v0.2.2b: changed how interlevelscene deals with exceptions

This commit is contained in:
Evan Debenham
2014-11-15 20:52:02 -05:00
parent 4d4959c40d
commit 1febc6b7e3
@@ -34,6 +34,7 @@ import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample; import com.watabou.noosa.audio.Sample;
import java.io.FileNotFoundException; import java.io.FileNotFoundException;
import java.io.IOException;
import java.util.ArrayList; import java.util.ArrayList;
public class InterlevelScene extends PixelScene { public class InterlevelScene extends PixelScene {
@@ -187,7 +188,7 @@ public class InterlevelScene extends PixelScene {
error = ERR_FILE_NOT_FOUND; error = ERR_FILE_NOT_FOUND;
} catch (Exception e ) { } catch (IOException e ) {
error = ERR_GENERIC; error = ERR_GENERIC;
@@ -247,7 +248,7 @@ public class InterlevelScene extends PixelScene {
} }
} }
private void descend() throws Exception { private void descend() throws IOException {
Level level; Level level;
ArrayList<Item> fallingItems = new ArrayList<Item>(); ArrayList<Item> fallingItems = new ArrayList<Item>();
@@ -290,7 +291,7 @@ public class InterlevelScene extends PixelScene {
} }
private void fall() throws Exception { private void fall() throws IOException {
Level level = Dungeon.level; Level level = Dungeon.level;
@@ -321,7 +322,7 @@ public class InterlevelScene extends PixelScene {
Dungeon.switchLevel( level, fallIntoPit ? level.pitCell() : level.randomRespawnCell() ); Dungeon.switchLevel( level, fallIntoPit ? level.pitCell() : level.randomRespawnCell() );
} }
private void ascend() throws Exception { private void ascend() throws IOException {
Actor.fixTime(); Actor.fixTime();
Dungeon.saveLevel(); Dungeon.saveLevel();
@@ -330,7 +331,7 @@ public class InterlevelScene extends PixelScene {
Dungeon.switchLevel( level, level.exit ); Dungeon.switchLevel( level, level.exit );
} }
private void returnTo() throws Exception { private void returnTo() throws IOException {
Actor.fixTime(); Actor.fixTime();
@@ -340,7 +341,7 @@ public class InterlevelScene extends PixelScene {
Dungeon.switchLevel( level, Level.resizingNeeded ? level.adjustPos( returnPos ) : returnPos ); Dungeon.switchLevel( level, Level.resizingNeeded ? level.adjustPos( returnPos ) : returnPos );
} }
private void restore() throws Exception { private void restore() throws IOException {
Actor.fixTime(); Actor.fixTime();
@@ -354,7 +355,7 @@ public class InterlevelScene extends PixelScene {
} }
} }
private void resurrect() throws Exception { private void resurrect() throws IOException {
Actor.fixTime(); Actor.fixTime();