v3.2.5: added a new larger boss HP bar for full size UI
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Before Width: | Height: | Size: 402 B After Width: | Height: | Size: 871 B |
@@ -459,7 +459,7 @@ public class GameScene extends PixelScene {
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boss = new BossHealthBar();
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boss.camera = uiCamera;
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boss.setPos( (uiCamera.width - boss.width())/2, screentop + 26);
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boss.setPos( (uiCamera.width - boss.width())/2, screentop + uiSize == 0 ? 26 : 7);
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add(boss);
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resume = new ResumeIndicator();
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@@ -23,6 +23,8 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.BloodParticle;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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@@ -32,6 +34,7 @@ import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.noosa.ui.Component;
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import com.watabou.utils.Callback;
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public class BossHealthBar extends Component {
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@@ -55,6 +58,8 @@ public class BossHealthBar extends Component {
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private static BossHealthBar instance;
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private static boolean bleeding;
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private boolean large;
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public BossHealthBar() {
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super();
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visible = active = (boss != null);
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@@ -70,20 +75,22 @@ public class BossHealthBar extends Component {
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@Override
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protected void createChildren() {
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bar = new Image(asset, 0, 0, 64, 16);
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this.large = SPDSettings.interfaceSize() != 0;
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bar = large ? new Image(asset, 0, 16, 128, 30) : new Image(asset, 0, 0, 64, 16);
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add(bar);
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width = bar.width;
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height = bar.height;
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rawShielding = new Image(asset, 15, 25, 47, 4);
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rawShielding = large ? new Image(asset, 0, 55, 96, 9) : new Image(asset, 71, 5, 47, 4);
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rawShielding.alpha(0.5f);
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add(rawShielding);
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shieldedHP = new Image(asset, 15, 25, 47, 4);
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shieldedHP = large ? new Image(asset, 0, 55, 96, 9) : new Image(asset, 71, 5, 47, 4);
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add(shieldedHP);
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hp = new Image(asset, 15, 19, 47, 4);
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hp = large ? new Image(asset, 0, 46, 96, 9) : new Image(asset, 71, 0, 47, 4);
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add(hp);
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hpText = new BitmapText(PixelScene.pixelFont);
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@@ -110,12 +117,16 @@ public class BossHealthBar extends Component {
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add(bossInfo);
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if (boss != null) {
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buffs = new BuffIndicator(boss, false);
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buffs = new BuffIndicator(boss, large);
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BuffIndicator.setBossInstance(buffs);
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add(buffs);
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}
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skull = new Image(asset, 5, 18, 6, 6);
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if (boss != null && large) {
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skull = boss.sprite();
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} else {
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skull = new Image(asset, 64, 0, 6, 6);
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}
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add(skull);
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blood = new Emitter();
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@@ -131,11 +142,11 @@ public class BossHealthBar extends Component {
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bar.x = x;
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bar.y = y;
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hp.x = shieldedHP.x = rawShielding.x = bar.x+15;
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hp.y = shieldedHP.y = rawShielding.y = bar.y+3;
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hp.x = shieldedHP.x = rawShielding.x = bar.x+(large ? 30 : 15);
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hp.y = shieldedHP.y = rawShielding.y = bar.y+(large ? 2 : 3);
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hpText.scale.set(PixelScene.align(0.5f));
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hpText.x = hp.x + 1;
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if (!large) hpText.scale.set(PixelScene.align(0.5f));
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hpText.x = hp.x + (large ? (96-hpText.width())/2f : 1);
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hpText.y = hp.y + (hp.height - (hpText.baseLine()+hpText.scale.y))/2f;
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hpText.y -= 0.001f; //prefer to be slightly higher
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PixelScene.align(hpText);
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@@ -143,11 +154,16 @@ public class BossHealthBar extends Component {
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bossInfo.setRect(x, y, bar.width, bar.height);
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if (buffs != null) {
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buffs.setRect(hp.x, hp.y + 5, 47, 8);
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if (large) {
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buffs.setRect(hp.x+1, hp.y + 12, 80, 16);
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} else {
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buffs.setRect(hp.x, hp.y + 5, 40, 7);
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}
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}
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skull.x = bar.x+5;
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skull.y = bar.y+5;
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int paneSize = large ? 30 : 16;
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skull.x = bar.x + (paneSize - skull.width())/2f;
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skull.y = bar.y + (paneSize - skull.height())/2f;
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}
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@Override
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@@ -174,8 +190,10 @@ public class BossHealthBar extends Component {
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rawShielding.scale.x = shield/(float)max;
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if (bleeding != blood.on){
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if (bleeding) skull.tint( 0xcc0000, 0.6f );
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if (bleeding) skull.tint( 0xcc0000, large ? 0.3f : 0.6f );
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else skull.resetColor();
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bringToFront(blood);
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blood.pos(skull);
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blood.on = bleeding;
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}
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@@ -184,6 +202,7 @@ public class BossHealthBar extends Component {
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} else {
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hpText.text(health + "+" + shield + "/" + max);
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}
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hpText.x = hp.x + (large ? (96-hpText.width())/2f : 1);
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}
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}
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@@ -196,17 +215,30 @@ public class BossHealthBar extends Component {
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BossHealthBar.boss = boss;
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bleed(false);
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if (instance != null) {
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instance.visible = instance.active = true;
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if (boss != null){
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if (instance.buffs != null){
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instance.remove(instance.buffs);
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instance.buffs.destroy();
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ShatteredPixelDungeon.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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instance.visible = instance.active = true;
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if (boss != null){
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if (instance.large){
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if (instance.skull != null){
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instance.remove(instance.skull);
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instance.skull.destroy();
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}
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instance.skull = boss.sprite();
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instance.add(instance.skull);
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}
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if (instance.buffs != null){
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instance.remove(instance.buffs);
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instance.buffs.destroy();
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}
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instance.buffs = new BuffIndicator(boss, instance.large);
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BuffIndicator.setBossInstance(instance.buffs);
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instance.add(instance.buffs);
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instance.layout();
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}
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}
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instance.buffs = new BuffIndicator(boss, false);
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BuffIndicator.setBossInstance(instance.buffs);
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instance.add(instance.buffs);
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instance.layout();
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}
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});
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}
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}
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