Merging Source v1.7.2: level changes
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@@ -31,6 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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@@ -50,9 +51,13 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.WindParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Stylus;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.Chasm;
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@@ -112,8 +117,8 @@ public abstract class Level implements Bundlable {
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public int[] map;
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public boolean[] visited;
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public boolean[] mapped;
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public int viewDistance = 8;
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public int viewDistance = Dungeon.isChallenged( Challenges.DARKNESS ) ? 3: 8;
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public static boolean[] fieldOfView = new boolean[LENGTH];
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@@ -397,7 +402,7 @@ public abstract class Level implements Bundlable {
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if (mobs.size() < nMobs()) {
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Mob mob = Bestiary.mutable( Dungeon.depth );
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mob.state = Mob.State.WANDERING;
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mob.state = mob.WANDERING;
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mob.pos = randomRespawnCell();
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if (Dungeon.hero.isAlive() && mob.pos != -1) {
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GameScene.add( mob );
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@@ -541,7 +546,17 @@ public abstract class Level implements Bundlable {
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}
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public Heap drop( Item item, int cell ) {
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if (Dungeon.isChallenged( Challenges.NO_FOOD ) && item instanceof Food) {
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item = new Gold( item.price() );
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} else
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if (Dungeon.isChallenged( Challenges.NO_ARMOR ) && item instanceof Armor) {
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item = new Gold( item.price() );
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} else
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if (Dungeon.isChallenged( Challenges.NO_HEALING ) && item instanceof PotionOfHealing) {
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item = new Gold( item.price() );
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}
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if ((map[cell] == Terrain.ALCHEMY) && (item instanceof BlandfruitBush.Seed || !(item instanceof Plant.Seed ||
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(item instanceof Blandfruit && ((Blandfruit) item).potionAttrib == null && heaps.get(cell) == null)))) {
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int n;
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@@ -838,7 +853,6 @@ public abstract class Level implements Bundlable {
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}
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}
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if (c.buff( Awareness.class ) != null) {
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for (Heap heap : heaps.values()) {
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int p = heap.pos;
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fieldOfView[p] = true;
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