v3.0.0: divine intervention spell adjusted
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@@ -567,7 +567,7 @@ actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily
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actors.hero.spells.divineintervention.name=divine intervention
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actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
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actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
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actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
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actors.hero.spells.flash.name=flash
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actors.hero.spells.flash.prompt=Choose a location
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@@ -1121,7 +1121,7 @@ actors.hero.talent.paladint3c.title=Unknown
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actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
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actors.hero.talent.divine_intervention.title=divine intervention
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actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form.
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actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
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actors.hero.talent.judgement.title=judgement
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actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
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actors.hero.talent.flash.title=flash
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