v0.9.0: switched bitmaptext to use TextureCache

This commit is contained in:
Evan Debenham
2020-09-04 19:33:54 -04:00
parent 3c3a90d30a
commit 15ccffbe1f
2 changed files with 8 additions and 9 deletions

View File

@@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.watabou.gltextures.TextureCache;
import com.watabou.glwrap.Blending;
import com.watabou.input.PointerEvent;
import com.watabou.noosa.BitmapText;
@@ -40,7 +41,6 @@ import com.watabou.noosa.Gizmo;
import com.watabou.noosa.Scene;
import com.watabou.noosa.Visual;
import com.watabou.noosa.ui.Component;
import com.watabou.utils.BitmapCache;
import com.watabou.utils.Reflection;
import java.util.ArrayList;
@@ -109,7 +109,7 @@ public class PixelScene extends Scene {
// 3x5 (6)
pixelFont = Font.colorMarked(
BitmapCache.get( Assets.Fonts.PIXELFONT), 0x00000000, BitmapText.Font.LATIN_FULL );
TextureCache.get( Assets.Fonts.PIXELFONT), 0x00000000, BitmapText.Font.LATIN_FULL );
pixelFont.baseLine = 6;
pixelFont.tracking = -1;