v0.3.4: implemented rendered text in all single-line cases

This commit is contained in:
Evan Debenham
2016-01-13 00:53:17 -05:00
committed by Evan Debenham
parent dc70009ae6
commit 13d6beda67
19 changed files with 115 additions and 134 deletions
@@ -23,10 +23,10 @@ package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.shatteredpixel.shatteredpixeldungeon.effects.BadgeBanner;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBadge;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.audio.Music;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
@@ -71,9 +71,8 @@ public class BadgesScene extends PixelScene {
float left = (w - size * nCols) / 2;
float top = (h - size * nRows) / 2;
BitmapText title = PixelScene.createText( Messages.get(this, "title"), 9 );
RenderedText title = PixelScene.renderText( Messages.get(this, "title"), 9 );
title.hardlight(Window.TITLE_COLOR);
title.measure();
title.x = (w - title.width()) / 2 ;
title.y = (top - title.baseLine()) / 2 ;
add(title);