From 13471a3ffdeedda89c78ff4c383e40039da3adae Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 30 Mar 2021 19:21:50 -0400 Subject: [PATCH] v0.9.3: fixed FOW errors when the Assassin blinks large distances --- .../shatteredpixeldungeon/actors/buffs/Preparation.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Preparation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Preparation.java index e95526bcb..ce1de6d2b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Preparation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Preparation.java @@ -298,6 +298,7 @@ public class Preparation extends Buff implements ActionIndicator.Action { Dungeon.level.occupyCell(Dungeon.hero); //prevents the hero from being interrupted by seeing new enemies Dungeon.observe(); + GameScene.updateFog(); Dungeon.hero.checkVisibleMobs(); Dungeon.hero.sprite.place( Dungeon.hero.pos );