From 1421b2b7b7b58c8154d1dfb83e772b72500c2725 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 18 Sep 2020 01:35:53 -0400 Subject: [PATCH] v0.9.0: adjusted mob behavior slightly to prevent an infinite loop --- .../shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java index fb8c89f33..e778487e9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java @@ -890,7 +890,8 @@ public abstract class Mob extends Char { Char newEnemy = chooseEnemy(); if (newEnemy != null && enemy != newEnemy){ enemy = newEnemy; - return act(enemyInFOV, justAlerted); + spend( TICK ); + return true; } spend( TICK );