From 12dcb32df198a8f633ab314500b09c9fe43f0a34 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 26 Sep 2022 19:50:47 -0400 Subject: [PATCH] v1.4.0: fixed targeting errors with new flurry logic --- .../shatteredpixeldungeon/items/weapon/SpiritBow.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/SpiritBow.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/SpiritBow.java index 2156ce2c4..8790610ef 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/SpiritBow.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/SpiritBow.java @@ -393,7 +393,7 @@ public class SpiritBow extends Weapon { ((MissileSprite) user.sprite.parent.recycle(MissileSprite.class)). reset(user.sprite, - enemy.pos, + cell, this, new Callback() { @Override @@ -430,7 +430,7 @@ public class SpiritBow extends Weapon { @Override protected boolean act() { flurryActor = this; - cast(user, enemy.pos); + cast(user, QuickSlotButton.autoAim(enemy, SpiritArrow.this)); Actor.remove(this); return false; }