v0.2.4a: further corrections to descending on floor 26
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@@ -1076,7 +1076,7 @@ public class Hero extends Char {
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curAction = new HeroAction.Unlock( cell );
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curAction = new HeroAction.Unlock( cell );
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} else if (cell == Dungeon.level.exit) {
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} else if (cell == Dungeon.level.exit && Dungeon.depth < 26) {
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curAction = new HeroAction.Descend( cell );
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curAction = new HeroAction.Descend( cell );
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