v0.3.4a: Updated translation + added italian

This commit is contained in:
Evan Debenham
2016-02-16 18:59:46 -05:00
parent 5482870141
commit 209f83903f
43 changed files with 4326 additions and 2241 deletions
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###glyphs
items.armor.glyphs.affection.name=%s dell'affezione
items.armor.glyphs.antientropy.name=%s dell'anti-entropia
items.armor.glyphs.bounce.name=%s del rimbalzo
items.armor.glyphs.displacement.name=%s del dislocamento
items.armor.glyphs.entanglement.name=%s del groviglio
items.armor.glyphs.metabolism.name=%s del metabolismo
items.armor.glyphs.multiplicity.name=%s della moltiplicità
# items.armor.glyphs.multiplicity.rankings_desc=Killed by\: glyph of multiplicity
items.armor.glyphs.potential.name=%s potenziale
# items.armor.glyphs.potential.rankings_desc=Killed by\: glyph of potential
items.armor.glyphs.stench.name=%s del fetore
items.armor.glyphs.viscosity.name=%s della viscosità
# items.armor.glyphs.viscosity.deferred=deferred %d
# items.armor.glyphs.viscosity$defereddamage.name=Deferred damage
# items.armor.glyphs.viscosity$defereddamage.ondeath=The deferred damage killed you...
# items.armor.glyphs.viscosity$defereddamage.rankings_desc=Killed by deferred damage
items.armor.glyphs.viscosity$defereddamage.desc=Sebbene il glifo sulla tua armatura ti abbia protetto dal danno, sembra che te lo stia restituendo lentamente.\n\nIl danno ti viene inferto nel tempo invece che immediatamente. Subirai un'unità di danno per turno fino a quando sarà esaurito il danno residuo.\n\nDanno residuo\: %d.
###armor
items.armor.armor.equip_cursed=il tuo %s ti si avvighia addosso dolorosamente
items.armor.armor.identify=ormai hai usato abbastanza il tuo %s per capire di che si tratta. E' un %s.
items.armor.armor.incompatible=L'effetto di diversi tipi di magia ha cancellato il glifo su quest'armatura\!
items.armor.armor.curr_absorb=Questa armatura fornisce un assorbimento del danno fino a %d punti per attacco.
items.armor.armor.avg_absorb=Di solito questa armatura fornisce un assorbimento del danno fino a %d punti per attacco e richiede %d punti di forza per essere usata.
items.armor.armor.too_heavy=A causa della tua forza inadeguata indossare quest'armatura diminuirà le tue capacità di movimento e di difesa.
items.armor.armor.probably_too_heavy=Probabilmente questa armatura è troppo pesante per te.
items.armor.armor.inscribed=E' stato inscritto con un %s.
items.armor.armor.cursed_worn=Visto che questa armatura è maledetta, non ti è possibile rimuoverla.
items.armor.armor.cursed=Puoi percepire un'energia maligna nascondersi in questa armatura.
items.armor.armor$glyph.glyph=glifo
items.armor.armor$glyph.killed=%s ti ha ucciso...
items.armor.classarmor.low_hp=La tua salute è troppo bassa\!
items.armor.classarmor.not_equipped=Devi indossare questa armatura per usare il suo potere speciale\!
items.armor.clotharmor.name=armatura di stoffa
items.armor.clotharmor.desc=Questa armatura leggera offre una protezione base.
items.armor.huntressarmor.name=manto della cacciatrice
# items.armor.huntressarmor.ac_special=SPECTRAL BLADES
items.armor.huntressarmor.no_enemies=Nessun nemico in vista
items.armor.huntressarmor.desc=Una cacciatrice equipaggiata con tale manto può creare un ventaglio di spade spettrali. Ognuna di queste spade bersaglierà un singolo nemico nel campo visivo della cacciatrice, infliggendo un danno basato sull'arma da mischia equipaggiata.
items.armor.leatherarmor.name=armatura di cuoio
# items.armor.leatherarmor.desc=Armor made from tanned monster hide. Not as light as cloth armor but provides better protection.
items.armor.magearmor.name=Tunica del Mago
# items.armor.magearmor.ac_special=MOLTEN EARTH
items.armor.magearmor.desc=Indossando questa magnifica tunica un mago potrà lanciare la magia "della terra fusa"\: tutti i nemici nel suo campo visivo inizieranno a bruciare, e allo stesso tempo diventeranno incapaci di muoversi.
items.armor.mailarmor.name=armatura a maglie
items.armor.mailarmor.desc=L'intreccio di anelli metallici creano un'armatura resistente e flessibile allo stesso tempo
items.armor.platearmor.name=armatura a piastre
items.armor.platearmor.desc=Queste enormi piastre di metallo sono state unite per creare un'armatura in grado di fornire ad ogni avventuriero una protezione impareggiabile, tale da giustificare il suo quasi insopportabile peso.
# items.armor.roguearmor.name=rogue garb
# items.armor.roguearmor.ac_special=SMOKE BOMB
# items.armor.roguearmor.fov=You can only jump to an empty location in your field of view
items.armor.roguearmor.prompt=Scegli un punto su cui saltare
# items.armor.roguearmor.desc=Wearing this dark garb, a rogue can perform a trick, that is called "smoke bomb"\: he blinds enemies who could see him and jumps aside.
items.armor.scalearmor.name=armatura a scaglie
items.armor.scalearmor.desc=Queste scaglie metallice sono state fissate su una base di cuoio, per poter creare un'armatura flessibile ma abbastanza protettiva.
# items.armor.warriorarmor.name=warrior suit of armor
# items.armor.warriorarmor.ac_special=HEROIC LEAP
# items.armor.warriorarmor.prompt=Choose direction to leap
# items.armor.warriorarmor.desc=While this armor looks heavy, it allows a warrior to perform heroic leap towards a targeted location, slamming down to stun all neighbouring enemies.
###artifacts
items.artifacts.alchemiststoolkit.name=kit dell'alchimista
# items.artifacts.alchemiststoolkit.ac_brew=BREW
##this one isn't dropped, so for now no i18n
items.artifacts.artifact.unequip_title=Rimuovi un oggetto
items.artifacts.artifact.unequip_message=Puoi indossare solo due oggetti alla volta.
# items.artifacts.artifact.cannot_wear_two=You cannot wear two of the same artifact.
# items.artifacts.artifact.cursed_worn=The artifact painfully binds itself to you.
# items.artifacts.artifact.curse_known=You can feel a malevolent magic lurking within the artifact.
# items.artifacts.artifact.need_to_equip=You need to equip your artifact to do that.
items.artifacts.capeofthorns.name=cappa di spine
# items.artifacts.capeofthorns.desc=These collapsed sheets of metal from the DM-300 have formed together into a rigid cape. It seems to store a deep energy, perhaps it has some of the DM-300's power?
# items.artifacts.capeofthorns.desc_inactive=The cape feels reassuringly heavy on your shoulders, it seems to be gaining energy from the damage you take.
# items.artifacts.capeofthorns.desc_active=The cape seems to be releasing stored energy, it is radiating a protective power.
# items.artifacts.capeofthorns$thorns.inert=Your Cape becomes inert again.
# items.artifacts.capeofthorns$thorns.radiating=Your Cape begins radiating energy, you feel protected\!
# items.artifacts.capeofthorns$thorns.levelup=Your Cape grows stronger\!
# items.artifacts.capeofthorns$thorns.name=Thorns
# items.artifacts.capeofthorns$thorns.desc=Your cape is radiating energy, surrounding you in a field of deflective force\!\n\nAll damage you receive is reduced while the thorns effect is active. Additionally, if the attacker is next to you, the reduced amount is deflected back at the attacker.\n\nTurns of thorns remaining\: %s.
items.artifacts.chaliceofblood.name=calice di sangue
# items.artifacts.chaliceofblood.ac_prick=PRICK
items.artifacts.chaliceofblood.yes=Sì, so quel che sto facendo
items.artifacts.chaliceofblood.no=No, ho cambiato idea
# items.artifacts.chaliceofblood.prick_warn=Each time you use the chalice it will drain more life energy, if you are not careful this can easily kill you.\n\nAre you sure you want to offer it more life energy?
# items.artifacts.chaliceofblood.onprick=You prick yourself, and your life essence drains into the chalice.
# items.artifacts.chaliceofblood.ondeath=The Chalice sucks your life essence dry...
# items.artifacts.chaliceofblood.desc=This shining silver chalice is oddly adorned with sharp gems at the rim.
# items.artifacts.chaliceofblood.desc_cursed=The cursed chalice has bound itself to your hand, and is inhibiting your ability to regenerate health.
# items.artifacts.chaliceofblood.desc_1=As you hold the chalice, you feel oddly compelled to prick yourself on the sharp gems.
# items.artifacts.chaliceofblood.desc_2=Some of your blood is pooled into the chalice, you can subtly feel the chalice feeding life energy into you. You still want to cut yourself on the chalice, even though you know it will hurt.
# items.artifacts.chaliceofblood.desc_3=The chalice is filled to the brim with your life essence. You can feel the chalice pouring life energy back into you.
items.artifacts.cloakofshadows.name=manto delle ombre
# items.artifacts.cloakofshadows.ac_stealth=STEALTH
# items.artifacts.cloakofshadows.cooldown=Your cloak needs %d more rounds to re-energize.
# items.artifacts.cloakofshadows.no_charge=Your cloak hasn't recharged enough to be usable yet.
# items.artifacts.cloakofshadows.desc=A priceless magical cloak, stolen from the royal armory many years ago by the Rogue. When worn, it can be used to turn completely invisible for a short time.\n\nThe more the cloak is used, the stronger it will become, allowing the Rogue to become invisible more frequently and for longer durations.
# items.artifacts.cloakofshadows$cloakstealth.no_charge=Your cloak has run out of energy.
# items.artifacts.cloakofshadows$cloakstealth.levelup=Your cloak grows stronger\!
# items.artifacts.cloakofshadows$cloakstealth.name=Cloaked
# items.artifacts.cloakofshadows$cloakstealth.desc=Your cloak of shadows is granting you invisibility while you are shrouded by it.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nYou will remain cloaked until it is cancelled or your cloak runs out of charge.
items.artifacts.driedrose.name=rosa essiccata
# items.artifacts.driedrose.ac_summon=SUMMON
# items.artifacts.driedrose.spawned=You have already summed the ghost.
# items.artifacts.driedrose.no_charge=Your rose isn't fully charged yet.
# items.artifacts.driedrose.cursed=You cannot use a cursed rose.
# items.artifacts.driedrose.no_space=There is no free space near you.
# items.artifacts.driedrose.charged=Your rose is fully charged\!
# items.artifacts.driedrose.desc=Is this the rose that the ghost mentioned before disappearing? It seems to hold some spiritual power, perhaps it can be used to channel the energy of that lost warrior.
# items.artifacts.driedrose.desc_hint=It seems to be missing some petals. Perhaps reattaching them out strengthen the rose.
# items.artifacts.driedrose.desc_cursed=The cursed rose is bound to your hand, it feels eerily cold.
items.artifacts.driedrose$petal.name=petalo essiccato
# items.artifacts.driedrose$petal.no_rose=You have no rose to add this petal to.
# items.artifacts.driedrose$petal.no_room=There is no room left for this petal, so you discard it.
# items.artifacts.driedrose$petal.maxlevel=The rose is completed\!
# items.artifacts.driedrose$petal.levelup=You add the petal to the rose.
# items.artifacts.driedrose$petal.desc=A frail dried up petal, which has somehow survived this far into the dungeon.
items.artifacts.driedrose$ghosthero.name=fantasma triste
items.artifacts.driedrose$ghosthero.def_verb=eluso
# items.artifacts.driedrose$ghosthero.hello=Hello again %s.
# items.artifacts.driedrose$ghosthero.introduce=My spirit is bound to this rose, it was very precious to me, a gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\nhopefully you may succeed where I failed...
# items.artifacts.driedrose$ghosthero.desc=A frail looking ethereal figure with a humanoid shape. Its power seems tied to the rose I have.\n\nThis ghost may not be much, but it seems to be my only true friend down here.
items.artifacts.etherealchains.name=catene eteree
items.artifacts.etherealchains.ac_cast=LANCIA
# items.artifacts.etherealchains.no_charge=Your chains do not have enough charge.
# items.artifacts.etherealchains.cursed=You can't use cursed chains.
# items.artifacts.etherealchains.does_nothing=That won't do anything.
# items.artifacts.etherealchains.cant_pull=Your chains cannot pull that target.
# items.artifacts.etherealchains.nothing_to_grab=There is nothing to grab there.
# items.artifacts.etherealchains.prompt=Choose a location to target.
# items.artifacts.etherealchains.desc=These large yet lightweight chains glow with spiritual energy. They can be used to pull you towards terrain, or pull enemies toward you. The ethereal nature of the chains even allows them to extend through walls\!
# items.artifacts.etherealchains.desc_cursed=The cursed chains are locked to your side, constantly swinging around, trying to trip or bind you
# items.artifacts.etherealchains.desc_equipped=The chains rest around your side, slowly siphoning the spiritual energy of those you defeat. Each charge is a link in the chain, which will extend out exactly one tile.
# items.artifacts.etherealchains$chainsrecharge.levelup=Your chains grow stronger\!
items.artifacts.hornofplenty.name=cornucopia
items.artifacts.hornofplenty.ac_eat=MANGIA
items.artifacts.hornofplenty.ac_store=PRENDI
# items.artifacts.hornofplenty.eat=You eat from the horn.
# items.artifacts.hornofplenty.prompt=Select a piece of food
# items.artifacts.hornofplenty.no_food=Your horn has no food in it to eat\!
# items.artifacts.hornofplenty.full=Your horn is full of food\!
# items.artifacts.hornofplenty.reject=Your horn rejects the uncooked blandfruit.
# items.artifacts.hornofplenty.maxlevel=Your horn has consumed all the food it can\!
# items.artifacts.hornofplenty.levelup=The horn consumes your food offering and grows in strength\!
# items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food over time when equipped.
# items.artifacts.hornofplenty.desc_hint=Perhaps there is a way to increase the horn's power by giving it food energy.
# items.artifacts.hornofplenty.desc_cursed=The cursed horn has bound itself to your side, it seems to be eager to take food rather than produce it.
items.artifacts.lloydsbeacon.name=faro di lloyd
# items.artifacts.lloydsbeacon.ac_zap=ZAP
items.artifacts.lloydsbeacon.ac_set=IMPOSTA
items.artifacts.lloydsbeacon.ac_return=RITORNA
# items.artifacts.lloydsbeacon.no_charge=Your beacon does not have enough energy right now.
# items.artifacts.lloydsbeacon.tele_fail=The teleportation magic fails.
# items.artifacts.lloydsbeacon.prompt=Choose a location to zap.
# items.artifacts.lloydsbeacon.levelup=Your beacon grows stronger\!
# items.artifacts.lloydsbeacon.preventing=Strong magic aura of this place prevents you from using the lloyd's beacon\!
# items.artifacts.lloydsbeacon.creatures=Psychic aura of neighbouring creatures doesn't allow you to use the lloyd's beacon at this moment.
# items.artifacts.lloydsbeacon.return=The lloyd's beacon is successfully set at your current location, now you can return here anytime.
# items.artifacts.lloydsbeacon.desc=Lloyd's beacon is an intricate magical device which grants the user control of teleportation magics. The beacon can be used to return to a set location, but can also expel bursts of random teleportation magic once it has charged from being equipped. This magic can be directed at a target or at the user themselves.
# items.artifacts.lloydsbeacon.desc_set=This beacon was set somewhere on the level %d of Pixel Dungeon.
items.artifacts.masterthievesarmband.name=bracciale del maestro dei ladri
# items.artifacts.masterthievesarmband.desc=This purple velvet armband bears the mark of a master thief. This doesn't belong to you, but it probably didn't belong to the person you took it from either.
# items.artifacts.masterthievesarmband.desc_worn=With the armband around your wrist, every piece of gold you find makes you desire other people's property more. Perhaps it wouldn't be too hard to steal from pixel mart...
items.artifacts.sandalsofnature.name=sandali della natura
items.artifacts.sandalsofnature.name_1=scarpe della natura
items.artifacts.sandalsofnature.name_2=stivali della natura
items.artifacts.sandalsofnature.name_3=schinieri della natura
items.artifacts.sandalsofnature.ac_feed=CIBA
items.artifacts.sandalsofnature.ac_root=PIANTA
# items.artifacts.sandalsofnature.no_charge=They have no energy right now.
# items.artifacts.sandalsofnature.prompt=Select a seed
# items.artifacts.sandalsofnature.already_fed=Your footwear have already recently gained nutrients from that seed.
# items.artifacts.sandalsofnature.levelup=Your footwear surges in size\!
# items.artifacts.sandalsofnature.absorb_seed=The footwear absorbs the seed, they seem healthier.
# items.artifacts.sandalsofnature.desc_1=What initially seem like sandals made of twine are actually two plants\! They seem very weak and pale, perhaps they need to be given nutrients?
# items.artifacts.sandalsofnature.desc_2=The footwear has grown and now more closely resemble two tailored shoes. Some colour has returned to them, perhaps they can still grow further?
# items.artifacts.sandalsofnature.desc_3=The plants have grown again and now resembles a pair of solid boots made from bark. The plants seem to have regained their strength, but perhaps they can still grow further?
# items.artifacts.sandalsofnature.desc_4=The plants seem to have reached their maximum size, they resemble a pair of armored greaves. The greaves are a deep brown and resemble a very sturdy tree.
# items.artifacts.sandalsofnature.desc_hint=You feel more attuned with nature while wearing this artifact.
# items.artifacts.sandalsofnature.desc_cursed=The cursed sandals are blocking any attunement with nature.
# items.artifacts.sandalsofnature.desc_ability=The footwear has gained the ability to form up into a sort of immobile natural armour, but will need to charge up for it.
# items.artifacts.sandalsofnature.desc_seeds=You have fed the footwear %d seeds.
items.artifacts.talismanofforesight.name=talismano della preveggenza
items.artifacts.talismanofforesight.ac_scry=PROFETIZZA
# items.artifacts.talismanofforesight.no_charge=Your talisman isn't fully charged yet.
# items.artifacts.talismanofforesight.scry=The Talisman floods your mind with knowledge about the current floor.
# items.artifacts.talismanofforesight.desc=A smooth stone with strange engravings on it. You feel like it's watching everything around you, keeping an eye out for anything unusual.
# items.artifacts.talismanofforesight.desc_worn=When you hold the talisman you feel like your senses are heightened.
# items.artifacts.talismanofforesight.desc_cursed=The cursed talisman is intently staring into you, making it impossible to concentrate.
# items.artifacts.talismanofforesight$foresight.name=Foresight
# items.artifacts.talismanofforesight$foresight.levelup=Your Talisman grows stronger\!
# items.artifacts.talismanofforesight$foresight.full_charge=Your Talisman is fully charged\!
# items.artifacts.talismanofforesight$foresight.uneasy=You feel uneasy.
# items.artifacts.talismanofforesight$foresight.desc=You feel very nervous, as if there is nearby unseen danger.
items.artifacts.timekeepershourglass.name=clessidra del padrone del tempo
items.artifacts.timekeepershourglass.ac_activate=ATTIVA
# items.artifacts.timekeepershourglass.in_use=Your hourglass is already in use.
# items.artifacts.timekeepershourglass.no_charge=Your hourglass hasn't recharged enough to be usable yet.
# items.artifacts.timekeepershourglass.cursed=You cannot use a cursed hourglass.
# items.artifacts.timekeepershourglass.onstasis=The world seems to shift around you in an instant.
# items.artifacts.timekeepershourglass.onfreeze=Everything around you suddenly freezes.
# items.artifacts.timekeepershourglass.stasis=Put myself in stasis
# items.artifacts.timekeepershourglass.freeze=Freeze time around me
# items.artifacts.timekeepershourglass.prompt=How would you like to use the hourglass's magic?\n\nWhile in stasis, time will move normally while you are frozen and completely invulnerable.\n\nWhen time is frozen, you can move as if your actions take no time. Note that attacking will break this.
# items.artifacts.timekeepershourglass.desc=This large ornate hourglass looks fairly unassuming, but you feel a great power in its finely carved frame. As you rotate the hourglass and watch the sand pour you can feel its magic tugging at you, surely using this magic would give you some control over time.
# items.artifacts.timekeepershourglass.desc_hint=The hourglass seems to have lost some sand, if only you could find some...
# items.artifacts.timekeepershourglass.desc_cursed=The cursed hourglass is locked to your side, you can feel it trying to manipulate your flow of time.
items.artifacts.timekeepershourglass$sandbag.name=sacchetto di sabbia magica
# items.artifacts.timekeepershourglass$sandbag.levelup=You add the sand to your hourglass.
# items.artifacts.timekeepershourglass$sandbag.maxlevel=Your hourglass is filled with magical sand\!
# items.artifacts.timekeepershourglass$sandbag.no_hourglass=You have no hourglass to place this sand into.
# items.artifacts.timekeepershourglass$sandbag.desc=This small bag of fine sand should work perfectly with your hourglass.\n\nIt seems odd that the shopkeeper would have this specific item right when you need it...
items.artifacts.unstablespellbook.name=libro di magie instabile
items.artifacts.unstablespellbook.ac_read=LEGGI
items.artifacts.unstablespellbook.ac_add=AGGIUNGI
# items.artifacts.unstablespellbook.blinded=You cannot read from the book while blinded.
# items.artifacts.unstablespellbook.no_charge=Your spellbook is out of energy for now.
# items.artifacts.unstablespellbook.cursed=You cannot read from a cursed spellbook.
# items.artifacts.unstablespellbook.prompt=Select a scroll
# items.artifacts.unstablespellbook.infuse_scroll=You infuse the scroll's energy into the book.
# items.artifacts.unstablespellbook.unable_scroll=You are unable to add this scroll to the book.
# items.artifacts.unstablespellbook.unknown_scroll=You're not sure what type of scroll this is yet.
# items.artifacts.unstablespellbook.desc=This Tome is in surprising good condition given its age. It fizzes and crackles as you move the pages, surging with unstable energy. If you read from this book, there's no telling what spell you might cast.
# items.artifacts.unstablespellbook.desc_cursed=The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls.
# items.artifacts.unstablespellbook.desc_index=The book's index is incomplete, and is currently pointing to the following blank pages\:
###bags
items.bags.bag.name=zaino
items.bags.potionbandolier.name=giberna per pozioni
# items.bags.potionbandolier.desc=This thick bandolier fits around your chest like a sash, it has many insulated straps on it to hold potion vials.\n\nWhile inside the bandolier, your potions should be protected from the cold.
items.bags.scrollholder.name=portatore di pergamene
items.bags.scrollholder.desc=Questo contenitore circolare sembra debba contenere carte astronomiche, ma le tue pergamene ci stanno a meraviglia.\n\nSembra anche ignifugo per cui le tue pergamente dovrebbero essere al sicuro dalle fiamme qui dentro.
items.bags.seedpouch.name=sacchetto per semi
items.bags.seedpouch.desc=Questo piccolo sacchetto di velluto ti permette di portare qualsiasi numero di semi dentro. Molto utile\!
items.bags.wandholster.name=fondina per bacchette
items.bags.wandholster.desc=Questa fondina sottile è fatta della pelle di qualche animale esotico ed è costruito per contenere diverse bacchette.
###food
items.food.blandfruit.name=piattofrutto
items.food.blandfruit.sunfruit=solefrutto
items.food.blandfruit.rotfruit=marciofrutto
items.food.blandfruit.earthfruit=frutto della terra
items.food.blandfruit.blindfruit=frutto accecante
items.food.blandfruit.firefruit=frutto del fuoco
items.food.blandfruit.icefruit=frutto del ghiaccio
items.food.blandfruit.fadefruit=sbiancofrutto
items.food.blandfruit.sorrowfruit=frutto del dolore
items.food.blandfruit.stormfruit=frutto della tempesta
items.food.blandfruit.dreamfruit=frutto del sogno
items.food.blandfruit.starfruit=frutto delle stelle
items.food.blandfruit.raw=Non puoi mangiarlo crudo.
items.food.blandfruit.ice_msg=Il frutto del ghiaccio sa di Carpaccio.
items.food.blandfruit.fire_msg=Senti un grande fuoco bruciare dentro di te\!
items.food.blandfruit.toxic_msg=Sei pervaso da un potere tossico e vile\!
items.food.blandfruit.para_msg=Senti il potere della terra scorrere dentro di te\!
items.food.blandfruit.desc=Così secco e inutile... forse stufarlo con un altro ingrediente potrebbe migliorarlo.
# items.food.blandfruit.desc_cooked=The fruit has plumped up from its time soaking in the pot and has even absorbed the properties of the seed it was cooked with.\n\nIt looks ready to be eaten\!
items.food.chargrilledmeat.name=carne alla griglia
items.food.chargrilledmeat.desc=Sembra una bistecca.
items.food.food.name=razione di cibo
items.food.food.ac_eat=MANGIA
items.food.food.eat_msg=Il cibo era delizioso\!
items.food.food.desc=Niente di particolare qui\: carne essiccata, qualche biscotto... cose così.
items.food.frozencarpaccio.name=carpaccio congelato
items.food.frozencarpaccio.invis=Vedi le tue mani diventare invisibili\!
items.food.frozencarpaccio.hard=Senti la tua pelle indurirsi\!
items.food.frozencarpaccio.refresh=Rinfrescante\!
items.food.frozencarpaccio.better=Ti senti meglio\!
items.food.frozencarpaccio.desc=è un pezzo di carne cruda congelata. La puoi mangiare tagliandola in fettine sottili. E mangiata così è incredibilmente buona
items.food.mysterymeat.name=carne misteriosa
items.food.mysterymeat.eat_msg=Questo cibo sapeva di... strano.
items.food.mysterymeat.hot=Oh, è caldo\!
items.food.mysterymeat.legs=Non puoi più sentirti le gambe\!
items.food.mysterymeat.not_well=Non ti senti bene.
items.food.mysterymeat.stuffed=Sei troppo pieno.
items.food.mysterymeat.desc=Mangia a tuo rischio e pericolo\!
items.food.overpricedration.name=razione di cibo troppo costosa
items.food.overpricedration.eat_msg=Quel cibo era ok.
items.food.overpricedration.desc=Sembra esatamettente come una normale razione di cibo. Ma più piccola.
items.food.pasty.pasty=Pasticciotto
items.food.pasty.cane=bastoncino di zucchero
items.food.food.pasty_desc=Questo è un autentico pasticcio della Cornovaglia, con il suo tradizionale ripieno di manzo e patate.
items.food.food.cane_desc=Un enorme e dolcissimo bastoncino di zucchero\! è abbastanza grande da saziarti, e lo zucchero potrebbe anche dare alle tue bacchette un po' di carica in più.\n\nBuone vacanze\!
###keys
items.keys.goldenkey.name=chiave d'oro
items.keys.goldenkey.desc=Le incisioni su questa chiave dorata sono minuziose e complicate. Magari può aprire il lucchetto di un qualche scrigno?
items.keys.ironkey.name=chiave di ferro
items.keys.ironkey.desc=Le incisioni su questa vecchia chiave di ferro sono molto consumate, come tutta la chiave.\nQuale porta potrà aprire?
items.keys.skeletonkey.name=passe-partout
items.keys.skeletonkey.desc=Questa chiave sembra degna di nota ed è modellata a forma di teschio, anche se non capisci esattamente perchè. Probabilmente è in grado di aprire qualche porta molto importante.
###potions
items.potions.potion.ac_drink=BEVI
items.potions.potion.turquoise=turchese
items.potions.potion.crimson=cremisi
items.potions.potion.azure=azzurra
items.potions.potion.jade=di giada
items.potions.potion.golden=dorata
items.potions.potion.magenta=magenta
items.potions.potion.charcoal=antracite
items.potions.potion.ivory=avorio
items.potions.potion.amber=ambrata
items.potions.potion.bistre=fuliggine
items.potions.potion.indigo=indaco
items.potions.potion.silver=argento
items.potions.potion.unknown_name=pozione %s
items.potions.potion.unknown_desc=Questa fiasca contiene una turbinante sostanza %. Chissà cosa farà una volta bevuta o lanciata?
items.potions.potion.harmful=Pozione dannosa\!
items.potions.potion.beneficial=Pozione benefica
items.potions.potion.yes=Sì, so quel che sto facendo
items.potions.potion.no=No, ho cambiato idea
items.potions.potion.sure_drink=Sei sicuro di volerla bere? Nella maggior parte dei casi dovresti lanciare questa pozione ai tuoi nemici.
items.potions.potion.sure_throw=Sei sicuro di volerla lanciare? Nella maggior parte dei casi avrebbe più senso berla.
items.potions.potion.shatter=La fiasca di infrange a terra e la sostanza %s schizza ovunque senza effetti particolari.
items.potions.potionofexperience.name=pozione dell'esperienza
items.potions.potionofexperience.desc=La leggendaria esperienza di una moltitudine di battaglie ridotta in forma liquida. Questo distillato incrementerà istantaneamente il tuo livello di esperienza
items.potions.potionoffrost.name=pozione del congelamento
items.potions.potionoffrost.desc=A contatto con l'aria questo composto evapora in una nuvola in grado di congelare ogni creatura che ne entri in contatto, rendendola completamente incapace di muoversi. L'effetto congelante è molto più potente se la si usa in un ambiente umido.
items.potions.potionofhealing.name=pozione della salute
items.potions.potionofhealing.heal=Tutte le tue ferite guariscono completamente.
items.potions.potionofhealing.desc=Un elisir che ti farà tornare imeddiatamente la salute al massimo, guarendoti anche dai veleni.
items.potions.potionofinvisibility.name=pozione dell'invisibilità
items.potions.potionofinvisibility.invisible=Vedi le tue mani diventare invisibili\!
items.potions.potionofinvisibility.desc=Bere questa pozione di renderà temporaneamente invisibile. Finchè sei invisibile, i nemici non potranno vederti. Attaccare i nemici, cosi come usare una pergamena o una bacchetta in vista dei nemici farà sparire l'effetto.
items.potions.potionoflevitation.name=pozione della levitazione
items.potions.potionoflevitation.float=Stai volando a mezz'aria\!
items.potions.potionoflevitation.desc=Bere questo liquido curioso avrà l'effetto di farti levitare in aria, capace di evitare senza pericoli trappole e biche. Lanciando questa pozione creerà una nube di gas grezzo, che disorienta chiunque vi passi attraverso.
items.potions.potionofliquidflame.name=pozione del fuoco liquido
items.potions.potionofliquidflame.desc=La boccetta contiene un componente instabile che brucierà con vampate violente se esposta all'aria.
items.potions.potionofmight.name=pozione della potenza
items.potions.potionofmight.msg_1=+1 for, +5hp
items.potions.potionofmight.msg_2=Un'ondata di nuova forza scorre nel tuo corpo.
items.potions.potionofmight.desc=questo potente liquido ti entrerà nei muscoli, aumentanto in modo permanente la tua forza di un punto e la tua salute di 5 punti.
items.potions.potionofmindvision.name=pozione di visione mentale
items.potions.potionofmindvision.see_mobs=Riesci in un qualche modo a sentire la presenza delle menti delle altre creature\!
items.potions.potionofmindvision.see_none=Puoi in qualche modo sentire che al momento su questo livello sei solo.
items.potions.potionofmindvision.desc=Dopo aver bevuto questa pozione, la tua mente si sintonizzerà sulla frequenza psichica di creature lontane, permettendoti di sentirne la presenza biologica attraverso le pareti. Ti permetterà anche di vedere attraverso muri e porte vicine.
items.potions.potionofparalyticgas.name=Pozione del gas paralizzante
items.potions.potionofparalyticgas.desc=In seguito all'esposizione all'aria aperta, il liquido contenuto si vaporizzerà creando un'ipnotica foschia gialla. Chiunque ne respiri sarà paralizzato all'istante, incapace di muoversi per un po di tempo dopo che il gas si sarà diradato. Questo oggetto puo' essere lanciato verso nemici distanti per intrappolarli nell'effetto del gas.
items.potions.potionofpurity.name=pozione di purificazione
items.potions.potionofpurity.freshness=Senti una freschezza nell'aria diversa dal solito.
items.potions.potionofpurity.no_smell=Non riesci piu' a percepire alcun odore\!
items.potions.potionofpurity.desc=Questo reagente neutralizzerà velocemente tutti i gas nocivi nell'area di effetto. Bevendolo sarai immune a questi gas per un po' di tempo.
items.potions.potionofstrength.name=Pozione di forza
items.potions.potionofstrength.msg_1=+1 for
items.potions.potionofstrength.msg_2=Un'ondata di nuova forza scorre nel tuo corpo.
items.potions.potionofstrength.desc=Questo potente liquido scorrerà dentro i tuoi muscoli, aumentando permanentemente la tua forza di un punto.
items.potions.potionoftoxicgas.name=pozione di gas tossico
items.potions.potionoftoxicgas.desc=Stappando o spaccando questa ampolla provocherai un'esplosione, creando una nube letale di gas tossico verde. Potresti scegliere di scagliare questa pozione verso nemici distanti invece di spaccarla tra le tue mani.
###quest items
items.quest.ceremonialcandle.name=candela cerimoniale
items.quest.ceremonialcandle.desc=Un set di candele da cerimonia, sciolte e unite in seguito all'uso. \n\nSingolarmente non servono a nulla, ma usate con altre candele nel modo giusto, possono fornire l'energia per un rituale di evocazione.
items.quest.corpsedust.name=polvere di cadavere
items.quest.corpsedust.desc=Questa palla di polvere di cadavere non è tanto diversa da una normale palla di polvere. Ma puoi avvertire un'energia maligna che ti osserva attraverso essa. \n\nLiberarsene al piu' presto sarebbe una buona idea.
items.quest.darkgold.name=minerale di oro oscuro
items.quest.darkgold.desc=Ci si riferisce a questo metallo come "oscuro" non tanto per il suo colore (che non è diverso dal normale oro), ma perche' svanisce se esposto alla luce del sole, rendendolo inutile sulla superficie.
items.quest.dwarftoken.name=gettone nanico
items.quest.dwarftoken.desc=Molti nani e alcune delle loro creazioni piu' grandi hanno con sè questi piccoli pezzi di metallo per chissà quale motivo. Forse sono i loro gioielli o un qualche tipo di identificativo. I nani sono gente strana.
items.quest.embers.name=carboni elementali
items.quest.embers.desc=Carboni speciali che possono essere raccolti da giovani elementali del fuoco. Irradiano energia termica.
items.quest.pickaxe.name=piccone
# items.quest.pickaxe.ac_mine=MINE
items.quest.pickaxe.no_vein=Vicino a te non c'e' nessuna vena di oro oscuro da minare.
items.quest.pickaxe.desc=Questo è un attrezzo grande e grosso che serve a rompere le rocce. Probabilmente puo' essere usato anche come arma.
items.quest.ratskull.name=teschio di ratto gigante
items.quest.ratskull.desc=Un teschio di ratto incredibilmente grande. Sarebbe un bel trofeo di caccia, se avessi una parete in cui appenderlo.
###rings
items.rings.ring.diamond=diamante
items.rings.ring.opal=opale
items.rings.ring.garnet=granato
items.rings.ring.ruby=rubino
items.rings.ring.amethyst=ametista
items.rings.ring.topaz=topazio
items.rings.ring.onyx=onice
items.rings.ring.tourmaline=tormalina
items.rings.ring.emerald=smeraldo
items.rings.ring.sapphire=zaffiro
items.rings.ring.quartz=quarzo
items.rings.ring.agate=agata
items.rings.ring.cursed=L'anello si stringe dolorosamente attorno al tuo dito\!
items.rings.ring.unknown_name=anello di %s
items.rings.ring.unknown_desc=Questo anello di metallo è decorato una una grande gemma di %s che brilla la buio.Che effetto avra' una volta indossato?
items.rings.ring.known=Questo è un %s
items.rings.ring.identify=Ormai hai indossato a sufficienza il tuo %s per capire di che si tratta. E' un %s.
items.rings.ring.on_finger=L' %s è al tuo dito.
items.rings.ring.cursed_worn=Visto che l'anello è maledetto, non ti è possibile rimuoverlo.
items.rings.ring.curse_known=Avverti una magia maligna che ti spia dall' %s
items.rings.ring.unequip_title=Rimuovi un oggetto
items.rings.ring.unequip_message=Puoi indossare solo due oggetti alla volta.
items.rings.ringofaccuracy.name=anello della precisione
items.rings.ringofaccuracy.desc=Questo anello aumenta la tua concentrazione, riducendo l'abilità del tuo nemico di schivare i tuoi colpi. Un anello degradato invece ti renderà i tuoi colpi piu facili da schivare.
items.rings.ringofelements.name=anello degli elementi
items.rings.ringofelements.desc=Questo anello fornisce resistenza agli elementi, come fuoco, elettricità, gas, ecc. Riduce anche la durata dei corrispondenti effetti negativi.
# items.rings.ringofevasion.name=ring of evasion
# items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. This ring is much stronger while the user remains undetected, and if the user is targeted the power of evasion will slowly fade away, remaining undetected will restore the ring's effectiveness. A degraded ring will instead make the user easier to detect and strike.
# items.rings.ringofforce.name=ring of force
# items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, average damage with this ring is %d points per hit.
# items.rings.ringofforce.typical_avg_dmg=When unarmed, at your current strength, typical average damage with this ring is %d points per hit.
# items.rings.ringofforce.desc=This ring enhances the force of the wearer's blows. This extra power is largely wasted when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows.
# items.rings.ringoffuror.name=ring of furor
# items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. This fury works best in large bursts, so slow weapons benefit far more than fast ones. A degraded ring will instead slow the wearer's speed of attack.
# items.rings.ringofhaste.name=ring of haste
# items.rings.ringofhaste.desc=This ring reduces the stress of movement on the wearer, allowing them to run at superhuman speeds. A degraded ring will instead weigh the wearer down.
# items.rings.ringofmagic.name=ring of magic
# items.rings.ringofmagic.desc=Your wands will become more powerful in the arcane field that radiates from this ring. Degraded rings of magic will instead weaken your wands.
# items.rings.ringofmight.name=ring of might
# items.rings.ringofmight.desc=This ring enhances the physical traits of the wearer, granting them greater physical strength and constitution. A degraded ring will weaken the wearer.
# items.rings.ringofsharpshooting.name=ring of sharpshooting
# items.rings.ringofsharpshooting.desc=This ring enhances the wearer's precision and aim, which will make all projectile weapons more accurate and durable. A degraded ring will have the opposite effect.
# items.rings.ringoftenacity.name=ring of tenacity
# items.rings.ringoftenacity.desc=When worn, this ring will allow the wearer to resist normally mortal strikes. The more injured the user is, the more resistant they will be to damage. A degraded ring will instead make it easier for enemies to execute the wearer.
# items.rings.ringofwealth.name=ring of wealth
# items.rings.ringofwealth.desc=It's not clear what this ring does exactly, good luck may influence the life of an adventurer in many subtle ways. Naturally a degraded ring would give bad luck.
###scrolls
items.scrolls.scroll.ac_read=LEGGI
items.scrolls.scroll.kaunan=KAUNAN
items.scrolls.scroll.sowilo=SOWILO
items.scrolls.scroll.laguz=LAGUZ
items.scrolls.scroll.yngvi=YNGVI
items.scrolls.scroll.gyfu=GYFU
items.scrolls.scroll.raido=RAIDO
items.scrolls.scroll.isaz=ISAZ
items.scrolls.scroll.mannaz=MANNAZ
items.scrolls.scroll.naudiz=NAUDIZ
items.scrolls.scroll.berkanan=BERKANAN
items.scrolls.scroll.odal=ODAL
items.scrolls.scroll.tiwaz=TIWAZ
items.scrolls.scroll.unknown_name=pergamena "%s"
# items.scrolls.scroll.unknown_desc=This parchment is covered with indecipherable writing, and bears a title of rune %s. Who knows what it will do when read aloud?
items.scrolls.scroll.blinded=Non puoi leggere una pergamena mentre sei accecato.
# items.scrolls.scroll.cursed=Your cursed spellbook prevents you from invoking this scroll's magic\! A scroll of remove curse might be strong enough to still work though...
# items.scrolls.inventoryscroll.warning=Do you really want to cancel this scroll usage? It will be consumed anyway.
items.scrolls.inventoryscroll.yes=Si, va bene.
items.scrolls.inventoryscroll.no=No, ho cambiato idea
items.scrolls.scrollofidentify.name=pergamena dell'identificazione
items.scrolls.scrollofidentify.inv_title=Scegli qualcosa da identificare
items.scrolls.scrollofidentify.it_is=è una %s
items.scrolls.scrollofidentify.desc=Questa pergamena permette di rivelare tutti i segreti di un singolo oggetto
# items.scrolls.scrolloflullaby.name=scroll of lullaby
# items.scrolls.scrolloflullaby.sooth=The scroll utters a soothing melody. You feel very sleepy.
# items.scrolls.scrolloflullaby.desc=Reading this scroll emits a soothing melody will lull all who hear it into a deep magical sleep.
# items.scrolls.scrollofmagicalinfusion.name=scroll of magical infusion
# items.scrolls.scrollofmagicalinfusion.inv_title=Select an item to infuse
# items.scrolls.scrollofmagicalinfusion.infuse=your %s is infused with arcane energy\!
# items.scrolls.scrollofmagicalinfusion.desc=This scroll will infuse a weapon or armor with powerful magical energy.\n\nIn addition to being upgraded, A weapon will gain a magical enchantment, or armor will be imbued with a magical glyph.\n\nIf the item already has an enchantment or glyph, it will never be erased by this scroll.
# items.scrolls.scrollofmagicmapping.name=scroll of magic mapping
# items.scrolls.scrollofmagicmapping.layout=You are now aware of the level layout.
# items.scrolls.scrollofmagicmapping.desc=When this scroll is read, an image of crystal clarity will be etched into your memory, alerting you to the precise layout of the level and revealing all hidden secrets. The locations of items and creatures will remain unknown.
# items.scrolls.scrollofmirrorimage.name=scroll of mirror image
# items.scrolls.scrollofmirrorimage.desc=The incantation on this scroll will create illusionary twins of the reader, which will chase their enemies.
# items.scrolls.scrollofpsionicblast.name=scroll of psionic blast
# items.scrolls.scrollofpsionicblast.ondeath=The Psionic Blast tears your mind apart...
# items.scrolls.scrollofpsionicblast.desc=This scroll contains destructive energy that can be channeled to tear apart the minds of all visible creatures. The power unleashed by the scroll will also temporarily blind, stun, and seriously harm the reader.
# items.scrolls.scrollofrage.name=scroll of rage
# items.scrolls.scrollofrage.roar=The scroll emits an enraging roar that echoes throughout the dungeon\!
# items.scrolls.scrollofrage.desc=When read aloud, this scroll will unleash a great roar that draws all enemies to the reader, and enrages nearby ones.
# items.scrolls.scrollofrecharging.name=scroll of recharging
# items.scrolls.scrollofrecharging.surge=A surge of energy courses through your body, invigorating your wands\!
# items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will, when released, charge up all the users wands over time.
# items.scrolls.scrollofremovecurse.name=scroll of remove curse
# items.scrolls.scrollofremovecurse.cleansed=Your pack glows with a cleansing light, and a malevolent energy disperses.
# items.scrolls.scrollofremovecurse.not_cleansed=Your pack glows with a cleansing light, but nothing happens.
# items.scrolls.scrollofremovecurse.desc=The incantation on this scroll will instantly strip from the reader's weapon, armor, rings and carried items any evil enchantments that might prevent the wearer from removing them.
# items.scrolls.scrollofteleportation.name=scroll of teleportation
# items.scrolls.scrollofteleportation.tele=In a blink of an eye you were teleported to another location of the level.
# items.scrolls.scrollofteleportation.no_tele=Strong magic aura of this place prevents you from teleporting\!
# items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a random location on the dungeon level. It can be used to escape a dangerous situation, but the unlucky reader might find themselves in an even more dangerous place.
# items.scrolls.scrollofterror.name=scroll of terror
# items.scrolls.scrollofterror.none=The scroll emits a brilliant flash of red light.
# items.scrolls.scrollofterror.one=The scroll emits a brilliant flash of red light and the %s flees\!
# items.scrolls.scrollofterror.many=The scroll emits a brilliant flash of red light and the monsters flee\!
# items.scrolls.scrollofterror.desc=A flash of red light will overwhelm all creatures in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will dispel the effect.
# items.scrolls.scrollofupgrade.name=scroll of upgrade
# items.scrolls.scrollofupgrade.inv_title=Select an item to upgrade
# items.scrolls.scrollofupgrade.looks_better=your %s certainly looks better now
# items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, improving its quality. A wand will increase in power and in number of charges; a weapon will inflict more damage; a suit of armor will better absorb damage; the effect of a ring on its wearer will intensify. Weapons and armor will also require less strength to use, and any curses on the item will be lifted.
###wands
# items.wands.cursedwand.ondeath=You were killed by your own %s.
# items.wands.cursedwand.nothing=Nothing happens.
items.wands.cursedwand.cursed=L'equipaggiamento indossato è diventato maledetto\!
# items.wands.cursedwand.grass=Grass erupts around you\!
# items.wands.cursedwand.fire=You smell burning...
# items.wands.cursedwand.transmogrify=Your wand transmogrifies into a different item\!
# items.wands.wand.ac_zap=ZAP
# items.wands.wand.fizzles=Your wand fizzles; it must not have enough charge.
# items.wands.wand.self_target=You can't target yourself\!
# items.wands.wand.identify=You are now familiar with your %s.
# items.wands.wand.cursed=This wand is cursed, making its magic chaotic and random.
# items.wands.wand.curse_discover=This %s is cursed\!
# items.wands.wand.prompt=Choose a location to zap
# items.wands.wandofblastwave.name=wand of blast wave
# items.wands.wandofblastwave.staff_name=staff of blast wave
# items.wands.wandofblastwave.ondeath=You killed yourself with your own Wand of Blast Wave...
# items.wands.wandofblastwave.desc=This wand is made of a sort of marbled stone, with gold trim and a round black gem at the tip. It feels very weighty in your hand.\n\nThis wand shoots a bolt which violently detonates at a target location. The force of this blast is strong enough to send most enemies flying.
# items.wands.wandofcorruption.name=wand of corruption
# items.wands.wandofcorruption.staff_name=staff of corruption
# items.wands.wandofcorruption.already_corrupted=That character is already corrupted.
# items.wands.wandofcorruption.boss=Bosses are immune to corruption.
# items.wands.wandofcorruption.fail=The corrupting power was not strong enough, nothing happens.
# items.wands.wandofcorruption.desc=This wand radiates dark energy, if that weren't already obvious from the small decorative skull shaped onto its tip.\n\nThis wand will release a blast of corrupting energy, attempting to bend enemies to your will. Full health enemies are much harder to corrupt than weakened ones.\n\nThis wand uses at least one charge per cast, but will often use more in an attempt to overpower more healthy enemies.
# items.wands.wandofdisintegration.name=wand of disintegration
# items.wands.wandofdisintegration.staff_name=staff of disintegration
# items.wands.wandofdisintegration.desc=This wand is made from a solid smooth chunk of obsidian, with a deep purple light running up its side, ending at the tip. It glows with destructive energy, waiting to shoot forward.\n\nThis wand shoots a beam that pierces any obstacle, and will go farther the more it is upgraded.\n\nThis wand deals bonus damage the more enemies and terrain it penetrates.
# items.wands.wandoffireblast.name=wand of fireblast
# items.wands.wandoffireblast.staff_name=staff of fireblast
# items.wands.wandoffireblast.desc=This wand is made from red-lacquered wood with golden leaf used liberally to make it look quite regal. It crackles and hisses at the tip, eager to unleash its powerful magic.\n\nThis wand produces a blast of fire when used, extending out into a cone shape. As this wand is upgraded it will consume more charges, the effect becomes significantly more powerful the more charges are consumed.
# items.wands.wandoffrost.name=wand of frost
# items.wands.wandoffrost.staff_name=staff of frost
# items.wands.wandoffrost.desc=This wand seems to be made out of some kind of magical ice. It grows brighter towards its rounded tip. It feels very cold when held, but somehow your hand stays warm.\n\nThis wand shoots blasts of icy energy toward your foes, dealing significant damage and chilling, which reduces speed. The effect seems stronger in water. Chilled and frozen enemies take less damage from this wand, as they are already cold.
# items.wands.wandoflightning.name=wand of lightning
# items.wands.wandoflightning.staff_name=staff of lightning
# items.wands.wandoflightning.ondeath=You killed yourself with your own Wand of Lightning...
# items.wands.wandoflightning.desc=This wand is made out of solid metal, making it surprisingly heavy. Two prongs curve together at the tip, and electricity arcs between them.\n\nThis wand sends powerful lightning arcing through whatever it is shot at. This electricity can bounce between many nearby foes, and is more powerful in water. If you're too close, you may get shocked as well.
# items.wands.wandofmagicmissile.name=wand of magic missile
# items.wands.wandofmagicmissile.staff_name=staff of magic missile
# items.wands.wandofmagicmissile.desc=This fairly plain wand launches missiles of pure magical energy, dealing moderate damage to a target.\n\nWhile not as strong as other wands, it makes up for it somewhat with more available charges.
# items.wands.wandofprismaticlight.name=wand of prismatic light
# items.wands.wandofprismaticlight.staff_name=staff of prismatic light
# items.wands.wandofprismaticlight.desc=This wand is made of a solid piece of translucent crystal, like a long chunk of smooth glass.\n\nThis wand shoots rays of light which damage and blind enemies and cut through the darkness of the dungeon, revealing hidden areas and traps. Demonic and undead foes will burn in the bright light of the wand, taking significant bonus damage.
# items.wands.wandofregrowth.name=wand of regrowth
# items.wands.wandofregrowth.staff_name=staff of regrowth
# items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core.\n\nWhen used, this wand will consume all its charges to blast magical regrowth energy outward in a cone. This magic will cause grass, roots, and rare plants to spring to life.\n\n"When life ceases new life always begins to grow... The eternal cycle always remains\!"
# items.wands.wandofregrowth$dewcatcher.name=Dewcatcher
# items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers camouflage as grass to avoid attention, but their bulges of collected dew give them away.
# items.wands.wandofregrowth$seedpod.name=Seed Pod
# items.wands.wandofregrowth$seedpod.desc=Seed Pods look pretty, but the seeds they carry are actually stolen from other plants they kill with their roots.
# items.wands.wandoftransfusion.name=wand of transfusion
# items.wands.wandoftransfusion.staff_name=staff of transfusion
# items.wands.wandoftransfusion.ondeath=You killed yourself with your own Wand of Transfusion...
# items.wands.wandoftransfusion.charged=Your staff is charged with the life energy of your enemy\!
# items.wands.wandoftransfusion.desc=A fairly plainly shaped wand, it stands out due to its magenta hue and pitch black gem at the tip.\n\nThis wand will take some of your life energy and blast it at a target. This effect is very versatile\: allies will be healed, enemies will be temporarily charmed, and hostile undead will take considerable damage.\n\nThe life drain is significant though, using this wand will deal damage to you in addition to consuming charges.
# items.wands.wandofvenom.name=wand of venom
# items.wands.wandofvenom.staff_name=staff of venom
# items.wands.wandofvenom.desc=This wand has a purple body which opens to a brilliant green gem.\n\nThis wand shoots a bolt which explodes into a cloud of vile venomous gas at a targeted location. Anything caught inside this cloud will take continual damage, increasing with time.
###enchantments
# items.weapon.enchantments.death.name=grim %s
# items.weapon.enchantments.fire.name=blazing %s
# items.weapon.enchantments.horror.name=eldritch %s
# items.weapon.enchantments.instability.name=unstable %s
# items.weapon.enchantments.leech.name=vampiric %s
# items.weapon.enchantments.luck.name=lucky %s
# items.weapon.enchantments.paralysis.name=stunning %s
# items.weapon.enchantments.poison.name=venomous %s
# items.weapon.enchantments.shock.name=shocking %s
# items.weapon.enchantments.slow.name=chilling %s
###melee weapons
# items.weapon.melee.battleaxe.name=battle axe
# items.weapon.melee.battleaxe.stats_desc=This is a rather accurate weapon.
# items.weapon.melee.battleaxe.desc=The enormous steel head of this battle axe puts considerable heft behind each stroke.
# items.weapon.melee.dagger.name=dagger
# items.weapon.melee.dagger.stats_desc=This is a rather accurate weapon.
# items.weapon.melee.dagger.desc=A simple iron dagger with a well worn wooden handle.
# items.weapon.melee.glaive.name=glaive
# items.weapon.melee.glaive.desc=A polearm consisting of a sword blade on the end of a pole.
# items.weapon.melee.knuckles.name=knuckleduster
# items.weapon.melee.knuckles.stats_desc=This is a rather fast weapon.
# items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckles.
# items.weapon.melee.longsword.name=longsword
# items.weapon.melee.longsword.desc=This towering blade inflicts heavy damage by investing its heft into every cut.
# items.weapon.melee.mace.name=mace
# items.weapon.melee.mace.stats_desc=This is a slightly fast weapon.
# items.weapon.melee.mace.desc=The iron head of this weapon inflicts substantial damage.
# items.weapon.melee.magesstaff.name=mage's staff
# items.weapon.melee.magesstaff.ac_imbue=IMBUE
# items.weapon.melee.magesstaff.ac_zap=ZAP
# items.weapon.melee.magesstaff.prompt=Select a wand to consume
# items.weapon.melee.magesstaff.imbue=You imbue your staff with the %s.
# items.weapon.melee.magesstaff.conflict=The conflicting magics erase the enchantment on your staff.
# items.weapon.melee.magesstaff.id_first=You'll need to identify this wand first.
# items.weapon.melee.magesstaff.cursed=You can't use a cursed wand.
# items.weapon.melee.magesstaff.warning=Are you sure you want to imbue your staff with this wand?\n\nYour staff will inherit the highest level between it and the wand, and all magic currently affecting the staff will be lost.
# items.weapon.melee.magesstaff.yes=Yes, I'm sure.
items.weapon.melee.magesstaff.no=No, ho cambiato idea
# items.weapon.melee.magesstaff.desc=Crafted by the mage himself, this extraordinary staff is a one of a kind multi-purpose magical weapon. Rather than having an innate magic in it, this staff is instead imbued with magical energy from a wand, granting it new power.
# items.weapon.melee.meleeweapon.tier=This a tier-%d melee weapon.
# items.weapon.melee.meleeweapon.unknown=Its typical average damage per hit is %d and usually it requires %d points of strength.
# items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
items.weapon.melee.meleeweapon.stats_desc=
# items.weapon.melee.meleeweapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it.
# items.weapon.melee.meleeweapon.cursed=You can feel a malevolent magic lurking within this weapon.
# items.weapon.melee.quarterstaff.name=quarterstaff
# items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
# items.weapon.melee.shortsword.name=short sword
items.weapon.melee.shortsword.ac_reforge=RIFORGIA
# items.weapon.melee.shortsword.desc=It is indeed quite short, just a few inches longer, than a dagger.
# items.weapon.melee.spear.name=spear
# items.weapon.melee.spear.stats_desc=This is a rather slow weapon.
# items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron.
# items.weapon.melee.sword.name=sword
# items.weapon.melee.sword.desc=The razor-sharp length of steel blade shines reassuringly.
# items.weapon.melee.warhammer.name=war hammer
# items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon.
# items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but only the strongest of adventurers can use it effectively.
###missile weapons
# items.weapon.missiles.boomerang.name=boomerang
# items.weapon.missiles.boomerang.desc=Thrown to the enemy this flat curved wooden missile will return to the hands of its thrower.
# items.weapon.missiles.curaredart.name=curare dart
# items.weapon.missiles.curaredart.desc=These little evil darts don't do much damage but they can paralyze the target leaving it helpless and motionless for some time.
# items.weapon.missiles.dart.name=dart
# items.weapon.missiles.dart.desc=These simple metal spikes are weighted to fly true and sting their prey with a flick of the wrist.
# items.weapon.missiles.incendiarydart.name=incendiary dart
# items.weapon.missiles.incendiarydart.desc=The spike on each of these darts is designed to pin it to its target while the unstable compounds strapped to its length burst into brilliant flames.
# items.weapon.missiles.javelin.name=javelin
# items.weapon.missiles.javelin.desc=This length of metal is weighted to keep the spike at its tip foremost as it sails through the air.
# items.weapon.missiles.missileweapon.distance=This weapon is designed to be used at a distance, it is much less accurate at melee range.
# items.weapon.missiles.shuriken.name=shuriken
# items.weapon.missiles.shuriken.desc=Star-shaped pieces of metal with razor-sharp blades do significant damage when they hit a target. They can be thrown at very high rate.
# items.weapon.missiles.tamahawk.name=tomahawk
# items.weapon.missiles.tamahawk.desc=This throwing axe is not that heavy, but it still requires significant strength to be used effectively.
items.weapon.weapon.identify=Ormai hai indossato a sufficienza il tuo %s per capire di che si tratta. E' un %s.
# items.weapon.weapon.avg_dmg=Its average damage per hit is %d.
# items.weapon.weapon.too_heavy=Because of your inadequate strength the accuracy and speed of your attack with this weapon will be decreased.
# items.weapon.weapon.incompatible=Interaction of different types of magic has negated the enchantment on this weapon\!
# items.weapon.weapon.lighter=It was balanced to be lighter.
# items.weapon.weapon.heavier=It was balanced to be heavier.
###misc items
# items.amulet.name=amulet of yendor
items.amulet.ac_end=FINE DEL GIOCO
# items.amulet.rankings_desc=Obtained the Amulet of Yendor
# items.amulet.desc=The Amulet of Yendor is the most powerful known artifact of unknown origin. It is said that the amulet is able to fulfil any wish if its owner's will-power is strong enough to "persuade" it to do it.
# items.ankh.name=ankh
items.ankh.ac_bless=BENEDICI
# items.ankh.bless=You bless the ankh with clean water.
# items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full dew vial, the ankh can be blessed with extra strength.
# items.ankh.desc_blessed=This ancient symbol of immortality grants the ability to return to life after death. The ankh has been blessed and is now much stronger. The Ankh will sacrifice itself to save you in a moment of deadly peril.
# items.armorkit.name=armor kit
items.armorkit.ac_apply=APPLICA
# items.armorkit.prompt=Select an armor to upgrade
# items.armorkit.upgraded=You applied the armor kit to upgrade your %s
# items.armorkit.desc=Using this kit of small tools and materials anybody can transform any armor into an "epic armor", which will keep all properties of the original armor, but will also provide its wearer a special ability depending on his class. No skills in tailoring, leatherworking or blacksmithing are required.
# items.bomb.name=bomb
items.bomb.ac_lightthrow=ACCENDI e LANCIA
# items.bomb.snuff_fuse=You quickly snuff the bomb's fuse.
items.bomb.ondeath=Ucciso da una esplosione
items.bomb.rankings_desc=Ucciso da una esplosione
# items.bomb.desc=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nIt looks like the fuse will take a couple rounds to burn down once it is lit.
# items.bomb.desc_burning=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nThe bomb's fuse is burning away, keep your distance or put it out\!
# items.bomb$doublebomb.name=two bombs
# items.bomb$doublebomb.desc=A stack of two hefty black powder bombs, looks like you get one free\!
# items.dewdrop.name=dewdrop
# items.dewdrop.value=%+dHP
# items.dewdrop.already_full=You already have full health.
# items.dewdrop.desc=A crystal clear dewdrop.\n\nDue to the magic of this place, pure water has minor restorative properties.
# items.dewvial.name=dew vial
items.dewvial.ac_drink=BEVI
# items.dewvial.value=%+dHP
# items.dewvial.collected=You collected a dewdrop into your dew vial.
# items.dewvial.full=Your dew vial is full\!
# items.dewvial.empty=Your dew vial is empty\!
# items.dewvial.desc=You can store excess dew in this tiny vessel for drinking it later. The more full the vial is, the more each dew drop will heal you. A full vial is as strong as a potion of healing.\n\nVials like this one used to be imbued with revival magic, but that power has faded. There still seems to be some residual power left, perhaps a full vial can bless another revival item.
# items.equipableitem.unequip_cursed=You can't remove a cursed item\!
items.equipableitem.ac_equip=INDOSSA
items.equipableitem.ac_unequip=SFILA
# items.gold.name=gold
# items.gold.desc=A pile of gold coins. Collect gold coins to spend them later in a shop.
# items.honeypot.name=honeypot
items.honeypot.ac_shatter=ROMPI
# items.honeypot.desc=This large honeypot is only really lined with honey, instead it houses a giant bee\! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it.
# items.honeypot$shatteredpot.name=shattered honeypot
# items.honeypot$shatteredpot.desc=The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.\n\nDespite its broken state, the bee still seems to want to protect the pot.
# items.item.pack_full=Your pack is too full for the %s.
# items.item.prompt=Choose direction of throw
items.item.ac_drop=LASCIA
items.item.ac_throw=LANCIA
items.item.rankings_desc=Ucciso da\: %s
# items.kindofweapon.cursed=you wince as your grip involuntarily tightens around your %s
# items.merchantsbeacon.name=merchant's beacon
items.merchantsbeacon.ac_use=USA
# items.merchantsbeacon.desc=This odd piece of dwarven technology allows you to communicate from great distances.\n\nAfter being activated, this beacon will let you sell items to Pixel Mart from anywhere in the dungeon.\n\nHowever, the magic within the beacon will only last for one session, so use it wisely.
# items.stylus.name=arcane stylus
items.stylus.ac_inscribe=INSCRIVI
# items.stylus.prompt=Select an armor to inscribe
# items.stylus.inscribed=You inscribed your armor with the stylus
# items.stylus.desc=This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you.
# items.tomeofmastery.name=Tome of Mastery
items.tomeofmastery.ac_read=LEGGI
# items.tomeofmastery.way=You have chosen the way of the %s\!
# items.tomeofmastery.desc=This worn leather book is not that thick, but you feel somehow, that you can gather a lot from it. Remember though that reading this tome may require some time.
# items.torch.name=torch
items.torch.ac_light=ACCENDI
# items.torch.desc=An adventuring staple, when a dungeon goes dark, a torch can help lead the way.
# items.weightstone.name=weightstone
items.weightstone.ac_apply=APPLICA
# items.weightstone.select=Select a weapon to balance
# items.weightstone.light=you balanced your weapon to make it lighter
# items.weightstone.heavy=you balanced your weapon to make it heavier
# items.weightstone.desc=Using a weightstone, you can balance your melee weapon to make it lighter or heavier, increasing either speed or damage at the expense of the other.
# items.weightstone$wndbalance.choice=How would you like to balance your weapon?
# items.weightstone$wndbalance.light=Lighter
# items.weightstone$wndbalance.heavy=Heavier
items.weightstone$wndbalance.cancel=Fa lo stesso