v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.

This commit is contained in:
Evan Debenham
2015-07-15 14:59:17 -04:00
parent 0a6c9c6e7f
commit 18e488c63e
7 changed files with 22 additions and 17 deletions
@@ -24,7 +24,6 @@ import java.io.IOException;
import java.util.ArrayList;
import com.shatteredpixel.shatteredpixeldungeon.*;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.items.Honeypot;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.PotionBandolier;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.ScrollHolder;
@@ -32,7 +31,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.bags.SeedPouch;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.WandHolster;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.LootIndicator;
@@ -685,10 +683,10 @@ public class GameScene extends PixelScene {
}
static boolean cancel() {
if (Dungeon.hero.curAction != null || Dungeon.hero.restoreHealth) {
if (Dungeon.hero.curAction != null || Dungeon.hero.resting) {
Dungeon.hero.curAction = null;
Dungeon.hero.restoreHealth = false;
Dungeon.hero.resting = false;
return true;
} else {