v0.3.0e: fixed a bug with battlemage stacking charges
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@@ -119,7 +119,7 @@ public class MagesStaff extends MeleeWeapon {
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@Override
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@Override
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public void proc(Char attacker, Char defender, int damage) {
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public void proc(Char attacker, Char defender, int damage) {
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if (wand != null && Dungeon.hero.subClass == HeroSubClass.BATTLEMAGE) {
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if (wand != null && Dungeon.hero.subClass == HeroSubClass.BATTLEMAGE) {
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wand.partialCharge += 0.33f;
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if (wand.curCharges < wand.maxCharges) wand.partialCharge += 0.33f;
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ScrollOfRecharging.charge((Hero)attacker);
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ScrollOfRecharging.charge((Hero)attacker);
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wand.onHit(this, attacker, defender, damage);
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wand.onHit(this, attacker, defender, damage);
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}
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}
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