From 1d6d8cfdbb7ba2c963938accb59df0cb32bf4f19 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 2 May 2024 16:46:37 -0400 Subject: [PATCH] v2.4.0: fixed various small text errors --- core/src/main/assets/messages/actors/actors.properties | 2 +- core/src/main/assets/messages/items/items.properties | 8 ++++---- .../shatteredpixeldungeon/ui/changelist/v2_X_Changes.java | 7 ++++--- 3 files changed, 9 insertions(+), 8 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 5e15c5116..fcb10179e 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapo actors.hero.talent.patient_strike.title=patient strike actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. actors.hero.talent.aggressive_barrier.title=aggressive barrier -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is at or below _50% health_.\n\n_+2:_ The Duelist gains 5 shielding when she uses a weapon ability and is at or below _50% health_. +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. actors.hero.talent.focused_meal.title=focused meal diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index bf7e1293b..71e1ca18f 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1301,10 +1301,10 @@ items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, y items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace %d%% of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make %d%% of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parchment scrap items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. @@ -1605,7 +1605,7 @@ items.weapon.melee.crossbow.name=crossbow items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. items.weapon.melee.crossbow.ability_name=charged shot items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. items.weapon.melee.crossbow$chargedshot.name=charged shot items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 5x5 area. Positive dart effects will only affect allies, and harmful effects will only apply to enemies.\n\nTipped darts will also have four extra uses when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. @@ -1829,7 +1829,7 @@ items.weapon.melee.warscythe.name=war scythe items.weapon.melee.warscythe.stats_desc=This is a rather inaccurate weapon. items.weapon.melee.warscythe.ability_name=harvest items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. items.weapon.melee.warscythe.desc=This large and unwieldy tool has been reinforced to make it better at cutting foes than crops. items.weapon.melee.whip.name=whip diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java index 77086981c..d7bd6fd19 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java @@ -127,6 +127,7 @@ public class v2_X_Changes { changes.addButton( new ChangeButton(HeroSprite.avatar(HeroClass.DUELIST, 6), "Duelist Weapon Abilities", "I'm making some overarching changes to the Duelist's weapon abilities, to make them stronger and feel more impactful:\n" + "_-_ Weapon ability charge speed down by 33%\n" + + "_-_ Weapon ability charge cap reduced to 2-8, from 3-10\n" + "_-_ Weapon abilities buffed across the board\n" + "_-_ Some talents adjusted to account for weapon charges being less frequent\n" + "_-_ Weapon abilities now directly state their damage ranges\n" + @@ -235,7 +236,7 @@ public class v2_X_Changes { changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.RAPIER), "Weapon Ability Buffs", "_- Lunge_ damage up\n" + - "_- Cleave_ damage up, is now instant if it kills\n" + + "_- Cleave_ damage up, is now instant if it kills, but no longer chains\n" + "_- Heavy Blow_ damage up, non-surprise penalty changed to no bonus damage\n" + "_- Sneak_ charge cost down to 1 from 2, invis duration now scales\n" + "_- Combo Strike_ damage up, combo duration now resets on hit (like gladiator)\n" + @@ -244,7 +245,7 @@ public class v2_X_Changes { "_- Harvest_ charge cost down to 1 from 2, bleed amount dealt is now constant\n" + "_- Sword Dance_ charge cost down to 1 from 2, duration now scales, ACC boost up to 50%\n" + "_- Block_ duration now scales, now keeps blocking until you attack\n" + - "_- Lash_ now deals bonus damage and is garunteed to hit all targets\n" + + "_- Lash_ now deals bonus damage and is guaranteed to hit all targets\n" + "_- Spin_ charge cost down to 1 from 2\n" + "_- Runic Strike_ enchant boost now scales\n" + "_- Charge Shot_ AOE up to 7x7 from 5x5, dart durability boost now scales\n" + @@ -253,7 +254,7 @@ public class v2_X_Changes { changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.ALCHEMIZE), "Alchemy Buffs", "Firstly, many items have received simple energy cost reductions. Note that all energy costs are after accounting for catalyst removal\n" + - "_- Caustic Brew_ cost down to 2 from 1\n" + + "_- Caustic Brew_ cost down to 1 from 2\n" + "_- Blizzard Brew_ cost down to 8 from 11\n" + "_- Shocking Brew_ cost down to 10 from 14\n" + "_- Aqua Brew_ cost down to 8 from 11\n" +