v1.0.1: updated README and guides with some basic iOS information
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### Prerequisites
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The iOS code is substantially more complicated to get working compared to the other platforms. You will need an reasonably modern Apple computer with Android Studio, and Xcode.
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I will write a more full guide here in the future, but for now a great starting point is: [Deploying your libGDX game to iOS in 2020](https://medium.com/@bschulte19e/deploying-your-libgdx-game-to-ios-in-2020-4ddce8fff26c). Some steps can be skipped as the actual application code is all done for you. Provisioning profiles and Xcode setup are the largest hurdles.
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Consult the other platform guides for how to get the code onto your machine. Additionally, please contact me if you wish to make a version based on Shattered available on the App Store.
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