v3.2.0: nerfed tomahawks, bleed is now a separate roll at 33%

This commit is contained in:
Evan Debenham
2025-07-30 16:28:27 -04:00
parent 0d7d280476
commit 16a240b8a5

View File

@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.utils.Random;
public class Tomahawk extends MissileWeapon { public class Tomahawk extends MissileWeapon {
@@ -52,7 +53,8 @@ public class Tomahawk extends MissileWeapon {
@Override @Override
public int proc( Char attacker, Char defender, int damage ) { public int proc( Char attacker, Char defender, int damage ) {
Buff.affect( defender, Bleeding.class ).set( Math.round(damage/2f) ); //33% damage roll as bleed, but ignores armor and str bonus
Buff.affect( defender, Bleeding.class ).set( Math.round(augment.damageFactor(Random.NormalIntRange(min(), max()))/3f) );
return super.proc( attacker, defender, damage ); return super.proc( attacker, defender, damage );
} }
} }