V0.2.1 : Initial Improvements to Goo's sprite

This commit is contained in:
Evan Debenham
2014-09-29 01:16:40 -04:00
parent 91a06bac4b
commit 1c48866338
3 changed files with 38 additions and 8 deletions
@@ -23,6 +23,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
public class GooSprite extends MobSprite {
private Animation pump;
private Animation pumpAttack;
public GooSprite() {
super();
@@ -32,19 +33,22 @@ public class GooSprite extends MobSprite {
TextureFilm frames = new TextureFilm( texture, 20, 14 );
idle = new Animation( 10, true );
idle.frames( frames, 0, 1 );
idle.frames( frames, 2, 1, 0, 0, 1 );
run = new Animation( 10, true );
run.frames( frames, 0, 1 );
run = new Animation( 15, true );
run.frames( frames, 3, 2, 1, 2 );
pump = new Animation( 20, true );
pump.frames( frames, 0, 1 );
pump.frames( frames, 4, 3, 2, 1, 0 );
pumpAttack = new Animation ( 20, false );
pumpAttack.frames( frames, 4, 3, 2, 1, 0, 7);
attack = new Animation( 10, false );
attack.frames( frames, 5, 0, 6 );
attack.frames( frames, 8, 9, 10 );
die = new Animation( 10, false );
die.frames( frames, 2, 3, 4 );
die.frames( frames, 5, 6, 7 );
play( idle );
}
@@ -52,9 +56,22 @@ public class GooSprite extends MobSprite {
public void pumpUp() {
play( pump );
}
public void pumpAttack() { play( pumpAttack ); }
@Override
public int blood() {
return 0xFF000000;
}
@Override
public void onComplete( Animation anim ) {
super.onComplete(anim);
if (anim == pumpAttack) {
idle();
ch.onAttackComplete();
}
}
}