v0.3.1: new traps batch 1

(11 new traps, changes to 2 existing traps)
This commit is contained in:
Evan Debenham
2015-06-30 15:45:50 -04:00
parent 958c8a22fa
commit 20a6f91758
14 changed files with 680 additions and 5 deletions
@@ -0,0 +1,74 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
public class FlashingTrap extends Trap {
{
name = "Flashing trap";
color = TrapSprite.YELLOW;
shape = TrapSprite.STARS;
}
@Override
public void activate() {
Char ch = Actor.findChar(pos);
if (ch != null) {
int len = Random.Int(5, 10)+Dungeon.depth;
Buff.prolong( ch, Blindness.class, len );
Buff.prolong( ch, Cripple.class, len );
if (ch instanceof Mob) {
if (((Mob)ch).state == ((Mob)ch).HUNTING) ((Mob)ch).state = ((Mob)ch).WANDERING;
((Mob)ch).beckon( Dungeon.level.randomDestination() );
}
if (ch == Dungeon.hero){
Sample.INSTANCE.play( Assets.SND_BLAST );
}
}
if (Dungeon.visible[pos]) {
GameScene.flash(0xFFFFFF);
CellEmitter.get(pos).burst( Speck.factory(Speck.LIGHT), 4 );
}
}
@Override
public String desc() {
return "On activation, this trap with ignite a potent flashing powder stored within, " +
"temporarily blinding and crippling its victim.";
}
}