diff --git a/build.gradle b/build.gradle index 1e655ba0f..1380c63dc 100644 --- a/build.gradle +++ b/build.gradle @@ -14,8 +14,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 638 - appVersionName = '1.3.0-BETA-3' + appVersionCode = 639 + appVersionName = '1.3.0-RC-1' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 95ac5338a..b8fa8374a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -189,7 +189,7 @@ public class WelcomeScene extends PixelScene { } else { message = Messages.get(this, "what_msg"); } - message = "Greetings Beta testers! v1.3.0 is almost content complete, so it's about time for a beta!\n\nv1.3.0 includes a bunch of new functionality, including custom seeds, daily runs, scoring improvements, a harder ascension route, UI improvements, new badges, and balance changes. Check the changes screen for full details!"; + message = "Greetings Beta testers! v1.3.0 is almost ready for release!\n\nI expect to fully release the update on Wednesday, so please let me know if you run into any issues."; text.text(message, Math.min(w-20, 300)); float textSpace = okay.top() - topRegion - 4; text.setPos((w - text.width()) / 2f, (topRegion + 2) + (textSpace - text.height())/2); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java index d773b5dee..07f76ec4a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java @@ -84,16 +84,30 @@ public class v1_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("BETA-3", false, null); + changes = new ChangeInfo("", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "To-Do", - "I'm going to round the beta out and try to get it released early/mid next week. Because of that some of these things may be handled in patches:\n\n" + - "_-_ Additional enemy info on the top-left of the screen on full UI mode\n" + - "_-_ Improvements to some of the game's interfaces on full UI mode\n" + - "_-_ Translation work, and updated translators credits.\n" + - "_-_ Fixes for any bugs that get reported")); + changes = new ChangeInfo("RC-1", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "_-_ The final two bosses can now destroy magical sheep that are blocking minion spawning\n\n" + + "_-_ Added a new Language: Dutch!\n\n" + + "_-_ Stones of blink now fall to the ground if they fail to teleport")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed (Caused by BETA)\n" + + "_-_ Minor visual and textual errors\n" + + "_-_ Freezes in the amulet scene after winning a run\n" + + "_-_ Uncommon crashes in level transition scene\n" + + "_-_ Some wands not counting against DK's challenge badge when they should\n" + + "_-_ A few additional cases where 'cause of death' badges weren't triggering")); + + changes = new ChangeInfo("BETA-3", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); changes.addButton( new ChangeButton(Icons.get(Icons.CONTROLLER), "UI/UX Improvements", "A new radial menu system has been added, primarily for controller users! This should make using quickslots and the inventory much faster.\n\n" +