From 1581b18f11e3857c539259eb98e89c25e06d55b1 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 14 Aug 2015 22:18:58 -0400 Subject: [PATCH] v0.3.1: added Guardian Trap --- .../levels/traps/GuardianTrap.java | 122 ++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GuardianTrap.java diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GuardianTrap.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GuardianTrap.java new file mode 100644 index 000000000..ab31ce0b5 --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GuardianTrap.java @@ -0,0 +1,122 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2015 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.levels.traps; + +import com.shatteredpixel.shatteredpixeldungeon.Assets; +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.Statistics; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Statue; +import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; +import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; +import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; +import com.shatteredpixel.shatteredpixeldungeon.sprites.StatueSprite; +import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; +import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; +import com.watabou.noosa.audio.Sample; + +public class GuardianTrap extends Trap { + + { + name = "Guardian trap"; + color = TrapSprite.RED; + shape = TrapSprite.STARS; + } + + @Override + public void activate() { + + for (Mob mob : Dungeon.level.mobs) { + mob.beckon( pos ); + } + + if (Dungeon.visible[pos]) { + GLog.w("The trap emits a piercing sound that echoes throughout the dungeon!"); + CellEmitter.center(pos).start( Speck.factory(Speck.SCREAM), 0.3f, 3 ); + } + + Sample.INSTANCE.play( Assets.SND_ALERT ); + + for (int i = 0; i < (Dungeon.depth - 5)/5; i++){ + Guardian guardian = new Guardian(); + guardian.state = guardian.WANDERING; + guardian.pos = Dungeon.level.randomRespawnCell(); + GameScene.add(guardian); + guardian.beckon(Dungeon.hero.pos ); + } + + } + + @Override + public String desc() { + return "This trap is tied to a strange magical mechanism, " + + "which will summon guardians and alert all enemies on the floor."; + } + + public static class Guardian extends Statue { + + { + name = "summoned guardian"; + spriteClass = GuardianSprite.class; + + EXP = 0; + state = WANDERING; + } + + public Guardian(){ + super(); + + weapon.enchant(null); + weapon.degrade(weapon.level); + } + + @Override + public void beckon(int cell) { + //Beckon works on these ones, unlike their superclass. + notice(); + + if (state != HUNTING) { + state = WANDERING; + } + target = cell; + } + + @Override + public String description() { + return "This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians." + + "\n\nWhile the statue itself is almost incorporeal, the _" + weapon.name() + "_, it's wielding, looks real."; + } + } + + public static class GuardianSprite extends StatueSprite { + + public GuardianSprite(){ + super(); + tint(0, 0, 1, 0.2f); + } + + @Override + public void resetColor() { + super.resetColor(); + tint(0, 0, 1, 0.2f); + } + } +}