v0.3.4: implemented rendered text in all single-line cases
This commit is contained in:
committed by
Evan Debenham
parent
dc70009ae6
commit
13d6beda67
@@ -31,9 +31,9 @@ import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.ui.GameLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndError;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndStory;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.RenderedText;
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import com.watabou.noosa.audio.Music;
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import com.watabou.noosa.audio.Sample;
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@@ -62,7 +62,7 @@ public class InterlevelScene extends PixelScene {
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private Phase phase;
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private float timeLeft;
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private BitmapText message;
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private RenderedText message;
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private Thread thread;
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private Exception error = null;
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@@ -73,8 +73,7 @@ public class InterlevelScene extends PixelScene {
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String text = Messages.get(Mode.class, mode.name());
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message = PixelScene.createText( text, 9 );
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message.measure();
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message = PixelScene.renderText( text, 9 );
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message.x = (Camera.main.width - message.width()) / 2;
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message.y = (Camera.main.height - message.height()) / 2;
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add( message );
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