From 16f3774a1a44ab6ea2c614bd81e248ae9ced8415 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 6 Jan 2022 11:10:33 -0500 Subject: [PATCH] v1.1.2: fixed wild magic continuing triggering if the hero dies --- .../actors/hero/abilities/mage/WildMagic.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java index b5344bcdd..4b22c6613 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java @@ -158,7 +158,7 @@ public class WildMagic extends ArmorAbility { cur.partialCharge++; cur.curCharges--; } - if (!wands.isEmpty()) { + if (!wands.isEmpty() && hero.isAlive()) { zapWand(wands, hero, target); } else { if (hero.buff(WildMagicTracker.class) != null) {