v0.4.2: improved performance by lowering precision on some shader variables
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@@ -210,12 +210,11 @@ public class NoosaScript extends Script {
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"}" +
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"//\n" +
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"precision mediump float;" +
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"varying vec2 vUV;" +
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"uniform sampler2D uTex;" +
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"uniform vec4 uColorM;" +
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"uniform vec4 uColorA;" +
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"varying mediump vec2 vUV;" +
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"uniform lowp sampler2D uTex;" +
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"uniform lowp vec4 uColorM;" +
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"uniform lowp vec4 uColorA;" +
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"void main() {" +
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" gl_FragColor = texture2D( uTex, vUV ) * uColorM + uColorA;" +
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"}";
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