v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.

This commit is contained in:
Evan Debenham
2015-07-15 14:59:17 -04:00
parent 0a6c9c6e7f
commit 18e488c63e
7 changed files with 22 additions and 17 deletions
@@ -36,6 +36,9 @@ public class Regeneration extends Buff {
if (target.HP < target.HT && !((Hero)target).isStarving()) {
target.HP += 1;
if (target.HP == target.HT){
((Hero)target).resting = false;
}
}
ChaliceOfBlood.chaliceRegen regenBuff = Dungeon.hero.buff( ChaliceOfBlood.chaliceRegen.class);