v0.9.3: implemented the redesigned smoke bomb ability
This commit is contained in:
@@ -595,12 +595,12 @@ actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerun
|
||||
actors.hero.talent.speedy_stealth.title=speedy stealth
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
|
||||
|
||||
actors.hero.talent.smoke_bomb_1.title=TODO NAME
|
||||
actors.hero.talent.smoke_bomb_1.desc=TODO DESC
|
||||
actors.hero.talent.smoke_bomb_2.title=TODO NAME
|
||||
actors.hero.talent.smoke_bomb_2.desc=TODO DESC
|
||||
actors.hero.talent.smoke_bomb_3.title=TODO NAME
|
||||
actors.hero.talent.smoke_bomb_3.desc=TODO DESC
|
||||
actors.hero.talent.hasty_retreat.title=hasty retreat
|
||||
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
|
||||
actors.hero.talent.body_replacement.title=body replacement
|
||||
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
|
||||
actors.hero.talent.shadow_step.title=shadow step
|
||||
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
|
||||
actors.hero.talent.smoke_bomb_4.title=TODO NAME
|
||||
actors.hero.talent.smoke_bomb_4.desc=TODO DESC
|
||||
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 452 B |
Reference in New Issue
Block a user