V0.2.0: Various artifact logic/sprite changes
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@@ -33,7 +33,7 @@ public class ChaliceOfBlood extends Artifact {
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{
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name = "Chalice of Blood";
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image = ItemSpriteSheet.ARTIFACT_CHALICE;
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image = ItemSpriteSheet.ARTIFACT_CHALICE1;
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level = 0;
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levelCap = 8;
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//charge & chargecap are unused
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@@ -56,7 +56,7 @@ public class ChaliceOfBlood extends Artifact {
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int damage = (level*2)*(level*2);
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if (damage > hero.HT*(3/4)) {
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if (damage > hero.HP*0.75) {
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GameScene.show(
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new WndOptions(TXT_CHALICE, TXT_PRICK, TXT_YES, TXT_NO) {
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@@ -79,15 +79,6 @@ public class ChaliceOfBlood extends Artifact {
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hero.spendAndNext(3f);
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Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
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if (armor != null) {
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damage = armor.absorb(damage);
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}
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damage -= Random.IntRange(0, hero.dr());
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hero.damage(damage, this);
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//TODO: make sure this look good
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if (damage == 0){
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GLog.i("You prick yourself, that hardly hurt at all!");
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@@ -105,11 +96,27 @@ public class ChaliceOfBlood extends Artifact {
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
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}
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Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
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if (armor != null) {
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damage = armor.absorb(damage);
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}
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damage -= Random.IntRange(0, hero.dr());
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hero.damage(damage, this);
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if (!hero.isAlive()) {
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Dungeon.fail(Utils.format(ResultDescriptions.ITEM, name, Dungeon.depth));
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GLog.n("The Chalice sucks your life essence dry...");
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} else
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} else {
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level++;
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if (level >= 5)
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image = ItemSpriteSheet.ARTIFACT_CHALICE2;
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else if (level >= 3)
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image = ItemSpriteSheet.ARTIFACT_CHALICE3;
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}
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}
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