Merging Source v1.7.2: item changes
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@@ -47,7 +47,7 @@ public class Bounce extends Glyph {
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Actor.addDelayed( new Pushing( attacker, attacker.pos, newPos ), -1 );
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attacker.pos = newPos;
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// ��� ��� ��� ����� :(
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// FIXME
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if (attacker instanceof Mob) {
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Dungeon.level.mobPress( (Mob)attacker );
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} else {
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@@ -125,7 +125,7 @@ public class Viscosity extends Glyph {
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target.damage( 1, this );
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if (target == Dungeon.hero && !target.isAlive()) {
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// Refactoring needed!
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// FIXME
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Glyph glyph = new Viscosity();
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Dungeon.fail( Utils.format( ResultDescriptions.GLYPH, glyph.name(), Dungeon.depth ) );
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GLog.n( "%s killed you...", glyph.name() );
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