diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java
index 7339b94d6..9eaf1b5d0 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java
@@ -103,7 +103,11 @@ public class HallwayRoom extends StandardRoom {
}
Painter.fill( level, c.left, c.top, 3, 3, Terrain.EMPTY_SP );
- Painter.fill( level, c.left+1, c.top+1, 1, 1, Terrain.STATUE_SP );
+ if (Random.Int(2) == 0) {
+ Painter.fill(level, c.left + 1, c.top + 1, 1, 1, Terrain.STATUE_SP);
+ } else {
+ Painter.fill(level, c.left + 1, c.top + 1, 1, 1, Terrain.REGION_DECO_SP);
+ }
for (Door door : connected.values()) {
door.set( Door.Type.REGULAR );
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/LibraryHallRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/LibraryHallRoom.java
new file mode 100644
index 000000000..224e121dd
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/LibraryHallRoom.java
@@ -0,0 +1,144 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.watabou.utils.Point;
+import com.watabou.utils.Random;
+
+public class LibraryHallRoom extends StandardRoom {
+
+ @Override
+ public int minWidth() {
+ return Math.max(7, super.minWidth());
+ }
+
+ @Override
+ public int minHeight() {
+ return Math.max(7, super.minHeight());
+ }
+
+ @Override
+ public float[] sizeCatProbs(){
+ //TODO this room could probably have a giant variant?
+ // possible with three lines of bookcases instead of 2, and/or will holes in the middle
+ return new float[]{2, 1, 0};
+ }
+
+ @Override
+ public void paint(Level level) {
+ Painter.fill( level, this, Terrain.WALL );
+ Painter.fill( level, this, 1 , Terrain.EMPTY );
+
+ //we decide which way to lay out the room based on a few factors:
+ float topBottomBooks = 0;
+ float leftRightBooks = 0;
+
+ //primarily we decide based on whether it is taller or wider
+ if (width() > height()){
+ topBottomBooks += (width() - height());
+ } else if (height() > width()){
+ leftRightBooks += (height() - width());
+ }
+
+ //but if one dimension is odd and the other's even, favor the odd one
+ if (width()%2 == 0 && height()%2 != 0){
+ topBottomBooks += 2;
+ } else if (width()%2 != 0 && height()%2 == 0){
+ leftRightBooks += 2;
+ }
+
+ //lastly, if all else is equal, prefer to leave the sides with the most doors open
+ for (Door door : connected.values()) {
+ if (door.x == left || door.x == right){
+ topBottomBooks += 0.1f;
+ } else {
+ leftRightBooks += 0.1f;
+ }
+ }
+
+ boolean layingOutLeftToRight = topBottomBooks > leftRightBooks
+ || (topBottomBooks == leftRightBooks && Random.Int(2) == 0);
+
+ int majorDim = layingOutLeftToRight ? height() : width();
+ int minorDim = layingOutLeftToRight ? width() : height();
+
+ //if room is sufficiently small/big, place row of bookcases along edges
+ if (majorDim >= 11 || majorDim < 9){
+ if (layingOutLeftToRight) {
+ Painter.drawLine(level, new Point(left + 1, top + 1), new Point(right - 1, top + 1), Terrain.BOOKSHELF);
+ Painter.drawLine(level, new Point(left + 1, bottom - 1), new Point(right - 1, bottom - 1), Terrain.BOOKSHELF);
+ } else {
+ Painter.drawLine(level, new Point(left+1, top+1), new Point(left+1, bottom-1), Terrain.BOOKSHELF);
+ Painter.drawLine(level, new Point(right-1, top+1), new Point(right-1, bottom-1), Terrain.BOOKSHELF);
+ }
+
+ }
+
+ Point center = center();
+
+ //if room is sufficiently big, place rows inset as well
+ int lengthInset = 2;
+ if (majorDim >= 9){
+ if (minorDim >= 13){
+ lengthInset++;
+ }
+
+ if (layingOutLeftToRight) {
+ Painter.drawLine(level, new Point(left + lengthInset, center.y - 2), new Point(right - lengthInset, center.y - 2), Terrain.BOOKSHELF);
+ Painter.drawLine(level, new Point(left + lengthInset, center.y + 2), new Point(right - lengthInset, center.y + 2), Terrain.BOOKSHELF);
+ } else {
+ Painter.drawLine(level, new Point(center.x-2, top+lengthInset), new Point(center.x-2, bottom-lengthInset), Terrain.BOOKSHELF);
+ Painter.drawLine(level, new Point(center.x+2, top+lengthInset), new Point(center.x+2, bottom-lengthInset), Terrain.BOOKSHELF);
+ }
+ }
+
+ if (minorDim % 2 == 1 && minorDim < 9){
+ Painter.set(level, center, Terrain.REGION_DECO);
+ } else {
+ int pedestalInset = 2;
+ if (minorDim >= 10){
+ pedestalInset++;
+ if (minorDim >= 13){
+ pedestalInset++;
+ }
+ }
+ if (layingOutLeftToRight) {
+ Painter.set(level, left+pedestalInset, center.y, Terrain.REGION_DECO);
+ Painter.set(level, right-pedestalInset, center.y, Terrain.REGION_DECO);
+ } else {
+ Painter.set(level, center.x, top+pedestalInset, Terrain.REGION_DECO);
+ Painter.set(level, center.x, bottom-pedestalInset, Terrain.REGION_DECO);
+ }
+ }
+
+ //ensure doors can still be accessed
+ for (Door door : connected.values()) {
+ Painter.drawInside(level, this, door, 1, Terrain.EMPTY);
+ door.set( Door.Type.REGULAR );
+ }
+
+ }
+
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java
index 217fa79c5..3811b1a58 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java
@@ -146,7 +146,7 @@ public abstract class StandardRoom extends Room {
rooms.add(StatuesRoom.class);
rooms.add(LibraryRingRoom.class);
rooms.add(SegmentedLibraryRoom.class);
- rooms.add(EmptyRoom.class); //TODO
+ rooms.add(LibraryHallRoom.class);
rooms.add(RuinsRoom.class);
rooms.add(ChasmRoom.class);
@@ -180,7 +180,7 @@ public abstract class StandardRoom extends Room {
chances[11] = new float[]{0,5,0, 0,0,0,0,0, 0,0,0,0,0, 15,5,5,5,5, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
- chances[16] = new float[]{0,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 10,10,10,5,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
+ chances[16] = new float[]{0,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 10,5,5,5,10, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
chances[21] = new float[]{0,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 15,10,5,5,0, 1,1,1,1,1,1,1,1,1,1};
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java
index c42e8d09f..206d3f277 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java
@@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.watabou.utils.Random;
public class StatuesRoom extends StandardRoom {
@@ -73,8 +74,17 @@ public class StatuesRoom extends StandardRoom {
Painter.set(level, left, top + h-1, Terrain.STATUE_SP);
Painter.set(level, left + w-1, top + h-1, Terrain.STATUE_SP);
+ //place a flaming pedestal in the center
if (w >= 5 && h >= 5){
- Painter.fill(level, left+2, top+2, w-4, h-4, Terrain.STATUE_SP);
+ int cx = left + w/2;
+ if (w % 2 == 0 && Random.Int(2) == 0){
+ cx--;
+ }
+ int cy = top + h/2;
+ if (h % 2 == 0 && Random.Int(2) == 0){
+ cy--;
+ }
+ Painter.set(level, cx, cy, Terrain.REGION_DECO_SP);
}
}
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java
index f764a3581..d92647a24 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java
@@ -148,7 +148,7 @@ public class EntranceRoom extends StandardRoom {
rooms.add(HallwayEntranceRoom.class);
rooms.add(StatuesEntranceRoom.class);
- rooms.add(EntranceRoom.class); //TODO
+ rooms.add(LibraryRingEntranceRoom.class);
rooms.add(ChasmEntranceRoom.class);
rooms.add(RitualEntranceRoom.class);
@@ -169,7 +169,7 @@ public class EntranceRoom extends StandardRoom {
chances[11] = new float[]{0,3,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0, 0,0,0};
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
- chances[16] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0};
+ chances[16] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0};
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
chances[21] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 6,1,0};
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java
index 779d25db1..db76c2d8f 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java
@@ -41,7 +41,8 @@ public class HallwayEntranceRoom extends HallwayRoom {
int entrance = -1;
for ( Point p : getPoints()){
- if (level.map[level.pointToCell(p)] == Terrain.STATUE_SP){
+ if (level.map[level.pointToCell(p)] == Terrain.STATUE_SP
+ || level.map[level.pointToCell(p)] == Terrain.REGION_DECO_SP){
entrance = level.pointToCell(p);
break;
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryRingEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryRingEntranceRoom.java
new file mode 100644
index 000000000..29bcf27ba
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryRingEntranceRoom.java
@@ -0,0 +1,79 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.LibraryRingRoom;
+import com.watabou.utils.Point;
+import com.watabou.utils.Random;
+
+public class LibraryRingEntranceRoom extends LibraryRingRoom {
+
+ @Override
+ public int minWidth() {
+ return Math.max(super.minWidth(), 13);
+ }
+
+ @Override
+ public int minHeight() {
+ return Math.max(super.minHeight(), 13);
+ }
+
+ @Override
+ public float[] sizeCatProbs() {
+ return new float[]{0, 1, 0};
+ }
+
+ @Override
+ public boolean isEntrance() {
+ return true;
+ }
+
+ @Override
+ public void paint(Level level) {
+ super.paint(level);
+
+ Painter.fill(level, this, 5, Terrain.EMPTY_SP);
+
+ Point p = center();
+ Painter.set(level, p, Terrain.ENTRANCE_SP);
+ level.transitions.add(new LevelTransition(level, level.pointToCell(p), LevelTransition.Type.REGULAR_ENTRANCE));
+
+ int dirX = 0, dirY = 0;
+ if (Random.Int(2) == 0){
+ dirX = Random.Int(2) == 0 ? +1 : -1;
+ } else {
+ dirY = Random.Int(2) == 0 ? +1 : -1;
+ }
+
+ p.x += dirX;
+ p.y += dirY;
+ while (level.map[level.pointToCell(p)] != Terrain.EMPTY){
+ Painter.set(level, p, Terrain.EMPTY_SP);
+ p.x += dirX;
+ p.y += dirY;
+ }
+ }
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java
index bec1c4eed..17930161c 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java
@@ -90,7 +90,7 @@ public class ExitRoom extends StandardRoom {
rooms.add(HallwayExitRoom.class);
rooms.add(StatuesExitRoom.class);
- rooms.add(ExitRoom.class); //todo
+ rooms.add(LibraryRingExitRoom.class);
rooms.add(ChasmExitRoom.class);
rooms.add(RitualExitRoom.class);
@@ -110,7 +110,7 @@ public class ExitRoom extends StandardRoom {
chances[11] = new float[]{0,2,0, 0,0,0, 0,0,0, 3,3,2, 0,0,0, 0,0,0};
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
- chances[16] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0};
+ chances[16] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0};
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
chances[21] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 6,1,0};
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java
index 068e82a36..c37a41ef0 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java
@@ -41,7 +41,8 @@ public class HallwayExitRoom extends HallwayRoom {
int exit = -1;
for ( Point p : getPoints()){
- if (level.map[level.pointToCell(p)] == Terrain.STATUE_SP){
+ if (level.map[level.pointToCell(p)] == Terrain.STATUE_SP
+ || level.map[level.pointToCell(p)] == Terrain.REGION_DECO_SP){
exit = level.pointToCell(p);
break;
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryRingExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryRingExitRoom.java
new file mode 100644
index 000000000..ef444cbe6
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryRingExitRoom.java
@@ -0,0 +1,80 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.LibraryRingRoom;
+import com.watabou.utils.Point;
+import com.watabou.utils.Random;
+
+public class LibraryRingExitRoom extends LibraryRingRoom {
+
+ @Override
+ public int minWidth() {
+ return Math.max(super.minWidth(), 13);
+ }
+
+ @Override
+ public int minHeight() {
+ return Math.max(super.minHeight(), 13);
+ }
+
+ @Override
+ public float[] sizeCatProbs() {
+ return new float[]{0, 1, 0};
+ }
+
+ @Override
+ public boolean isExit() {
+ return true;
+ }
+
+ @Override
+ public void paint(Level level) {
+ super.paint(level);
+
+ Painter.fill(level, this, 5, Terrain.EMPTY_SP);
+
+ Point p = center();
+ Painter.set(level, p, Terrain.EXIT);
+ level.transitions.add(new LevelTransition(level, level.pointToCell(p), LevelTransition.Type.REGULAR_EXIT));
+
+ int dirX = 0, dirY = 0;
+ if (Random.Int(2) == 0){
+ dirX = Random.Int(2) == 0 ? +1 : -1;
+ } else {
+ dirY = Random.Int(2) == 0 ? +1 : -1;
+ }
+
+ p.x += dirX;
+ p.y += dirY;
+ while (level.map[level.pointToCell(p)] != Terrain.EMPTY){
+ Painter.set(level, p, Terrain.EMPTY_SP);
+ p.x += dirX;
+ p.y += dirY;
+ }
+ }
+
+}