V0.2.0: Various artifact logic/sprite changes

This commit is contained in:
Evan Debenham
2014-09-08 01:01:34 -04:00
parent 5e038f5c5d
commit 14ff09373b
7 changed files with 100 additions and 84 deletions
@@ -130,80 +130,88 @@ public class ItemSpriteSheet {
public static final int RING_AGATE = ROW7+10;
public static final int RING_DIAMOND = ROW7+11;
//Row Eight: Artifacts
//ssssshhh....
//Row Eight: Artifacts with Static Images
public static final int ARTIFACT_CLOAK = ROW8+0;
public static final int ARTIFACT_HORN = ROW8+1;
public static final int ARTIFACT_CHALICE = 0;
public static final int ARTIFACT_SANDALS = 0;
public static final int ARTIFACT_ARMBAND = 0;
public static final int ARTIFACT_CAPE = 0;
public static final int ARTIFACT_ARMBAND = ROW8+1;
public static final int ARTIFACT_CAPE = ROW8+2;
public static final int ARTIFACT_TALISMAN = 0;
//Row Nine: Scrolls
public static final int SCROLL_KAUNAN = ROW9+0;
public static final int SCROLL_SOWILO = ROW9+1;
public static final int SCROLL_LAGUZ = ROW9+2;
public static final int SCROLL_YNGVI = ROW9+3;
public static final int SCROLL_GYFU = ROW9+4;
public static final int SCROLL_RAIDO = ROW9+5;
public static final int SCROLL_ISAZ = ROW9+6;
public static final int SCROLL_MANNAZ = ROW9+7;
public static final int SCROLL_NAUDIZ = ROW9+8;
public static final int SCROLL_BERKANAN = ROW9+9;
public static final int SCROLL_ODAL = ROW9+10;
public static final int SCROLL_TIWAZ = ROW9+11;
//Row Ten: Potions
public static final int POTION_CRIMSON = ROW10+0;
public static final int POTION_AMBER = ROW10+1;
public static final int POTION_GOLDEN = ROW10+2;
public static final int POTION_JADE = ROW10+3;
public static final int POTION_TURQUOISE = ROW10+4;
public static final int POTION_AZURE = ROW10+5;
public static final int POTION_INDIGO = ROW10+6;
public static final int POTION_MAGENTA = ROW10+7;
public static final int POTION_BISTRE = ROW10+8;
public static final int POTION_CHARCOAL = ROW10+9;
public static final int POTION_SILVER = ROW10+10;
public static final int POTION_IVORY = ROW10+11;
//Row Nine: Artifacts with Dynamic Images
public static final int ARTIFACT_HORN1 = ROW9+0;
public static final int ARTIFACT_HORN2 = ROW9+1;
public static final int ARTIFACT_HORN3 = ROW9+2;
public static final int ARTIFACT_HORN4 = ROW9+3;
public static final int ARTIFACT_CHALICE1 = ROW9+4;
public static final int ARTIFACT_CHALICE2 = ROW9+5;
public static final int ARTIFACT_CHALICE3 = ROW9+6;
public static final int ARTIFACT_SANDALS = ROW9+7;
public static final int ARTIFACT_SHOES = ROW9+8;
public static final int ARTIFACT_BOOTS = ROW9+9;
public static final int ARTIFACT_LEGGINGS = ROW9+10;
//Row Eleven: Seeds
public static final int SEED_ROTBERRY = ROW11+0;
public static final int SEED_FIREBLOOM = ROW11+1;
public static final int SEED_BLINDWEED = ROW11+2;
public static final int SEED_SUNGRASS = ROW11+3;
public static final int SEED_ICECAP = ROW11+4;
public static final int SEED_SORROWMOSS = ROW11+5;
public static final int SEED_EARTHROOT = ROW11+6;
public static final int SEED_FADELEAF = ROW11+7;
public static final int SEED_BLANDFRUIT = ROW11+8;
//Row Ten: Scrolls
public static final int SCROLL_KAUNAN = ROW10+0;
public static final int SCROLL_SOWILO = ROW10+1;
public static final int SCROLL_LAGUZ = ROW10+2;
public static final int SCROLL_YNGVI = ROW10+3;
public static final int SCROLL_GYFU = ROW10+4;
public static final int SCROLL_RAIDO = ROW10+5;
public static final int SCROLL_ISAZ = ROW10+6;
public static final int SCROLL_MANNAZ = ROW10+7;
public static final int SCROLL_NAUDIZ = ROW10+8;
public static final int SCROLL_BERKANAN = ROW10+9;
public static final int SCROLL_ODAL = ROW10+10;
public static final int SCROLL_TIWAZ = ROW10+11;
//Row Twelve: Food
public static final int MEAT = ROW12+0;
public static final int STEAK = ROW12+1;
public static final int OVERPRICED = ROW12+2;
public static final int CARPACCIO = ROW12+3;
public static final int BLANDFRUIT = ROW12+4;
public static final int RATION = ROW12+5;
public static final int PASTY = ROW12+6;
//Row Eleven: Potions
public static final int POTION_CRIMSON = ROW11+0;
public static final int POTION_AMBER = ROW11+1;
public static final int POTION_GOLDEN = ROW11+2;
public static final int POTION_JADE = ROW11+3;
public static final int POTION_TURQUOISE = ROW11+4;
public static final int POTION_AZURE = ROW11+5;
public static final int POTION_INDIGO = ROW11+6;
public static final int POTION_MAGENTA = ROW11+7;
public static final int POTION_BISTRE = ROW11+8;
public static final int POTION_CHARCOAL = ROW11+9;
public static final int POTION_SILVER = ROW11+10;
public static final int POTION_IVORY = ROW11+11;
//Row Thirteen: Quest Items
public static final int ROSE = ROW13+0;
public static final int SKULL = ROW13+1;
public static final int DUST = ROW13+2;
public static final int PICKAXE = ROW13+3;
public static final int ORE = ROW13+4;
public static final int TOKEN = ROW13+5;
//Row Twelve: Seeds
public static final int SEED_ROTBERRY = ROW12+0;
public static final int SEED_FIREBLOOM = ROW12+1;
public static final int SEED_BLINDWEED = ROW12+2;
public static final int SEED_SUNGRASS = ROW12+3;
public static final int SEED_ICECAP = ROW12+4;
public static final int SEED_SORROWMOSS = ROW12+5;
public static final int SEED_EARTHROOT = ROW12+6;
public static final int SEED_FADELEAF = ROW12+7;
public static final int SEED_BLANDFRUIT = ROW12+8;
//Row Fourteen: Containers/Bags
public static final int VIAL = ROW14+0;
public static final int POUCH = ROW14+1;
public static final int HOLDER = ROW14+2;
public static final int BANDOLIER = ROW14+3;
public static final int HOLSTER = ROW14+4;
//Row Theirteen: Food
public static final int MEAT = ROW13+0;
public static final int STEAK = ROW13+1;
public static final int OVERPRICED = ROW13+2;
public static final int CARPACCIO = ROW13+3;
public static final int BLANDFRUIT = ROW13+4;
public static final int RATION = ROW13+5;
public static final int PASTY = ROW13+6;
//Row Fifteen: Unused
//Row Fourteen: Quest Items
public static final int ROSE = ROW14+0;
public static final int SKULL = ROW14+1;
public static final int DUST = ROW14+2;
public static final int PICKAXE = ROW14+3;
public static final int ORE = ROW14+4;
public static final int TOKEN = ROW14+5;
//Row Fifteen: Containers/Bags
public static final int VIAL = ROW15+0;
public static final int POUCH = ROW15+1;
public static final int HOLDER = ROW15+2;
public static final int BANDOLIER = ROW15+3;
public static final int HOLSTER = ROW15+4;
//Row Sixteen: Unused