v2.3.0: fixed hearty meal only triggering below 1/4 HP
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@@ -465,7 +465,7 @@ public enum Talent {
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public static void onFoodEaten( Hero hero, float foodVal, Item foodSource ){
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public static void onFoodEaten( Hero hero, float foodVal, Item foodSource ){
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if (hero.hasTalent(HEARTY_MEAL)){
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if (hero.hasTalent(HEARTY_MEAL)){
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if (hero.HP <= hero.HT/4) {
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if (hero.HP <= hero.HT/2) {
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//2/3 HP healed, when hero is below 50% health
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//2/3 HP healed, when hero is below 50% health
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int healing = 1 + hero.pointsInTalent(HEARTY_MEAL);
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int healing = 1 + hero.pointsInTalent(HEARTY_MEAL);
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//3/5 HP healed, when hero is below 25% health
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//3/5 HP healed, when hero is below 25% health
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