v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.
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@@ -24,7 +24,6 @@ import java.io.IOException;
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import java.util.ArrayList;
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import com.shatteredpixel.shatteredpixeldungeon.*;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.Honeypot;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.PotionBandolier;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.ScrollHolder;
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@@ -32,7 +31,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.bags.SeedPouch;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.WandHolster;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.LootIndicator;
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@@ -685,10 +683,10 @@ public class GameScene extends PixelScene {
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}
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static boolean cancel() {
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if (Dungeon.hero.curAction != null || Dungeon.hero.restoreHealth) {
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if (Dungeon.hero.curAction != null || Dungeon.hero.resting) {
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Dungeon.hero.curAction = null;
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Dungeon.hero.restoreHealth = false;
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Dungeon.hero.resting = false;
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return true;
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} else {
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