v0.3.5: adjusted logic for picking up items at full inventory

This commit is contained in:
Evan Debenham
2016-04-15 15:30:14 -04:00
parent e883272242
commit 1f40d6289c
2 changed files with 15 additions and 10 deletions
@@ -21,12 +21,6 @@
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import android.graphics.Bitmap;
import com.watabou.gltextures.TextureCache;
import com.watabou.noosa.Game;
import com.watabou.noosa.MovieClip;
import com.watabou.noosa.TextureFilm;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
@@ -38,6 +32,11 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.watabou.gltextures.TextureCache;
import com.watabou.noosa.Game;
import com.watabou.noosa.MovieClip;
import com.watabou.noosa.TextureFilm;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.particles.Emitter;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
@@ -139,6 +138,11 @@ public class ItemSprite extends MovieClip {
if (heap.isEmpty()) {
return;
} else if (heap.size() == 1){
// normally this would happen for any heap, however this is not applied to heaps greater than 1 in size
// in order to preserve an amusing visual bug/feature that used to trigger for heaps with size > 1
// where as long as the player continually taps, the heap sails up into the air.
place(heap.pos);
}
dropInterval = DROP_INTERVAL;