v2.5.0: fixed scene reset jitter caused by camera rounding errors
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@@ -138,8 +138,8 @@ public class Camera extends Gizmo {
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public void zoom( float value ) {
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public void zoom( float value ) {
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zoom( value,
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zoom( value,
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scroll.x + width / 2,
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scroll.x + width / 2f,
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scroll.y + height / 2 );
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scroll.y + height / 2f );
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}
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}
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public void zoom( float value, float fx, float fy ) {
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public void zoom( float value, float fx, float fy ) {
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@@ -162,7 +162,7 @@ public class Camera extends Gizmo {
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}
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}
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Visual followTarget = null;
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Visual followTarget = null;
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PointF panTarget;
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PointF panTarget = new PointF();
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//camera moves at a speed such that it will pan to its current target in 1/intensity seconds
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//camera moves at a speed such that it will pan to its current target in 1/intensity seconds
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//keep in mind though that this speed is constantly decreasing, so actual pan time is higher
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//keep in mind though that this speed is constantly decreasing, so actual pan time is higher
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float panIntensity = 0f;
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float panIntensity = 0f;
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@@ -249,7 +249,7 @@ public class Camera extends Gizmo {
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}
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}
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public void snapTo(float x, float y ) {
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public void snapTo(float x, float y ) {
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scroll.set( x - width / 2, y - height / 2 ).offset(centerOffset);
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scroll.set( x - width / 2f, y - height / 2f ).offset(centerOffset);
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panIntensity = 0f;
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panIntensity = 0f;
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followTarget = null;
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followTarget = null;
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}
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}
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