v0.3.4: implemented rendered text in all single-line cases

This commit is contained in:
Evan Debenham
2016-01-13 00:53:17 -05:00
committed by Evan Debenham
parent dc70009ae6
commit 13d6beda67
19 changed files with 115 additions and 134 deletions
@@ -31,9 +31,9 @@ import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.GameLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndError;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndStory;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample;
@@ -62,7 +62,7 @@ public class InterlevelScene extends PixelScene {
private Phase phase;
private float timeLeft;
private BitmapText message;
private RenderedText message;
private Thread thread;
private Exception error = null;
@@ -73,8 +73,7 @@ public class InterlevelScene extends PixelScene {
String text = Messages.get(Mode.class, mode.name());
message = PixelScene.createText( text, 9 );
message.measure();
message = PixelScene.renderText( text, 9 );
message.x = (Camera.main.width - message.width()) / 2;
message.y = (Camera.main.height - message.height()) / 2;
add( message );