v0.4.0: refactor to ring logic
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committed by
Evan Debenham
parent
912fd447d0
commit
16a3e5932b
@@ -147,10 +147,7 @@ abstract public class Weapon extends KindOfWeapon {
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float ACC = this.ACC;
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if (this instanceof MissileWeapon) {
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int bonus = 0;
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for (Buff buff : hero.buffs(RingOfSharpshooting.Aim.class)) {
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bonus += ((RingOfSharpshooting.Aim)buff).level;
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}
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int bonus = RingOfSharpshooting.getBonus(hero, RingOfSharpshooting.Aim.class);
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ACC *= (float)(Math.pow(1.1, bonus));
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}
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@@ -167,10 +164,7 @@ abstract public class Weapon extends KindOfWeapon {
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float DLY = imbue.delayFactor(this.DLY);
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int bonus = 0;
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for (Buff buff : hero.buffs(RingOfFuror.Furor.class)) {
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bonus += ((RingOfFuror.Furor)buff).level;
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}
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int bonus = RingOfFuror.getBonus(hero, RingOfFuror.Furor.class);
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DLY = (float)(0.25 + (DLY - 0.25)*Math.pow(0.8, bonus));
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+2
-7
@@ -79,10 +79,8 @@ abstract public class MissileWeapon extends Weapon {
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if (!curUser.shoot( enemy, this )) {
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miss( cell );
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} else if (!(this instanceof Boomerang)){
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int bonus = 0;
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for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class))
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bonus += ((RingOfSharpshooting.Aim)buff).level;
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int bonus = RingOfSharpshooting.getBonus(curUser, RingOfSharpshooting.Aim.class);
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if (curUser.heroClass == HeroClass.HUNTRESS && enemy.buff(PinCushion.class) == null)
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bonus += 3;
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@@ -99,10 +97,7 @@ abstract public class MissileWeapon extends Weapon {
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}
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protected void miss( int cell ) {
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int bonus = 0;
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for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) {
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bonus += ((RingOfSharpshooting.Aim)buff).level;
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}
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int bonus = RingOfSharpshooting.getBonus(curUser, RingOfSharpshooting.Aim.class);
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//degraded ring of sharpshooting will even make missed shots break.
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if (Random.Float() < Math.pow(0.6, -bonus))
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