v0.4.2: improved performance by lowering precision on some shader variables

This commit is contained in:
Evan Debenham
2016-09-04 19:59:50 -04:00
parent 70d2519f16
commit 182b24d9ae
@@ -210,12 +210,11 @@ public class NoosaScript extends Script {
"}" + "}" +
"//\n" + "//\n" +
"precision mediump float;" + "varying mediump vec2 vUV;" +
"varying vec2 vUV;" + "uniform lowp sampler2D uTex;" +
"uniform sampler2D uTex;" + "uniform lowp vec4 uColorM;" +
"uniform vec4 uColorM;" + "uniform lowp vec4 uColorA;" +
"uniform vec4 uColorA;" +
"void main() {" + "void main() {" +
" gl_FragColor = texture2D( uTex, vUV ) * uColorM + uColorA;" + " gl_FragColor = texture2D( uTex, vUV ) * uColorM + uColorA;" +
"}"; "}";