v0.3.0: added Wand of Prismatic Light
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@@ -0,0 +1,60 @@
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package com.shatteredpixel.shatteredpixeldungeon.effects.particles;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.noosa.particles.PixelParticle;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Random;
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/**
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* Created by Evan on 11/04/2015.
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*/
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public class RainbowParticle extends PixelParticle {
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public static final Emitter.Factory BURST = new Emitter.Factory() {
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@Override
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public void emit( Emitter emitter, int index, float x, float y ) {
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((RainbowParticle)emitter.recycle( RainbowParticle.class )).resetBurst( x, y );
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}
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@Override
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public boolean lightMode() {
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return true;
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}
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};
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public RainbowParticle() {
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super();
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color( Random.Int( 0x1000000 ) );
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lifespan = 0.5f;
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}
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public void reset( float x, float y ) {
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revive();
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this.x = x;
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this.y = y;
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speed.set( Random.Float(-5, +5), Random.Float( -5, +5 ) );
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left = lifespan;
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}
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public void resetBurst( float x, float y ) {
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revive();
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this.x = x;
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this.y = y;
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speed.polar( Random.Float( PointF.PI2 ), Random.Float( 16, 32 ) );
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left = lifespan;
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}
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@Override
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public void update() {
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super.update();
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// alpha: 1 -> 0; size: 1 -> 5
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size( 5 - (am = left / lifespan) * 4 );
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}
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}
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