From 1fca4c4f88205b09a7bafcb522d0472211984b1f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 25 Oct 2023 15:57:40 -0400 Subject: [PATCH] v2.2.1: increased the toxic gas that can spread from the rot heart --- .../shatteredpixeldungeon/actors/mobs/RotHeart.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotHeart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotHeart.java index 6e306a3b5..2568830a0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotHeart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotHeart.java @@ -75,14 +75,14 @@ public class RotHeart extends Mob { @Override public int defenseProc(Char enemy, int damage) { //rot heart spreads less gas in enclosed spaces - int openNearby = 2; + int openNearby = 0; for (int i : PathFinder.NEIGHBOURS8){ if (!Dungeon.level.solid[pos+i]){ openNearby++; } } - GameScene.add(Blob.seed(pos, 2*openNearby, ToxicGas.class)); + GameScene.add(Blob.seed(pos, 5 + 3*openNearby, ToxicGas.class)); return super.defenseProc(enemy, damage); }