From 19b812d104e114e4bb93857a8109d1283796a4d2 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 7 Aug 2024 14:45:02 -0400 Subject: [PATCH] v2.5.0: adjusted on-hit talents to trigger before weapon proc fx --- .../shatteredpixeldungeon/actors/hero/Hero.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java index cc583e5c2..2a5b8b6a5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java @@ -1386,9 +1386,9 @@ public class Hero extends Char { wep = belongings.attackingWeapon(); } - if (wep != null) damage = wep.proc( this, enemy, damage ); - damage = Talent.onAttackProc( this, enemy, damage ); + + if (wep != null) damage = wep.proc( this, enemy, damage ); switch (subClass) { case SNIPER: