From 20b2cda8b9ff645d9ee4dae911c50af530432efb Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 26 Mar 2024 16:52:40 -0400 Subject: [PATCH] v2.4.0: visual paralysis is now cleared when characters visually die --- .../shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java index 6e0ab3957..6335c4a31 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java @@ -305,6 +305,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip public void die() { sleeping = false; + remove( State.PARALYSED ); play( die ); hideEmo();