v0.4.1: balance changes to the mage and rogue class
This commit is contained in:
committed by
Evan Debenham
parent
686ac91c4b
commit
11f79b5e2c
@@ -43,11 +43,11 @@ public class CloakOfShadows extends Artifact {
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image = ItemSpriteSheet.ARTIFACT_CLOAK;
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exp = 0;
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levelCap = 15;
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levelCap = 14;
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charge = level()+5;
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charge = level()+6;
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partialCharge = 0;
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chargeCap = level()+5;
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chargeCap = level()+6;
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cooldown = 0;
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@@ -154,6 +154,12 @@ public class CloakOfShadows extends Artifact {
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super.restoreFromBundle(bundle);
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stealthed = bundle.getBoolean( STEALTHED );
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cooldown = bundle.getInt( COOLDOWN );
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//for pre-0.4.1 saves which may have over-levelled cloaks
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if (level() == 15){
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level(14);
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chargeCap = 20;
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}
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}
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public class cloakRecharge extends ArtifactBuff{
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@@ -162,7 +168,7 @@ public class CloakOfShadows extends Artifact {
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if (charge < chargeCap) {
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LockedFloor lock = target.buff(LockedFloor.class);
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if (!stealthed && (lock == null || lock.regenOn()))
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partialCharge += (1f / (60 - (chargeCap-charge)*2));
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partialCharge += (1f / (50 - (chargeCap-charge)));
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if (partialCharge >= 1) {
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charge++;
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@@ -216,9 +222,9 @@ public class CloakOfShadows extends Artifact {
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if (turnsToCost == 0) exp += 10 + ((Hero)target).lvl;
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if (exp >= (level()+1)*50 && level() < levelCap) {
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if (exp >= (level()+1)*40 && level() < levelCap) {
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upgrade();
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exp -= level()*50;
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exp -= level()*40;
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GLog.p( Messages.get(this, "levelup") );
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}
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@@ -236,9 +242,9 @@ public class CloakOfShadows extends Artifact {
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exp += 10 + ((Hero)target).lvl;
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if (exp >= (level()+1)*50 && level() < levelCap) {
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if (exp >= (level()+1)*40 && level() < levelCap) {
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upgrade();
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exp -= level()*50;
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exp -= level()*40;
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GLog.p( Messages.get(this, "levelup") );
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}
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@@ -267,7 +273,7 @@ public class CloakOfShadows extends Artifact {
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if (target.invisible > 0)
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target.invisible--;
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stealthed = false;
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cooldown = 10 - (level() / 3);
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cooldown = 6 - (level() / 4);
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updateQuickslot();
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super.detach();
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@@ -43,7 +43,7 @@ public class WandOfMagicMissile extends Wand {
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if (ch != null) {
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processSoulMark(ch, chargesPerCast());
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ch.damage(Random.NormalIntRange(4 , 6 + level() * 2), this);
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ch.damage(Random.NormalIntRange(3 + level() , 6 + level() * 2), this);
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ch.sprite.burst(0xFFFFFFFF, level() / 2 + 2);
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@@ -76,7 +76,7 @@ public class MagesStaff extends MeleeWeapon {
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@Override
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public int max(int lvl) {
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return 3*(tier+1) + //6 base damage, down from 10
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return 4*(tier+1) + //8 base damage, down from 10
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lvl*(tier+1); //scaling unaffected
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}
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@@ -161,6 +161,9 @@ public class MagesStaff extends MeleeWeapon {
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//syncs the level of the two items.
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int targetLevel = Math.max(this.level(), wand.level());
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//if the staff's level is being overridden by the wand, preserve 1 upgrade
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if (wand.level() >= this.level() && this.level() > 0) targetLevel++;
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int staffLevelDiff = targetLevel - this.level();
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if (staffLevelDiff > 0)
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this.upgrade(staffLevelDiff);
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