselectscene.custom_seed_desc=Versi seed dan game yang sama selalu menghasilkan ruang bawah tanah yang sama! _Game unggulan khusus tidak dapat memperoleh lencana atau berkontribusi pada game yang dimainkan, dan muncul di bagian bawah halaman peringkat._
scenes.heroselectscene.custom_seed_title=Masukkan Seed Kustom
scenes.heroselectscene.custom_seed_desc=Benih dan versi game yang sama selalu menghasilkan ruang bawah tanah yang sama! _Game unggulan khusus tidak dapat memperoleh lencana atau berkontribusi pada game yang dimainkan, dan muncul di bagian bawah halaman peringkat._
scenes.heroselectscene.custom_seed_duplicate=Kau sudah memiliki permainan reguler yang sedang berlangsung dengan benih itu. Kau harus mengakhiri permainan itu sebelum menggunakan benih khusus itu.
scenes.heroselectscene.custom_seed_set=Pasang
scenes.heroselectscene.custom_seed_clear=Bersihkan
@@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon adalah game gratis, yang
scenes.titlescene.patreon_button=Halaman Patreon
scenes.welcomescene.update_intro=Shattered Pixel Dungeon telah di-update!
scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v2.4.0 menampilkan kategori item baru: perhiasan! Mereka lebih dari mengubah variabel gameplay daripada memberikan kekuatan atau utilitas langsung.\n\nAda juga sejumlah penambahan dan penyesuaian kecil, terutama pada Duelis dan pada Racikan. Pastikan untuk memeriksa layar perubahan untuk detail selengkapnya.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon telah di-patch!
scenes.welcomescene.patch_bugfixes=Patch ini berisi bugfix.
scenes.welcomescene.patch_translations=Patch ini berisi update terjemahan.

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@@ -4,12 +4,12 @@ scenes.alchemyscene.title=Alchemia
scenes.alchemyscene.text=Połącz składniki aby stworzyć coś nowego!
scenes.alchemyscene.select=Wybierz przedmiot
scenes.alchemyscene.energy=Energia:
scenes.alchemyscene.add=Add Item
scenes.alchemyscene.no_items=There are no alchemizeable items in that bag.
scenes.alchemyscene.craft=Craft
scenes.alchemyscene.energize=Energize Items
scenes.alchemyscene.cancel=Cancel Ingredients
scenes.alchemyscene.repeat=Repeat Ingredients
scenes.alchemyscene.add=Dodaj Przedmiot
scenes.alchemyscene.no_items=W tej torbie nie ma przedmiotów dających się przekształcić.
scenes.alchemyscene.craft=Zrób
scenes.alchemyscene.energize=Energetyzuj przedmioty
scenes.alchemyscene.cancel=Anuluj składniki
scenes.alchemyscene.repeat=Powtórz składniki
scenes.amuletscene.exit=Wystarczy, kończę
scenes.amuletscene.stay=Jeszcze nie skończyłem!
@@ -70,7 +70,7 @@ scenes.heroselectscene.daily=Dzienny loch
scenes.heroselectscene.daily_desc=Codziennie nowa gra, będąca identyczna dla wszystkich, jest dostępna! Ten dzienny loch wygenerowany jest w taki sam sposób dla wszystkich graczy (jeśli grają oni na tej samej wersji gry).\n\nMożesz ukończyć loch dnia zużywając tyle czasu ile chcesz, ale możesz mieć aktywne tylko jedno takie podejście. _Loch dnia nie wlicza się do zdobywania odznak i ma swoją oddzielną stronę z rankingami._\n\nCzy chcesz rozpocząć dzisiejszy dzienny loch z obecnie wybranym bohaterem i wyzwaniami?
scenes.heroselectscene.daily_yes=Tak
scenes.heroselectscene.daily_no=Nie
scenes.heroselectscene.daily_repeat=Grałeś już w dzisiejszy dzienny loch. Możesz go powtórzyć, jeśli chcesz, ale tylko jako nierankingowy bieg treningowy.\n\nPo ukończeniu powtórki przez krótki czas będziesz mógł ją wyświetlić w oknie dziennych rankingów, zanim zapis zostanie usunięty.\n\nCzy chciałbyś powtózyć dzisiejszy dzienny loch z aktualnie wybranym bohaterem i wyzwaniami?
scenes.heroselectscene.daily_repeat=Grałeś już w dzisiejszy dzienny loch. Możesz go powtórzyć, jeśli chcesz, ale tylko jako nierankingowe podejście treningowe.\n\nPo ukończeniu powtórki przez krótki czas będziesz mógł ją wyświetlić w oknie dziennych rankingów, zanim zapis zostanie usunięty.\n\nCzy chciałbyś powtórzyć dzisiejszy dzienny loch aktualnie wybranym bohaterem i z wybranymi wyzwaniami?
scenes.heroselectscene.daily_unavailable_long=Wygląda na to, że zacząłeś dzienny loch, który jest w przyszłości! Może się tak dziać wtedy, gdy zmieniasz strefy czasowe lub czas zegara systemowego. _Twój następny dzienny loch będzie dostępny za %d dni._
scenes.heroselectscene.daily_existing=Jesteś już w trakcie rozgrywania dziennego lochu. Musisz skończyć to podejście przed rozpoczęciem kolejnego lochu dnia.
scenes.heroselectscene.custom_seed_title=Wprowadź ziarno niestandardowe
@@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon to w pełni darmowa gra,
scenes.titlescene.patreon_button=Strona Patreon
scenes.welcomescene.update_intro=Shattered Pixel Dungeon został uaktualniony!
scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details.
scenes.welcomescene.update_msg=Wersja 2.4.0 wprowadza nową kategorię przedmiotów: relikty! Polegają one na wpływaniu na zmienne wewnątrz gry, zamiast bezpośrednio wzmacniać postać lub dawać jej dodatkowe możliwości.\n\nNie zabrakło też wiele mniejszej dodatkowej zawartości i zmian, głównie tych dotyczących Fechmistrzyni i Alchemii. Szczegółowe informacje można znaleźć na ekranie zmian.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon został załatany!
scenes.welcomescene.patch_bugfixes=Ta łatka zawiera poprawy błędów.
scenes.welcomescene.patch_translations=Ta łatka zawiera aktualizacje tłumaczeń.

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@@ -4,12 +4,12 @@ scenes.alchemyscene.title=Thuật giả kim
scenes.alchemyscene.text=Kết hợp các nguyên liệu để tạo ra thứ gì đó mới!
scenes.alchemyscene.select=Chọn một vật phẩm
scenes.alchemyscene.energy=Năng lượng:
scenes.alchemyscene.add=Add Item
scenes.alchemyscene.no_items=There are no alchemizeable items in that bag.
scenes.alchemyscene.craft=Craft
scenes.alchemyscene.energize=Energize Items
scenes.alchemyscene.cancel=Cancel Ingredients
scenes.alchemyscene.repeat=Repeat Ingredients
scenes.alchemyscene.add=Thêm vật phẩm
scenes.alchemyscene.no_items=Không có vật phẩm nào có thể giả kim hóa trong cái túi đó.
scenes.alchemyscene.craft=Chế tạo
scenes.alchemyscene.energize=Năng lượng hóa vật phẩm
scenes.alchemyscene.cancel=Hủy bỏ nguyên liệu
scenes.alchemyscene.repeat=Lặp lại nguyên liệu
scenes.amuletscene.exit=Kết thúc thôi nào
scenes.amuletscene.stay=Tôi chưa xong

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@@ -13,7 +13,7 @@ scenes.alchemyscene.repeat=重复加料
scenes.amuletscene.exit=现在就到此为止吧
scenes.amuletscene.stay=这一切还不该结束
scenes.amuletscene.text=Yendor护符你终于把它握在手中了有了这个护符的力量没有任何东西能够阻挡你前进的步伐你已经征服了地牢并且成功地完成了你的任务\n\n或者也许你还没准备好你也可以决定仅仅是带着护符并以一个凡人的姿态在这里逗留一会又或许以一种经典的方式离开地牢
scenes.amuletscene.text=Yendor护符你终于把它握在手中了有了这个护符的力量没有任何东西能够阻挡你前进的步伐你已经征服了地牢并且成功地完成了你的任务\n\n或者也许你还没准备好你也可以决定仅仅是带着护符并以一个凡人的姿态在这里逗留一会又或许以一种经典的方式离开地牢...
scenes.badgesscene.title=你的徽章
@@ -30,18 +30,18 @@ scenes.changesscene.right_body=从左侧选取一个图标以阅读此次更新
scenes.changesscene.lang_warn=改动详情由开发者亲自撰写,且仅提供英文版本。
scenes.gamescene.descend=你降入了地牢的第%d层。
scenes.gamescene.spawner_warn=你感觉你头顶上有一个恶魔能量的供给源
scenes.gamescene.spawner_warn=你感觉你头顶上有一个恶魔能量的供给源...
scenes.gamescene.spawner_warn_final=你能感觉到恶魔能量从楼上辐射到了这里!
scenes.gamescene.warp=你四周的墙壁开始扭曲变换!
scenes.gamescene.return=你回到了地牢的第%d层。
scenes.gamescene.resurrect=你出现在了第%d层的某处。
scenes.gamescene.secret_hint=直觉告诉你这层的某处一定存在着一个隐藏的房间
scenes.gamescene.secret_hint=直觉告诉你这层的某处一定存在着一个隐藏的房间...
scenes.gamescene.chasm=你的脚步声回荡在地牢中。
scenes.gamescene.water=你听见周围水花铺洒的声音。
scenes.gamescene.grass=空气中弥漫着浓郁的植物清香。
scenes.gamescene.dark=你依稀听到敌人在黑暗中涌动
scenes.gamescene.large=这一层的规模貌似格外庞大
scenes.gamescene.traps=这一层的地面机关密布,暗藏杀机
scenes.gamescene.dark=你依稀听到敌人在黑暗中涌动...
scenes.gamescene.large=这一层的规模貌似格外庞大...
scenes.gamescene.traps=这一层的地面机关密布,暗藏杀机...
scenes.gamescene.secrets=诡秘的气氛正暗示这层隐藏着众多秘密。
scenes.gamescene.choose_examine=选择检查目标
scenes.gamescene.multiple_examine=这里引人注意的东西不止一件,你想检查哪个?
@@ -58,36 +58,36 @@ scenes.gamescene.tutorial_move_mobile=点击一个位置以进行移动或互动
scenes.gamescene.tutorial_move_desktop=使用鼠标或方向键进行移动与互动。
scenes.gamescene.tutorial_move_controller=选择一个位置或使用左摇杆进行移动与互动。
scenes.gamescene.tutorial_guidebook_mobile=点击闪光的日志按钮以阅读你刚刚拾起的书页。
scenes.gamescene.tutorial_guidebook_desktop=选取闪光的日志按钮%s以阅读你刚刚拾起的书页。
scenes.gamescene.tutorial_guidebook_desktop=选取闪光的日志按钮(%s)以阅读你刚刚拾起的书页。
scenes.gamescene.tutorial_ui_mobile=英雄的信息显示于界面的左上角。而物品栏、快捷栏以及一些行动按钮则位于界面下方。开始你的探索吧!
scenes.gamescene.tutorial_ui_desktop=英雄信息%1$s显示于界面的下方。而物品栏%2$s、快捷栏以及一些交互按钮则位于界面右侧。开始你的探索吧!
scenes.gamescene.tutorial_ui_desktop=英雄信息(%1$s)显示于界面的下方。而物品栏(%2$s)、快捷栏以及一些交互按钮则位于界面右侧。开始你的探索吧!
scenes.heroselectscene.title=选择一位英雄
scenes.heroselectscene.start=开始
scenes.heroselectscene.options=游戏选项
scenes.heroselectscene.custom_seed=自定义种子
scenes.heroselectscene.daily=每日挑战
scenes.heroselectscene.daily_desc=每天都有一场新游戏,对每个人都是一样的!“每日挑战”会为每个玩家生成相同的地下城(前提是他们在游玩相同的游戏版本。\n\n你可以花费你喜欢的时间来完成每日挑战但同时只能进行一场挑战。_每日挑战当中无法获得徽章但会进行独立的排名。_\n\n你想以当前选择的英雄与挑战开启今天的战斗吗?
scenes.heroselectscene.daily_desc=每天都有一场新游戏,对每个人都是一样的!“每日挑战”会为每个玩家生成相同的地牢(前提是他们在游玩相同的游戏版本)。\n\n你可以花费你喜欢的时间来完成每日挑战但同时只能进行一场挑战。_每日挑战当中无法获得徽章但会进行独立的排名。_\n\n你想以当前选择的英雄与挑战开启今天的战斗吗?
scenes.heroselectscene.daily_yes=冲!
scenes.heroselectscene.daily_no=
scenes.heroselectscene.daily_repeat=你已经游玩过了今天的每日挑战。你当然可以反复游玩它,但仅有练习的意义,只有第一次游玩的数据能参与排位。\n\n当你再次完成今天的每日挑战之后你依旧可以在排位界面查看其数据只是该数据会很快被删除。\n\n你想要使用当前选中的英雄与挑战重玩今天的每日挑战吗
scenes.heroselectscene.daily_unavailable_long=你似乎在未来开始了一场每日挑战这种情况通常在你改变了时区的情况下发生亦有可能是因为你篡改了系统时间。_你的下一场每日挑战将在 %d 天后可用。_
scenes.heroselectscene.daily_unavailable_long=你似乎在未来开始了一场每日挑战这种情况通常在你改变了时区的情况下发生亦有可能是因为你篡改了系统时间。_你的下一场每日挑战将在%d天后可用。_
scenes.heroselectscene.daily_existing=你已有一场每日挑战在进行中。在开启下一场每日挑战之前,你必须先完成它。
scenes.heroselectscene.custom_seed_title=输入自定义种子
scenes.heroselectscene.custom_seed_desc=在种子与版本不变的情况下,游戏将总是生成相同的地下城\n_在应用自定义种子的游戏当中无法获得徽章也不计入已进行的游戏。仅显示在排行榜界面的底部。_
scenes.heroselectscene.custom_seed_desc=在种子与版本不变的情况下,游戏将总是生成相同的地\n_在应用自定义种子的游戏当中无法获得徽章也不计入已进行的游戏。仅显示在排行榜界面的底部。_
scenes.heroselectscene.custom_seed_duplicate=你已有一场使用该种子的游戏在进行中。在使用该种子开始新游戏之前,你必须先结束先前的游戏。
scenes.heroselectscene.custom_seed_set=设置
scenes.heroselectscene.custom_seed_clear=清除
scenes.interlevelscene$mode.descend=下楼中
scenes.interlevelscene$mode.ascend=上楼中
scenes.interlevelscene$mode.continue=读取中
scenes.interlevelscene$mode.resurrect=复活中
scenes.interlevelscene$mode.return=返回中
scenes.interlevelscene$mode.fall=跌落中
scenes.interlevelscene$mode.reset=重置中
scenes.interlevelscene.file_not_found=未能找到存档文件。如果重启后问题依旧存在, 那这个存档可能已经损坏。节哀顺变。
scenes.interlevelscene.io_error=未能找到存档文件。如果重启后问题依旧存在, 那这个存档可能已经损坏。节哀顺变。
scenes.interlevelscene$mode.descend=下楼中...
scenes.interlevelscene$mode.ascend=上楼中...
scenes.interlevelscene$mode.continue=读取中...
scenes.interlevelscene$mode.resurrect=复活中...
scenes.interlevelscene$mode.return=返回中...
scenes.interlevelscene$mode.fall=跌落中...
scenes.interlevelscene$mode.reset=重置中...
scenes.interlevelscene.file_not_found=未能找到存档文件。如果重启后问题依旧存在那这个存档可能已经损坏。节哀顺变。
scenes.interlevelscene.io_error=未能读取存档文件。如果重启后问题依旧存在那这个存档可能已经损坏。节哀顺变。
scenes.newsscene.title=游戏新闻
scenes.newsscene.read_more=查阅更多
@@ -108,8 +108,8 @@ scenes.startscene.new=新游戏
scenes.supporterscene.title=支持游戏开发
scenes.supporterscene.intro=我不希望破碎的像素地牢沾染任何广告或侵入性微交易要素。那些东西毁了不知多少免费游戏。相应地,我希望玩家们能对本游戏进行直接的支持!
scenes.supporterscene.patreon_msg=如果您喜欢玩破碎的像素地牢并且想要帮助我持续地开发它请考虑考虑在_Patreon_上支持我吧Patreon可为您提供独占福利\n_-抢先体验_游玩包含未来更新的版本。\n_-每周开发小日志_分享我正着力进行的工作。\n_-月度民意调查_调查的结果会直接影响到我正开发的内容。\n_-实体胸针奖品_进行123年的赞助之后。\n_-Discord社区_包含开发日志以及聊天频道。\n_以及更多_\n\n你可以通过访问在Patreon上的页面获得更多信息。感谢您百忙之中抽空拜访祝地下城探险愉快!
scenes.supporterscene.patreon_english=请注意Patreon回报仅提供英文内容
scenes.supporterscene.patreon_msg=如果您喜欢玩破碎的像素地牢并且想要帮助我持续地开发它请考虑考虑在_Patreon_上支持我吧Patreon可为您提供独占福利\n_-抢先体验_游玩包含未来更新的版本。\n_-每周开发小日志_分享我正着力进行的工作。\n_-月度民意调查_调查的结果会直接影响到我正开发的内容。\n_-实体胸针奖品_进行1、2、3年的赞助之后。\n_-Discord社区_包含开发日志以及聊天频道。\n_以及更多_\n\n你可以通过访问在Patreon上的页面获得更多信息。感谢您百忙之中抽空拜访祝地探险愉快!
scenes.supporterscene.patreon_english=(请注意Patreon回报仅提供英文内容)
scenes.supporterscene.supporter_link=前往在Patreon上的主页。
scenes.surfacescene.exit=游戏结束
@@ -130,8 +130,8 @@ scenes.titlescene$changesbutton.versioned_title=最新版本:%s
scenes.titlescene$changesbutton.desc=破碎的像素地牢会时常更新以变更既有内容,或是加入新东西!\n\n游戏平衡也会经常得到调整维持物品、英雄、敌人强度的大致均衡。\n\n更新还包含漏洞修复与各种稳定性提升。
scenes.titlescene$changesbutton.update=前往更新详情页
scenes.titlescene$changesbutton.changes=近期更新界面
scenes.titlescene.patreon_body=《破碎像素地牢》是一款完全免费的游戏,有玩家的大方捐献支持我才能一直坚持开发。\n\n如果想支持我最好的方法是使用 Patreon 平台。 Patreon 能提供一个稳定的收入源,也让我有方法回馈我的支持者!\n\nPatreon 支持者每周都可以看一篇独家文章,抢先于其他所有人了解我的下一步开发想法!\n\n你可以访问我的 Patreon 页面获悉最新的回馈详情。感谢你的支持!\n\nPatreon 奖励只能提供英语内容,请见谅
scenes.titlescene.patreon_button=Patreon 赞助页面
scenes.titlescene.patreon_body=《破碎像素地牢》是一款完全免费的游戏,有玩家的大方捐献支持我才能一直坚持开发。\n\n如果想支持我最好的方法是使用Patreon平台。Patreon能提供一个稳定的收入源也让我有方法回馈我的支持者\n\nPatreon支持者每周都可以看一篇独家文章抢先于其他所有人了解我的下一步开发想法\n\n你可以访问我的Patreon页面获悉最新的回馈详情。感谢你的支持\n\n(Patreon奖励只能提供英语内容请见谅)
scenes.titlescene.patreon_button=Patreon赞助页面
scenes.welcomescene.update_intro=破碎的像素地牢已经更新!
scenes.welcomescene.update_msg=v2.4.0版本添加了一个新的物品门类:饰物!相较于其他物品直截了当的能力提升与使用功效,饰品更专注于改动全局游戏中的一些要素。\n\n除此以外本次更新还包含了大量小规模的改动与新增物品主要集中在决斗者和炼金功能上。\n\n请务必查看改动界面以获得完整的更新详情。
@@ -147,5 +147,5 @@ scenes.welcomescene.continue=继续
scenes.welcomescene.changelist=变动列表
scenes.welcomescene.save_warning=最近,破碎的像素地牢在进行存档时被打断了。\n\n本游戏内置有保护机制所以你的游戏数据可能不会丢失。\n\n这通常发生在你的设备突然断电或没有以合适方式关闭本游戏的时候。移动设备的省电功能通常会导致这种情况。\n\n如果你经常看见此提示可以尝试通过重启设备的方法来解决。
scenes.welcomescene.controller_title=手柄输入
scenes.welcomescene.controller_body=正在使用手柄进行游玩吗?使用右摇杆来操纵屏幕上的光标。\n\n按下 RT/R2 键或右摇杆以进行点击。
scenes.welcomescene.controller_body=正在使用手柄进行游玩吗?使用右摇杆来操纵屏幕上的光标。\n\n按下RT/R2键或右摇杆以进行点击。
scenes.welcomescene.controller_okay=开启

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@@ -1,4 +1,4 @@
ui.quickslotbutton.select_item=选择放入快捷栏的道具
ui.quickslotbutton.select_item=选择放入快捷栏的物品
ui.talentspane.tier=%d层
ui.talentspane.unlock_tier2=升到6级以解锁更多天赋

View File

@@ -209,7 +209,7 @@ windows.wndranking$statstab.gold=Emas Dikumpulkan
windows.wndranking$statstab.food=Makanan Dimakan
windows.wndranking$statstab.alchemy=Item Dibuat
windows.wndranking$statstab.copy_seed=Salin Seed
windows.wndranking$statstab.copy_seed_desc=Apakah kau ingin menggunakan seed ruang bawah tanah dari peringkat ini sebagai benih khusus untuk game baru? _Perhatikan bahwa game dengan seed kustom tidak dapat memperoleh lencana, berkontribusi pada game yang dimainkan, dan muncul di bagian bawah halaman peringkat._\n\nJika peringkat ini untuk jangka waktu lama, perhatikan juga bahwa versi yang berbeda dari Shattered Pixel Dungeon dapat membuat ruang bawah tanah yang berbeda meskipun seednya sama.
windows.wndranking$statstab.copy_seed_desc=Apakah kau ingin menggunakan seed ruang bawah tanah dari peringkat ini sebagai seed kustom untuk game baru? _Perhatikan bahwa game dengan seed kustom tidak dapat memperoleh lencana, berkontribusi pada game yang dimainkan, dan muncul di bagian bawah halaman peringkat._\n\nJika peringkat ini untuk jangka waktu lama, perhatikan juga bahwa versi yang berbeda dari Shattered Pixel Dungeon dapat membuat ruang bawah tanah yang berbeda meskipun seednya sama.
windows.wndranking$statstab.copy_seed_copy=Gunakan Seed Ini
windows.wndranking$statstab.copy_seed_cancel=Batal

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@@ -217,10 +217,10 @@ windows.wndresurrect.title=Wskrzeszenie
windows.wndresurrect.message=W momencie twojej śmierci czujesz, jak ankh prowadzi twoją duszę z powrotem na ten świat. Daje ci on kolejną szansę na zdobycie tego lochu!\n\nMożesz wziąć ze sobą 2 przedmioty, ale reszta pozostanie tam, gdzie zginąłeś. Które przedmioty wybierzesz?
windows.wndresurrect.prompt=Wybierz przedmiot
windows.wndresurrect.confirm=Zachowaj te przedmioty
windows.wndresurrect.warn_title=Missing Items
windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items?
windows.wndresurrect.warn_title=Brakujące Przedmioty
windows.wndresurrect.warn_body=Nie wybrałeś dwóch przedmiotów. Czy na pewno chcesz zostać wskrzeszony bez dwóch przedmiotów?
windows.wndresurrect.warn_yes=Tak, jestem pewny.
windows.wndresurrect.warn_no=No, let me reconsider
windows.wndresurrect.warn_no=Nie, pozwól mi to przemyśleć
windows.wndsadghost.rat_title=POKONAŁEŚ CUCHNĄCEGO SZCZURA
windows.wndsadghost.gnoll_title=POKONAŁEŚ GNOLLA KUGLARZA

View File

@@ -217,10 +217,10 @@ windows.wndresurrect.title=Hồi sinh
windows.wndresurrect.message=Khi chết đi, bạn cảm nhận được chiếc ankh của bạn đang dẫn linh hồn bạn quay lại thế giới này. Nó đang cho bạn thêm một cơ hội nữa để chinh phục hầm ngục này!\n\nBạn có thể đem hai vật phẩm của mình theo bạn, nhưng những thứ còn lại sẽ bị bỏ lại nơi bạn đã chết. Bạn sẽ chọn những vật phẩm nào?
windows.wndresurrect.prompt=Chọn một vật phẩm
windows.wndresurrect.confirm=Giữ lại các vật phẩm này
windows.wndresurrect.warn_title=Missing Items
windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items?
windows.wndresurrect.warn_yes=Vâng, tôi chắc chắn.
windows.wndresurrect.warn_no=No, let me reconsider
windows.wndresurrect.warn_title=Vật phẩm thiếu
windows.wndresurrect.warn_body=Bạn chưa chọn hai vật phẩm. Bạn chắc chắn muốn hồi sinh mà không có hai vật phẩm chứ?
windows.wndresurrect.warn_yes=, tôi chắc chắn.
windows.wndresurrect.warn_no=Không, để tôi suy nghĩ lại
windows.wndsadghost.rat_title=ĐÃ ĐÁNH BẠI CHUỘT HÔI THỐI
windows.wndsadghost.gnoll_title=ĐÃ ĐÁNH BẠI GNOLL XẢO QUYỆT

View File

@@ -1,26 +1,26 @@
windows.wndblacksmith.prompt=好吧,按之前好的我得帮你做点事。不过事先说好,我干活只鉴定过没诅咒的物品。\n\n_当前人情%d_
windows.wndblacksmith.pickaxe=_镐子%d人情_我估摸着这镐子可以给你毕竟我这还多的是。
windows.wndblacksmith.pickaxe_verify=你真想要这个破烂?这块儿的石头可不像矿址一样,你没法拿它挖墙了。
windows.wndblacksmith.pickaxe_free=行,你整的挺好,这玩意白送你了。
windows.wndblacksmith.prompt=好吧,按之前好的我得帮你做点事。我干活只鉴定过没诅咒的物品。\n\n_当前人情%d_
windows.wndblacksmith.pickaxe=_镐子(%d人情)_你想要的话,这镐子可以给你毕竟我的是。
windows.wndblacksmith.pickaxe_verify=你真想要这个破烂?这的石头可不像矿井里的,你没法拿它挖墙了。
windows.wndblacksmith.pickaxe_free=行,你干的不错,这个破烂白送你了。
windows.wndblacksmith.pickaxe_yes=是的,我想要它。
windows.wndblacksmith.pickaxe_no=算了。
windows.wndblacksmith.reforge=_重铸%d人情_我可以把俩一样的东西给你打成一件品更好的。
windows.wndblacksmith.harden=_硬化%d人情_我可以你的武器护甲搞结实点,上面的附魔刻印会更耐用
windows.wndblacksmith.upgrade=_升级%d人情_拿个+2以下的东西过来,我可以给它强化一下。
windows.wndblacksmith.smith=_锻造%d人情_我可以给你定制一件武器或护甲,定制出来的可都是好东西,不仅高阶而且兴许能带等级,我这一炉能做不止一件,所以你可以好好挑选挑选
windows.wndblacksmith.smith_verify=行,我先把炉子点起来,过会你可以来挑选挑选
windows.wndblacksmith.smith_yes=好的,预热锻炉吧。
windows.wndblacksmith.reforge=_重铸(%d人情)_我可以重铸两件同种物品制成一件品更好的。
windows.wndblacksmith.harden=_硬化(%d人情)_我可以硬化你的武器护甲,上面的附魔刻印会更容易保留
windows.wndblacksmith.upgrade=_升级(%d人情)_如果你有+2以下的物品,我可以帮你给它升级一下。
windows.wndblacksmith.smith=_锻造(%d人情)_我可以帮你锻造一件武器或护甲。锻造出来的装备不仅高阶还可能带有升级,你还可以挑选一下你想要的装备
windows.wndblacksmith.smith_verify=行,我先把锻炉预热一下,然后你就能挑选你想要的装备了
windows.wndblacksmith.smith_yes=,预热锻炉吧。
windows.wndblacksmith.smith_no=算了。
windows.wndblacksmith.cashout=_折现全部人情_我可以给你点我在洞穴里溜达的时候捡的正常黄金,一人情一枚金币。
windows.wndblacksmith.cashout_verify=行,这是%d金币。之后咱俩就扯平了,后面可别再死皮赖脸地找我干活了!
windows.wndblacksmith.cashout_yes=把金币给我。
windows.wndblacksmith.cashout=_折现(全部人情)_我可以给你点我平时捡到的金币,一人情一枚金币。
windows.wndblacksmith.cashout_verify=行,这是%d金币。之后你就别再来找我干活了!
windows.wndblacksmith.cashout_yes=给我金币
windows.wndblacksmith.cashout_no=算了。
windows.wndblacksmith$wndreforge.message=行,我可以把俩一样的鉴定过的东西给你打成一件品相更好的。品相较差的那件会彻底报废,作为升级品相更好的那件的耗材。要是品相都差不多,我会保留放在左侧槽位那件。
windows.wndblacksmith$wndreforge.message=行,我可以重铸两件鉴定过的同种物品。较差的那件会报废以升级更好的那件。要是它们等级都一样,我会保留左侧槽位那件。
windows.wndblacksmith$wndreforge.prompt=选择要重铸的物品
windows.wndblacksmith$wndreforge.reforge=重铸物品
windows.wndblacksmith$hardenselector.prompt=选择要硬化的物品
windows.wndblacksmith$upgradeselector.prompt=选择要升级的物品
windows.wndblacksmith$wndsmith.prompt=行,我这炉也就这些玩意。炉已经烧热了,所以你麻溜给我选。
windows.wndblacksmith$wndsmith.prompt=行,这些就是我能锻造的装备了。锻炉已经烧热了,所以你赶紧给我选。
windows.wndchallenges.title=挑战
@@ -40,7 +40,7 @@ windows.wndchoosesubclass.no=不了,我稍后决定。
windows.wndclass.mastery=专精
windows.wndcombo.title=选择连击战技
windows.wndcombo.combo_req=%d连击
windows.wndcombo.combo_req=(%d连击)
windows.wnddailies.title=每日挑战历史
windows.wnddailies.date=日期
@@ -97,7 +97,7 @@ windows.wndhero$statstab.daily_for=_日常挑战于_
windows.wndhero$statstab.replay_for=_重玩于_
windows.wndheroinfo.talents=天赋
windows.wndheroinfo.talents_msg=英雄在升级时会获得一点天赋点数。更高阶的天赋在击杀第二个 Boss 后才会解锁。
windows.wndheroinfo.talents_msg=英雄在升级时会获得一点天赋点数。更高阶的天赋在击杀第二个Boss后才会解锁。
windows.wndheroinfo.subclasses=专精
windows.wndheroinfo.subclasses_msg=击杀第二个Boss后可以选择一种职业专精。
windows.wndheroinfo.abilities=护甲技能
@@ -184,7 +184,7 @@ windows.wndkeybindings$wndchangebinding.confirm=确定
windows.wndkeybindings$wndchangebinding.cancel=取消
windows.wndmonkabilities.title=选择一门武功
windows.wndmonkabilities.energycost=%d内力
windows.wndmonkabilities.energycost=(%d内力)
windows.wndquickbag.title=快速使用一件物品
@@ -214,7 +214,7 @@ windows.wndranking$statstab.copy_seed_copy=使用这个种子
windows.wndranking$statstab.copy_seed_cancel=取消
windows.wndresurrect.title=复活
windows.wndresurrect.message=死亡正在降临,所幸重生十字架正努力引导你的灵魂回到这个世界。这给了你又一个征服地牢的机会!\n\n你可以保留两件物品而其余物品将会留在你死去的地方。\n请做出选择吧。
windows.wndresurrect.message=死亡正在降临,所幸重生十字架正努力引导你的灵魂回到这个世界。这给了你又一个征服地牢的机会\n\n你可以保留两件物品而其余物品将会留在你死去的地方。\n请做出选择吧。
windows.wndresurrect.prompt=选择一件物品
windows.wndresurrect.confirm=保留这些物品
windows.wndresurrect.warn_title=缺少物品
@@ -225,13 +225,13 @@ windows.wndresurrect.warn_no=不,我改主意了
windows.wndsadghost.rat_title=击败腐臭老鼠
windows.wndsadghost.gnoll_title=击败豺狼诡术师
windows.wndsadghost.crab_title=击败巨钳螃蟹
windows.wndsadghost.rat=谢谢你,那个可怕的老鼠被杀,我也终于可以安息了不知道究竟是什么样畸形的魔法才能创造这样一个肮脏的生物
windows.wndsadghost.gnoll=谢谢你,那个诡计多端的豺狼被杀,我也终于可以安息了不知道究竟是什么样畸形的魔法使它如此诡诈
windows.wndsadghost.crab=谢谢你,那只巨蟹被杀,我也终于可以安息了不知道究竟是什么样畸形的魔法能让它活得那么长久
windows.wndsadghost.give_item=挑一个你喜欢的拿走吧,我再也用不着它们了希望它们能帮助你继续走下去\n\n还有我在这地牢里弄丢了一件心爱之物如果你能…找到那…玫瑰…
windows.wndsadghost.rat=谢谢你,那个可怕的老鼠被杀,我也终于可以安息了...不知道究竟是什么样畸形的魔法才能创造这样一个肮脏的生物...
windows.wndsadghost.gnoll=谢谢你,那个诡计多端的豺狼被杀,我也终于可以安息了...不知道究竟是什么样畸形的魔法使它如此诡诈...
windows.wndsadghost.crab=谢谢你,那只巨蟹被杀,我也终于可以安息了...不知道究竟是什么样畸形的魔法能让它活得那么长久...
windows.wndsadghost.give_item=挑一个你喜欢的拿走吧,我再也用不着它们了...希望它们能帮助你继续走下去...\n\n还有...我在这地牢里弄丢了一件心爱之物...如果你能...找到那...玫瑰...
windows.wndsadghost.confirm=确定
windows.wndsadghost.cancel=取消
windows.wndsadghost.farewell=一路顺风,冒险
windows.wndsadghost.farewell=一路顺风,冒险
windows.wndscorebreakdown.title=得分详情
windows.wndscorebreakdown.progress_title=游戏
@@ -248,7 +248,7 @@ windows.wndscorebreakdown.quests_desc=基于完成的任务。
windows.wndscorebreakdown.win_multiplier=通关倍率
windows.wndscorebreakdown.challenge_multiplier=挑战倍率
windows.wndscorebreakdown.total=总分
windows.wndscorebreakdown.old_score_desc= v1.3 版本之前开始的游戏得分项目较少,但来自进度项目的得分会增加约 50%,并且来自寻宝项目的得分上限也会增加。
windows.wndscorebreakdown.old_score_desc=在v1.3版本之前开始的游戏得分项目较少但来自进度项目的得分会增加约50%,并且来自寻宝项目的得分上限也会增加。
windows.wndsettings$displaytab.title=显示设置
windows.wndsettings$displaytab.fullscreen=全屏模式
@@ -280,7 +280,7 @@ windows.wndsettings$uitab.center=居中
windows.wndsettings$uitab.flip_toolbar=翻转工具栏
windows.wndsettings$uitab.flip_indicators=翻转指示器
windows.wndsettings$uitab.quickslot_swapper=切换快捷栏
windows.wndsettings$uitab.swapper_desc=当空间不足以显示所有 6 个快捷栏的时候,通过“切换快捷栏”按钮可以交替显示另外 3 个快捷栏。
windows.wndsettings$uitab.swapper_desc=当空间不足以显示所有6个快捷栏的时候,通过“切换快捷栏”按钮可以交替显示另外3个快捷栏。
windows.wndsettings$uitab.system_font=系统字体
windows.wndsettings$uitab.off=关闭
windows.wndsettings$uitab.high=最高
@@ -303,7 +303,7 @@ windows.wndsettings$audiotab.music_mute=关闭音乐
windows.wndsettings$audiotab.sfx_vol=音效音量
windows.wndsettings$audiotab.sfx_mute=关闭音效
windows.wndsettings$audiotab.ignore_silent=忽略安静模式
windows.wndsettings$audiotab.music_bg=游戏位于后台时不暂停背景音乐
windows.wndsettings$audiotab.music_bg=后台播放音乐
windows.wndsettings$langstab.title=选择语言
windows.wndsettings$langstab.completed=这个语言已被完全翻译并审核完毕。
windows.wndsettings$langstab.unreviewed=_这个语言尚未被完全审核。_它也许还存在一些问题不过所有的文本都已被翻译。
@@ -327,6 +327,6 @@ windows.wndtradeitem.sell_1=卖出1个以获得%d金币
windows.wndtradeitem.sell_all=全部卖出以获得%d金币
windows.wndwandmaker.dust=哦,我注意到你已经获得了尸尘!别担心那些怨灵,我能解决它们。就像我承诺的,你可以选择我制作的一把高品质法杖。
windows.wndwandmaker.ember=哦,我注意到你已经获得了余烬!希望那个焰元素没有造成太多麻烦。就像我承诺的,你可以选择我制作的一把高品质法杖。
windows.wndwandmaker.ember=哦,我注意到你已经获得了余烬!希望那个焰元素没有造成太多麻烦。就像我承诺的,你可以选择我制作的一把高品质法杖。
windows.wndwandmaker.berry=哦,我注意到你已经获得了腐莓!希望那株植物没有对你造成太多困扰。就像我承诺的,你可以选择我制作的一把高品质法杖。
windows.wndwandmaker.farewell=祝你在试炼中好运,%s

View File

@@ -24,37 +24,37 @@ package com.shatteredpixel.shatteredpixeldungeon.messages;
import java.util.Locale;
public enum Languages {
ENGLISH("english", "", Status._COMPLETE_, null, null),
CHINESE("中文", "zh", Status.UNREVIEWED, new String[]{"Chronie_Lynn_Iwa", "Jinkeloid(zdx00793)", "endlesssolitude"}, new String[]{"931451545", "Budding", "Fatir", "Fishbone", "Hcat", "HoofBumpBlurryface", "Horr_lski", "Lery", "Lyn_0401", "Lyx0527", "Ooooscar", "RainSlide", "ShatteredFlameBlast", "SpaceAnchor", "SunsetGlowTheDOGE", "Teller", "hmdzl001", "leo", "tempest102", "户方狸奴"}),
KOREAN("한국어", "ko", Status.UNREVIEWED, new String[]{"Cocoa", "Flameblast12", "GameConqueror", "Korean2017"}, new String[]{"AFS", "N8fall", "WondarRabb1t", "chlrhwnstkd", "ddojin0115", "eeeei", "enjuxx", "hancyel", "linterpreteur", "lemonam", "lsiebnie", "sora0430"}),
RUSSIAN("русский", "ru", Status.UNFINISHED, new String[]{"AprilRain(Vadzim Navumaû)", "ConsideredHamster", "Dominowood371", "Inevielle", "apxwn", "yarikonline"}, new String[]{"AttHawk46", "BlueberryShortcake", "CatGirlSasha", "Enwviun", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "KirStaLong", "MrXantar", "Nikets", "Originalej0name", "Raymundo", "Shamahan", "Thomasg63", "XAutumn", "Ya6lo4ko", "dasfan123", "ifritdiezel", "kirusyaga", "long_live_the_9", "pancreper1", "perefrazz", "roman.yagodin", "tibby", "un_logic", "vivatimperia", "Вoвa"}),
SPANISH("español", "es", Status.UNREVIEWED, new String[]{"KeyKai", "Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"2001sergiobr", "AdventurerKilly", "Alesxanderk", "Bryan092", "CorvosUtopy", "D0n.Kak0", "Dewstend", "Dyrran", "Enddox", "Fervoreking", "Illyatwo2", "Fuwn", "JPCHZ", "LastCry", "Marquezo_577_284", "NAVI1237", "STKmonoqui", "Sh4rkill3r", "alfongad", "anauta", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "desen90", "dhg121", "javifs", "jonismack1", "magmax", "rechebeltran", "tres.14159"}),
PORTUGUESE("português", "pt", Status.UNREVIEWED, new String[]{"NicholasPainek", "TDF2001", "matheus208"}, new String[]{"14NGiestas", "Aetheryll", "Andrew_px1", "Arthur_Mastriaga", "Bigode935", "Bionic64", "Chacal.Ex", "ChainedFreaK", "DAVICCOSTA", "Derik", "DredgenVale", "ElefanteFome", "Helen0903", "JST", "Kotaroo05", "MadHorus", "Maria_João", "MarkusCoisa", "Matie", "OtávioMoraes", "PingasOwner", "Piraldo", "Sr.BaconDelicioso", "Tete_Teli", "Tio_P_(Krampus)", "Zukkine", "ancientorange", "danypr23", "denis.gnl", "efverick", "gBiazon", "ismael.henriques12", "juniorsilve33", "mfcord", "nattlegal", "owenreilly", "rafazago", "renan408", "try31"}),
GERMAN("deutsch", "de", Status.UNFINISHED, new String[]{"Dallukas", "KrystalCroft", "Wuzzy", "Zap0", "apxwn", "bernhardreiter", "davedude"}, new String[]{"2711chrissi", "Abracadabra", "Ceeee", "DarkPixel", "EmilKevinManuel", "ErichME", "Faquarl", "LenzB", "MacMoff", "Micksha", "Niseko", "Ordoviz", "Sarius", "Shtynow", "SirEddi", "Sorpl3x", "SurmanPP", "SwissQ", "ThunfischGott", "Timo_S", "Topicranger", "azrdev", "carrageen", "dome.scheidler", "galactictrans", "gekko303", "jeinzi", "johannes.schobel", "karoshi42", "koryphea", "luciocarreras", "mklr", "niemand", "oragothen", "spixi", "unbekannterTyp", "wunst"}),
FRENCH("français", "fr", Status.UNREVIEWED, new String[]{"Emether", "TheKappaDuWeb", "Weende_Bellet", "Xalofar", "canc42", "kultissim", "minikrob"}, new String[]{"3raven", "Alsydis", "Axce", "Az_zahr", "Bastien72", "Basttee", "Coco_EC", "Dekadisk", "Draal", "Eragem", "Karnot", "Lama", "Le_Valla", "Louson", "Lucasgstar", "Martin.Bellet", "Neopolitan", "NoGi", "Nyrnx", "Opidox", "Pandaman516", "Petit_Chat", "RomTheMareep", "RunningColours", "Soeiz", "SpeagleZNT", "Teddywestside", "Tronche2Cake", "VRad", "Ygdrazil", "_nim_", "adamch", "adeb", "antoine9298", "clexanis", "eloiseflo", "go11um", "hydrasho", "jan.", "jazzzz", "levilbatard", "linterpreteur", "luffah", "maeltur70", "marmous", "mcbaba29000", "mluzarreta", "panopano", "solthaar", "speagle", "typhr80", "vavavoum", "whereisfelix", "willi3725", "zM_"}),
POLISH("polski", "pl", Status.UNFINISHED, new String[]{"Daniel Witański", "Deksippos", "MrKukurykpl", "chronon", "kuadziw", "szymex73"}, new String[]{"Akmetari", "AntiTime", "Boguc", "Chasseur", "Ciechu", "Darden", "DarkKnightComes", "GRan0000", "Hammil", "I256I", "KarixDaii", "KrnąbrnyOlaf", "Lufix", "MJedi", "MrCommander", "Odiihinia", "Ostsee0912", "Peperos", "RolsoN", "Scharnvirk", "Tangens", "VasteelXolotl", "Voyteq", "Wiiiiiii", "bogumilg", "bvader95", "dusakus", "elchudy", "jajkoswinka", "michaub", "ozziezombie", "szczoteczka22", "taki1", "transportowiec96"}),
ITALIAN("italiano", "it", Status.UNFINISHED, new String[]{"MottledElm", "NeoAugustus", "bizzolino", "funnydwarf", "inkubo87"}, new String[]{"4est", "Danelix", "DaniMare", "Danzl", "Eriliken", "Esse78", "Guiller124", "IoannesMaria", "LN_90", "Mat323", "Mister64", "Noostale", "PicchiSeba", "Tugamer89", "andreafaffo", "andrearubbino00", "cantarini", "carinellialessandro31", "dmytro.tokayev", "mattiuw", "max1234ita", "nessunluogo", "righi.a", "umby000", "valerio.bozzolan"}),
TURKISH("türkçe", "tr", Status.UNFINISHED, new String[]{"LokiofMillenium", "Mustafa.10", "T3kin5iZ", "emrebnk", "gorkem_yılmaz"}, new String[]{"AGORAAA", "AchernarPrime", "AcuriousPotato", "BurningDaylight", "MuratEfeYilmaz", "OzanAlkan", "TR_Muhittin", "Talha_0_0", "ahmetbakicakir", "akkaya.mustafa", "alikeremozfidan", "alpekin98", "denizakalin", "eraysall402", "erdemozdemir98", "hasantahsin160", "immortalsamuraicn", "kayikyaki", "melezorus34", "mitux", "mustafadoslu", "ryuga", "yasirckr85", "yukete"}),
JAPANESE("日本語", "ja", Status._COMPLETE_, new String[]{"daingewuvzeevisiddfddd", "oz51199"}, new String[]{"Gosamaru", "NickZhrbin", "Otogiri", "Siraore_Rou", "amama", "grassedge", "kiyofumimanabe", "librada", "mocklike", "tomofumikitano"}),
UKRANIAN("українська", "uk", Status.UNFINISHED, new String[]{"Oster", "Snikewin", "zhushman00"}, new String[]{"AlexFenixUA", "Dotsent", "Lyttym", "Mops", "Sadsaltan1", "TarasUA", "TheGuyBill", "Tomfire", "Volkov", "ZverWolf", "_bor_", "alexfenixva", "ddmaster3463", "filalex77", "holuydadko", "ingvarfed", "iu0v1", "lezzen", "myshokoleksander05", "oliolioxinfree", "qweez", "romanokurg", "so1der", "sterenkevicsasa", "vlisivka", "xojltoh", "yukete", "zhawty", "Мальвочка"}),
CZECH("čeština", "cs", Status.UNREVIEWED, new String[]{"ObisMike", "novotnyvaclav"}, new String[]{"16cnovotny", "AshenShugar", "Autony", "Block_Vader", "Buba237", "Nerdiniel", "JStrange", "RealBrofessor", "Thorn_123", "chuckjirka", "emteckos2", "kristanka"}),
INDONESIAN("indonésien","in", Status.UNFINISHED, new String[]{"RF_4R4F1_03", "rakapratama"}, new String[]{"An_Ironstone", "INDRA_SYAHPUTRA", "Izulhaaq", "Karanh", "M.Bintang.K", "PineFirebloom", "QiuQiuQi", "Taka31", "ZakyM313", "ZangieF347", "aachunemiku", "atmorojo", "di9526985", "esprogarap", "hatsunnimiku", "icebearwand", "kirimaja", "lupar21", "nicoalvito", "noeldycreator", "oolek", "wisnugafur"}),
DUTCH("nederlands", "nl", Status.UNFINISHED, new String[]{"AlbertBrand", "Mvharen"}, new String[]{"AvanLieshout", "Blokheck011", "Frankwert", "Gehenna", "Valco", "ZephyrZodiac", "link200023", "rmw", "th3f4llenh0rr0r"}),
VIETNAMESE("tiếng việt","vi", Status.UNFINISHED, new String[]{"Chuseko", "The_Hood", "nguyenanhkhoapythus"}, new String[]{"BlueSheepAlgodoo", "Phuc2401", "Teh_boi", "Threyja", "Toluu", "bruhwut", "buicongminh_t63", "deadlevel13", "h4ndy_c4ndy", "hniV", "khangxyz3g", "ngolamaz3", "nkhhu", "vdgiapp", "vtvinh24"}),
HUNGARIAN("magyar", "hu", Status.UNREVIEWED, new String[]{"dorheim", "szalaik"}, new String[]{"Csanevox", "Navetelen", "acszoltan111", "clarovani", "dhialub", "nanometer", "nardomaa", "savarall", "summoner001", "szemetvodor"}),
//FINNISH("suomi", "fi", Status.UNFINISHED, new String[]{"TenguKnight"}, new String[]{"Allugaattori10", "Dakkus", "Jaskas123", "MailBoxGod", "Oftox", "Sautari", "Tikkari"} ),
GREEK("ελληνικά", "el", Status._COMPLETE_, new String[]{"Aeonius", "Saxy"}, new String[]{"DU_Clouds", "VasKyr", "YiorgosH", "fr3sh", "stefboi", "toumbo", "val.exe"}),
BELARUSIAN("беларуская","be", Status.UNFINISHED, new String[]{"AprilRain(Vadzim Navumaû)"}, new String[]{"4ebotar"});
//CATALAN("català", "ca", Status.UNFINISHED, new String[]{"Illyatwo2"}, new String[]{"Elosy", "n1ngu"})
//GALICIAN("galego", "gl", Status.UNFINISHED, new String[]{"xecarballido"}, null),
//BASQUE("euskara", "eu", Status.UNFINISHED, new String[]{"Deathrevenge", "Osoitz"}, null),
//ESPERANTO("esperanto","eo", Status.UNFINISHED, new String[]{"Verdulo"}, new String[]{"Raizin"});
ENGLISH("english", "", Status.O_COMPLETE, null, null),
CHINESE("中文", "zh", Status.__UNREVIEW, new String[]{"Chronie_Lynn_Iwa", "Jinkeloid(zdx00793)", "endlesssolitude"}, new String[]{"931451545", "Budding", "Fatir", "Fishbone", "Hcat", "HoofBumpBlurryface", "Horr_lski", "Lery", "Lyn_0401", "Lyx0527", "Ooooscar", "RainSlide", "ShatteredFlameBlast", "SpaceAnchor", "SunsetGlowTheDOGE", "Teller", "hmdzl001", "leo", "tempest102", "户方狸奴"}),
KOREAN("한국어", "ko", Status.__UNREVIEW, new String[]{"Cocoa", "Flameblast12", "GameConqueror", "Korean2017"}, new String[]{"AFS", "N8fall", "WondarRabb1t", "chlrhwnstkd", "ddojin0115", "eeeei", "enjuxx", "hancyel", "linterpreteur", "lemonam", "lsiebnie", "sora0430"}),
RUSSIAN("русский", "ru", Status.__UNREVIEW, new String[]{"AprilRain(Vadzim Navumaû)", "ConsideredHamster", "Dominowood371", "Inevielle", "apxwn", "yarikonline"}, new String[]{"AttHawk46", "BlueberryShortcake", "CatGirlSasha", "Enwviun", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "KirStaLong", "MrXantar", "Nikets", "Originalej0name", "Raymundo", "Shamahan", "Thomasg63", "XAutumn", "Ya6lo4ko", "dasfan123", "ifritdiezel", "kirusyaga", "long_live_the_9", "pancreper1", "perefrazz", "roman.yagodin", "tibby", "un_logic", "vivatimperia", "Вoвa"}),
SPANISH("español", "es", Status.__UNREVIEW, new String[]{"KeyKai", "Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"2001sergiobr", "AdventurerKilly", "Alesxanderk", "Bryan092", "CorvosUtopy", "D0n.Kak0", "Dewstend", "Dyrran", "Enddox", "Fervoreking", "Illyatwo2", "Fuwn", "JPCHZ", "LastCry", "Marquezo_577_284", "NAVI1237", "STKmonoqui", "Sh4rkill3r", "alfongad", "anauta", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "desen90", "dhg121", "javifs", "jonismack1", "magmax", "rechebeltran", "tres.14159"}),
PORTUGUESE("português", "pt", Status.__UNREVIEW, new String[]{"NicholasPainek", "TDF2001", "matheus208"}, new String[]{"14NGiestas", "Aetheryll", "Andrew_px1", "Arthur_Mastriaga", "Bigode935", "Bionic64", "Chacal.Ex", "ChainedFreaK", "DAVICCOSTA", "Derik", "DredgenVale", "ElefanteFome", "Helen0903", "JST", "Kotaroo05", "MadHorus", "Maria_João", "MarkusCoisa", "Matie", "OtávioMoraes", "PingasOwner", "Piraldo", "Sr.BaconDelicioso", "Tete_Teli", "Tio_P_(Krampus)", "Zukkine", "ancientorange", "danypr23", "denis.gnl", "efverick", "gBiazon", "ismael.henriques12", "juniorsilve33", "mfcord", "nattlegal", "owenreilly", "rafazago", "renan408", "try31"}),
GERMAN("deutsch", "de", Status.X_UNFINISH, new String[]{"Dallukas", "KrystalCroft", "Wuzzy", "Zap0", "apxwn", "bernhardreiter", "davedude"}, new String[]{"2711chrissi", "Abracadabra", "Ceeee", "DarkPixel", "EmilKevinManuel", "ErichME", "Faquarl", "LenzB", "MacMoff", "Micksha", "Niseko", "Ordoviz", "Sarius", "Shtynow", "SirEddi", "Sorpl3x", "SurmanPP", "SwissQ", "ThunfischGott", "Timo_S", "Topicranger", "azrdev", "carrageen", "dome.scheidler", "galactictrans", "gekko303", "jeinzi", "johannes.schobel", "karoshi42", "koryphea", "luciocarreras", "mklr", "niemand", "oragothen", "spixi", "unbekannterTyp", "wunst"}),
FRENCH("français", "fr", Status.__UNREVIEW, new String[]{"Emether", "TheKappaDuWeb", "Weende_Bellet", "Xalofar", "canc42", "kultissim", "minikrob"}, new String[]{"3raven", "Alsydis", "Axce", "Az_zahr", "Bastien72", "Basttee", "Coco_EC", "Dekadisk", "Draal", "Eragem", "Karnot", "Lama", "Le_Valla", "Louson", "Lucasgstar", "Martin.Bellet", "Neopolitan", "NoGi", "Nyrnx", "Opidox", "Pandaman516", "Petit_Chat", "RomTheMareep", "RunningColours", "Soeiz", "SpeagleZNT", "Teddywestside", "Tronche2Cake", "VRad", "Ygdrazil", "_nim_", "adamch", "adeb", "antoine9298", "clexanis", "eloiseflo", "go11um", "hydrasho", "jan.", "jazzzz", "levilbatard", "linterpreteur", "luffah", "maeltur70", "marmous", "mcbaba29000", "mluzarreta", "panopano", "solthaar", "speagle", "typhr80", "vavavoum", "whereisfelix", "willi3725", "zM_"}),
POLISH("polski", "pl", Status.X_UNFINISH, new String[]{"Daniel Witański", "Deksippos", "MrKukurykpl", "chronon", "kuadziw", "szymex73"}, new String[]{"Akmetari", "AntiTime", "Boguc", "Chasseur", "Ciechu", "Darden", "DarkKnightComes", "GRan0000", "Hammil", "I256I", "KarixDaii", "KrnąbrnyOlaf", "Lufix", "MJedi", "MrCommander", "Odiihinia", "Ostsee0912", "Peperos", "RolsoN", "Scharnvirk", "Tangens", "VasteelXolotl", "Voyteq", "Wiiiiiii", "bogumilg", "bvader95", "dusakus", "elchudy", "jajkoswinka", "michaub", "ozziezombie", "szczoteczka22", "taki1", "transportowiec96"}),
ITALIAN("italiano", "it", Status.X_UNFINISH, new String[]{"MottledElm", "NeoAugustus", "bizzolino", "funnydwarf", "inkubo87"}, new String[]{"4est", "Danelix", "DaniMare", "Danzl", "Eriliken", "Esse78", "Guiller124", "IoannesMaria", "LN_90", "Mat323", "Mister64", "Noostale", "PicchiSeba", "Tugamer89", "andreafaffo", "andrearubbino00", "cantarini", "carinellialessandro31", "dmytro.tokayev", "mattiuw", "max1234ita", "nessunluogo", "righi.a", "umby000", "valerio.bozzolan"}),
TURKISH("türkçe", "tr", Status.X_UNFINISH, new String[]{"LokiofMillenium", "Mustafa.10", "T3kin5iZ", "emrebnk", "gorkem_yılmaz"}, new String[]{"AGORAAA", "AchernarPrime", "AcuriousPotato", "BurningDaylight", "MuratEfeYilmaz", "OzanAlkan", "TR_Muhittin", "Talha_0_0", "ahmetbakicakir", "akkaya.mustafa", "alikeremozfidan", "alpekin98", "denizakalin", "eraysall402", "erdemozdemir98", "hasantahsin160", "immortalsamuraicn", "kayikyaki", "melezorus34", "mitux", "mustafadoslu", "ryuga", "yasirckr85", "yukete"}),
JAPANESE("日本語", "ja", Status.O_COMPLETE, new String[]{"daingewuvzeevisiddfddd", "oz51199"}, new String[]{"Gosamaru", "NickZhrbin", "Otogiri", "Siraore_Rou", "amama", "grassedge", "kiyofumimanabe", "librada", "mocklike", "tomofumikitano"}),
UKRANIAN("українська", "uk", Status.X_UNFINISH, new String[]{"Oster", "Snikewin", "zhushman00"}, new String[]{"AlexFenixUA", "Dotsent", "Lyttym", "Mops", "Sadsaltan1", "TarasUA", "TheGuyBill", "Tomfire", "Volkov", "ZverWolf", "_bor_", "alexfenixva", "ddmaster3463", "filalex77", "holuydadko", "ingvarfed", "iu0v1", "lezzen", "myshokoleksander05", "oliolioxinfree", "qweez", "romanokurg", "so1der", "sterenkevicsasa", "vlisivka", "xojltoh", "yukete", "zhawty", "Мальвочка"}),
CZECH("čeština", "cs", Status.__UNREVIEW, new String[]{"ObisMike", "novotnyvaclav"}, new String[]{"16cnovotny", "AshenShugar", "Autony", "Block_Vader", "Buba237", "Nerdiniel", "JStrange", "RealBrofessor", "Thorn_123", "chuckjirka", "emteckos2", "kristanka"}),
INDONESIAN("indonésien","in", Status.__UNREVIEW, new String[]{"RF_4R4F1_03", "rakapratama"}, new String[]{"An_Ironstone", "INDRA_SYAHPUTRA", "Izulhaaq", "Karanh", "M.Bintang.K", "PineFirebloom", "QiuQiuQi", "Taka31", "ZakyM313", "ZangieF347", "aachunemiku", "atmorojo", "di9526985", "esprogarap", "hatsunnimiku", "icebearwand", "kirimaja", "lupar21", "nicoalvito", "noeldycreator", "oolek", "wisnugafur"}),
DUTCH("nederlands", "nl", Status.O_COMPLETE, new String[]{"AlbertBrand", "Mvharen"}, new String[]{"AvanLieshout", "Blokheck011", "Frankwert", "Gehenna", "Valco", "ZephyrZodiac", "link200023", "rmw", "th3f4llenh0rr0r"}),
VIETNAMESE("tiếng việt","vi", Status.X_UNFINISH, new String[]{"Chuseko", "The_Hood", "nguyenanhkhoapythus"}, new String[]{"BlueSheepAlgodoo", "Phuc2401", "Teh_boi", "Threyja", "Toluu", "bruhwut", "buicongminh_t63", "deadlevel13", "h4ndy_c4ndy", "hniV", "khangxyz3g", "ngolamaz3", "nkhhu", "vdgiapp", "vtvinh24"}),
HUNGARIAN("magyar", "hu", Status.O_COMPLETE, new String[]{"dorheim", "szalaik"}, new String[]{"Csanevox", "Navetelen", "acszoltan111", "clarovani", "dhialub", "nanometer", "nardomaa", "savarall", "summoner001", "szemetvodor"}),
//FINNISH("suomi", "fi", Status.X_UNFIN, new String[]{"TenguKnight"}, new String[]{"Allugaattori10", "Dakkus", "Jaskas123", "MailBoxGod", "Oftox", "Sautari", "Tikkari"} ),
GREEK("ελληνικά", "el", Status.O_COMPLETE, new String[]{"Aeonius", "Saxy"}, new String[]{"DU_Clouds", "VasKyr", "YiorgosH", "fr3sh", "stefboi", "toumbo", "val.exe"}),
BELARUSIAN("беларуская","be", Status.X_UNFINISH, new String[]{"AprilRain(Vadzim Navumaû)"}, new String[]{"4ebotar"});
//CATALAN("català", "ca", Status.X_UNFIN, new String[]{"Illyatwo2"}, new String[]{"Elosy", "n1ngu"})
//GALICIAN("galego", "gl", Status.X_UNFIN, new String[]{"xecarballido"}, null),
//BASQUE("euskara", "eu", Status.X_UNFIN, new String[]{"Deathrevenge", "Osoitz"}, null),
//ESPERANTO("esperanto","eo", Status.X_UNFIN, new String[]{"Verdulo"}, new String[]{"Raizin"});
public enum Status{
//below 80% translated languages are not added or removed
UNFINISHED, //80-99% translated
UNREVIEWED, //100% translated
_COMPLETE_ //100% reviewed
X_UNFINISH, //unfinished, ~80-99% translated
__UNREVIEW, //unreviewed, but 100% translated
O_COMPLETE, //complete, 100% reviewed
}
private String name;

View File

@@ -324,7 +324,7 @@ public class TitleScene extends PixelScene {
public SettingsButton( Chrome.Type type, String label ){
super(type, label);
if (Messages.lang().status() == Languages.Status.UNFINISHED){
if (Messages.lang().status() == Languages.Status.X_UNFINISH){
icon(Icons.get(Icons.LANGS));
icon.hardlight(1.5f, 0, 0);
} else {
@@ -336,14 +336,14 @@ public class TitleScene extends PixelScene {
public void update() {
super.update();
if (Messages.lang().status() == Languages.Status.UNFINISHED){
if (Messages.lang().status() == Languages.Status.X_UNFINISH){
textColor(ColorMath.interpolate( 0xFFFFFF, CharSprite.NEGATIVE, 0.5f + (float)Math.sin(Game.timeTotal*5)/2f));
}
}
@Override
protected void onClick() {
if (Messages.lang().status() == Languages.Status.UNFINISHED){
if (Messages.lang().status() == Languages.Status.X_UNFINISH){
WndSettings.last_index = 4;
}
ShatteredPixelDungeon.scene().add(new WndSettings());

View File

@@ -196,7 +196,7 @@ public class WelcomeScene extends PixelScene {
//TODO: change the messages here in accordance with the type of patch.
message = Messages.get(this, "patch_intro");
message += "\n";
//message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_bugfixes");
message += "\n" + Messages.get(this, "patch_translations");

View File

@@ -80,10 +80,50 @@ public class v2_X_Changes {
public static void add_v2_4_Changes( ArrayList<ChangeInfo> changeInfos ) {
ChangeInfo changes = new ChangeInfo("v2.4.0", true, "");
ChangeInfo changes = new ChangeInfo("v2.4", true, "");
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("v2.4.1", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.MOSSY_CLUMP), "Trinket Balance Changes",
"I'm making some balance tweaks to trinkets based on early gameplay data. I expect I'll be making more tweaks here later on, both to trinkets and the new Duelist abilities, once a little more time has passed.\n" +
"\n" +
"_- Mossy Clump_ upgrade cost increased\n" +
"\n" +
"_Ebony Mimics_ (from Mimic Tooth) adjusted to be more rewarding:\n" +
"_-_ Stats reduced by ~20%, now a little weaker than golden mimics\n" +
"_-_ Surprise attack damage unchanged (still really hurts!)\n" +
"_-_ Now contain two random item drops, in addition to normal golden mimic loot\n" +
"\n" +
"_- Trap Mechanism_ upgrade cost reduced\n" +
"_- Dimensional Sundial_ upgrade cost reduced\n" +
"_- Thirteen Leaf Clover_ upgrade cost reduced"));
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Enemies seen via mind vision can now be auto-targeted, but the game won't auto-aim as aggressively for performance reasons\n" +
"_-_ Added dev commentary for v1.3.0"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"_Caused by v2.4.0:_\n" +
"_-_ Saves from before v2.4 sometimes generating trinkets in the dungeon\n" +
"_-_ Errors when DM-300 took massive amounts of damage\n" +
"_-_ Duelist harvest ability being reduced by damage reduction effects twice\n" +
"\n" +
"_Existed Prior to v2.4.0:_\n" +
"_-_ Various minor visual bugs and typos\n" +
"_-_ Swiftness glyph not working near neutral characters\n" +
"_-_ Specific cases where damaging immune enemies would count towards regen time during boss fights\n" +
"_-_ Ascension hero speed debuff triggering at 7+ amulet curse stacks instead of 6+\n" +
"_-_ Fixed view distance becoming 0 during final boss in specific cases"));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);

View File

@@ -174,10 +174,10 @@ public class WndSettings extends WndTabbed {
protected void createChildren() {
super.createChildren();
switch(Messages.lang().status()){
case UNFINISHED:
case X_UNFINISH:
icon.hardlight(1.5f, 0, 0);
break;
case UNREVIEWED:
case __UNREVIEW:
icon.hardlight(1.5f, 0.75f, 0f);
break;
}
@@ -1116,13 +1116,13 @@ public class WndSettings extends WndTabbed {
txtLangInfo = PixelScene.renderTextBlock(6);
String info = "_" + Messages.titleCase(currLang.nativeName()) + "_ - ";
if (currLang == Languages.ENGLISH) info += "This is the source language, written by the developer.";
else if (currLang.status() == Languages.Status._COMPLETE_) info += Messages.get(this, "completed");
else if (currLang.status() == Languages.Status.UNREVIEWED) info += Messages.get(this, "unreviewed");
else if (currLang.status() == Languages.Status.UNFINISHED) info += Messages.get(this, "unfinished");
else if (currLang.status() == Languages.Status.O_COMPLETE) info += Messages.get(this, "completed");
else if (currLang.status() == Languages.Status.__UNREVIEW) info += Messages.get(this, "unreviewed");
else if (currLang.status() == Languages.Status.X_UNFINISH) info += Messages.get(this, "unfinished");
txtLangInfo.text(info);
if (currLang.status() == Languages.Status.UNREVIEWED) txtLangInfo.setHightlighting(true, CharSprite.WARNING);
else if (currLang.status() == Languages.Status.UNFINISHED) txtLangInfo.setHightlighting(true, CharSprite.NEGATIVE);
if (currLang.status() == Languages.Status.__UNREVIEW) txtLangInfo.setHightlighting(true, CharSprite.WARNING);
else if (currLang.status() == Languages.Status.X_UNFINISH) txtLangInfo.setHightlighting(true, CharSprite.NEGATIVE);
add(txtLangInfo);
sep2 = new ColorBlock(1, 1, 0xFF000000);
@@ -1154,10 +1154,10 @@ public class WndSettings extends WndTabbed {
btn.textColor(TITLE_COLOR);
} else {
switch (langs.get(i).status()) {
case UNFINISHED:
case X_UNFINISH:
btn.textColor(0x888888);
break;
case UNREVIEWED:
case __UNREVIEW:
btn.textColor(0xBBBBBB);
break;
}