v0.3.4: implemented rendered text in all single-line cases

This commit is contained in:
Evan Debenham
2016-01-13 00:53:17 -05:00
committed by Evan Debenham
parent dc70009ae6
commit 13d6beda67
19 changed files with 115 additions and 134 deletions
@@ -20,16 +20,16 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.Group;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.HighlightedText;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.Group;
import com.watabou.noosa.RenderedText;
public class WndClass extends WndTabbed {
@@ -116,11 +116,10 @@ public class WndClass extends WndTabbed {
pos += GAP;
}
BitmapText dot = PixelScene.createText( DOT, 6 );
RenderedText dot = PixelScene.renderText( DOT, 6 );
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add( dot );