diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java
index 41affe100..8b52381ed 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java
@@ -65,6 +65,11 @@ public class CellBlockRoom extends StandardRoom {
topBottomDoors = null;
}
+ int openRooms = rows*cols;
+ if (openRooms == 9) openRooms--;
+ //if we're an entrance or exit, one room must be open
+ boolean guaranteeOpenRoom = isEntrance() || isExit();
+
for (int x = 0; x < rows; x++){
for (int y = 0; y < cols; y++){
//no center room
@@ -73,8 +78,9 @@ public class CellBlockRoom extends StandardRoom {
int left = internal.left + 1 + (x * (w + Wspacing));
int top = internal.top + 1 + (y * (h + Hspacing));
- if (Random.Int(w*h) == 0){
+ if (Random.Int(w*h) == 0 && (!guaranteeOpenRoom || openRooms > 1)){
Painter.fill(level, left, top, w, h, Terrain.REGION_DECO);
+ openRooms--;
} else {
Painter.fill(level, left, top, w, h, Terrain.EMPTY_SP);
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoBridgeRoom.java
similarity index 95%
rename from core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java
rename to core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoBridgeRoom.java
index a46cf8e64..20939797b 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoBridgeRoom.java
@@ -24,7 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
//doesn't look much like a bridge, but can easily use it internally
-public class CustomDecoBridgeRoom extends StandardBridgeRoom {
+public class RegionDecoBridgeRoom extends StandardBridgeRoom {
//can be large because the line breaks the space up
public float[] sizeCatProbs(){
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java
index 44be4ffaf..07781f48d 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java
@@ -28,11 +28,6 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
public class RegionDecoPatchRoom extends PatchRoom {
- @Override
- public float[] sizeCatProbs() {
- return new float[]{4, 1, 0};
- }
-
@Override
public int minHeight() {
return Math.max(5, super.minHeight());
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java
index b490d501b..60a397e5c 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java
@@ -42,12 +42,12 @@ public class RuinsRoom extends PatchRoom {
@Override
protected float fill() {
- //fill scales from ~20% at 4x4, to ~50% at 18x18
- // normal ~20% to ~30%
- // large ~30% to ~40%
- // giant ~40% to ~50%
+ //fill scales from ~30% at 4x4, to ~60% at 18x18
+ // normal ~30% to ~40%
+ // large ~40% to ~50%
+ // giant ~50% to ~60%
int scale = Math.min(width()*height(), 18*18);
- return 0.20f + scale/1024f;
+ return 0.30f + scale/1024f;
}
@Override
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java
index 7cac206f1..05a48c8a3 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java
@@ -126,14 +126,14 @@ public abstract class StandardRoom extends Room {
rooms.add(WaterBridgeRoom.class);
rooms.add(CircleBasinRoom.class);
- rooms.add(SegmentedRoom.class);
rooms.add(RegionDecoLineRoom.class);
+ rooms.add(SegmentedRoom.class);
rooms.add(PillarsRoom.class);
rooms.add(ChasmBridgeRoom.class);
rooms.add(CellBlockRoom.class);
rooms.add(CaveRoom.class);
- rooms.add(CustomDecoBridgeRoom.class);
+ rooms.add(RegionDecoBridgeRoom.class);
rooms.add(CavesFissureRoom.class);
rooms.add(CirclePitRoom.class);
rooms.add(CircleWallRoom.class);
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CellBlockEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CellBlockEntranceRoom.java
new file mode 100644
index 000000000..e25670016
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CellBlockEntranceRoom.java
@@ -0,0 +1,71 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CellBlockRoom;
+import com.watabou.utils.PathFinder;
+import com.watabou.utils.Point;
+
+public class CellBlockEntranceRoom extends CellBlockRoom {
+
+ @Override
+ public float[] sizeCatProbs() {
+ return new float[]{0, 1, 0};
+ }
+
+ @Override
+ public boolean isEntrance() {
+ return true;
+ }
+
+ @Override
+ public void paint(Level level) {
+ super.paint(level);
+
+ while (true){
+ Point p = random(3);
+
+ if (level.map[level.pointToCell(p)] == Terrain.EMPTY_SP){
+ boolean valid = true;
+ for (int i : PathFinder.NEIGHBOURS8){
+ if (level.map[level.pointToCell(p)+i] == Terrain.DOOR){
+ valid = false;
+ }
+ }
+
+ if (valid){
+ int entrance = level.pointToCell(p);
+ Painter.set( level, entrance, Terrain.ENTRANCE_SP );
+
+ level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
+ return;
+ }
+ }
+ }
+
+ }
+
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java
index cd7938068..a969c8619 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java
@@ -130,49 +130,50 @@ public class EntranceRoom extends StandardRoom {
private static ArrayList> rooms = new ArrayList<>();
static {
- rooms.add(EntranceRoom.class);
- rooms.add(RegionDecoLineEntranceRoom.class);
- rooms.add(StatueLineEntranceRoom.class);
-
+ rooms.add(RegionDecoPatchEntranceRoom.class);
rooms.add(WaterBridgeEntranceRoom.class);
- rooms.add(CircleBasinEntranceRoom.class);
rooms.add(RingEntranceRoom.class);
+ rooms.add(CircleBasinEntranceRoom.class);
+ rooms.add(RegionDecoLineEntranceRoom.class);
rooms.add(ChasmBridgeEntranceRoom.class);
rooms.add(PillarsEntranceRoom.class);
- rooms.add(EntranceRoom.class); //TODO
+ rooms.add(CellBlockEntranceRoom.class);
rooms.add(CaveEntranceRoom.class);
+ rooms.add(RegionDecoBridgeEntranceRoom.class);
rooms.add(CavesFissureEntranceRoom.class);
rooms.add(CircleWallEntranceRoom.class);
rooms.add(HallwayEntranceRoom.class);
rooms.add(StatuesEntranceRoom.class);
+ rooms.add(LibraryHallEntranceRoom.class);
rooms.add(LibraryRingEntranceRoom.class);
+ rooms.add(RegionDecoPatchEntranceRoom.class);
+ rooms.add(RuinsEntranceRoom.class);
rooms.add(ChasmEntranceRoom.class);
rooms.add(RitualEntranceRoom.class);
- rooms.add(RegionDecoPatchEntranceRoom.class);
}
private static float[][] chances = new float[27][];
static {
//first 2 floors only use simpler entrance rooms
- chances[1] = new float[]{1,1,0, 1,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0};
+ chances[1] = new float[]{4,3,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0};
chances[2] = chances[1];
- chances[3] = new float[]{0,4,0, 4,1,1, 0,0,0, 0,0,0, 0,0,0, 0,0,0};
+ chances[3] = new float[]{4,3,2,1, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0};
chances[5] = chances[4] = chances[3];
- chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0};
+ chances[6] = new float[]{0,0,0,0, 4,3,2,1, 0,0,0,0, 0,0,0,0, 0,0,0,0};
chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
- chances[11] = new float[]{0,3,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0, 0,0,0};
+ chances[11] = new float[]{0,0,0,0, 0,0,0,0, 4,3,2,1, 0,0,0,0, 0,0,0,0};
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
- chances[16] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0};
+ chances[16] = new float[]{0,0,0,0, 0,0,0,0, 0,0,0,0, 4,3,2,1, 0,0,0,0};
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
- chances[21] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 3,2,3};
+ chances[21] = new float[]{0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 4,3,2,1};
chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryHallEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryHallEntranceRoom.java
new file mode 100644
index 000000000..0f9ae9e26
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryHallEntranceRoom.java
@@ -0,0 +1,56 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.LibraryHallRoom;
+import com.watabou.utils.Point;
+
+public class LibraryHallEntranceRoom extends LibraryHallRoom {
+
+ @Override
+ public boolean isEntrance() {
+ return true;
+ }
+
+ @Override
+ public void paint(Level level) {
+ super.paint(level);
+
+ while (true){
+ Point p = random(2);
+
+ if (level.map[level.pointToCell(p)] == Terrain.REGION_DECO){
+ int entrance = level.pointToCell(p);
+ Painter.set( level, entrance, Terrain.ENTRANCE );
+
+ level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
+ return;
+ }
+ }
+
+ }
+
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoBridgeEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoBridgeEntranceRoom.java
new file mode 100644
index 000000000..fe3b3a02e
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoBridgeEntranceRoom.java
@@ -0,0 +1,74 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RegionDecoBridgeRoom;
+import com.watabou.utils.PathFinder;
+
+public class RegionDecoBridgeEntranceRoom extends RegionDecoBridgeRoom {
+
+ @Override
+ public int minWidth() {
+ return Math.max(8, super.minWidth());
+ }
+
+ @Override
+ public int minHeight() {
+ return Math.max(8, super.minHeight());
+ }
+
+ @Override
+ public boolean isEntrance() {
+ return true;
+ }
+
+ @Override
+ public void paint(Level level) {
+ super.paint(level);
+
+ int entrance;
+ boolean valid;
+ do {
+ valid = true;
+ entrance = level.pointToCell(random(2));
+
+ if (spaceRect.inside(level.cellToPoint(entrance))){
+ valid = false;
+ } else {
+ for (int i : PathFinder.NEIGHBOURS8){
+ if (level.map[entrance+i] == Terrain.REGION_DECO_ALT){
+ valid = false;
+ }
+ }
+ }
+
+ } while (!valid);
+
+ Painter.set( level, entrance, Terrain.ENTRANCE );
+ level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
+ }
+
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoPatchEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoPatchEntranceRoom.java
index fe0d6b483..b7cb96029 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoPatchEntranceRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoPatchEntranceRoom.java
@@ -21,12 +21,15 @@
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
+import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RegionDecoPatchRoom;
import com.watabou.utils.PathFinder;
+import com.watabou.utils.Point;
public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom {
@@ -45,6 +48,24 @@ public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom {
return true;
}
+ @Override
+ public boolean canMerge(Level l, Room other, Point p, int mergeTerrain) {
+ if (Dungeon.depth <= 2) {
+ return false;
+ } else {
+ return super.canMerge(l, other, p, mergeTerrain);
+ }
+ }
+
+ @Override
+ public boolean canPlaceTrap(Point p) {
+ if (Dungeon.depth == 1) {
+ return false;
+ } else {
+ return super.canPlaceTrap(p);
+ }
+ }
+
@Override
public void paint(Level level) {
super.paint(level);
@@ -57,11 +78,11 @@ public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom {
//need extra logic here as these rooms can spawn small and cramped in very rare cases
if (tries-- > 0){
- valid = level.map[entrance] != Terrain.WALL && level.findMob(entrance) == null;
+ valid = level.map[entrance] != Terrain.REGION_DECO && level.findMob(entrance) == null;
} else {
valid = false;
for (int i : PathFinder.NEIGHBOURS4){
- if (level.map[entrance+i] != Terrain.WALL){
+ if (level.map[entrance+i] != Terrain.REGION_DECO){
valid = true;
}
}
@@ -74,7 +95,11 @@ public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom {
Painter.set( level, entrance+i, Terrain.EMPTY );
}
- level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
+ if (Dungeon.depth == 1){
+ level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.SURFACE));
+ } else {
+ level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
+ }
}
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RuinsEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RuinsEntranceRoom.java
new file mode 100644
index 000000000..c163ce1fc
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RuinsEntranceRoom.java
@@ -0,0 +1,84 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RuinsRoom;
+import com.watabou.utils.PathFinder;
+
+public class RuinsEntranceRoom extends RuinsRoom {
+
+ @Override
+ public int minWidth() {
+ return Math.max(super.minWidth(), 7);
+ }
+
+ @Override
+ public int minHeight() {
+ return Math.max(super.minHeight(), 7);
+ }
+
+ @Override
+ public boolean isEntrance() {
+ return true;
+ }
+
+ @Override
+ public float[] sizeCatProbs() {
+ return new float[]{2, 1, 0};
+ }
+
+ @Override
+ public void paint(Level level) {
+ super.paint(level);
+
+ int entrance;
+ int tries = 30;
+ boolean valid;
+ do {
+ entrance = level.pointToCell(random(2));
+
+ //need extra logic here as these rooms can spawn small and cramped in very rare cases
+ if (tries-- > 0){
+ valid = level.map[entrance] != Terrain.WALL && level.findMob(entrance) == null;
+ } else {
+ valid = false;
+ for (int i : PathFinder.NEIGHBOURS4){
+ if (level.map[entrance+i] != Terrain.WALL && level.map[entrance+i] != Terrain.REGION_DECO){
+ valid = true;
+ }
+ }
+ valid = valid && level.findMob(entrance) == null;
+ }
+ } while (!valid);
+ Painter.set( level, entrance, Terrain.ENTRANCE );
+
+ for (int i : PathFinder.NEIGHBOURS8){
+ Painter.set( level, entrance+i, Terrain.EMPTY );
+ }
+
+ level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
+ }
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java
index e135a607c..84c3a0d5e 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java
@@ -21,12 +21,15 @@
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
+import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.WaterBridgeRoom;
import com.watabou.utils.PathFinder;
+import com.watabou.utils.Point;
public class WaterBridgeEntranceRoom extends WaterBridgeRoom {
@@ -45,6 +48,24 @@ public class WaterBridgeEntranceRoom extends WaterBridgeRoom {
return true;
}
+ @Override
+ public boolean canMerge(Level l, Room other, Point p, int mergeTerrain) {
+ if (Dungeon.depth <= 2) {
+ return false;
+ } else {
+ return super.canMerge(l, other, p, mergeTerrain);
+ }
+ }
+
+ @Override
+ public boolean canPlaceTrap(Point p) {
+ if (Dungeon.depth == 1) {
+ return false;
+ } else {
+ return super.canPlaceTrap(p);
+ }
+ }
+
@Override
public void paint(Level level) {
super.paint(level);
@@ -60,6 +81,10 @@ public class WaterBridgeEntranceRoom extends WaterBridgeRoom {
}
Painter.set( level, entrance, Terrain.ENTRANCE );
- level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
+ if (Dungeon.depth == 1){
+ level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.SURFACE));
+ } else {
+ level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
+ }
}
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CellBlockExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CellBlockExitRoom.java
new file mode 100644
index 000000000..4b60901b5
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CellBlockExitRoom.java
@@ -0,0 +1,76 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CellBlockRoom;
+import com.watabou.utils.PathFinder;
+import com.watabou.utils.Point;
+
+public class CellBlockExitRoom extends CellBlockRoom {
+
+ @Override
+ public float[] sizeCatProbs() {
+ return new float[]{0, 1, 0};
+ }
+
+ @Override
+ public boolean isExit() {
+ return true;
+ }
+
+ @Override
+ public void paint(Level level) {
+ super.paint(level);
+
+ while (true){
+ Point p = random(3);
+
+ if (level.map[level.pointToCell(p)] == Terrain.EMPTY_SP){
+ boolean valid = true;
+ for (int i : PathFinder.NEIGHBOURS8){
+ if (level.map[level.pointToCell(p)+i] == Terrain.DOOR){
+ valid = false;
+ }
+ }
+
+ if (valid){
+ int entrance = level.pointToCell(p);
+ Painter.set( level, entrance, Terrain.EXIT );
+
+ level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_EXIT));
+ return;
+ }
+ }
+ }
+
+ }
+
+ @Override
+ public boolean canPlaceCharacter(Point p, Level l) {
+ return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit();
+ }
+
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java
index a5684dcd7..729df6679 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java
@@ -72,48 +72,49 @@ public class ExitRoom extends StandardRoom {
private static ArrayList> rooms = new ArrayList<>();
static {
- rooms.add(ExitRoom.class);
- rooms.add(RegionDecoLineExitRoom.class);
- rooms.add(StatueLineExitRoom.class);
-
+ rooms.add(RegionDecoPatchExitRoom.class);
rooms.add(WaterBridgeExitRoom.class);
- rooms.add(CircleBasinExitRoom.class);
rooms.add(RingExitRoom.class);
+ rooms.add(CircleBasinExitRoom.class);
+ rooms.add(RegionDecoLineExitRoom.class);
rooms.add(ChasmBridgeExitRoom.class);
rooms.add(PillarsExitRoom.class);
- rooms.add(ExitRoom.class); //todo
+ rooms.add(CellBlockExitRoom.class);
rooms.add(CaveExitRoom.class);
+ rooms.add(RegionDecoBridgeExitRoom.class);
rooms.add(CavesFissureExitRoom.class);
rooms.add(CircleWallExitRoom.class);
rooms.add(HallwayExitRoom.class);
rooms.add(StatuesExitRoom.class);
+ rooms.add(LibraryHallExitRoom.class);
rooms.add(LibraryRingExitRoom.class);
+ rooms.add(RegionDecoPatchExitRoom.class);
+ rooms.add(RuinsExitRoom.class);
rooms.add(ChasmExitRoom.class);
rooms.add(RitualExitRoom.class);
- rooms.add(RegionDecoPatchExitRoom.class);
}
private static float[][] chances = new float[27][];
static {
//floor 1 only uses simpler exit rooms
- chances[1] = new float[]{1,1,0, 1,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0};
- chances[2] = new float[]{0,4,0, 4,1,1, 0,0,0, 0,0,0, 0,0,0, 0,0,0};
+ chances[1] = new float[]{4,3,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0};
+ chances[2] = new float[]{4,3,2,1, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0};
chances[5] = chances[4] = chances[3] = chances[2];
- chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0};
+ chances[6] = new float[]{0,0,0,0, 4,3,2,1, 0,0,0,0, 0,0,0,0, 0,0,0,0};
chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
- chances[11] = new float[]{0,2,0, 0,0,0, 0,0,0, 3,3,2, 0,0,0, 0,0,0};
+ chances[11] = new float[]{0,0,0,0, 0,0,0,0, 4,3,2,1, 0,0,0,0, 0,0,0,0};
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
- chances[16] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0};
+ chances[16] = new float[]{0,0,0,0, 0,0,0,0, 0,0,0,0, 4,3,2,1, 0,0,0,0};
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
- chances[21] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 3,2,3};
+ chances[21] = new float[]{0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 4,3,2,1};
chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryHallExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryHallExitRoom.java
new file mode 100644
index 000000000..ccc77a6dc
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryHallExitRoom.java
@@ -0,0 +1,61 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.LibraryHallRoom;
+import com.watabou.utils.Point;
+
+public class LibraryHallExitRoom extends LibraryHallRoom {
+
+ @Override
+ public boolean isExit() {
+ return true;
+ }
+
+ @Override
+ public void paint(Level level) {
+ super.paint(level);
+
+ while (true){
+ Point p = random(2);
+
+ if (level.map[level.pointToCell(p)] == Terrain.REGION_DECO){
+ int exit = level.pointToCell(p);
+ Painter.set( level, exit, Terrain.EXIT );
+
+ level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
+ return;
+ }
+ }
+
+ }
+
+ @Override
+ public boolean canPlaceCharacter(Point p, Level l) {
+ return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit();
+ }
+
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoBridgeExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoBridgeExitRoom.java
new file mode 100644
index 000000000..ca6ebe793
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoBridgeExitRoom.java
@@ -0,0 +1,80 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RegionDecoBridgeRoom;
+import com.watabou.utils.PathFinder;
+import com.watabou.utils.Point;
+
+public class RegionDecoBridgeExitRoom extends RegionDecoBridgeRoom {
+
+ @Override
+ public int minWidth() {
+ return Math.max(8, super.minWidth());
+ }
+
+ @Override
+ public int minHeight() {
+ return Math.max(8, super.minHeight());
+ }
+
+ @Override
+ public boolean isExit() {
+ return true;
+ }
+
+ @Override
+ public void paint(Level level) {
+ super.paint(level);
+
+ int exit;
+ boolean valid;
+ do {
+ valid = true;
+ exit = level.pointToCell(random(2));
+
+ if (spaceRect.inside(level.cellToPoint(exit))){
+ valid = false;
+ } else {
+ for (int i : PathFinder.NEIGHBOURS8){
+ if (level.map[exit+i] == Terrain.REGION_DECO_ALT){
+ valid = false;
+ }
+ }
+ }
+
+ } while (!valid);
+
+ Painter.set( level, exit, Terrain.EXIT );
+ level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
+ }
+
+ @Override
+ public boolean canPlaceCharacter(Point p, Level l) {
+ return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit();
+ }
+
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoPatchExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoPatchExitRoom.java
index 3c3646baf..43077513f 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoPatchExitRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoPatchExitRoom.java
@@ -58,11 +58,11 @@ public class RegionDecoPatchExitRoom extends RegionDecoPatchRoom {
//need extra logic here as these rooms can spawn small and cramped in very rare cases
if (tries-- > 0){
- valid = level.map[exit] != Terrain.WALL && level.findMob(exit) == null;
+ valid = level.map[exit] != Terrain.REGION_DECO && level.findMob(exit) == null;
} else {
valid = false;
for (int i : PathFinder.NEIGHBOURS4){
- if (level.map[exit+i] != Terrain.WALL){
+ if (level.map[exit+i] != Terrain.REGION_DECO){
valid = true;
}
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RuinsExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RuinsExitRoom.java
new file mode 100644
index 000000000..a83bab223
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RuinsExitRoom.java
@@ -0,0 +1,91 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RuinsRoom;
+import com.watabou.utils.PathFinder;
+import com.watabou.utils.Point;
+
+public class RuinsExitRoom extends RuinsRoom {
+
+ @Override
+ public int minWidth() {
+ return Math.max(super.minWidth(), 7);
+ }
+
+ @Override
+ public int minHeight() {
+ return Math.max(super.minHeight(), 7);
+ }
+
+ @Override
+ public boolean isExit() {
+ return true;
+ }
+
+ @Override
+ public float[] sizeCatProbs() {
+ return new float[]{2, 1, 0};
+ }
+
+ @Override
+ public void paint(Level level) {
+ super.paint(level);
+
+ int exit;
+ int tries = 30;
+ boolean valid;
+ do {
+ exit = level.pointToCell(random(2));
+
+ //need extra logic here as these rooms can spawn small and cramped in very rare cases
+ if (tries-- > 0){
+ valid = level.map[exit] != Terrain.WALL && level.findMob(exit) == null;
+ } else {
+ valid = false;
+ for (int i : PathFinder.NEIGHBOURS4){
+ if (level.map[exit+i] != Terrain.WALL && level.map[exit+i] != Terrain.REGION_DECO){
+ valid = true;
+ }
+ }
+ valid = valid && level.findMob(exit) == null;
+ }
+ } while (!valid);
+ Painter.set( level, exit, Terrain.EXIT );
+
+ for (int i : PathFinder.NEIGHBOURS8){
+ Painter.set( level, exit+i, Terrain.EMPTY );
+ }
+
+ level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
+ }
+
+ @Override
+ public boolean canPlaceCharacter(Point p, Level l) {
+ return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit();
+ }
+
+}