v0.3.4: i18n begins! Only changes to actors\hero right now
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committed by
Evan Debenham
parent
9eb8759fe1
commit
18bcdd42cb
@@ -20,53 +20,37 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.utils.Bundle;
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public enum HeroSubClass {
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NONE( "none", null ),
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NONE( null ),
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GLADIATOR( "gladiator",
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"A successful attack with a melee weapon allows the _Gladiator_ to start a combo, " +
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"in which every next successful hit inflicts more damage." ),
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BERSERKER( "berserker",
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"When severely wounded, the _Berserker_ enters a state of wild fury " +
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"significantly increasing his damage output." ),
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GLADIATOR( "gladiator" ),
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BERSERKER( "berserker" ),
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WARLOCK( "warlock",
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"When using wands on an enemy, the _Warlock_ has a chance to mark their soul. " +
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"Marked enemies will heal him and restore his hunger whenever they take physical damage."),
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BATTLEMAGE( "battlemage",
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"When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand " +
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"his staff is imbued with. His staff will also gain charge through combat." ),
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WARLOCK( "warlock" ),
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BATTLEMAGE( "battlemage" ),
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ASSASSIN( "assassin",
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"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
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FREERUNNER( "freerunner",
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"The _Freerunner_ moves faster when he unencumbered and not starving, " +
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"if he is invisible, this speed boost is increased." ),
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ASSASSIN( "assassin" ),
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FREERUNNER( "freerunner" ),
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SNIPER( "sniper",
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"The _Sniper_ is able to detect weak points in an enemy's armor, " +
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"effectively ignoring it when using a missile weapon." ),
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WARDEN( "warden",
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"Having a strong connection with forces of nature allows the _Warden_ to gain additional health from dew, " +
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"armor from trampling grass, and seeds and dew from plants." );
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SNIPER( "sniper" ),
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WARDEN( "warden" );
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private String title;
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private String desc;
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private HeroSubClass( String title, String desc ) {
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HeroSubClass( String title ) {
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this.title = title;
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this.desc = desc;
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}
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public String title() {
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return title;
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return Messages.get(this, title);
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}
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public String desc() {
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return desc;
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return Messages.get(this, title+"_desc");
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}
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private static final String SUBCLASS = "subClass";
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