v3.0.0: more bare cleric impl, and TODO cleanup

This commit is contained in:
Evan Debenham
2024-11-19 12:54:43 -05:00
parent 767f886ab2
commit 1f870ef447
13 changed files with 222 additions and 29 deletions
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@@ -523,6 +523,17 @@ actors.hero.abilities.duelist.feint.bad_location=You can't move to that location
actors.hero.abilities.duelist.feint.short_desc=The Duelist _Feints_, faking an attack while dashing to an adjacent tile. Enemies will attack her afterimage, leaving them open to a counterattack.
actors.hero.abilities.duelist.feint.desc=The Duelist fakes an attack while dashing to an adjacent tile, leaving behind a momentary afterimage of herself. Enemies that were attacking the Duelist will attack her afterimage instead.\n\nEnemies that attack the afterimage become confused, which cancels their next action and leaves them open to a surprise attack.
actors.hero.abilities.cleric.cleric1.name=Unknown
actors.hero.abilities.cleric.cleric1.short_desc=This armor ability hasn't been implemented yet.
actors.hero.abilities.cleric.cleric1.desc=This armor ability hasn't been implemented yet. It is not currently selectable.
actors.hero.abilities.cleric.cleric2.name=Unknown
actors.hero.abilities.cleric.cleric2.short_desc=This armor ability hasn't been implemented yet.
actors.hero.abilities.cleric.cleric2.desc=This armor ability hasn't been implemented yet. It is not currently selectable.
actors.hero.abilities.cleric.cleric3.name=Unknown
actors.hero.abilities.cleric.cleric3.short_desc=This armor ability hasn't been implemented yet.
actors.hero.abilities.cleric.cleric3.desc=This armor ability hasn't been implemented yet. It is not currently selectable.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
@@ -670,10 +681,10 @@ actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to clear statuses and restore wand & artifact charge
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with wands or artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=_The Priest has not been implemented yet, and so is currently unselectable_\n\nThe Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with wands or artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable_\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
##talents
actors.hero.talent$provokedangertracker.name=provoked anger
@@ -1042,27 +1053,48 @@ actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 50 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 50 turns, at the cost of 2 charges.
actors.hero.talent.clerict2e.title=TODO
actors.hero.talent.clerict2e.desc=TODO
actors.hero.talent.clerict2e.title=Unknown
actors.hero.talent.clerict2e.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.clerict3a.title=TODO
actors.hero.talent.clerict3a.desc=TODO
actors.hero.talent.clerict3b.title=TODO
actors.hero.talent.clerict3b.desc=TODO
actors.hero.talent.clerict3a.title=Unknown
actors.hero.talent.clerict3a.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.clerict3b.title=Unknown
actors.hero.talent.clerict3b.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.priestt3a.title=TODO
actors.hero.talent.priestt3a.desc=TODO
actors.hero.talent.priestt3b.title=TODO
actors.hero.talent.priestt3b.desc=TODO
actors.hero.talent.priestt3c.title=TODO
actors.hero.talent.priestt3c.desc=TODO
actors.hero.talent.priestt3a.title=Unknown
actors.hero.talent.priestt3a.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.priestt3b.title=Unknown
actors.hero.talent.priestt3b.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.priestt3c.title=Unknown
actors.hero.talent.priestt3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3a.title=TODO
actors.hero.talent.paladint3a.desc=TODO
actors.hero.talent.paladint3b.title=TODO
actors.hero.talent.paladint3b.desc=TODO
actors.hero.talent.paladint3c.title=TODO
actors.hero.talent.paladint3c.desc=TODO
actors.hero.talent.paladint3a.title=Unknown
actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3b.title=Unknown
actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a1_1.title=Unknown
actors.hero.talent.cleric_a1_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a1_2.title=Unknown
actors.hero.talent.cleric_a1_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a1_3.title=Unknown
actors.hero.talent.cleric_a1_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_2.title=Unknown
actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a2_3.title=Unknown
actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_1.title=Unknown
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=Unknown
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=Unknown
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
#universal